Newsletter #09 Play4Guidance - A European Business Game to train and guide students and young unemployed on entrepreneurial, transversal and mathematical skills Contents What means an Entrepreneur? Pages1-2 What means an Entrepreneur? Successful Evaluation with more than 300 T-Shirt Company Managers Page 2 Teachers’ self-development by implementing the P4G Business game in the educational process: Teachers’ engagement in the development of educational scenarios Page s 3-4 P4G Entrepreneurial Buzz Created During DCU Pilots Session Page 4 Contact facebook.com/play4guidance Play4Guidance Group @Play4Guidance [email protected] www.play4guidance.eu One of the main objectives of the Play4Guidance project (A European Business Game to train and guide students and young unemployed on entrepreneurial, transversal and mathematical skills) and the simulation game developed within the project is to make young students and unemployed people understand what it means to be an entrepreneur. An amazing number of definitions of the word entrepreneur” can be found in the literature but it seems that a common definition has not been found. The word itself in the past has held a tone of disapproval, and now evokes something uncertain and flexible. And it is really like this to a large extent: an entrepreneur starts with an idea in one direction and regardless of the level of experience and expertise he will gradually have to change the thinking and strategy as a result of research and market analysis. Flexibility is, as it were, the most characteristic feature of the entrepreneur: they must be flexible in their ideas, in their strategy to turn the idea into a business, Play4Guidance has been funded within the framework of the European Union Erasmus+ programme flexible in the product or service offered, flexible in their working hours, flexible in what they create. One useful definition is also that the entrepreneur is a person who identifies prolific goal, understands the risks, collects the necessary resources and manages these resources and risks to achieve the goal. What are the main abilities of an entrepreneur: determination to turn the idea into a product; motivation – the entrepreneurial initiative is an expression of a specific motivation; take risks - ready to dive deep into the future uncertainty persistence and patience - the entrepreneur must always be ready for change and collisions with obstacles; CONTINUED ON NEXT PAGE Newsletter #09 Page 2 What means an Entrepreneur? faith in the team - the entrepreneur must select people who complement his/her skills OECD identifies three main groups of skills required for the developer to be successful: personal entrepreneurial - self-control and discipline, risk management, innovation, persistence, leadership, change management, network building, and strategic thinking. technical - communication, environmental monitoring, You can test the majority of these skills of yours in our game “Manage your own business” game that you will find on the problem solving; following link: play4guidance.cetic.liuc.it business management - planning and goal setting, Text by Bulgarian Industrial Association decision making, human resources management, marketing, finance, accounting, customer relations, quality control, negotiation, business launch, growth management, compliance with regulations skills; Successful Evaluation with more than 300 T-Shirt Company Managers The project Play4Guidance is approaching its final phase – in the final evaluation, more than 300 players were involved in five countries. The data analysis is on its way, first results for competence development are promising. The final evaluation of the project is on its way – it will show how successful the project has improved and developed useful products such as the business game and supporting materials. In this phase of the project, three target groups were involved: High school students, university students and unemployed. The project partners from Bulgaria, Greece, Ireland, Italy and Turkey were asked to collect data from about 120 participants of each target group. In addition to evaluating the game, the focus of this second pilot phase was on the connected resources, such as the toolkit or the educational platform. Students and unemployed that have participated in the pilot had to play a complete match of the P4G business game before they met in presence to play the multiplayer version. In this meeting, the target groups played one full session (12 rounds) of the multiplayer version. Different evaluation methods were used: Direct observation, focus groups combined with a survey. Important observations like comments on the design, the toolkit and the key competences were collected. Afterwards, one full sessions of the single player version was played. In focus groups, questions concerning the experience and suggestions for game improvement were asked. Finally, all participants were asked to fill an online survey. In this online survey, characteristics of values about the game (e.g. “The story of the game was interesting and clear”), the assessed competences (“Is analytical thinking addressed by the P4G Business Game?”) and the used competences while playing(“Have you applied business acumen during the game?”) were collected on a 5 point Likert-scale. While the final survey and evaluation process is still in progress, it can already be stated that most of the participants like the idea of the game and showed great interest in managing a virtual t-shirt company, gain entrepreneurial competences and compete with their mates. The design of the portal and the navigation through it were also mentioned positively. The participants see potential for improvement in the additional materials which were in some cases described as too extensive. Looking at the high school students results of the online survey it can be stated that the goal of the game was in most cases clear, while the level of mastery was low, which could be due to the difficulty of the game. Another point that should be observed is the game feedback, which has so far produced poor results. On the competence side we can report, that the participants feel that all expected competences – in particular decision making - are addressed in the game and they also apply these competences during the game. Overall, the project seems to be on a successful pathway and will still improve towards the finalization of the project. Text by Prof. Dr. Jan M. Pawlowski & Thomas de Fries, HRW Newsletter #09 Page 3 Teachers’ self-development by implementing the P4G Business game in the educational process: Teachers’ engagement in the development of educational scenarios The implementation of a simulation game in the learning process besides offering a highly engaging environment for students to acquire skills and practice theories they have already learned also becomes a motivating tool for educators to exploit in a way that best fits the learning objectives of their course and addresses their students‟ different needs. The simulation game acts as a source of a wide range of teaching approaches and learning objectives that necessitate teachers‟ individual handling and expertise to turn them into the most effective learning experience. This is accomplished with teachers‟ creative engagement in