WATERTOWN PARKS AND RECREATION SOCCER PROGRAM PROGRAM PHILOSOPHY FOR YOUTH SOCCER 1. 2. 3. 4. The game of soccer belongs to the players. The game of soccer is the teacher. The game of soccer is to be fun. The game of soccer is to be player fairly. GUIDEBOOK FOR COACHERS OF 3V3 MICRO SOCCER TEAMS 3v3 Coaching Manual Portrait of a Player For parents and coaches of Watertown Parks and Rec Micro Soccer Program players A brief portrait of the kindergarten soccer player: In general, a kindergartner is greatly influenced by his or her parent. The home and yard are the most common play areas. A kindergartner’s attention span is not very long. A child this age often plays best alone (i/e/, cooperative play is rare). Any ball used by this child will work well as a soccer ball, even a ball as small as a tennis ball. A wall or garage door makes a great playmate because the ball always comes back! However, a kindergartner is also is transition to the school setting which provides more adult influences, cooperative learning, and playgrounds as safe play areas. With these general premises in mind, the kindergarten soccer player will benefit from a soccer program that has small teams, parent coaches and referees, short games and practices, and no competitive pressure. A kindergartener plays soccer because the game of kicking a ball is fun. Kindergartners learn best by “doing” rather than being told what to do. At soccer practice, the coach will play games of “pretend” that include a soccer ball and soccer skills (imaginary animals, movie themes and story ideas help the players become fully involved). Players will enjoy moving from activity to activity, but will not enjoy standing in lines or listening to the coach orate on all the technical and tactical aspects of playing soccer. Each player should have a ball at practice so that hundreds of touches of the ball can occur. This one factor greatly increases the development of players. Large amounts or praise and encouragement to explore will also bring better results than criticism and negative comments. Two words that should be used very rarely on the field are “Don’t” and “Stop.” A player, who learns the basic rules of micro soccer, enjoys kicking the ball, and maybe scores a few goals in the course of a season will be back next season! OUR PHILOSOPHY REGARDING YOUTH SOCCER 1. The game of soccer belongs to the players. 2. The game of soccer is the teacher. 3. The game of soccer is to be fun. 4. The game of soccer is to be played fairly. The Watertown Park and Rec soccer program is designed more for the players than for the adults. The fields are small, rules are simpler and games are shorter. Kindergarten micro soccer does not use goalkeepers. This allows all the players to chase the ball and creates more chances to score for more players. Each child is expected to play at least half of each game unless there are special circumstances. No score is kept, meaning that there is no published record of league wins and losses. The best reply to a player who asks, “Did we win?” is “Did you have fun?” Some children will chase butterflies and watch airplanes rather than play soccer at any given moment. This is a developmental situation that is quite normal, although frustrating for the coach or parent. At practice time, be patient and draw the child back to the activity with appropriate invitations. (It may also be a signal to change activities!) At game time, be patient as well. So…You’re the Coach For parents and coaches of Watertown Parks and Rec Micro Soccer Program players OKAY, SO YOU’RE THE COACH! Thanks for volunteering your time and energies. You’ll be glad that you did, and so will your child. Here’s what we expect of our 3v3 micro soccer coaches: 1. Attend the coaches meeting. 2. Call all the players on your roster and invite them to the first practice session. One nice benefit of being the coach: You get to choose the practice time! Everyone else has to adjust to the times you are available. We’ve included a calendar planner for September and October. After settling on your times and dates, make copies for distribution to your team. 3. Throughout the season, try to hold one or two 45 minute practice sessions per week. Schedule an hour block of time, but plan out only a 45 minute practice session. The extra 15 minutes can be used to set up your practice area, talk to players and parents, etc. Be sure to call Watertown Parks and Rec. each week to reserve a practice site. The Parks and Rec. Phone number is 262-8080. 