Name: Michael Aschauer Synonym: m.ash groups: re-p, logicaland, mit, agame tel: +43-699-18200236 mail: [email protected] web: http://m.ash.to Stumpergasse 59/5 1060 Wien Austria Michael Aschauer holds a Master Degree in Digital Arts / Visual Media Design from the University of Applied Arts in Vienna. Before he studied Informatics, Philosophy at the University and the Technical University of Vienna. He lives and works as an artist and flexecutive, freelance technical and artistic service provider in Vienna. His works have been shown on numerous international festivals and exhibitions from San Francisco to Beijing and amongst others were exhibited and awarded on Festivals like Ars Electroncia (2002,2003,2006). Education M.A. 1999 – 2004 1997 – 1999 1995 – 1996 Digital Arts / Media Design, University of Applied Arts, Vienna (Karel Dudesek, Thomas Fürstner, Peter Weibel) Informatics, Technical University of Vienna (discontinued) German Philology and Philosophy, University of Vienna (discontinued) Grants, Awards & Residencies 2006 Honorary Mention, Net Vision, Prix Ars Electronica 2004 Jury's Citation Award, Black Maria Film Festival, New Jersey Residency of Austrian Federal Chancellery, Cité Internationale des Artes, Paris Residency at Interspace Media Art Center, Sofia (coll.) 2003 Nominee, International Media Art Award, Karlsruhe 2002 Award of Distinction, Net Vision, Prix Ars Electronica (coll.) Solo Exhibitions 2006 Dun.AV * Danube Panorama Project, medien.kunstlabor / Kunsthaus, Graz / Austria 2003 24!, OK Spektral, O.K. Centrum für Gegenwartskunst, Linz / Austria (coll.) 2002 ./logicaland, Forum Stadtpark, Graz / Austria (coll.) Exhibition Participations 2007 Nile Studies, SIANA 2007, Hôtel de Ville d'Évry / France 2006 Linking Frontiers, Artech2006, Pontevedra / Spain Bytes & Bodies, Leerer Beutel, Regensburg / Germany THEAUSTRIANABSTRACTS, Arti et Amicitiae, Amsterdam / Netherlands Simplicity the Art of Complexity, Ars Electronica Exhibition, Brucknerhaus, Linz / Austria Art at the Center 2006: the game, Cittadellarte-Fondazione Pistoletto, Biella / Italy (coll.) Die DONAU, medien.kunstlabor / Kunsthaus, Graz / Austria The Postmedia Condition, Mestna galerija / City Art Museum, Ljubljana / Slovenija (coll.) VIE-SOF 18:42, spiel:platz!, dietheater Konzerthaus, Wien / Austria DonKonTrol/DKT, Townhall / Municipality of Rousse, Rousse / Bulgaria (coll.) Digital Transit, Conde Duque Cultural Centre, ARCO 2006, Medialab Madrid / Spain, (coll.) 2005 The Postmedia Condition, ARCO 2006, Neue Galerie, Graz / Austria (coll.) Fresh Trips. Über Bewegtbilder, Klangräume und Performances, Kunstraum Innsbruck / Austria (coll.) Grundstein, Ragnarhof, Vienna / Austria Schrift:Raum:Form, Kubus Export / Der Transparenter Raum, Vienna / Austria (coll.) Der Ohrenzeuge - 50 Charaktere – 100 Jahre Elias Canetti, Kleylehof , Nickelsdorf / Austria In The Line of Flight, International New Media Exhibition, Millennium Monument, Beijing / China (coll.) Signes Quotidiens ou le quotidien c'est bien, Centre Culturel Suisse, Paris / France (coll.) Kdo si hraje, nezlobi! Wer Spielt, ist nicht schlimm!, Public Space, Prague / Czech Republic (coll.) Now is the Time, Kunsthaus/Medienturm, Graz / Austria 2004 The Anatomy of the Now, Arti et Amicitae, Amsterdam / Netherlands (coll.) Cie W.Dorner's Hängende Gärten, BUWOG Wohnanlage, Vienna / Austria (coll.) Nella Galleria Civica d'Arte Contemporanea, Interferenze Festival, San Martino / Italy (coll.) Free Bitflows, Künstlerhaus, Vienna / Austria (coll.) Virtual Frame by 3, Kunsthalle Wien / project-space, Vienna / Austria, Bang the Machine - Computer Gaming Art and Artifacts, YBCA, San Francisco (coll.) 2003 WLI - World, Language, Iconicity, Rex / B92 Cultural Center, Belgrade / Serbia (coll.) Code - Lanuage of our Time, Ars Electronica Exhibition, Linz / Austria (coll.) Abstraction Now, Künstlerhaus, Vienna / Austria The Chrono Files - From Time-based Art To Database, lothringer13/Halle, München / Germany (coll.) The All Star Data Mappers, Data Terra / futurescreen02, Sidney / Australia (coll.) 2002 Project Krakow, krowoderska/52, Krakow / Poland (coll.) Cyberarts 2002, Prix Ars Electronica, O.K. Centrum für Gegenwartskunst, Linz / Austria (coll.) Change The Map, Ars Electronica Exhibition, Brucknerhaus, Linz / Austria (coll.) Doubleheart - Hear the Art, Kunsthalle Exnergasse, Vienna / Austria Big Social Game, Biennale Internazionale Arte Giovane,BIG