Proc. of Int. Conf. on Advances in Communication, Network, and Computing Personal Authentication based on Angular Geometric Analysis using Finger Back Knuckle Surface K.Usha1 and M.Ezhilarasan2 1 Research Scholar, Dept., of CSE, Pondicherry Engineering College, Pondicherry, India. 2 Associate Professor, Department of Information Technology, 2 Pondicherry Engineering College, Pondicherry, India. 1 [email protected],[email protected] 1 Abstract— In this paper a new authentication system using Finger Back Knuckle Surface is examined. This paper is intended to propose an effectual method for personal authentication using Finger Back Knuckle Surface. This method take advantage of the less number of features extracted from the Finger Back Knuckle Surface and the Angular geometric analysis is done to mine the distinguishable feature information which is computationally less complex. This is achieved by the determination of convex curves from the finger back knuckle surface. From the recognized feature curves, the subset features like Knuckle Edge points, Knuckle Tip points and Knuckle Base Points are identified. From these features, geometrical structures like scalene triangles were constructed to obtain feature information in terms of angle. This method reduces critical problems that arise due to the extraction of more number of features. Also reduces the computational complexity of the feature extraction and recognition process. Index Terms— Finger Back Knuckle Surface, Napier’s rule, Correlation Coefficient, Matching Score Level Fusion. I. INTRODUCTION The main idea behind the biometric systems is to identify the persons using pattern recognition algorithms on one or more physiological and behavioral characteristics which can be called as biometric traits [1]. This biometric system can function in two different modes, Verification Mode and Identification Mode. In Verification mode, an individual claims an identity by presenting the biometric trait to the sensor and for recognition one to one matching with the stored pattern template is done. In identification mode, an individual is authenticated by presenting the biometric trait to the sensor and by comparing the obtained pattern template with all registered template of the system, this form the one to many matching. Hand based biometric recently has drawn a prevalent attention of researchers, since it is advantageous in terms of high user acceptability and more accuracy with low level of processing. Because of this, numbers of new modals are developed based on hand based biometrics. One such modal is Finger Back Knuckle Surface, can also be known as finger knuckle print. Woodard and Flynn 2005 [2] have introduced Finger knuckle print as a biometric trait by capturing it in a 3D sensor. Feature extraction for identification is done by extracting the curvature shape information of the finger knuckle print. The limitation of this paper is that 3D data © Elsevier, 2013 processing is computationally expensive. This limitation is overcome [3] by capturing a finger knuckle print using 2D acquisition device and uses line orientation coding scheme for feature extraction. Following them many researchers were done biometric authentication system using finger knuckle print based on location and line features [4],[5]. This paper we recommend a new approach for personal authentication based on Angular Geometric Analysis Method which is implemented on Finger Back Knuckle Surface. This method take advantage of the less number of features extracted from the Finger Back Knuckle Surface which is computationally less complex. The paper is organized in the following manner. This paper commences with the brief survey of the existing methods of the Finger Knuckle Print based authentication in Section 2. The details of the implementation model of personal authentication system using proposed angular geometric technique for feature extraction are explored in Section 3. The Section 4 describes the Correlation Coefficient technique used for classification and Section 5 describes the Match score level fusion scheme to take the final decision for authentication. Section 6 demonstratesthe results of the Verification and Identification experiments conducted using the proposed method. This paper concludes with the summary of the results and the future scope for the work in Section 7. II. EXISTING WORK A number of techniques for personal authentication based on hand based biometric traits such as Finger Print, Palm Print, Finger back Knuckle surface, Palm side Knuckle surface have been proposed in the literature. Most of the Hand based biometric trait recognition methods primarily employ two types of Recognition methods such as, Geometrical Analysis, and Texture Analysis. Geometrical based analysis method for feature extraction schemes are different edge detection methods are used to extract lines, wrinkles, and ridges in the Finger Knuckle surface. The extracted edges directly or being