Name: Michael Aschauer Synonym: m.ash groups: re

Name: Michael Aschauer
Synonym: m.ash
groups: re-p, logicaland, mit, agame
tel: +43-699-18200236
mail: [email protected]
web: http://m.ash.to
Stumpergasse 59/5
1060 Wien
Austria
Michael Aschauer holds a Master Degree in Digital Arts / Visual Media Design from the
University of Applied Arts in Vienna. Before he studied Informatics, Philosophy at the
University and the Technical University of Vienna. He lives and works as an artist and
flexecutive, freelance technical and artistic service provider in Vienna. His works have been
shown on numerous international festivals and exhibitions from San Francisco to Beijing and
amongst others were exhibited and awarded on Festivals like Ars Electroncia
(2002,2003,2006).
Education
M.A.
1999 – 2004
1997 – 1999
1995 – 1996
Digital Arts / Media Design, University of Applied Arts, Vienna
(Karel Dudesek, Thomas Fürstner, Peter Weibel)
Informatics, Technical University of Vienna (discontinued)
German Philology and Philosophy, University of Vienna (discontinued)
Grants, Awards & Residencies
2006
Honorary Mention, Net Vision, Prix Ars Electronica
2004
Jury's Citation Award, Black Maria Film Festival, New Jersey
Residency of Austrian Federal Chancellery, Cité Internationale des Artes, Paris
Residency at Interspace Media Art Center, Sofia (coll.)
2003
Nominee, International Media Art Award, Karlsruhe
2002
Award of Distinction, Net Vision, Prix Ars Electronica (coll.)
Solo Exhibitions
2006
Dun.AV * Danube Panorama Project, medien.kunstlabor / Kunsthaus, Graz / Austria
2003
24!, OK Spektral, O.K. Centrum für Gegenwartskunst, Linz / Austria (coll.)
2002
./logicaland, Forum Stadtpark, Graz / Austria (coll.)
Exhibition Participations
2007
Nile Studies, SIANA 2007, Hôtel de Ville d'Évry / France
2006
Linking Frontiers, Artech2006, Pontevedra / Spain
Bytes & Bodies, Leerer Beutel, Regensburg / Germany
THEAUSTRIANABSTRACTS, Arti et Amicitiae, Amsterdam / Netherlands
Simplicity the Art of Complexity, Ars Electronica Exhibition, Brucknerhaus, Linz / Austria
Art at the Center 2006: the game, Cittadellarte-Fondazione Pistoletto, Biella / Italy (coll.)
Die DONAU, medien.kunstlabor / Kunsthaus, Graz / Austria
The Postmedia Condition, Mestna galerija / City Art Museum, Ljubljana / Slovenija (coll.)
VIE-SOF 18:42, spiel:platz!, dietheater Konzerthaus, Wien / Austria
DonKonTrol/DKT, Townhall / Municipality of Rousse, Rousse / Bulgaria (coll.)
Digital Transit, Conde Duque Cultural Centre, ARCO 2006, Medialab Madrid / Spain, (coll.)
2005
The Postmedia Condition, ARCO 2006, Neue Galerie, Graz / Austria (coll.)
Fresh Trips. Über Bewegtbilder, Klangräume und Performances, Kunstraum Innsbruck / Austria (coll.)
Grundstein, Ragnarhof, Vienna / Austria
Schrift:Raum:Form, Kubus Export / Der Transparenter Raum, Vienna / Austria (coll.)
Der Ohrenzeuge - 50 Charaktere – 100 Jahre Elias Canetti, Kleylehof , Nickelsdorf / Austria
In The Line of Flight, International New Media Exhibition, Millennium Monument, Beijing / China (coll.)
Signes Quotidiens ou le quotidien c'est bien, Centre Culturel Suisse, Paris / France (coll.)
Kdo si hraje, nezlobi! Wer Spielt, ist nicht schlimm!, Public Space, Prague / Czech Republic (coll.)