4. Your team will have a game each Saturday during the season, unless there is a bye scheduled. Make copies of the game schedule to give to your players. Ask your team to arrive 15-20 minutes before the schedules starting time of your game. 5. If you have time, try to attend an additional coaching clinic which may be held during the soccer season. You can talk to other coaches, have concerns addressed, and get questions answered. 6. Ask the families what is the best way to contact them, email or text, when practices and games are canceled. THE GOALS OF OUR PROGRAM 1. Teach youngsters the skills of soccer. (We’ll help you learn the skills at our clinics.) 2. Help kids have fun and enjoy playing soccer. Smiles, laughs and good feelings are important for our soccer children. 3. Teach teamwork and cooperation on and off the field. 4. Develop positive attitudes about fair play. Players learn to respect their teammates, opponents, officials and themselves. 5. Stress the skill: Development over winning. COACHING DEVELOPMENT INFO Some micro soccer coaches may have an interest in gaining additional knowledge about coaching, especially if they anticipate their child playing in the Watertown Soccer Club or at the high school level. The Watertown Public Library has a growing collection of books and videos to help coaches add to their knowledge. Go to www.wysa.or or www.maysa.org to find information about times and dates of coaching clinics. Micro Soccer Referee For parents and coaches of Watertown Parks and Rec Micro Soccer Program players THE ROLE OF THE MICRO SOCCER REFEREE Thanks for volunteering to be a micro soccer referee. Your role is quite easy to summarize and fairly simple to teach. Be sure to read the rules in this guidebook and to attend an August referee clinic. We’ll have demonstrations and explanations right on the field to help you get started The role of the referee has two parts: 1. Make sure players are able to play in safety. 2. Help the players play the game fairly. If these two things can occur consistently in a soccer game, you will be adding a third important element to your role as a referee – the players will enjoy their game. Before the game: make sure the players are wearing shinguards and are not wearing jewelry, watches, necklaces, etc. During the game, the micro soccer referee is more like a traffic controller than a rules enforcer. Most of the calls deal with the ball going out of bounds. Your job is to tell the players which team gets the ball and how to restart the game. In the Kindergarten division, many of the players won’t have a clue as to what comes next so don’t hesitate to set the ball down where it belongs and say, “Blue team has a corner kick,” or “Red team has a throwin.” Halfway through the season, most players will have enough understanding of the game that they will know how to do throw-ins, kickoffs, goal kicks, etc. At this point, encourage the players to deal with the ball themselves such as placing it on the kick-off mark, or setting the ball for a goal kick. The more we allow the players to make their own decisions about the game, the faster they will learn the rules and how to lay the game. Occasionally, the referee will have to call fouls or unfair play. Most young players won’t foul intentionally, but some players are naturally aggressive or they have seen some bad examples from older players. When fouls occur, be sure to blow your whistle clearly and loudly. Briefly explain the foul to the offending player and then assist the offended team in getting the ball back in play. Remember that there are no direct free kicks in micro soccer. All fouls are penalized with an indirect free kick, which means the ball must be passed to a teammate or touch any other player before a goal can be scored. Here are some other game management tips: Bring a whistle and a stop watch to each game. Only one referee is on the field at any time. Trail behind the players as they make their way up the field. Many players will forget to stay five yards away from the ball on free kicks, corner kicks, kick-offs, etc. Once the ball is set in place, quickly step off the distance and tell the players they can go no farther until the ball is played. On kick-off, if the ball is not played forward across the center line, blow your whistle and have the same team retake the kick. On a goal kick, if the ball does not leave the goal kick area before someone touches it, blow your whistle and have the same team retake the kick. Watch out for players who like to “fall down” and obstruct the path to the ball. This is a form of dangerous play. Blow the whistle and give the other team in indirect free kick from