Proceedings of 2004 IEEE/RSJ International Conference on Intelligent Robots and Systems September 28 - October 2, 2004, Sendai, Japan Preliminary design of a childbirth simulator with haptic feedback A. Kheddar, C. Devine, M. Brunel, C. Duriez O. Sibony Laboratoire Systèmes Complexes 40, rue du Pelvoux 91020, Evry, France Email: [email protected] AP-HP, Robert Debré Service génécologie - obstétrique 75019, Paris, France Email: [email protected] Abstract— This paper discusses preliminary design of an interactive childbirth simulator with haptic feedback. This exploratory work started following a demand of the obstetrics and gynecology service of a Parisian hospital. Ideally, the final system should integrate cases-study database in order to provide a powerful teaching media by means of best of the virtual/augmented realities technology in terms of multimodal visualization and display. The difficulty of this new system lies in the haptic display function allowing to teach gesture interaction skill to obstetricians/midwifes students. This paper deals only on the feasibility of such a system. First, the system is presented and its “nominal ingredients” described in generic terms. Simple models of women pelvis, fetus and muscles have been considered. Pilot force feedback delivery is simulated and experienced; results are discussed. I. I NTRODUCTION This work aims to conceive and develop an interactive delivery training and planning simulator with haptic feedback. There are many motivations and challenges in realizing such a system. All developments are conducted together with, and under guidance of, the obstetrical service of the Robert Debré hospital in Paris and, more recently, with the similar service of the Evry Hospital. This work started by a direct demand of the first hospital. Before starting with the complex issues of this study, this very pilot work was conducted in order to (i) assess the validity of the concept, (ii) identify the hard points using simple design and canonical modules/experiments, and (iii) show the potential end-users (midwifes/obstetricians students) what a rough system looks like, since for them, it is difficult to clearly figure out the interactivity with a simulation. This approach with its preliminary results are described within this paper. Since results seem to be very promising we decided to continue with further developments. The system will be used as a powerful teaching media using best of the virtual reality technology in terms of high fidelity rendering and interactivity. One of the challenging issues of this system is the integration of haptic interaction allowing the end-users to learn: • haptic gestures: the subtle gesture force weighting (or “dosage”) and the hands placement that accompany the childbirth process preventing abrupt delivery that causes vagina’ tissues trauma; • haptic weighting: when using forceps, vacuums, cesarean or episiotomy interventions; 0-7803-8463-6/04/$20.00 ©2004 IEEE haptic tact/touch: in birth cases where the baby must be brought out from the inside fetus (twin or multiple delivery cases) and for the uterus inspection after the delivery; Moreover, there is real challenge in achieving a biophysically-based simulation of the delivery mechanics based on actual pregnant women’ clinical data. This system functionality allows obstetricians to forecast and plan complex delivery cases. It also permits to easily record actual deliveries to enrich the teaching database. The paper is organized as fellows; first we describe in some details the delivery simulator purpose. This is followed by a section presenting what have been achieved in canonical modeling for the feasibility study and the validation of the overall system structure. Obtained preliminary results are presented and discussed. The paper ends with a conclusion and future work description. • II. D ELIVERY SIMULATOR PURPOSE Different pregnancy checkups specify valuable information concerning the expected childbirth. Indeed, it is known at an early stage if the pregnant woman will give birth to one or more babies. Moreover, based on biomedical data such as pelvimetry and fetus anthropometry (that are obtained from 2D or 3D ultrasound scan), obstetricians are able to forecast, with a good likelihood, situations of natural birth, cesarean, cephalic/breech presentation, etc. Nevertheless, the obstetrical mechanics is not based on elementary geometry, kinematics or theoretical dynamics. Practical enforcement of its taught principles comes mostly from clinical knowledge. Distinguishing different child presentations, recognizing what causes delay during delivery, deciding of a reasonable delay before acting... depends on a skilfully monitoring of the delivery situation. Then, right gestures, through active touch, restore in few minutes the normal course of the birth process. As is the case for many medical specialties, theoretical obstetrics is taught thanks to manuals and books and practical obstetrics from actual situations’ observations and dissections. Before reaching an acceptable skill, considerable hours of practicing are needed. Nevertheless, in the contrary of other medical specialties such as surgery training, obstetrics can not benefit from cadavers. Nowadays, the childbirth process is learned thanks to mothers 3270 Fig. 1. Example of a commercially available childbirth simulator. parts and babies mannequins based simulators allowing direct touch and manual exploration. These equipments with other means and simulators dedicated to students training have been developed in recent years and most of them are commercially available (see the