Now is the Time, Kunsthaus/Medienturm, Graz / Austria
2004
The Anatomy of the Now, Arti et Amicitae, Amsterdam / Netherlands (coll.)
Cie W.Dorner's Hängende Gärten, BUWOG Wohnanlage, Vienna / Austria (coll.)
Nella Galleria Civica d'Arte Contemporanea, Interferenze Festival, San Martino / Italy (coll.)
Free Bitflows, Künstlerhaus, Vienna / Austria (coll.)
Virtual Frame by 3, Kunsthalle Wien / project-space, Vienna / Austria,
Bang the Machine - Computer Gaming Art and Artifacts, YBCA, San Francisco (coll.)
2003
WLI - World, Language, Iconicity, Rex / B92 Cultural Center, Belgrade / Serbia (coll.)
Code - Lanuage of our Time, Ars Electronica Exhibition, Linz / Austria (coll.)
Abstraction Now, Künstlerhaus, Vienna / Austria
The Chrono Files - From Time-based Art To Database, lothringer13/Halle, München / Germany (coll.)
The All Star Data Mappers, Data Terra / futurescreen02, Sidney / Australia (coll.)
2002
Project Krakow, krowoderska/52, Krakow / Poland (coll.)
Cyberarts 2002, Prix Ars Electronica, O.K. Centrum für Gegenwartskunst, Linz / Austria (coll.)
Change The Map, Ars Electronica Exhibition, Brucknerhaus, Linz / Austria (coll.)
Doubleheart - Hear the Art, Kunsthalle Exnergasse, Vienna / Austria
Big Social Game, Biennale Internazionale Arte Giovane,BIG Torino / Italy (coll.)
Festivals & Screenings
2007
SIANA – Semaine Internationale des arts numériques et alternatifs, Évry / France
fragmented reassembled, Saturn Passage, Linz / Austria
2006
Ars Electronica, Linz / Austria
Donumenta, Regensburg / Germany
Artech2006, Pontevedra / Spain
File, Sao Paolo / Brazil
12th International Festival of Computer Arts Ljubljana / Slovenija (coll.)
March Music Days, Rousse / Bulgaria (coll.)
VIPER, International Festival for Film, Video and New Media, Basel / Switzerland
New Narrtives | Strangely Familiar (VIPER Selection), Aller/Retour, Centre Culturel Suisse, Paris
Kunstharzlack-Woche, Wattestäbchen, Wien / Austria, spiel:platz!, dietheater Konzerthaus, Wien / Austria;
2005
Kurzfilmfestival in der Kaiserstrasse, Vienna / Austria
25FPS Internacionalni Festival Eksperimentalnog Filma i Videa, Zagreb / Croatia
Crossing Europe, Filmfestival Linz / Austria
EMAF - European Media Art Festival, Osnabrück / Germany (coll.)
Entermultimediale.2, Festival for Art and New Technology, Prague / Czech Republic (coll.)
Stuttgartner Filmwinter, Festival for Expanded Media, Stuttgart / Germany
2004
Kill Your Timid Notion, Edinburgh / UK
AniFest, International Animated Film Festival, Trebon / Czech Republic
Brief Encounters, Bristol Short Film Festival, Bristol / UK
Black Maria Film Festival, Jersey City / USA
Club Transmediale, Berlin / Germany
Interferenze, New Arts Festival, San Martino / Italy (coll.)
ImPulsTanz, Vienna Internationa Dance Festival, Vienna / Austria (coll.)
Salon des Artes, Sofia / Bulgaria
abstracts, KINOK, St.Gallen / Switzerland; abstracts, Kinemathek Hamburg / Metropolis
Kino 46, Bremen / Germany
ois leiwand – Filme aus Österreich, Werkstattkino München / Germany
The Gift of Sound and Vision / Audiovisions 3 (sixpackfilm selection): Tenerife – Sound Journey / Spain; Ris-Orange
04 – Cinessone Film Festival, Ris-Orange; Circuit Court Marseille / France
2003
Ars Electronica, Linz / Austria (coll.)