the spot where the foul happened. The Team Parent For parents and coaches of Watertown Parks and Rec Micro Soccer Program players THE ROLE OF THE TEAM PARENT The team parent is a very welcome help for the coach of a micro soccer team. Your volunteer help will spread out some of the jobs that go with a youth soccer team. Here are some ideas of what a team parent can do to help: 1. Make a list of the players with their addresses and phone numbers to hand out to the parents on your team. This will help to arrange carpools when needed. OTHER WAYS TO HELP A team parent can also help in other ways such as modeling behaviors at games that are sporting and helpful to players. For instance, suppose a well-meaning parent from your child’s team is yelling out onto the field. It might go something like this… “Sarah, pass the ball to Michele now!” Or 2. Call the team members when practices are canceled or when special events are coming up soon, such as pre-season meetings or end-of-season parties. A great way to end the season is to have a picnic and a parentchild game of soccer. 3. Coordinate the bringing of snacks and drinks for the end of each game. This is often the highlight of the game day for the players. Experience has shown that nutritious and not-too-sugary items are better. 4. Announce a team picture day and arrange for someone to grind a camera. 5. Help out at practice by keeping one group busy while the coach is with another player or group of players. 6. Bring your tennis shoes and play in the scrimmage at practice. It’s fun and the players can benefit from adults who keep things organized. You will also find out that some parts of soccer are not as easy as they look. Don’t worry if you catch the soccer fever. It’s supposed to be contagious in all age groups and is very good for your health! 7. Parents must sit on opposite side of the players. “Sidney, get back by the goal!” Or “C’mon, ref, call it both ways!” Each of these instances involves a behavior that is discouraged by the soccer community. Calling players by name to get them to do something sets the players up for failure. In the first instance, Sarah will be too late with her pass by the time she hears her parent yell the instructions. If she passes anyway, the other team will probably get the ball. In the second instance, the coach may have been encouraging the players to move away from the goal so that more attacking play can develop at midfield. In the third instance, players may decide to show dissent to the referee if the parents are leading the way with unsporting comments. As a team parent, you can help the coach by talking in a “neighborly” way with the offending parent. You can also model correct behaviors such as cheering the players without instructing them or praising them for sporting behavior when shaking hands with the other team at the end of the game. Simplified Soccer Rules For parents and coaches of Watertown Parks and Rec Micro Soccer Program players Law 7 – The Length of the Game Micro Soccer Rules for 3v3 Games The game lasts two equal periods of 20 minutes. The half-time interval shall be 5 minutes. Law 1 - The Field The 3v3 micro soccer field is 30 yards by 20 yards. The coach will use lines, cones and flags to mark the field. Marker cones are places on the sidelines, six yards out from the goal lines. These mark an imaginary line forming the goal kick area. All goal kicks may be taken from any spot within this area. Goals can be scored from anywhere on the field. Law 2 - The Ball st Kindergarten and 1 grade players use a size 3 ball for 3v3 games. Law 3 - The number of Players Each team shall have no more than 6 players on the roster. The maximum number of players on the field for each team shall be nor more than 3. There are no goalkeepers in 3v3 micro soccer. Every five minutes, a brief substitution time-out will be called so that three new players may replace the players on the field. Each player must play at least half of the game. Law 4 - The Players’ Equipment Each player must wear a jersey, shorts, shoes, shinguards and socks. Shinguards are required for practice sessions and games. Socks should cover the shinguards. No jewelry or watches are permitted. Law 5 - The Referee The coach is the referee or appoints an assistant or a parent. Law 8 – The start of Play A coin toss determines which team kicks off to start the game. Note carefully: the loser of the coin toss automatically kicks off in the first half. The winner of the coin toss gets to choose which goal it will attack in the first half of the game. The team which wins the coin toss