Torino / Italy (coll.) Festivals & Screenings 2007 SIANA – Semaine Internationale des arts numériques et alternatifs, Évry / France fragmented reassembled, Saturn Passage, Linz / Austria 2006 Ars Electronica, Linz / Austria Donumenta, Regensburg / Germany Artech2006, Pontevedra / Spain File, Sao Paolo / Brazil 12th International Festival of Computer Arts Ljubljana / Slovenija (coll.) March Music Days, Rousse / Bulgaria (coll.) VIPER, International Festival for Film, Video and New Media, Basel / Switzerland New Narrtives | Strangely Familiar (VIPER Selection), Aller/Retour, Centre Culturel Suisse, Paris Kunstharzlack-Woche, Wattestäbchen, Wien / Austria, spiel:platz!, dietheater Konzerthaus, Wien / Austria; 2005 Kurzfilmfestival in der Kaiserstrasse, Vienna / Austria 25FPS Internacionalni Festival Eksperimentalnog Filma i Videa, Zagreb / Croatia Crossing Europe, Filmfestival Linz / Austria EMAF - European Media Art Festival, Osnabrück / Germany (coll.) Entermultimediale.2, Festival for Art and New Technology, Prague / Czech Republic (coll.) Stuttgartner Filmwinter, Festival for Expanded Media, Stuttgart / Germany 2004 Kill Your Timid Notion, Edinburgh / UK AniFest, International Animated Film Festival, Trebon / Czech Republic Brief Encounters, Bristol Short Film Festival, Bristol / UK Black Maria Film Festival, Jersey City / USA Club Transmediale, Berlin / Germany Interferenze, New Arts Festival, San Martino / Italy (coll.) ImPulsTanz, Vienna Internationa Dance Festival, Vienna / Austria (coll.) Salon des Artes, Sofia / Bulgaria abstracts, KINOK, St.Gallen / Switzerland; abstracts, Kinemathek Hamburg / Metropolis Kino 46, Bremen / Germany ois leiwand – Filme aus Österreich, Werkstattkino München / Germany The Gift of Sound and Vision / Audiovisions 3 (sixpackfilm selection): Tenerife – Sound Journey / Spain; Ris-Orange 04 – Cinessone Film Festival, Ris-Orange; Circuit Court Marseille / France 2003 Ars Electronica, Linz / Austria (coll.) International Media Art Award, Karlsruhe / Germany Seoul International Cartoon & Animation Festival, Seoul / South Korea La Rochelle International Film Festival, La Rochelle / Switzerland Fantoche, International Animation Film Festival, Baden / Switzerland Invideo, Milano / Italy VideoEX, International Experimentalfilm und Video Festival, Zürich / Switzerland Fredrikstad Animation Festival, Fredrikstad / Norway EMAF - European Media Art Festival, Osnabrück / Germany Lovebytes, Sheffield / UK Némo Film Festival Paris / France New York Underground Film Festival, New York / USA Diagonale, Festival of Austrian Film, Graz / Austria Video Lisboa, Lisboa / Portugal (coll.) Select Media Festival 2, Chicago / USA (coll.) Maths in Motion, Abstraction Now, Künstlerhaus Wien, Vienna / Austria Österr. Experimental im ACUD Kino, Berlin / Germany The Gift of Sound and Vision / Audiovisions 3 (sixpackfilm selection), Kommunales Kino Freiburg / Germany; Arena, Wien; Star Movie Kino, Peuerbach; MM Centre SC, Zagreb; Kulturhaus Abraxas, Augsburg; ex-ground filmfest, Wiesbaden / Germany; Instituto Itau Cultural Sao Paulo 2002 Ars Electronica, Linz / Austria (coll.) Holland Animation Film Festival, Utrecht / Netherlands Regensburger Kurzfilmwoche, Regensburg / Germany Art Futura, Barcelona / Spain Diagonale, Festival of Austrian Film, Graz / Austria Impakt, Utrecht / Netherlands (coll.) VIPER, International Film Video and New Media, Basel / Switzerland (coll.) Split Film Festival, Festival of New Film, Split / Croatia (coll.) SEAFair, Skopje Electronic Art Fair / Macedonia (coll.) File Online, Sao Paolo / Brazil (coll.) futurescreen02, Sidney / Australia (coll.) garage, Stralsund / Germany (coll.) Motion Graphics, Wien Modern, Wien / Austria 2001 Diagonale, Festival of Austrian Film, Graz / Austria Bibliography (Reviews/Articles/Catalogues) Hannes Leopoldseder, Christine Schöpf (Eds.): CyberArts 2006, International Compendium Prix Ars Electronica 2006, Hatje Cantz 2006 (catalogue) Ben Schouten / Yuri Engelhard: Networked Nations. In: Janet Abrahams, Peter Hall (Eds.): Else/Where: Mapping. New Cartographies of Networks and Territories, University of Minnesota Press 2006 a-minima #15: digital transit. ars electronica + medialabmadrid. a-minima new media - art now. 2006 Levin, Golan. An Informal Catalogue of Slit-Scan Video Artworks, 2005. WWW: http://www.flong.com/writings/lists/list_slit_scan.html Elisabeth Fiedler, Christa Steinle, Peter Weibel (Hrsg.): Postmediale