International Media Art Award, Karlsruhe / Germany
Seoul International Cartoon & Animation Festival, Seoul / South Korea
La Rochelle International Film Festival, La Rochelle / Switzerland
Fantoche, International Animation Film Festival, Baden / Switzerland
Invideo, Milano / Italy
VideoEX, International Experimentalfilm und Video Festival, Zürich / Switzerland
Fredrikstad Animation Festival, Fredrikstad / Norway
EMAF - European Media Art Festival, Osnabrück / Germany
Lovebytes, Sheffield / UK
Némo Film Festival Paris / France
New York Underground Film Festival, New York / USA
Diagonale, Festival of Austrian Film, Graz / Austria
Video Lisboa, Lisboa / Portugal (coll.)
Select Media Festival 2, Chicago / USA (coll.)
Maths in Motion, Abstraction Now, Künstlerhaus Wien, Vienna / Austria
Österr. Experimental im ACUD Kino, Berlin / Germany
The Gift of Sound and Vision / Audiovisions 3 (sixpackfilm selection), Kommunales Kino Freiburg / Germany; Arena,
Wien; Star Movie Kino, Peuerbach; MM Centre SC, Zagreb; Kulturhaus Abraxas, Augsburg; ex-ground filmfest,
Wiesbaden / Germany; Instituto Itau Cultural Sao Paulo
2002
Ars Electronica, Linz / Austria (coll.)
Holland Animation Film Festival, Utrecht / Netherlands
Regensburger Kurzfilmwoche, Regensburg / Germany
Art Futura, Barcelona / Spain
Diagonale, Festival of Austrian Film, Graz / Austria
Impakt, Utrecht / Netherlands (coll.)
VIPER, International Film Video and New Media, Basel / Switzerland (coll.)
Split Film Festival, Festival of New Film, Split / Croatia (coll.)
SEAFair, Skopje Electronic Art Fair / Macedonia (coll.)
File Online, Sao Paolo / Brazil (coll.)
futurescreen02, Sidney / Australia (coll.)
garage, Stralsund / Germany (coll.)
Motion Graphics, Wien Modern, Wien / Austria
2001
Diagonale, Festival of Austrian Film, Graz / Austria
Bibliography (Reviews/Articles/Catalogues)
Hannes Leopoldseder, Christine Schöpf (Eds.): CyberArts 2006,
International Compendium Prix Ars Electronica 2006, Hatje Cantz 2006 (catalogue)
Ben Schouten / Yuri Engelhard: Networked Nations. In: Janet Abrahams, Peter Hall (Eds.): Else/Where: Mapping. New
Cartographies of Networks and Territories, University of Minnesota Press 2006
a-minima #15: digital transit. ars electronica + medialabmadrid. a-minima new media - art now. 2006
Levin, Golan. An Informal Catalogue of Slit-Scan Video Artworks, 2005.
WWW: http://www.flong.com/writings/lists/list_slit_scan.html
Elisabeth Fiedler, Christa Steinle, Peter Weibel (Hrsg.): Postmediale Kondition / Postmedia Condition,
Neue Neue Galerie Graz am Landesmuseum Joanneum 2005 (catalogue)
Lu Xiaobo, Zhang Ga (Eds.): In The Line Of Flight, The Millenium Dialogue, 2nd Beijing International New Media Arts
Exhibition and Symposium, Tsinghua University Press 2005 (catalogue)
Margit Rosen: The Chronofile-Society. In: Bruno Latour and Peter Weibel (Eds.):
Making Things Public. Atmospheres of Democracy, MIT Press 2005
Temmel, Wolfgang; Kraus, Evelyn (Eds.): senseless - sinnlos. Defying the Mechanisms of Disablement / Wider die
Methoden der Behinderung, Springer 2004 (catalogue)
Künstlerhaus Wien, Sandro Droschl, Norbert Pfaffenbichler (Eds.): ABSTRACTION NOW,
Edition Camera Austria 2004 (catalogue)
Michael Aschauer, Norbert Pfaffenbichler, Lotte Schreiber: 24!,
OK Spektral Broschüre, OK Centrum für Gegenwartskunst Oberösterreich 2004.