represented other formats. Texture based extraction schemes, in which images are divided into blocks, where the variations exist in either blocks of images are extracted. Some of the existing works in the literature on hand based biometrics were discussed below. The development of a new biometric system which uses Finger back surface imaging as a biometric trait for personal authentication is presented in this paper [6]. In this feature information of knuckles were extracted using both texture analysis and geometrical feature analysis to get better performance in the personal authentication. The preprocessing is done by binarizing the image to obtain contour pixels in the image. Along with the contour pixel point, palm wrist point M is identified. Various extreme finger base point were also identified the geometrical information from the finger back knuckle surface imaging. Six geometrical features such as Finger Length, Three different Finger widths, Finger Perimeter and finger area were computed from each finger. From the acquired knuckle image totally 24 geometric features were obtained. Image is normalized using Min Max normalization scheme and Z-score normalization scheme to obtain Texture information by enrolling the discrepancy in the band of knuckle. This method of texture analysis can be termed as appearance based approach. This is implemented by means of Principal Component Analysis (PCA), Independent Component Analysis (IDA), and Linear Discriminate Analysis. Score generation is done by calculating Euclidean distance between the obtained coefficients from reference and input samples. Fixed fusion rules such as SUM and PROD were used to merge obtained matching scores. Experiments were conducted with newly created database with 105 users 630 images implementing all the proposed methods. A new approach to personal authentication system by utilizing the hand vein structures and knuckle shape information is investigated in [7]. The Hand back surface is captured using a low cost, contact less Infra red imaging. From the captured hand back imaging, the structure of the vein is studied using key point triangulation method. The acquired image is subjected to adaptive histogram equalization for enhancement of the image. The extraction of key points was identified in the vein structure of the binarized finger back surface image. From the identified key points the feature extraction approach is implemented using Delaunay triangulation. This paper also focuses on incorporating the simultaneously extracted of knuckle shape information to achieve better performance. A new personal authentication system using finger Knuckle print based on the quality of the trait is contributed in [8]. This paper focuses quality based analysis for the hand biometrics. The basic idea behind this work is the quantification of quality of the data acquired from the user. This quantified information is taken to estimate consistent matching score. The single hand image is taken as input trait to the biometric system. From the acquired hand image, simultaneous extraction of features like, palm print texture and hand shape information. Experiments were conducted using PolyU database for palm print to show the EER value 52 has been decreased when there is a fusion of palm print and hand information using quality dependent fusion. Another set of experiments were conducted by incorporating the Finger Knuckle print features to obtain high accuracy. A new approach for biometric identification system based on Finger Knuckle print recognition method is explored in [9].The acquired image has been processed to extract two different feature vectors, one consisting of gray scale image and other one consisting of Gabor image of the gray scale intensity. The extracted ROI image from the acquired image is divided into 22 parts in such a way that each part consists of 1100 pixels. A statistical based method known as Average Absolute Deviation is used to quantify the gray scale information in the ROI image. This AAD method quantifies the local information of the sub image. The most prominent feature was selected by applying the combination of Principal Component Analysis and Linear Discriminate analysis in the information obtained from the sub image. Matching between the reference Image and Input Image is done based on the Euclidean distance. An efficient multimodal biometric system by fusing palm print and knuckle print at matching score level to provide a high security feature [10]. This is achieved by means of efficient matching algorithm known as Phase – correlation function. Linear phase shift in the frequency domain of palm print images are given by means of Discrete Fourier Transform. Fourier transform between input image and reference image to define the phase shift between them. The identified phase shift are taken inverse discrete Fourier transform to define the cross correlation between phase components. This type of matching process using