takes the kick-off to start the second half of the game. The kick-off is used at the beginning of each half and after a goal is scored. The team that is scored against gets to take the kick-off. A kick-off properly taken when each team starts in its own half of the field with the defensive team at least five yards from the ball. After the referee blows his whistle or gives some other signal, the ball is in play when it is kicked and moves forward. If the ball is kicked backwards, retake the kick. The kicker may not touch the ball a second time until it has touched another player. If this happens, the other team gets a free kick from the spot where the ball was touched a second time. In 3v3 micro soccer, a goal cannot be scored directly from a kick-off. The ball must touch another player before it enters the goal. Law 9 – The ball In and Out of Play The ball is out of play when the whole ball crosses a boundary whether on the ground or in the air. The ball is also out of play when the game is stopped by the referee. The ball is in play at all other times. Law 10 – The Method of Scoring Law 6 - The Assistant Referee There are no assistant referees for 3v3 micro soccer. Only one referee is to be on the field. A goal is scored when the whole ball passes over the goal line between the goal posts. Law 11 – Offside The offside rule is not used in micro soccer. Law 12 – Fouls All fouls are dealt with by awarding an indirect free kick, i.e. ball must be passed to a teammate or touch any other player before a goal can be scored. Fouls most often seen in micro soccer: Pushing or Holding: even reaching out the putting a hand on another player is considered a foul. Young players are/can be intimidated by other player’s slight push. Kicking or Tripping: even when accidental, this foul must be called for safety’s sake. Handling the ball intentionally: when a player intentionally strikes or catches a ball with any part of his hand or arm (up to the shoulder), a hand ball foul should be called. Unintentional contact with the ball is not punished. Jumping on or at another player is a foul. Such action is dangerous and intimidating. Dangerous play: kicking a ball over waist high near an opponent’s face or kicking a ball while lying on the ground when an opponent is trying to play the ball is called dangerous play. All opposing players must be at least five yards from the ball on indirect free kicks, corner kicks, goal kicks and kick offs. The referee may have to step off the five yard distance since the players often have no clue how far to go. Micro soccer does not use the red and yellow card system to deal with misconduct. Law 13 – Free Kicks All free kicks in micro soccer are indirect free kicks. This means that when the ball is put into play it must touch another player (teammate or opponent) before a goal may be scored. Law 14 – The Penalty Kick There are no penalty kicks awarded in micro soccer. Law 15 – The Throw-In A throw-in is awarded when the whole ball crosses the sideline and goes out of play. The throw-in is taken within one step of where the ball went out of play. If an improper throw-in occurs, the referee explains the correct method, and lets the offender retake the throw-in. The referee can decide whether or not to correct a second foul throw-in. Most of the time it is best to keep the game flowing. The objective is to get the ball into play quickly. Law 16 – The Goal Kick A goal kick is awarded when the whole of the ball, having last touched a player of the attacking team, crosses over the goal line outside of the goal flags. The goal kick may be taken from any spot within the goal kick area. Opponents must be outside the area and at least five yards from the ball. They must remain outside the area until the ball is played and leaves the goal kick area. The kicker may not touch the ball a second time until it has touched another player. A free kick is awarded to the other tea if there is a second touch infraction. If the ball is kicked and does not leave the goal kick area, the kick is retaken. Law 17 – The Corner Kick A corner kick is awarded when the whole of the ball, having last touched a player of the defending team, crosses over the goal line outside the goal flags. The ball is placed one step from the corner flag. The ball is in play when it is kicked and moves. Defensive players must be at least five yards from the ball. The kicker may not touch the ball a second time until it has touched another player. A free kick is awarded to the other team if there is a second touch infraction. THE MICRO SOCCER FIELD FOR 3V3 GAMES 