figure 11 ). Among the available obstetrics teaching simulator, we denote: • simple 3D illustrations allowing students to learn cervical fading steps and different fetus positions within its amniotic bag, and within the pelvis cavity during the delivery phase; • 3D flexible material representing realistic anatomical parts used in training: vaginal cavity inspections, cervix (i.e. neck of the womb)’s dilatation estimate; fontanels and sutures palpations, actual fetus’ position evaluation, etc; • complete women’s torso mannequin and fetus made with flexible and rigid vinyl respectively. This “realistic” setup is used to simulate both cephalic and breech delivery cases. Additional syringes are used to reproduce blooding and the amniotic liquid; • advanced delivery simulator composed of an anthropomorphic women pelvis, an anatomically accurate backbone and fontanel’s on fetal baby/babies, soft vulva inserts for episiotomy exercises, umbilical cords... It allows training on: episiotomy, cesarean, fetus’s parts touching, etc; • episiotomy dedicated simulators that allows one to perform different incisions and sutures and to develop surgical techniques compatible with the required time constraint; Although very useful, these simulators are not adjustable or variably controllable. They are far from representing all the complex cases that may occur in actual delivery situations. Indeed, even if the experienced doctors (ie. the teachers) can see if the users’ gestures are adequate to some situations, they can not monitor the subtlety of the touch process and, more peculiarly, the hand’s force weighting. Reversely, the students can not experience a realistic response behavior subsequent to their gesture. Moreover, the very fact is that, mostly, each delivery is a unique case study. Indeed, obstetricians and midwifes reported that they face a considerable number of different cases. 1 Courtesy of http://www.3bscientific.com/ The right applied gestures is gained from a long practicing experience. Thus, novice midwifes and obstetricians knowing mostly theoretical aspects, will master the actual gesture subtlety only after a long confirmed practice. Even if the experienced doctor guides as best as possible, novice doctors and midwifes develop apprehensions during the first clinical enforcements. This situation is negative for the pregnant women which feels this inexperience causing additional stress that influences the normal events’ course. In particular delivery cases (eg. the twin delivery case) the task is as difficult as the risk is high; in this cases, the experienced midwife and doctor takes immediately in hand the control of the situation. For the previously cited reasons (and others of less trivial explanations), there is an interest in building an interactive simulator, based on advanced virtual and augmented reality techniques. We emphasize that this demand come from the medical obstetrical service of a Parisian hospital. We did not made a questionnaire neither assess quantitatively this demand. The scientific challenge was a sufficient motivation. Indeed, in many medical fields, such as surgery training, interactive simulators based on augmented and virtual reality techniques have demonstrated their benefit for similar objectives. Moreover, some of these simulators have been adapted to serve as efficient assistance in mastering novel biomedical techniques and technologies. Obstetrician and midwifes are helping for its realization. The system design brings into light additional needs. Indeed some of the system functionalities may concern the possibility to study, to forecast and to plan difficult cases at an early stage. This could be made possible thanks to a modeling module that links actual clinical data obtained from the pregnant women to the simulator’ 3D models. Biomechanics based planning algorithms could be designed to simulate the delivery process based on tunable external parameters given by obstetricians. Then, the simulator runtime interactively animate the childbirth process according to various parameters to assess for risky manipulations. This module is of prime interest for obstetricians. To conceive specific biophysically-based animation, critical factors (such as pelvimetry, fetus anthropometry -size and shape- and contraction forces) will be taken into account together with an integrated deformable model describing interactions (including specific collision tracking, reaction force and haptics computations). III. M ODELING This section deals with geometric modeling of the main virtual parts involved in the childbirth process, namely: the women’s parts (pelvis and pelvis’ muscles) and the fetus. The animation process is also presented. A. Women’s parts To have a truthful simulation of the childbirth process, it is necessary to correctly build the women’s pelvis and the pelvis’ muscles. Pelvis’ data acquisition can be obtained from medical imaging techniques (CT scan, MRI...). Then modeling the 3271 women’s pelvis can be achieved by two different methods: – In the first method, mesh construction is carried out from the obtained volume data (voxels). After different processing levels, a set of points are obtained form which triangle meshes are constructed (eg. Delaunay’s triangulation). This technique is used for the more general purpose of 3D reconstruction from volume data and peculiarly in the medical field. Many refinements have been proposed to enhance robustness. In [10][11][12] different 3D reconstruction methods and algorithms have been proposed. Surprisingly, a women pelvis has been chosen as an implementation instance. – The second modeling