correlation between phase components can be called as Phase correlation function. The observations based on Phase correlation functions is done by calculating cross correlation and locating similarity between the two images reference image and input image . The same method is used to extract similarity measure between knuckle print images. From the study conducted with the existing works in the Literature for Recognition methods of Finger Knuckle Print, the analysis shows some of the limitations. In some of the texture analysis methods the differences in appearance were recorded to generate unique information which will lead to degrade in the performance. The accuracy of the system is mainly depends upon the knuckle segmentation methodology. The more accuracy can be obtained with the more accurate segmentation, which gives rise to two different tradeoffs – User acceptability and Computational Complexity. According to the existing works with the low quality images the accuracy can be obtained by more number of partitioned blocks which in turn increases computational complexity. It has been identified that there is a need of the multimodal biometrics approach which can be extended by explicitly considering the sample of the input biometric signals and weighting the various pieces of evidence based on objective measures of multiple features of the biometric traits. The measurement of feature information can be done by means of geometric analysis which is computationally economic. III. THE IMPLEMENTATION MODEL This paper innovates a method for Personal authentication using Finger Back Knuckle surface (FBKS) as biometric identifier as shown in the fig.1. The proposed system gets the bending surface of FBKS using contact less imaging. The images of Right index finger, Left index finger, Right Middle finger and Left Middle finger are given as input to the proposed model. As a first step, Preprocessing of the FBKS image is done to extract region of interest. The extraction of feature information from the FBKS is done by means of Angular Geometric Analysis Method. The extracted feature information of the registered finger is recorded in the form of vector. This vector information is passed to the matching module which performs matching between the reference and input vector using correlation coefficient. There generated matching scores for different fingers were fused for matching score level fusion to take the final decision of authentication. A. Locating Contours in Finger back Knuckle Surface (FBKS) The establishment of contours is done by subjecting the FBKS to the Canny EdgeDetection algorithm [1112].This algorithm identifies the curved feature of FBKS and produces the output in theform of convex curves as shown in the following figures fig.2(a) and fig.2(b). From the identified convex curves the knuckle edge points were calculated were calculated using Knuckle Edge Calculation Algorithm. Knuckle Edge Calculation Algorithm i) Establish sequence of points that the edge convex curve passes through. ii) Calculate the intensity level of various points [1…Pn] in the established line. iii) Restrain the pixel Pi which is not maximum where i=1, 2, 3…n. 53 iv) Call edge threshold method to identify the edge pixel which is above the threshold intensity level v) Identified edge pixel of the right hand side curve is named as a REP (Right Edge Point). vi) Identified edge pixel of the left hand side curve is named as a LEP (Left Edge Point). Fig.1: The Block Diagram of Implementation Model for Personal Authentication using FBKS (a) (b) Figure 2: (a) Image obtained by applying Canny Edge Detection Algorithm in FBKS Image (b) Convex curves of FBKS The other pixels points were identified from the shape boundary information of the FBKS. The Base points such as BP1, BP2, BP3, and BP4 of the left side curve are stored in a separate vector and similarly for the based points of right side curve BP5, BP6, BP7 and BP8. B. Angular Geometric Analysis Method (AGAM) The proposed Angular Geometric Analysis Method (AGAM) on FBKS efficiently extracts feature information from the identified knuckle contours. This method constructs the geometrical structures like scalene triangles to obtain angular information from the recognized knuckle quality points. Steps involved in Angular Geometric Analysis Method (i) Construct a straight line joining BP1 and BP2 and another straight line joining BP3 and BP4 in the left side of FBKS as shown in the fig.3. The Magnitude of the line (i.e) the distance between the respective base points were calculated and store in the Reference vector Vrefwhich is of Nx3 dimension. (ii) Construct a scalene triangular structure by joining the set of points such as BP3, LEP and BP4. Construct similar triangular structure for right side curve by joining the set of points BP5, REP and BP6. The magnitude of the line joining the points is calculated by measuring the distance between the points represented as a, b and c as shown