Activator: Recall! “TMDG” Plot Diagram • • • • • • • • • • Rainsford jumps off of the cliff. Rainsford sets up the Uganda knife trick; he kills Ivan. Rainsford sets up a Burmese tiger pit; one of General Zaroff’s dogs dies. Rainsford sets up a Malay mancatcher; General Zaroff’s shoulder is injured. • Rainsford creates a complicated trail, but General Zaroff can follow it—even in the • dark. General Zaroff is going to hunt Rainsford. Rainsford learns that General Zaroff hunts humans. Rainsford meets General Zaroff. Rainsford arrives on Ship-Trap Island. Rainsford falls overboard. • • Setting: Ship-Trap Island (evil and dreaded place) Protagonist: Rainsford (hunter) General Zaroff has dinner; he relaxes and reads a book. Rainsford reveals himself in General Zaroff’s bedroom, ready to finish off the hunt. • Rainsford wins the game. “The Most Dangerous Game” Conflict Conflict: struggle between opposing forces Man vs. Man The struggle of the story is between two men: Rainsford and Zaroff. Direct Characterization—Captain Nielsen Direct characterization: an author overtly reveals a character’s personality by directly telling you about him or her Captain Nielsen is directly characterized as strong guy with the following: Whitney calls him a “tough-minded old Swede.” Captain Nielsen is also directly characterized as superstitious with the following: Rainsford calls him a “superstitious sailor.” Indirect Characterization—Zaroff Indirect characterization: textual clues show a character’s motivation and intent Connell indirectly characterizes Zaroff as evil or animalistic with the following details: He has thick black eyebrows and a pointed black moustache. He has dead, black eyes. He has a curious, red-lipped smile. Narrator and Point of View The narrator (storyteller) is an outsider, not a character in the story. “The Most Dangerous Game” is told from a third person omniscient point of view. Even though much of the story is focused on Rainsford, the narrator does reveal Zaroff’s thoughts as well. Mood Mood: the atmosphere of a literary work intended to evoke a certain emotion or feeling from the reader The mood of “The Most Dangerous Game” is suspenseful. The name of the island is Ship-Trap Island, a place that sailors dread. Multiple references to darkness. The chase moves fast. Tone Tone: the attitude a writer takes toward the reader, a subject, or character. Connell’s tone is straightforward and non-judgmental. He doesn’t show preference toward Rainsford or Zaroff. He doesn’t judge Zaroff or Rainsford. He doesn’t offer comments or opinions on the story’s events. Irony Verbal Irony: saying one thing but meaning another. Example: “We do our best to preserve civilization here.” ○ Ironic because they are killing people for sport, which isn’t civilized. Example: "We'll visit my training school," smiled the general. "It's in the cellar. I have about a dozen pupils down there now.” ○ Ironic because it isn’t a school with pupils, it’s a prison with prisoners. Hyperbole Hyperbole: an extreme exaggeration. Example: Whitney suggests that “even cannibals wouldn’t live in such a Godforsaken place” when talking about ShipTrap Island. Example: Whitney says that Captain Nielsen would “go up to the devil himself and ask him for a light.” Allusion Allusion: a reference in a work of literature to a well-known character, place, or situation from literature, music, mythology, film, religion (especially the Bible), art, or history. Connell uses an allusion after Rainsford escapes Zaroff: “Then he sat down, took a drink of brandy from a silver flask, lit a cigarette, and hummed a bit from Madame Butterfly.” Madame Butterfly is a famous opera. Alliteration Alliteration: the repetition of consonant sounds in words that are close to one another, typically occurs at the beginning of words When Rainsford is swimming for Ship-Trap Island, the narrator says that “he struck out with strong strokes.” ○ The “s” sound is repeated three times. Foreshadowing Foreshadowing: hints or clues of events that have yet to occur. Clues in the story: Discussion of hunting on the yacht Ship-Trap Island Finding the bullet Big animal is unknown Imagery Imagery: descriptive language that appeals to the five senses. Imagery of darkness appears throughout “The Most Dangerous Game.” Example: “The darkness pressed on his eyelids like a wet blanket.” This statement appeals to the sense of touch and is a simile. Theme Theme: central idea of a piece of literature, sometimes called the moral of the story, or the lesson A possible theme of “The Most Dangerous Game” is in order to fully understand others, we must first walk in their shoes. Rainsford couldn’t understand the animals he hunted until he was in their shoes.
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