method is to parametrically model off-line a “generic” virtual pelvis. Indeed, in obstetrics, there are specific pelvis’ measurements/parameters that could be obtained from a direct volume data processing. Based on these pelvis’ characterizing measures, a morphism is processed to draw the “generic” pelvis so that it matches the actual geometrical measures. Although the final obtained virtual pelvis may (and more likely will) be different from the actual one, the critical pelvis’ parts are the same (namely the circumferences of the maternal inlet and the mid-pelvis). We recall that the goal of this preliminary study is to show the feasibility of the childbirth simulator. We choose the free software developed by the INRIA2 allowing to construct the virtual pelvis directly from medical imaging data. Conclusion 1: The women pelvis modeling is not problematic and do not constitute a difficult issue. The other important part of the system is the geometric and dynamic modeling of the women pelvis’ muscles. In this study, we focused on the four main muscles of the pelvis/vagina which form the major obstacle for the fetus during the delivery process. There are three types of human muscles: the “soft” muscles, the cardiac muscles and the skeletal muscles. The pelvis’s muscles, as about 90% of the human muscles, are “skeletal type” muscles. Fig. 2. Pelvis’ muscle FEM deformation. Poisson and Young modulus are obtained from actual biomechanical data. Up is the rest position (wireframe and textured muscle). Down is the deforming position. The mechanical properties of living tissues (including muscles) have been thoroughly studied by Fung [4]. Considering a first order approximation, the pelvis’ muscles 2 http://www-sop.inria.fr/prisme/ behave as an elastic material having a linear deformation when a constrain is applied on it. The muscle’s characteristics are: the Poisson coefficient ν = 0.4 and the Young modulus E = 7.105 . The pelvis’ muscles are shaped in a simple geometry. In this first implementation, the deformation’s behavior is related to the constrained applied forces thanks to a Finite Element Method (FEM) [18]. The figure 2 illustrates the FEM modeling behavior of one of the four main pelvis’s muscles. In the left part of the figure a wireframe model is shown whereas in the right part, the same muscle is shown in solid textured frame. The muscle is attached to the pelvis through specific extremal nodes. In this example, a deformation force is applied at the center of the muscle with a direction pointing to the up of the figure. The first line of the figure 2 shows the muscle in a rest position whereas the second line of the figure shows the muscle during the deformation. In this first muscle model, we experienced tetrahedral and parallelepiped (cubic) elements. Each muscle is composed by 54 elements and 112 nodes. The mass and the inertia effects of each element are negligible in the face of the muscle stiffness effect. The elements assembly leads to the well knows FEM equation (in its linear form): KU = F (1) where K is the FEM stiffness matrix that is computed and inverted off-line (since linear deformation), U is the vector of nodes’ displacements, and F is the vectore of nodes’ applied external forces. The obtained muscle’s simulated deformation seems to behave as an actual muscle. However, there are still investigations that must be undertaken to validate the simulation. Namely, by confronting the simulation behavior to true vagina tissue deformation. We stress however, that this is not a trivial task and there is a great lack of information concerning this issue. But, in any case, actual physiological data are a matter of mesh and geometry refinements with Poisson coefficient and Young modulus adaptation. These adjustments would be difficult to make if a simple massspring based modeling is chosen instead of FEM. The deformation computation (O(n2 )) takes less than 0.1msec, which allows us to perform real-time animation. Conclusion 2: Modeling vagina tissues/muscles is not a hard issue. There is also important work in the literature that has been done in human muscle modeling: model characterization and parameters identification. We believe that this part will not bring difficulties. There is however a thankless work in designing a realistic looking positioning and muscles attachments between the skin and the pelvis. B. The fetus The other important item to be modeled is the fetus. For fetal modeling, we adopted a methodology that uses a generic model of the fetus. The fetus is considered as an articulated parameterized multi-body system, see the figure 3. The lengths and circumferences of the upper/lower limbs, the front/back legs and the fetal abdomen do not 3272 space during each fetus’ member independent motion. Indeed, no triangle meshes’ discontinuity arises when the fetus is animated. The actual fetus model is composed by approximately 2000 triangles, the fetus skeleton forms five serial chains with a total of 19 degrees of freedom. The interaction between the fetus and its surrounding environment is made through contact forces determined from a dedicated collision topology tracking algorithm. These forces induce torques on the fetus’ joints modifying its skeletal posture. Since the fetus mass is negligible in the face of muscular stress and abdominal forces, the joints are modeled as a passive spring/damping mechanism of stiffness K and damping coefficient B. Considering a single joint, an applied torque T~ will produce a rotation of same direction to the torque with amplitude q, such that: 30cm 9.5cm K(q − q0 ) + B q̇ + |T~ | = 0 Biparital = 95mm