in the fig 4. Fig.3: Construction Geometrical Structures in the identified contours of FBKS The angular information of the triangle is calculated by means of Napier’s rule in the following fig.4 54 Fig.4: Representation of Triangular feature iii) As per the Napier rule [13] for scalene triangle, it has been proved that in (1), (2) a b c 2s (1) s= abc ; 2 (2) Thus angle C can be computed as follows C =2*sin-1 (s - a)(s - b a (3) iv) This computed angle for a Left Index Finger can be named as Primary Knuckle angle for Left Index Finger (PLIF) and Secondary Knuckle angle Left Index Finger (PSIF). Similar angle calculated for all other fingers can be given as Primary Knuckle angle for Left Middle Finger (PLMF), Secondary Knuckle angle for Left Middle Finger (SLMF), Primary Knuckle angle Right Index Finger (PRIF), Secondary Knuckle angle Right Index Finger (SRIF) Primary Knuckle angle for Right Middle Finger (PKIF), Secondary Knuckle angle for Right Middle Finger (SKIF). These obtained angles were converted in to radians for simple classification and stored in the Reference Vector (Vref). IV. CLASSIFICATION SCHEME Classification scheme is defined and developed using correlation coefficient [14] computed between reference and Input image. Correlation coefficient based classification gives the strength of similarity between the values of reference vector values Vref and the values of Vector obtained from the Input vector VInp. The population correlation (ρ) between the values from the two different vectors Vref and Vinp can be defined as v refi v ref ρ v refi v ref v inpi v inp 2 i ( V inpi V inp) (4) 2 Where, ρ is called the Product Moment Correlation Coefficient or simply the Correlation Coefficient. It is a number that summarizes the direction and closeness of linear relations between two values. The sample value is called r, and the population value is called ρ (rho). The correlation coefficient can take values between -1 through 0 to +1. The sign (+ or -) of the correlation defines the direction of the relationship. When ρ=0, r is distributed around 0 symmetrically, and mean of the sampling distribution does equals the parameter. As ρ approaches +1 or -1, the sampling variance decreases. If the value approaches to 1, the shaping variable approaches to Zero. From this analysis, it can be stated that i) When the ρ value is negative, indicates there no similarity relationship between the values of the two different vectors, hence the corresponding Input is said to be rejected. ii) The positive values which lie in the intervals of 0 to 0.5 also indicated weak relationship between the values; hence the corresponding input can also be rejected. iii) The positive values which lie in the intervals of 0.5 to 0.83 also indicate somewhat stronger relationship between the values; hence the corresponding input can be accepted with the maximum threshold of 0.28. iv) The positive values which are greater than 0.83 indicate strongest similarity relationship between the values; hence the corresponding input can be directly accepted. 55 V. FUSION SCHEME Matching Score level fusion [15] scheme is adopted to consolidate the matching scores produced by Knuckle surface of the single finger. In the Matching score level, different rules can be used to combine scores obtained by biometric systems. All these approaches provide significant performance improvement. In this paper, weighted rule has been used. In the weighted rule, for example if S1,S2,S3 and S4 represent normalized score obtained from Finger back knuckle surface of Left Index Finger, Right Index finger, Left middle finger and Right middle finger respectively. The final score SF is computed using (5) (5) Sp W1 S1 W 2 S2 W 3 S3 W 4 S 4 where , , and are weights associated with the units define in the (6) wi (6) EER i ik 1 EER k is Equal Error Rate obtained by considering single feature extraction method. VI. EXPERIMENTAL RESULTS AND DISCUSSION To evaluate the performance of proposed bimodal biometric scheme, publically available database containing Finger Knuckle prints have been used. The public PolyU FKP database [16] is used in the paper for testing. The FKP database consists of images with size 220×110, captured from 165 volunteers. In this multiple feature information are exploited and the results are given in the form of comparison and combination using the same database. The experiments were conducted and the results were analyzed with performance parameters Genuine Acceptance Rate andFalse Rejection Rate. In this method more accuracy is achieved in an efficient way. Experiment 1: Verification Mode The goal of the experiment is to evaluate the performance of the Personal authentication system in the verification mode. Verification mode aims to identify the person is the one he/she claims to be. First, Performance is evaluated for single finger type, then fusion of two different finger type and all the four finger types. In this experiment, we compare our proposed