the development of educational scenarios inspired by the applied simulation. The development of educational scenarios based on the P4G Business Game leads and triggers teachers‟ engagement in deep thinking of the business skills and relative theory that their students should learn and practice. Furthermore, they need to consider creative and innovative ways to open up the simulation game and align it to their learning objectives and even facilitate a cross-disciplinary teaching approach. In addition, teachers are engaged in the creative process of shaping the most effective learning path that their students would have to follow to accomplish the learning goals. The application and consideration of all these key aspects enhance teachers‟ self-development and creative approach in the educational process. Teachers become creators of their own story line that exploits the simulation environment in order to facilitate students‟ application of skills and knowledge to structure sustainable and competitive strategies. However, certain key elements should be considered for the effective development of scenarios based on the P4G Business Game: logistics, transfer, package pricing and finance decisions. Therefore, teachers should consider which decisions to emphasize according to their students‟ needs and in line with the planned learning goals of the course. In case teachers wish to facilitate and enhance a cross-disciplinary aspect of entrepreneurship skills they should implement in their scenarios challenges that highlight the wider business aspects (eg. social responsibility, ethics, human resources, etc.) that are also embedded in the P4G Business Game. 2 – Ensure full-exploit of the P4G Business Game features Teachers‟ self-development is accomplished with their engagement in fully exploiting the sources provided by the simulation game they use and their effort to render it to a most effective educational tool. Since the P4G Business Game is a simulation of the real entrepreneurship world, a wide range of topic areas are addressed in each round of the game. Therefore, teachers should ensure that all business aspects are considered by their students in their decision making process. A sequence of brief-play-debrief activities should be implemented in the teaching scenarios for students‟ feedback and highlighting of particular areas that their students need to improve. 3 – Customization and gradual introduction to the P4G Business Game Complexity Teachers engaged in developing scenarios should manipulate the business game in a way that students are gradually introduced to more complicated issues or levels of difficulty. This can be accomplished by providing scaffolding in the initial rounds which will be gradually reduced. Developing activities that highlight the key areas that students should consider will considerably help the more inexperienced ones with a simulation environment or weaker students regarding business skills. 4 – Both Partial and Holistic Exploitation of the P4G Business Game features The P4G Business Game as a simulation of the real business world is structured in a way that all business key topic areas and business competences are dealt and considered. Teachers, in order to achieve the best learning results for their students, should develop activities that highlight the specific interrelated factors that address each topic area as well as the interrelated competences. Shedding light to segmented factors that contribute to the improvement and enhancement of a specific business domain facilitates students‟ focus on a specific set of variables and 1 - Align the Business Game with learning their better comprehension of the different functions of the game. objectives Finally, the overall analysis and consideration of all segmented The P4G Business Game has many decision- factors, in a holistic way, will enable students to realise the making elements embedded, for example, complex and multifaceted aspect of the business world and supply, demand, production, marketing, CONTINUED ON NEXT PAGE Newsletter #09 Page 4 Teachers’ engagement in the development of educational scenarios therefore, directly relate what is learned in the simulated environment to the real world. 5–Include tracing and analysis of Assessment aspects Although the P4G Business Game is structured in a way that certain key business competences are automatically assessed, teachers should include in their scenarios activities that facilitate learners to track and analyse their performance on certain business areas and competences on each round. This way, it is ensured that students track their strategic plans and decisions on areas that require improvement and have consistent feedback with their performance. Exemplary scenarios can be found on the P4G Project Platform http://play4guidance.eu/teacherrecruiterconsultant/ Competences automatically assessed in the P4G Business Game Analytical Thinking Business Acumen Commitment to Learning Order and Quality Expertise Flexibility Information Seeking Innovation Text by Prof. Zacharoula Smyrnaiou & Liana Petropoulou, National and Kapodistrian University of Athens Results Orientation Decision making P4G Entrepreneurial Buzz Created During DCU Pilots Session DCU carried out its second pilot with the unemployed group on 27th February. Participant knowledge of business varied from having studied it at school to none at all. Certainly enthusiastic, participants present on the day were all eager to learn and enhance their employability for the future. They enjoyed discussions on the P4G entrepreneurial competencies and presentations around the Business Model Canvas before getting immersed in the playing of the online business game. The element of competition was very motivating for all participants who were tasked with branding their own business company name at the start of the session e.g. “Blingo Shirts” “Mo-T-Vate” “Attire to Admire” to name but a few examples. Overall, it was a very enjoyable experience for the participants who all commented on the fun and motivating „dynamic‟ that was generated before and during the game. The focus group that followed the session provided a good source for constructive feedback on the game. The final pilot with university students got underway on Tuesday 28th February. In this part of the workshop the participants were involved in a dedicated hands on session on business modelling and P4G entrepreneurial competencies so that they would have a solid and practical grounding in the Business Model Canvas and what competencies are needed for entrepreneurs. This first session was hugely successful and was attended by a large number of enthusiastic students. Feedback from the group‟s lecturer evidences the level of enjoyment on the day: “Great class yesterday with @Play4Guidance terrific participation from everyone. Many thanks to Yvonne Margaret Laura @DCU_ICIWL & Tom” (Tweet by Colm Dunne) Don’t forget to visit the updated P4G website, where you can experience the P4G Business Game , communicate and exchange experiences and best practices with P4G players from all around the world! gain access to rich educational material ,find detailed guidelines and step-by-step booklets on how to play the game. www.play4guidance.eu
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