Fig. 3. Snapshot of the fetus modeler/visualizer and obstetrical fetus measures. need to be very precise (mean data are chosen as values). Indeed, the major delivery effort and difficulty arises during the head’s release (which, in normal delivery cases, comes out first). The fetus head is also parameterized according to obstetrical standard measures, see the figure 3. The virtual head’s geometry is fitted to match the actual fetal clinical data. A visualization interface is being developed to allow interactive simulation and adjustments of the fetal modeling process, see the figure 3 (up picture). The fetus is considered as an articulated multi-body system described by a hierarchical serial links starting from the abdomen (chosen to be the local reference frame). The joints are set with degrees of freedom as same as the real fetus (but only the more pertinent degrees of freedom are taken into account). The initial joint space position of the fetus is not supposed to be the position taken inside the women, but the born one. This rest position is illustrated in the figure 3. Inside the women abdomen the fetus undergoes a special folding position. The fetus joints are supposed to be passive springdampers actuators, and the folding position is obtained under the abdomen’ space constraints and/or the ultrasound obtained one. When the fetus is delivered, it goes back to its “initial” rest state since no constraints are applied on its parts. These passive joint actuators are mandatory, they just allow to not animate the fetus from an external system controller. The fetus animation is skeleton driven and the triangle meshes, that are near the joints, are made deformable (by simple interpolation). This is to hide the induced empty (2) q0 is the initial value vector. When a force F~ is applied, it influences the related joint and the rest of the kinematics’ chain. The projection of forces into equivalent torques on the joint space is made simply through on-line Jacobian computation. Indeed the applied torque (equation 2) is replace by K(~q − ~q0 ) + B ~q̇ + J(q)t F~ = ~0. Conclusion 3: A more refined model of the fetus can possibly be achieved. However, we believe that the difficult problem of this part is to model the fetus’s head deformation under constraints. Indeed, the fetus head undergoes deformations during the delivery and to our best knowledge, there is no previous work in modeling this phenomenon. C. Biophysically-based animation and computer haptics The muscles are attached to the pelvis and the fetus put into the uterus cavity. Now one needs to simulate the delivery process. The fetus is put into a highly constrained environment, and is under the influence of multiple forces. For a normal childbirth, two operations are necessary: the outbreak of the cervix (neck of the womb) that allows the fetus eviction out of the uterus, and to work the pelvis’s way up. Before the eviction mechanism occurs, the only forces that act on the fetus are the uterus contractions. They are: involuntary; progressive in frequency (from 2 to 5mn) in intensity, and in duration (from 15sec to 1mn); total (they propagate to the whole uterus); subjectively painful, palpable and efficient. F2 F1 Fig. 4. 3273 Applied forces during the delivery process. When the delivery starts the fetus’ eviction/drop, the only propulsive force is the uterus contraction. Contraction force transmits its strength through the pressure increase in the amniotic liquid trapped behind the fetus. This process could be likely considered as an hydraulic actuator [1] (see force F1 in the figure 4). During the final extricating phase, additional forces are added to the uterus contractions: the expulsion forces that repulse the uterus downwards through an increase of the intra-abdominal pressure of about 3 to 5cmHg [6]. This pressure is comparable to a pneumatic actuator [1] (see F2 in the figure 4): closed glottis, in a forced inspiration, the effort repulses the diaphragm downwards. Since the abdominal muscles are contracted, they prevent the abdomen expansion. Consequently the intra-abdominal pressure increases and flushes the uterus. The main issue of the system is indubitably the design of the simulation engine that takes into account all these forces and the external constrained forces due to the Pelvis and the vagina tissues/muscles. In another paper [2] of this conference, a real-time formalism for the computation of deformable objects deformation with haptic feedback is proposed. Although the application concerns industry virtual prototyping, is applies for this system but in taking into account the multi-body and skeletal-driven specificities of fetus. External interaction forces must also include the user hand that will interact with the fetus (when it starts to come out) and with the vagina tissues. Conclusion 4: This part is actually the sensitive issue and the bottleneck of the entire system. Specific collision tracking and biophysically-based modeling must be designed. If theoretically solutions and practical real-time implementation algorithms seem to emerge, it remains the complicated problem of how to tune adequately the simulation parameters? and how they link to actual physiological and clinical ones? what parameters to consider? how to set friction parameters?... are still very open questions. IV. P RELIMINARY EXPERIMENTS We have conducted preliminary experiments in order to assess actual needs and requirements (a sort of a draft mock-up) that help the obstetricians to see what would the final system looks like. A virtual hand, representing the user is added to the simulated women pelvis, muscles