6 yds. 20 yds 30 yds. The goal is marked by two flags set nine feet apart. The field is 30 yds. x 20 yds. The goal kick area is 20 yds. x 6 yds. Cones are used to mark the boundary lines. Modified Rules for Each Division – Fall Watertown Parks & Recreation Soccer Program Field Size Goal Area Penalty Area Goal Size Ball Size # of Players on Field Maximum Roster Size Min. # of Players to Start Game Length Off-Side Called Fouls Free Kick Distances Penalty Kicks Throw-In Attempts Referees Goalkeepers Field Size Goal Area Penalty Area Goal Size Ball Size # of Players on Field Maximum Roster Size Min. # of Players to Start Game Length Off-Side Called Fouls Free Kick Distances Penalty Kicks Throw-In Attempts Referees Goalkeepers st nd Kinder Boys 30 x 20 6 x 20 None 9 ft. 3 3v3 6 3 2 x 20 No ALL IFK 5 yds. None 2 1 Boys 45 x 33 6 x 33 None 12 ft. 3 4v4 8 4 2 x 20 No ALL IFK 5 yds. None 2 2 Boys 50 x 40 7 x 40 None 15 ft. 3 5v5 10 4 2 x 20 No ALL IFK 5 yds. None 2 Coach or Parent Coach or Parent Coach or Parent No No Yes Kinder Girls 30 x 20 6 x 20 None 9 ft. 3 3v3 6 3 2 x 20 No ALL IFK 5 yds. None 2 1st/2nd Girls 45 x 33 6 x 33 None 12 ft. 3 5v5 10 4 2 x 20 No ALL IFK 5 yds. None 2 Coach or Parent Coach or Parent No No rd th 3 /4 Boys 70 x 50 4 x 18 14 x 30 6.5’ x 18 4 7v7 14 5 2 x 25 Yes FIFA 5 yds. FIFA FIFA Yes Yes 3rd/4th Girls 70 x 50 4 x 18 14 x 30 6’ x 12’ 4 7v7 14 5 2 x 25 Yes FIFA 5 yds. FIFA FIFA Yes Yes Watertown Soccer Club Striker 100 x 55 FIFA FIFA 8’ x 24’ 4 9v9 15 6 2 x 30 Yes FIFA FIFA FIFA FIFA Yes Yes U-12 100 x 55 FIFA FIFA 8’ x 24’ 4 11v11 18 7 2 x 30 Yes FIFA FIFA FIFA FIFA Yes Yes U-14 115 x 70 FIFA FIFA 8’ x 24’ 5 11v11 18 7 2 x 35 Yes FIFA FIFA FIFA FIFA Yes Yes Sample Practice Session For parents and coaches of Watertown Parks and Rec Micro Soccer Program players AT HOME: Decide what one skill you want to emphasize at practice. Spend 15-30 minutes jotting down ideas from your coaching book and notes. Good plans rarely materialize in the car on the way to practice, so plan ahead, leave early, and relax, play and have fun! Today let’s choose dribbling skills for our practice session. 5 MINUTE WARM-UPS: Call your players together and introduce the practice theme. Make sure each player has a ball. “Today, team, we’re going to practice stopping and starting with the ball at our feet. When I say, ‘Go! Start dribbling and then when I say ‘One,’ You stop with your foot on top of the ball. When I say ‘Two!’ you must stop with your knee on top of the ball. Now off you go and start dribbling in this square. “One!...dribble some more…Two!...Knee.” 10 MINUTE 3v3 MICRO SOCCER GAME: (Did you set up your field ahead of time?) Tell the team to the side of the field, while you pick up the extra cones on the field. Choose sides for a 3v3 micro soccer game and get it started as quickly as possible. Rolling a ball out and shouting, “Ball’s in play!” works great. During the game, take note of players who make a nice dribbling play and compliment them. Also, help players who are struggling. “Nice try, Anton! Try stopping before you go out of bounds. Put your foot on top, like this. There you go!” BREAKTIME: (After 10 minutes, call out a drink break for the players, and set up the next phase while they are busy on the sideline.) 12 MINUTE SKILLS PRACTICE (WITHIN A GAME): “Okay, team, now we’re going to play BLACKHOLE (see Practice Games on the next page). Everyone has a ball? Good. I’ll be Darth Vader. Jail’s over there. The black hole is over here. Ready? Dribble! 12 MINUTES 3v3 MICRO SOCCER GAME: Be sure to play yourself and invite a parent to play on the other team. Rotate with the players so everyone gets a chance to rest and watch. 5 MINUTE COOL-DOWN AND PRACTICE SUMMARY: “Okay, everyone grab a cone (the coach does not pick up). Practice your dribbling at home. Be sure to take your ball with you. Our game is on Saturday at 10 o’clock. Be there at 9:30. Fun Games for Practice For parents and coaches of Watertown Parks and Rec Micro Soccer Program players ASTEROIDS (Develops passing and shooting, & conditioning.) Game Space: From end line to end line on the field. Object: One player or coach is in the middle of the field with all the soccer balls (asteroids). The rest of the players (spaceships) start on one end line. When the coach says, “Go!”, the spaceships run to the other end line trying to avoid the balls that are kicked by the middle person. If a spaceship is hit below the waist by a ball before crossing the end line, he becomes a kicker in the middle too. Game Length Play until the spaceships are hit or until there is one