Kondition / Postmedia Condition, Neue Neue Galerie Graz am Landesmuseum Joanneum 2005 (catalogue) Lu Xiaobo, Zhang Ga (Eds.): In The Line Of Flight, The Millenium Dialogue, 2nd Beijing International New Media Arts Exhibition and Symposium, Tsinghua University Press 2005 (catalogue) Margit Rosen: The Chronofile-Society. In: Bruno Latour and Peter Weibel (Eds.): Making Things Public. Atmospheres of Democracy, MIT Press 2005 Temmel, Wolfgang; Kraus, Evelyn (Eds.): senseless - sinnlos. Defying the Mechanisms of Disablement / Wider die Methoden der Behinderung, Springer 2004 (catalogue) Künstlerhaus Wien, Sandro Droschl, Norbert Pfaffenbichler (Eds.): ABSTRACTION NOW, Edition Camera Austria 2004 (catalogue) Michael Aschauer, Norbert Pfaffenbichler, Lotte Schreiber: 24!, OK Spektral Broschüre, OK Centrum für Gegenwartskunst Oberösterreich 2004. Kunsthalle Wien: Virtual Frame by 3, Kunsthalle Wien 2004 (catalogue) Margit Rosen / Christian Schoen (Eds.), The Chrono-Files. From Time-Based Art to Database, revolver 2003 (catalogue) Christine Schöpf, Gerfried Stocker (Eds.): Ars Electronica 2003. Code - The Language of Our Time, Hatje Cantz 2003 (catalogue) Mathias Dusini: “Alternative Cartographies / Alternative Kartografien”, springerin - Hefte für Gegenwartskunst, 3/02, 6 Christine Schöpf, Gerfried Stocker (Eds.):UNPLUGGED – Art as the Scene of Global Conflicts / Kunst als Schauplatz globaler Konflikte, Ars Electronica 2002, Hatje Cantz 2002 (catalogue) Hannes Leopoldseder, Christine Schöpf (Eds.): CyberArts 2002, International Compendium Prix Ars Electronica 2002, Hatje Cantz 2002 (catalogue) Erik Meinharter: “[Logicaland v0.1]”, dérive - Zeitschrift für Stadtforschung, Heft 8, Juli 2002, 34 Selection of Works & Projects Dun.AV – Danube Panorama Project Extended digital Photography, Web Installation, [2005] (ongoing) (Michael Aschauer) The Danube Panorama Project is an experimental approach in photographic mapping and cartography. Its vision is to produce a full panorama of the Danube's river sides by digitally Slit-scanning its Coastlines, resulting in a unique 'cross section' of Europe. The Danube - "Europe's River of Destiny" - which like nothing else is connecting Western, Central and Eastern Europe and which like nothing else reflects the relationships of its peoples, cultures and religions by all its historic and current functions, will guide as a symbolic red line of this survey. » http://danubepanorama.net fill-out-sculptures time-based sculpture, temporary interventions [2005] (Michael Aschauer, partly with Nik Thoenen) SE.Exit locative road-movie, Web Installation / Video, [2004] (Michael Aschauer) A "location aware road-movie", a continuous recording of the way from Vienna to Sofia, captured with a webcam and a GPS-receiver as nearly 18 hours of videostream and 70149 single images. The trip happened between April 29th and May 2nd 2004, during the official days of the European Unions "Eastern Enlargement" and documents one of EU's "South Eastern Exit" from Vienna to Sofia. SE.Exit is an approach of mapping this territory, its "new" geopolitical landscape, its peripheral areas and borderlands as well as an experiment with new geo-narrative structures. » http://seexit.net a.Game Sonic game production group, [2001-04] (Michael Aschauer, Thomas Felder, Rainer Mandl, Josef Deinhofer) A non-academic production and research group examining acoustical mechanism of orientation and interaction by means of computer games. It produces audio games that focus and experiment with sound-driven interaction and acoustical navigation in virtual sonic environments without the support of visual information. a.Shooter – Sonic Invaders [2004] was the first prototype release of a.Game production: a solely acoustical ego-shooter game. The player's task is to shoot up sonic invaders conquering a virtual room as defined by panorama, pitch and volume. Starting with a simple hear-and-match mechanism, the advancing levels more and more transform it into a tonal and musical interaction game. » http://agame.org 24! Sound and Light Installation, [2003] (Michael Aschauer, Norbert Pfaffenbichler, Lotte Schreiber with the production of O.K.Center for Contemporary Arts, Curator: Roland Schöny) Binary code is the basis of every digital computer system. Data is in and of itself neutral; it is the process of updating data that requires interpretation by programs, i.e. the sorted information must be