Kunsthalle Wien: Virtual Frame by 3, Kunsthalle Wien 2004 (catalogue)
Margit Rosen / Christian Schoen (Eds.), The Chrono-Files. From Time-Based Art to Database,
revolver 2003 (catalogue)
Christine Schöpf, Gerfried Stocker (Eds.): Ars Electronica 2003. Code - The Language of Our Time,
Hatje Cantz 2003 (catalogue)
Mathias Dusini: “Alternative Cartographies / Alternative Kartografien”,
springerin - Hefte für Gegenwartskunst, 3/02, 6
Christine Schöpf, Gerfried Stocker (Eds.):UNPLUGGED – Art as the Scene of Global Conflicts / Kunst als Schauplatz
globaler Konflikte, Ars Electronica 2002, Hatje Cantz 2002 (catalogue)
Hannes Leopoldseder, Christine Schöpf (Eds.): CyberArts 2002,
International Compendium Prix Ars Electronica 2002, Hatje Cantz 2002 (catalogue)
Erik Meinharter: “[Logicaland v0.1]”, dérive - Zeitschrift für Stadtforschung, Heft 8, Juli 2002, 34
Selection of Works & Projects
Dun.AV – Danube Panorama Project
Extended digital Photography, Web Installation, [2005] (ongoing)
(Michael Aschauer)
The Danube Panorama Project is an experimental approach in
photographic mapping and cartography. Its vision is to produce a full
panorama of the Danube's river sides by digitally Slit-scanning its
Coastlines, resulting in a unique 'cross section' of Europe. The
Danube - "Europe's River of Destiny" - which like nothing else is
connecting Western, Central and Eastern Europe and which like
nothing else reflects the relationships of its peoples, cultures and
religions by all its historic and current functions, will guide as a
symbolic red line of this survey.
» http://danubepanorama.net
fill-out-sculptures
time-based sculpture, temporary interventions [2005]
(Michael Aschauer, partly with Nik Thoenen)
SE.Exit
locative road-movie, Web Installation / Video, [2004]
(Michael Aschauer)
A "location aware road-movie", a continuous recording of the way
from Vienna to Sofia, captured with a webcam and a GPS-receiver
as nearly 18 hours of videostream and 70149 single images. The
trip happened between April 29th and May 2nd 2004, during the
official days of the European Unions "Eastern Enlargement" and
documents one of EU's "South Eastern Exit" from Vienna to Sofia.
SE.Exit is an approach of mapping this territory, its "new"
geopolitical landscape, its peripheral areas and borderlands as well
as an experiment with new geo-narrative structures.
» http://seexit.net
a.Game
Sonic game production group, [2001-04]
(Michael Aschauer, Thomas Felder, Rainer Mandl, Josef Deinhofer)
A non-academic production and research group examining
acoustical mechanism of orientation and interaction by means of
computer games. It produces audio games that focus and
experiment with sound-driven interaction and acoustical navigation
in virtual sonic environments without the support of visual
information.
a.Shooter – Sonic Invaders [2004] was the first prototype release
of a.Game production: a solely acoustical ego-shooter game. The
player's task is to shoot up sonic invaders conquering a virtual
room as defined by panorama, pitch and volume. Starting with a
simple hear-and-match mechanism, the advancing levels more and
more transform it into a tonal and musical interaction game.
» http://agame.org
24!
Sound and Light Installation, [2003]
(Michael Aschauer, Norbert Pfaffenbichler, Lotte Schreiber
with the production of O.K.Center for Contemporary Arts, Curator: Roland Schöny)
Binary code is the basis of every digital computer system. Data is in
and of itself neutral; it is the process of updating data that requires
interpretation by programs, i.e. the sorted information must be
translated into an event that human beings can perceive. Thus, for
example, both optical and acoustic results can be generated from
the same data. 24! is a systematic and categorical treatment of this
phenomenon. In it, a simple binary code is translated into spatial,
acoustic and optical reference systems.