spaceship left. If that player can make it to the end line one more time, he becomes the grand champion. BLACK HOLE (Develops dribbling and conditioning) Game Space: From end line to end line. Make a square (the black hole) out of cones in the center of the field. Make another square (jail) at the sideline at mid-field. Object: Similar to asteroids. Two players are in the middle of the field. The rest of the players try to dribble their ball to the opposite end line. If a player’s ball is stolen by one of the “it” players and safely dribbled into the black hole, that player must go to jail. The only way to get out of jail is when a teammate successfully dribbles his own ball and steals another ball out of the black hole and dribbles safely to the end line. Game Length: Play until all the balls are in the black hole or until the two players in the middle are tied out. STAR WARS (Develops passing and shooting skills.) Game Space: From end line to end line on a narrow part of the field. Use cones to mark a narrow lane. Object: Similar to asteroids. One player (Darth Vader) puts all the balls along the sidelines of the marked lane. The rest of the players (Jedi Knights) try to run from one end to the other without getting hit by a kicked ball (Must be hit below the waist.) If hit, the Jedi player joins the Dark Side and kicks balls from the sidelines. Game Length: Play until all the Jedi Knights are destroyed or until one if left who successfully avoids elimination one more time. The Force be with you. SHOOTERS AND SCOOTERS (Develops passing and shooting skills) Game Space: Make a rectangle out of cones approximately 5 X 15 yds. Object: Two players (scooters) are inside the rectangle. The rest of the players (shooters) are outside the rectangle and try to hit the scooters (below the waist) with a ball. If a scooter is hit, she trades places with the shooter who nailed her. Game Length: Play until you have looked at each player’s kicking techniques or until you have had enough fun. FINDING NEMO #1 (Teaches dribbling, shielding, and awareness) Game Space: In a rectangle about the side of the goal area on the center circle. Object: Each player has a ball at her feet. One player or the coach is the chaser (Bruce, the shark!). If the coach kicks a “clown fish’s” ball out of the area, that “clownfish” loses one life. After a player loses three lives, she must sit down outside the area. Last player in the area wins. The coach starts the game by shouting “Fish are friends, not food! We’re having fish tonight!” More Fun Games For Practice KILL THE CONE (Develops passing and shooting skills.) Game Space: Ten yards on both sides of a center line. Object: From ten yards away. Team A kicks their balls and tries to knock down their cones at the center line before Team B knocks their cones down Game Length: Play until you have helped all players and their kicking technique. KILL THE CONES WITH THROW-INS (Develops throw-in skills.) Game Space: The players stand on the goal line facing cones 10-15 feet away. Object: See how long it takes the team to knock down the cones using the throw-in technique. Count throws or keep time. Only allow proper throw-in technique to be used. Game Length: Play until you have looked at each player’s throw-in technique or until you have had enough fun. CIRCLE THROW-IN GAME (Develops throw-in skills and shooting.) Game Space: Use a center circle on a big field or make a circle of cones 10 yards in diameter. Make four 9foot goals from cones at the top, bottom, and sides of the circle. Object: Make two even teams. A team can score in any of the four goals. If a ball goes outside the circle, restart with a throw-in. Game Length: Play up to 8-10 goals or until the players are tired. SHUTTLE RUN: (Develops dribbling skills.) Game Space: Mark two lines ten yards apart. Each player has a ball. Object: Players dribble starting at one line and going back and forth until they have touched each line twice. You can time how long this takes and chart your players’ progress throughout the season. As players become better dribblers, times will decrease. CLEAN UP YOUR SIDE (Develops passing and free kick skills.) Game Space: Use the entire field. Each player has a ball. Divide into two teams. Object: When the coach shouts “Go!”, each player kicks a ball to the other team’s half of the field. The object is to clean all the balls off your side onto the other team’s side. No hands are allowed. Play the right foot, or left foot, or both feet. Game Length: Play for about 1 minute. Freeze everyone and count how many balls are on each side. The