dire wolves - Games Workshop

WARSCROLL
DIRE WOLVES
2
10"
10
B
5+
SAV E
U N DS
WO
MOV E
MELEE WEAPONS
Range
Attacks
To Hit
To Wound
Rend
Damage
Rotting Fangs and Claws
1"
2
4+
4+
-
1
R AV ERY
DESCRIPTION
ABILITIES
MAGIC
DOOM WOLF
Vigour Necris: You can add 1 to all save
rolls for this unit whilst it is within 9" of
any Corpse Carts from your army.
SUMMON DIRE WOLVES
A unit of Dire Wolves has 5 or more
models. They savage their terrified prey
with Rotting Fangs and Claws.
The leader of this unit is a Doom Wolf. A
Doom Wolf makes 3 attacks rather than 2.
KEYWORDS
Slavering Charge: Add 1 to the wound
rolls for this unit if it made a charge move
in the same turn.
DEATH, ZOMBIE, DEADWALKERS, DIRE WOLVES
Death Wizards know the Summon
Dire Wolves spell, in addition to any other
spells they know.
Summon Dire Wolves has a casting value
of 5. If successfully cast, you can set up a
unit of up to 5 Dire Wolves within 18" of
the caster and more than 9" away from
the enemy. The unit is added to your
army, but cannot move in the following
movement phase. If the casting roll was
10 or more, set up a unit of up to 10
Dire Wolves instead.