» http://m.ash.to/24
8-BIT
Sound and Light Installation, [2003]
(re-p.org - Michael Aschauer, Maia Gusberti, Nik Thoenen)
A poetic confrontation of a fundamental digital principle with its
analogue delays and failures: a visualization and interpretation of
the binary number system as demonstrated by 8 fluorescent tubes
repeatingly counting all possible values of 8 bit in binary number
format. The analogue and unpredictable behaviour and latency of
the tubes transforms this clearly determined and exactly controlled
arrangement of digital basic instructions into a sound and light
composition enriched by the element randomness.
» http://m.ash.to/8-bit
loc:draw!
mobile application, [2003]
(Michael Aschauer; commissioned by 3 (Hutchison 3G) within a cooperation of 3 & the University of Applied Arts,
Vienna, Curator: Boris Manner)
mobile application for 3G mobile handsets to continuously draw and
monitor your location via A-GPS (Assisted Global Position System)
resulting in abstract images of your real movements:
Image creation with your own body as the brush or GPS-enabled
image creation of self surveillance.
» http://m.ash.to/locdraw
WYHIAYG
Web Installation, [2003]
(re-p.org - Michael Aschauer, Maia Gusberti, Nik Thoenen;
commissioned by sinnlos, Curator: Wolfgang Temmel)
A Web Code Reader. WYHIAYG turns the WYSIWYG-paradigm upside
down: what you hear is all you get! and what you hear makes
poetically audible what is usually unseen but silently determines the
media: the plain code. have you ever listened to the source of your
own website?
» http://wyhiayg.net
./logicaland v0.1
Participative global world simulation / Web Installation, [2002]
(Michael Aschauer, Maia Gusberti, Nik Thoenen, Josef Deinhofer)
A collective simulation game based on a global world model
developed in the '70s that has been taken out of its original context
and adapted into a participative online game. In play rounds lasting
up to 22 hours, financial and natural resource endowments of 185
states - proceeding from 'real' starting values from the year 2000 can be manipulated in an interdependent world system. The
parameter changes made by participants become 'votes' that are
polled by the server and fed back into the simulation.
» http://logicaland.net
cubica
Video, [2001]
(m.ash, sound by Chris Janka; distribution: sixpackfilm)
cubica is an example of a rare type of work, namely a completely
abstract three-dimensional computer animation. The application
programmed by m.ash is based on the control system of the popular
computer game Snake. The running program was filmed on video in
realtime during a live session, and the final product was left
unedited. The basic formal structure is a product of the dichotomies
of algorithmic automation versus manual manipulation, and
randomness versus set action. (Norbert Pfaffenbichler)
» http://m.ash.to/cubica
w_sqr - white square; on black; brown noise;
Video, [2001]
(distribution: sixpackfilm)
white square; on black; brown noise; This video’s title provides a
complete description of its contents. Analogies to historically
relevant works by Kasimir Malevitch and Peter Kubelka are
inevitable. In contrast to these great predecessors, The artist
developed a program which makes esthetic and formal decisions for
him; all subjectivity and questions of taste have been eliminated. And
this represents the work’s provocative potential: Modern masters
are referenced with the intention of making an ironic statement
about them. These “artistic geniuses” of the past have been
replaced by a banal computer program.(Norbert Pfaffenbichler)
» http://m.ash.to/w_sqr
M.I.T.!
Sound Performance Group, [2000 – 2004]
(Michael Aschauer, Rainer Mandl, Nikola Winkler, Daniel Sulic)
FINEST ELECTRICAL / DIGITAL DILLETANTISM: Settled somewhere
between homegrown soft noise jam and experimental electronic
music band it is still unclear how to write their name correctly - not
to mention the question what style of music this can be described
as. Concerts and performances with instruments and/or shavers
in Austria and Croatia.
» http://m.ash.to/mit