and fetus. We recall that this preliminary study aims to show the feasibility of the concept. Consequently, the virtual models are somehow simplistic and the haptic interface is taken to be the PHANToM Desktop from Sensable technologies3 . The PHANToM’ stylus is attached to the right hand major phalanx in such a way the PHANToM’s terminal point fits in the ‘center’ of the inside palm. Consequently, the virtual hand is animated by the actual one and the reaction forces are applied normal to the user hand’s palm. During the simulation process, the virtual hand interacts with the fetus’ head to prevent an abrupt childbirth through a subtle force weighting on the fetus’ head. Collision detection and force feedback are computed from the GHOST library. Fig. 5. Fetus progression under different applied forces. The fetus trajectory follows a parameterized path (λ). The fetus motion is the aggregate of the contraction forces, the constraint forces and the user applied forces. Simple Newton’s law P dynamics are applied to this first experiment, that is F = mλ̈, explicit numerical integrations provide the fetus position at each simulation loop. We assume that the contraction forces are dominant and that the fetus is constrained on a precomputed path. A mean contraction induces a pressure of about 5cmHg(4) . The pressure acts on the largest fetal section perpendicular to the pressure axle of the uterus. This section is the area of the abdominal circumference, ∼85cm2 . Consequently, the fetus is propelled with a force of 56N during the pelvis excavation descent, [6]). The extrication force increases the pressure from 3 to 5cmHg on a 300cm2 surface [6]; this corresponds to additional forces of 120 to 200N. The total applied force on the fetus is approximately 156 to 256N per contraction. These forces are the delivery ones and not the ones to be rendered to the users. Simulation of a hapticgesture-guided delivery is illustrated (at different scales) on the figure 5. One can notice the λ ∈ [0, 1] progression in function of the contraction forces (that are supposed to be nicely periodic) and operator applied forces. The figure 6 shows snapshots of the animated virtual childbirth process. The fetus is placed in a space corresponding to its approximate position inside the uterus. A virtual hand, representing the midwife’s or obstetrician’s one, is animated through position and orientation data obtained directly from the PHANToM. The fetus is propelled under contraction forces. The four important pelvis’ muscles, making up the major obstruction that prevents from fetus outing, has been fixed to appropriate pelvis locations. Obstruction forces are considered to be the main constraint forces, in this demonstration case, they have been computed through a penalty based method. A more refined algorithms will be applied to compute interaction 4A 3 http://www.sensable.com/ 3274 pressure of 1cmHg is equivalent to 1.33kPa. V. C ONCLUSIONS AND FUTURE WORK Fig. 6. Different steps in an actual interactive delivery simulation with force feedback. forces between deformable bodies including friction and a truthful biophysical behavior [2]. Another functionality that may offer the developed system is to allow on-line interactive path design. This functionality is requested by the obstetricians. In this case only the fetus head is represented. The fetus’ head fellows a predefined path that can be adjusted interactively. The fetal progression path is defined as a parameterized Bézier curve with four control points. User can add additional control points, change the position of the control points and vary the curve parameters in real time. The figure 7 illustrates a fetal head progression through a predefined path. In the final simulator design, this trajectory is also generated thanks to less constraint path planning algorithm to study potential problems that may occur during the delivery process. Fig. 7. path. Different steps in a fetal head progression through a predefined Conclusion 5: From this preliminary study, we come up with the following points: • the system design is feasible and we will work toward its realization under obstetricians/midwifes guidance; • the PHANToM device is not adequate and it appears clearly from the experiments that a new dedicated haptic device must be conceived; • mixing the visualization and haptic spaces is necessary in this application; • lack of clinical data and obstetrical bio-mechanical models, namely to tune and set the values of various parameters is clearly problematic; • it will be difficult to compare the simulation behavior to the real process because ethic law prohibits obtaining data in-situ (ie. on-line during a delivery case). The first objective of this work was to demonstrate the feasibility and the usefulness of an interactive childbirth simulator. Obstetrical gesture seems to be complex and difficult to master; a lot of practice is necessary. It comes under experience of practicing and requires haptic sensory skill. Up to date, to our best knowledge, we are the first to propose using virtual reality haptics in obstetrics and childbirth training. To fulfill preliminary investigations requirements, we show the feasibility of each components of the proposed system. All the achieved subsystems show that the project is viable. Further investigations are concerned with the refinement of all the developed modules. We are now working actively to realize a realistic interactive simulation based on realtime collision tracking algorithms and biophysically-based animation of all existing tissues. 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