Resume - Walter De Leon

WORK EXPEREINCE
Walter
De Leon
SEP 2016 / May 2017
LEAD PACKAGE DESIGNER/ PRODUCT DEVELOPMENT. at Playhut Inc.
Walnut, CA
Packaging design to product line branding
Designer / Artist / Storyteller
Walterdeleon.com
Working within style guides to create license packing, as well as non-license
Conceptual and rendering design for new products
Technical drawing for product development
Properties/ Licenses:
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Disney/ Disney Junior/ Pixar
Nickolodean
Entertainment One
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Marvel
Hasbro
FEB 2010 / MAY 2015
North Hollywood, CA
LEAD CHARACTER ARTIST at Floor 84
Conceptual design, modeling and texturing both realistic and stylized game characters.
Making various environment and background attests both 2d and 3d
Implementation of assets using Unity, Vicious engine and Flash.
Art directing and leading on projects.
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About ME
I have been working in games since 2009 on such titles as Man Vs.
Wild: The Game for Discovery Channel to working on games for
Disney on various animated, live action, and feature properties; as
well as independent work for various clients.
One thing that really attracts me to the art of character is its heavy
relation with story. You can’t have a character without story and you
can’t have a story without character. I see it as a very symbiotic
relationship the two elements have and as a result I try to do story
work on the side such as book and comics.
CONTACTS
(310) 990-8438
[email protected]
Stan Lee’s Hero Command (iOS,Unity)
Star Wars Rebels: Rebel Strike (Unity,Web)
Penn Zero: Part Time Hero, Multiverese Mayhem (web)
Dog with a Blog: Stan’s Sneaky Blog (web)
Candy Lamb Adventure (ios)
Bear Grylls: Survival Run (iOS, Unity)
Gravity Falls: Mystery Shack (web)
Cars: Guido Signtastico (web)
Shake it Up: Dance Off (web)
Tron: Renagade Strike (web)
Webster High StudA.N.T (web)
Geek Charming: Josh’s Filming Frenzy (web)
Monster High: Haunted Photo Booo-th (web)
Ever After High: Spring Fairest (web)
Ever After High: Spring Fairest (web)
Sofia the First: A Day at Royal Prep (web)
Tinker Bell and the Legend of the Neverbeast: Pixie Hollow Pets (web)
Jake and the Neverland Pirates: Journey beyond the Never Seas (web)
John Carter: Woola Dash (web)
My Babysitter’s A Vampire: Full Moon Fever (web)
Dial A for Awesome: Grounded In Glickersvile (web)
Dragon Eggs (iOS, Unity)
Kick Buttwski: Stuntastic (web)
Summer Balloon Battle Royale (web)
Rated A for Awesome: Grounded In Glickersvile (web)
Dinger (iOS)
Kick Buttowski: Wreckreaction Rift (web)
Beauty and the Beast: Follow My Lead (web)
Man vs Wild: The Game (xbox360, Ps3, Wii)
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Jan 2009 / June 2009
rd
4613w 173 st, Apt. 4
Lawndale, CA 90260
Santa Monica, CA
CHARACTER ARTIST at Game Wizards
Concept, Model characters for Unreal Engine 3
PROFESSIONAL SKILLS
High Poly modeling in Zbrush to generate normal maps
Rig/Skin Characters
EDUCATION & AWARDS
Conceptual character development, strong traditional skills,
effective modeling and texturing high and low-poly character
BFA: GAME ART & DESIGN
models, using photo references and hand painting textures.
Familiar with technical aspect of creating game specific assets,
Art Institute of California Los Angeles
leading and directing projects from start to finish with strong
Santa Monica, CA United States
communication skills.
2004/2009
Software
Make Something Unreal AWARD
DEAD MAN’S TALES (2010) / 2nd place in education category
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3D Studio Max
Maya
Zbrush
Unity
Topogun
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Photoshop
Illustrator
InDesign