translated into an event that human beings can perceive. Thus, for example, both optical and acoustic results can be generated from the same data. 24! is a systematic and categorical treatment of this phenomenon. In it, a simple binary code is translated into spatial, acoustic and optical reference systems. » http://m.ash.to/24 8-BIT Sound and Light Installation, [2003] (re-p.org - Michael Aschauer, Maia Gusberti, Nik Thoenen) A poetic confrontation of a fundamental digital principle with its analogue delays and failures: a visualization and interpretation of the binary number system as demonstrated by 8 fluorescent tubes repeatingly counting all possible values of 8 bit in binary number format. The analogue and unpredictable behaviour and latency of the tubes transforms this clearly determined and exactly controlled arrangement of digital basic instructions into a sound and light composition enriched by the element randomness. » http://m.ash.to/8-bit loc:draw! mobile application, [2003] (Michael Aschauer; commissioned by 3 (Hutchison 3G) within a cooperation of 3 & the University of Applied Arts, Vienna, Curator: Boris Manner) mobile application for 3G mobile handsets to continuously draw and monitor your location via A-GPS (Assisted Global Position System) resulting in abstract images of your real movements: Image creation with your own body as the brush or GPS-enabled image creation of self surveillance. » http://m.ash.to/locdraw WYHIAYG Web Installation, [2003] (re-p.org - Michael Aschauer, Maia Gusberti, Nik Thoenen; commissioned by sinnlos, Curator: Wolfgang Temmel) A Web Code Reader. WYHIAYG turns the WYSIWYG-paradigm upside down: what you hear is all you get! and what you hear makes poetically audible what is usually unseen but silently determines the media: the plain code. have you ever listened to the source of your own website? » http://wyhiayg.net ./logicaland v0.1 Participative global world simulation / Web Installation, [2002] (Michael Aschauer, Maia Gusberti, Nik Thoenen, Josef Deinhofer) A collective simulation game based on a global world model developed in the '70s that has been taken out of its original context and adapted into a participative online game. In play rounds lasting up to 22 hours, financial and natural resource endowments of 185 states - proceeding from 'real' starting values from the year 2000 can be manipulated in an interdependent world system. The parameter changes made by participants become 'votes' that are polled by the server and fed back into the simulation. » http://logicaland.net cubica Video, [2001] (m.ash, sound by Chris Janka; distribution: sixpackfilm) cubica is an example of a rare type of work, namely a completely abstract three-dimensional computer animation. The application programmed by m.ash is based on the control system of the popular computer game Snake. The running program was filmed on video in realtime during a live session, and the final product was left unedited. The basic formal structure is a product of the dichotomies of algorithmic automation versus manual manipulation, and randomness versus set action. (Norbert Pfaffenbichler) » http://m.ash.to/cubica w_sqr - white square; on black; brown noise; Video, [2001] (distribution: sixpackfilm) white square; on black; brown noise; This video’s title provides a complete description of its contents. Analogies to historically relevant works by Kasimir Malevitch and Peter Kubelka are inevitable. In contrast to these great predecessors, The artist developed a program which makes esthetic and formal decisions for him; all subjectivity and questions of taste have been eliminated. And this represents the work’s provocative potential: Modern masters are referenced with the intention of making an ironic statement about them. These “artistic geniuses” of the past have been replaced by a banal computer program.(Norbert Pfaffenbichler) » http://m.ash.to/w_sqr M.I.T.! Sound Performance Group, [2000 – 2004] (Michael Aschauer, Rainer Mandl, Nikola Winkler, Daniel Sulic) FINEST ELECTRICAL / DIGITAL DILLETANTISM: Settled somewhere between homegrown soft noise jam and experimental electronic music band it is still unclear how to write their name correctly - not to mention the question what style of music this can be described as. Concerts and performances with instruments and/or shavers in Austria and Croatia. » http://m.ash.to/mit
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