Ant Colony Optimization (ACO) Introduction ● ● ● ● Based on ant foraging General purpose ○ Can be easily modified for many optimisation problems Formalised as meta-heuristic ○ Algorithmically defined procedure for generating heuristics to solve a given problem ACO useful in a wide range of problems ○ ○ Scheduling Routing Biological Inspiration ● ● ● ● ● ● Ants travelling between nest and food source Pheromone Trails Following higher concentrations Stigmergic Information ○ Indirect, local communication Gather food effectively Double Bridge Experiment The Algorithm ● ● ● ● ● ● ● ● ● General Overview, Ant System Artificial ants, traverse search space (Graph) Graph traversal Edge Selection Builds incremental solution Update Depositing Pheromone ○ Corresponds to solution component ○ Solution Quality ○ Evaporation Probabilistic Exploration vs Exploitation The Algorithm ACO Metaheuristic Set parameters, initialize pheromone trails while termination condition not met do ConstructAntSolutions ApplyLocalSearch (optional) UpdatePheromones end while Ant System ● ● First proposed in 1991 by Marco Dorigo Given a graph G = (V, E): ○ ○ ○ ○ ○ ○ Choose a source vs and a destination vd Each edge ei, j has an associated length li, j and a pheromone value τi, j Ants traverse the graph by choosing edges based on the amount of pheromone that they have The pheromone is evaporated over time Ants deposit pheromone based on the objective value of the current solution (e.g. minimising the length of the path) The system is iterated until a termination condition is reached (e.g. a time limit) Edge Selection ● ● ● Let na be the number of ants in the system Initially all of the ants start out at vs At each iteration: ○ ○ Each ant chooses an edge ei, j with a certain probability to reach the destination dependent on the pheromone value for each edge The system can exclude previously visited nodes by keeping a set of visited nodes T Pheromone Update ○ The previously laid pheromone is evaporated according to a constant ρ ○ Upon returning to the source via its chosen path, each ant will lay a certain amount of pheromone based on the objective value of our current solution (e.g. if f(s) = li, j then we are minimising the length of the path) Advantages ● ● Graph Problems Dynamic Adaptability [Dorigo M, Maniezzo V, Colorni A] Variants ● Elitist Ant System ○ ● Global best is reinforced [Dorigo M, Maniezzo V, Colorni A] Rank-Based Ant System ○ Rank all solutions - Shortest to longest [Bullnheimer B, Hartl R, Strauss C] Applications ● Travelling Salesman ○ ACO was initially designed for this problem ○ Shortest cyclical path between cities ○ Produces near optimal solutions Applications ● Quadratic assignment problem ○ Central problem of combinatorial optimization ○ n facilities and n locations ○ Facility pairs have a distance and a ‘flow’ ○ Optimal solutions minimise: (distance * flow) for the system Applications ● Job scheduling problem ○ N jobs, m machines ○ Jobs added dynamically ○ Variants: ■ Job interdependencies ■ Probabilistic processing times ■ Machine to job dependencies Thanks! Any questions? References https://www.ics.uci.edu/~welling/teaching/271fall09/antcolonyopt.pdf http://mat.uab.cat/~alseda/MasterOpt/ACO_Intro.pdf http://iridia.ulb.ac.be/IridiaTrSeries/rev/IridiaTr2006-023r001.pdf http://www.cs.nott.ac.uk/~pszrq/files/IntroANT.pdf http://epub.wu.ac.at/616/1/document.pdf https://svn-d1.mpi-inf.mpg.de/AG1/MultiCoreLab/papers/StuetzleHoos00%20-%20 MMAS.pdf https://www.youtube.com/watch?v=eVKAIufSrHs#t=348.251293 CREDITS Special thanks to all the people who made and released these awesome resources for free: ➜Presentation template by SlidesCarnival ➜Photographs by Death to the Stock Photo (license) ➜Stock photos for background images: www.freeimages.com
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