side with the fewest balls wins. The losing side gets to do push-ups, sit-ups, or some kind of exercise (but no laps, please). SIMON SAYS (Develops dribbling skills.) Game Space: Use the middle of a micro soccer field (excluding the goal areas). Object: Players while dribbling continually within this area must react to the coach’s commands. For example, “dribble with the outside of the right foot,” “change direction,” “go backward”. Although commands are given verbally, players may only react when the coach’s hand (which is held in a fist above the coach’s head) is opened. This forces players to keep their heads up as well as listen for commands. Players making mistakes, reacting late, or reacting when the hand is not open are eliminated and must go outside the area and juggle. Game Length: The last player remaining in the area wins. RELAY RACE (Develops dribbling skills.) Game Space: Divide players into equal teams of at least three players. Each player has a ball at her feet. Mark a starting line and a turn-around line. Object: One player from each team races up and back. The next player in line begins after the previous player has passed the line. Players sit down after they have dribbled. The first team to have all players finish, wins. Teams are disqualified if a player kicks the ball and runs rather than dribbling. Sample Game Plan For parents and coaches of Watertown Parks and Rec Micro Soccer Program players Pre-Game Warm-Up: Arrive 15-20 minutes early. Get out your lawn chair. Relax. Have the team kick the ball into the goal a few times. Check that everyone has shinguards but no jewelry, watches, etc. 0 to 5 minutes: Jill, Cathy, Angie 5 to 10 minutes: Andrea, Jenny, Erica 10 to 15 minutes: Jill, Cathy, Angie Substitute! Get three off and put three on! Substitute! Get the game restarted ASAP Sub Time! Can you do it in 20 seconds? 5 Minute Half Time: Get out the drinks and snacks! Praise, encourage, and reassure your tem. Ask them to do one thing differently in the second half, such as “Let’s stop when the ref blows his whistle,” or “Let’s make good throw-ins!” 20 to 25 minutes: Jill, Cathy, Erica Substitution Time 25 to 30 minutes: Andrea, Jenny, Angie Substitution Time 30 to 35 minutes: Jill, Cathy, Erica Substitution Time 35 to 40 minutes: Andrea, Jenny, Angie End of Game: Cheer your team on over to the sideline. Line them up to shake hands with the other team. Pour on the compliments for a great effort. Pick up your trash, too. Soccer First Aid For parents and coaches of Watertown Parks and Rec Micro Soccer Program players SOCCER SAFETY & FIRST AID Rarely are there any serious injuries or dangerous safety situation in youth soccer, but still a few minutes of preparation are necessary. If a child gets kicked in the knee or blasted by a ball in the stomach, calmly walk over and ask what happened. This accomplishes two things: you get to double-check that no serious injury has occurred and the child gets to report what happened (for some reason, this speeds the recovery process). Tell the child to sit quietly off to the side until he/she is ready to play again. If the above scenario should happen in a game, wait until the referee has stopped the game and signaled for you to come onto the field before you walk out there. Scrapped knees and elbows, broken scabs, and bloody noses will pop up from time to time. In the “old days” the coach simply attended to the player. In these days of blood-born diseases (not so much AIDS as hepatitis), a different approach is necessary. You can supply the band-aids and such, but let the child or the child’s parent attend to any blood or body fluids. Your first aid kit supplied by Watertown Parks and Recreation should also contain a blood spill kit with latex gloves in case you need to attend to a player yourself. Twisted ankles and swollen knees as well as deep bruises require a specific but easy treatment plan called RICE. Bring ice or cold paks to each practice and game to help ease a player’s pain and also to hasten the haling process. The concession stand at Brandt/Quirk Park will have first aid kits available each Saturday morning in the fall season. RICE… …is an acronym for a four part treatment plan: R = Rest: Do not allow a player with a twisted ankle to “walk it off.” Have the player sit down so that you can examine the injury area yourself and determine if there is any swelling or tenderness. I = Ice Apply ice packs or cold paks to areas where swelling has occurred. The time formula is 20 minutes with ice and 40 minutes without. Repeat often for a couple days until the swelling