method of feature extraction with three other existing methods. Finger Geometric Method: In this method, six geometrical feature information is obtained from the Finger Knuckle Print. Along with that Knuckle texture information identified by means of PCA, ICA and LDA algorithms. The result obtained for the fixed dimension of feature vector. Palm print and Hand Shape Method: In this method, Palm print texture information is obtained by applying PCA algorithm to the entire image. The Hand shape information is obtained by various control points in the acquired hand image. In addition to that, Finger knuckle information is used to improve the performance. Hand Vein Geometric Method: In this method, Delaunay triangulation is used to extract hand vein structure information and geometrical methods for extracting the Knuckle shape information. Using this method, this limits to selected set of feature vector. The following table I illustrates the comparison of AGAM with the existing work. Experiment 2: Identification Mode The goal of the experiment is to evaluate the performance of the Personal authentication system in the Identification mode. Identification mode aims to determine the identity of the person who may or may not present in the database. First, Performance is evaluated for single finger type, then fusion of two different finger type and all the four finger types. In this experiment, we compare our proposed method of feature extraction with three other existing methods. Palm Print and Knuckle Print (PKP): In this method, PCF is used to find the correlation between input and reference images. The modalities are subjected to DFT to identify he phase difference. The result obtained for the fixed dimension of feature vector. Finger Knuckle Print (FKP): In this method, the quantification of the gray scale information is done by means of AAD method. The combination of PCA and ICA were used to utilize the most prominent information the FKP. The following fig. 6 depicts that AGAM outperforms the other three methodologies namely PKP and AAD in terms of Genuine Acceptance Rate. 56 TABLE I: ILLUSTRATION OF COMPARISON RESULTS OF ACAM WITH E XISTING WORK The following fig 5 depicts that AGAM outperforms the other three methodologies namely FGM,PHM and HVG in terms of Genuine Acceptance Rate. 100 GenuineAcceptanceRatio(GAR)% 98 96 94 92 FINGER GEOMETRIC METHOD PAlM PRINT AND HAND SHAPE METHOD HANDVEIN GEOMETRIC METHOD FBKS ANGULAR GEOMETRIC METHOD 90 88 0 10 20 30 40 50 60 70 Fals e Ac ceptance Ratio(FAR)% 80 90 100 Fig 5: The Comparison between FAR and GAR for Experiment 1 100 GenuineAcceptanceRatio(GAR)% 99 98 97 96 95 94 93 FINGER KNUCKLE PRINT PALMPRINT & KNUCKLE PRINT 92 FBKS ANGULAR GEOMETRIC METHOD 91 0 10 20 30 40 50 60 70 False Acc eptanc e Ratio(FAR)% 80 90 100 Fig 6: The Comparison between FAR and GAR for Experiment 2 The proposed technique for personal recognition using Finger back knuckle surface achieves better performance than the existing techniques in the literature. The discussions about the results of an experimental study were presented below. (i) Graphical illustrations suggest that there is significant improvement in performance using the proposed method. 57 (ii) In the conducted experiments, there is no single fusion combination best performing type. Different fusion combination performs better during the different experimental types. (iii) From this experiment, It is also been proved that the Finger back knuckle surface as a biometric identifier achieves better performance similar to that of other biometric traits which has been under research for longer time such as finger prints. (iv) When using the finger knuckle prints and finger prints along with palm prints in the Verification mode experiment there was 1.5% difference in performance. (v) Also using the finger knuckle print and finger prints fused with palm prints in the Identification mode experiment, there was 1.3% difference in the performance obtained. VII. CONCLUSION This paper has investigated a new approach to achieve better performance in the hand based biometric system using finger back knuckle surface. This paper innovates a method known as Angular geometric analysis Method for feature extraction by incorporating less number of features in the Finger Back knuckle surface. The reliable matching scores were developed using matching score level fusion of four different finger back knuckle surfaces. Experimental results prove that the proposed method produces better results with the reduced computational complexity. REFERENCES [1] Bolle R. M.,Connell J. H,Pankanti S., Ratha N. K., Senior A.W.:Guide to Biometrics.New York: SpringerVerlag,(2003). [2] Woodard. D.L and Flynn P.J.: Finger surface as a biometric identifier.Computer Vision and Image Understanding,Vol.100(3), pp.357-384.(2005). [3] Kumar.A and Ravikanth.C.: Personal authentication using finger knuckle surface. IEEE Trans. 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