and tenderness has subsided. C = Compression: Wrapping the injured area with an elastic “ace” bandage so that it fits snugly without constricting helps to keep fluids from accumulating in the injury area and causing increased discomfort or further tissue damage. E = Elevation: Keep an injured limb raised so that the amount of swelling around an injury is kept to a minimum. Coaching Resources For parents and coaches of Watertown Parks and Rec Micro Soccer Program players RESOURCES AT THE WATERTOWN PUBLIC LIBRARY OTHER RESOURCES There are over 35 soccer coaching books on the shelves. Here are a few of the titles: Coaching Soccer Successfully The Official USYSA Coaching Manual Practice Games for Winning Soccer Youth Soccer Drills Coaching Girls’ Soccer Soccer Fundamentals Winning Soccer for Girls SOCCER MAGAZINE FOR YOUTH PLAYERS & COACHES: Here are some of the videos at the library: 404 Great Goals Individual Defending Kicking (Vogelsinger Series) Coaching Goalkeepers SOCCER NOW Published quarterly by the American Youth Soccer Organization Send check for $7.50 for annual subscription P.O. Box 5045 Hawthorne, CA 90251-5045 Or call (310) 643-6455 Free books by Tony Waiters that are online: (Use a search engine for “Tony Waiters”) Coaching Six, Seven and Eight Year Olds Coaching Nine, Ten, and Eleven Year Olds Coaching The Goalkeeper Coaching the Team & Coaching the Team Player SOCCER JR. Published bi-monthly by Triplepoint, Inc. Send check for $16.97 for annual subscription 27 Unquowa Road Fairfield, CT 06430-5015 Or call (203) 259-5766 INTERNET SITES: www.strongsoccer.com www.successinsoccer.com www.womensoccer.com www.girlsoccerworld.com www.soccerdivas.com www.nscaa.com www.saysoccer.com www.usysa.org www.us-soccer.com www.soccer.org www.wysa.org www.maysa.org Local Soccer Programs For parents and coaches of Watertown Parks and Rec Micro Soccer Program Players The Watertown area offers three separate but closely coordinated soccer programs for various ages of players: The first is the Parks and Rec Soccer Program which offers fall and spring leagues for the following group of players: Kindergarten Girls (3v3) Kindergarten Boys (3v3) 1st/2nd Grade Girls (5v5) 1st Grade Boys (4v4) 3rd/4th Grade Girls (7v7) 2nd Grade Boys (5v5) 3rd/4th Grade Boys (7v7) 5th/6th Coed (9v9) Teams are remixed each year in the fall and stay together for the spring season if possible. Teams play six games each season The second soccer program is organized by the Watertown Soccer Club. This is a group of parent volunteers who organize the following groups of players for the Fall 2011 season: U-11 Girls Rec Team (5th Gr.) U-12 Boys Rec Team (5th/6th Gr.) U-12 Girls Rec Team (5th Gr.) U-14 Boys Rec Team (7th/8th Gr.) th th U-14 Girls Classic (6 /7 Gr.) U-16 Girls Rec Team (9th/10th Gr.) U-19 Girls Rec Team (11th/12th Gr.) The Watertown Soccer Club (WSC) has experienced a growth spurt in the last 18 months and expects to organize up to 12 teams per season in the neat future. WSC teams play in the Madison Area Youth Soccer Association (MAYSA) leagues with 4 home games and 4 away games each season. Recreational teams tend to play other teams in eastern Dane County while Classic-level teams travel further to match up with more competitive teams. The Watertown Soccer Club was formed so that local players could join traveling teams that participate in the MAYSA leagues which have over 12,000 players. This means that local teams can find excellent competition at a variety of levels ranging from recreational leagues to classic leagues for more competitive teams. The WSC following the national model of player development from the United States Youth Soccer Association and therefore believes that very young players should play locally. The WSC is a strong supporter of the Parks and Rec program financially and philosophically, meaning that it waits until players are in the 5 th grade before introducing players to competitive leagues and traveling leagues. The WSC has an excellent program for the development of players, coaches and referees. The club even reimburses volunteers for coaching and referee course expenses. The third area soccer program is organized by the Watertown High School. The school offers teams at the freshman, junior varsity and varsity levels. Boys play in fall and girls in the spring. In the off-season, many players participate in MAYSA leagues through the Watertown Soccer Club or play indoor soccer. All three soccer programs exist for the enjoyment of our youth as they grow up in our community.
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