LPC Physics Revised 02/09 Projectile Motion Projectile Motion Purpose: • • • To calculate the initial speed of a projectile by measuring its range. To predict how far a projectile will travel when fired at different angles, and test these predictions. To predict what angle will produce the maximum range for a projectile fired off the table onto the ground, and test this prediction. Equipment: Ballistic Gun Apparatus Projectiles Table Clamps 2-meter Stick Carbon Paper, Scratch Paper, Masking Tape Plumb Bob 1 of 7 LPC Physics Revised 02/09 Projectile Motion Part I - Measuring Initial Speed Today you are going learn about projectile motions by shooting miniature cannons all evening. There are three things that determine how far the projectile will go once it leaves the cannon: 1. The initial speed of the ball, written as vo , 2. The height of the launch point above the ground, written as h, 3. The acceleration due to gravity, g. Recall that is you drop a projectile from a height h, then the projectile will free fall, with distance and time related by: 1 h = gt 2 2 Solving for time t, you get: 2h t= g Now if you fire the ball horizontally at a speed vo instead of dropping it, it will travel a horizontal distance R (for range) given by R = vot, where t is the time from the free fall equation above. So if you fire a projectile horizontally from a height h, with a speed vo the distance it will travel is: R = vo 2h . g Equation 1 Prelab question 1: Would increasing the height of the launch point from the ground increase or decrease the projectile’s range? Why? Prelab question 2: Will increasing the projectile’s initial speed increase or decrease its range? Why? 2 of 7 LPC Physics Revised 02/09 Projectile Motion Prelab question 3: Which would cause the range to change more: doubling the initial speed or doubling the height of the launch point? Show your reasoning. We can rewrite the equation 1 in a way that lets us calculate the initial speed by measuring the range: g vo = R Equation 2 2h We’ll use this equation with the measurements you’re about to take to determine the speed at which your projectile leaves the launcher Follow these steps to make your measurements: 1. Clamp the cannon to the edge of your table with the muzzle pointing away from the table. Make sure that the cannon is completely horizontal. Also make sure that you aren’t pointing toward any humans. 2. Your cannon is spring loaded, with three different settings. Tonight, you should use the lowest setting. Load the projectile into the cannon by pushing it in until you feel a click. If it clicks twice, you have gone too far! Fire the cannon by pulling up on the release lever, and pay attention to where the projectile lands. 3. Tape down a piece of scratch paper on the floor where the projectile landed, and tape a piece of carbon paper, carbon side down, on top of the scratch paper. Now when you fire the cannon the projectile will strike the carbon paper and make a mark. 4. Load and fire the cannon ten times. 5. Use a plumb bob to mark the spot on the floor directly below the cannon muzzle. 6. Pull up the carbon paper, but leave the scratch paper on the floor. Use the twometer stick to measure the distance from the launch point (that you found with the plumb bob) to each mark on your scratch paper. Record your measurements in the table below. Trial Number 1 2 3 4 5 Range (R) Trial Number 6 7 8 9 10 Range (R) 7. Calculate the average range of the projectile. Average R ________ Meters Uncertainty R (max – min)/2 _______meters 3 of 7 LPC Physics Revised 02/09 Projectile Motion 8. Measure the height of the cannon muzzle above the ground. Height _______________ meters 9. Use equation 2 along with your answers from steps 7 and 8 to calculate the initial speed of the projectile. Show your work here V0 ___________________________ Meters/Second Part II - Predicting and Measuring Range for Different Launch Angles During part one, we were launching the projectile from the table onto the floor. We were also launching it horizontally each time. If, we launch the projectile so that it lands on the table instead of the floor, we can use this equation to calculate its range. We can even predict how far the projectile will go when we fire it at an angle instead of just shooting straight. In this case, the Range equals the horizontal component of the velocity (vx) multiplied by the time in the air, so R = vxt Understanding how vx and t relate to the firing angle q (theta) and the initial speed vo requires a bit of trigonometry, so we’ll leave out the derivation here. However, you can see that the time in the air also depends on the vertical component of the velocity, and the steeper the angle, the longer the projectile will spend in the air! However, there is a bit of a compromise, as the horizontal component of the velocity gets smaller with steeper angles. 4 of 7 LPC Physics Revised 02/09 Projectile Motion The final equation for the range as a function of initial velocity and firing angle is: R= vo2 sin 2θ Equation 3 g The symbol θ in this equation stands for the firing angle of the projectile. Without making any calculations, what firing angle do you think will produce the longest range? 1. Using equation 3 and your answer to question 9 in part I, predict the range for several different angles and record them in the column labeled “Predicted R” on the table below. Show your work for at least one angle here. Before you calculate sin(2θ), do a quick check of your calculation skills and make sure that sin(30o) = 0.5. If not, then your calculator needs to be set on degree mode. θ 15◦ 30◦ 45◦ 60◦ 75◦ 90◦ Predicted R 2. Point the cannon so that the projectile will land on the table. Set the angle to fifteen degrees and fire once to see where the projectile lands. 3. Tape down a piece of scratch paper on the table where the projectile landed, and tape a piece of carbon paper, carbon side down, on top of the scratch paper. 4. Fire the cannon three times. Lift up the carbon paper and measure the distance from the cannon muzzle to each mark on your scratch paper. Record your measurements in the table below. 5. Repeat steps 2-4 for all the other angles. 6. Calculate the average range for each angle and enter it in the final column 5 of 7 LPC Physics Revised 02/09 θ Range Trial 1 15◦ 30◦ 45◦ 60◦ 75◦ 90◦ Projectile Motion Range Trial 2 Range Trial 3 Average R 7. Copy the results from the last two tables into the table below, and calculate the percent difference between your measurements and your predictions for each angle. θ Predicted R Average Measured R 15◦ 30◦ 45◦ 60◦ 75◦ 90◦ Percent Difference 8. How close were your measurements to your predictions? 9. What angle produced the maximum range? Was it the angle you predicted 6 of 7 LPC Physics Revised 02/09 Projectile Motion Part III - Launching from the table to the floor at an angle The last thing we’ll do tonight is turn the cannon around so that it is firing onto the floor again. Instead of firing it horizontally, we will fire it at an angle. What launch angle do you think will produce the maximum range? Why? 1. With the cannon facing away from the table, launch the projectile at an angle of 35◦ and measure the range. Repeat for launch angles of 45◦ and 55◦. θ 35◦ 45◦ 55◦ Range 2. Which angle had the highest range? Does this match your prediction? 3. Now that you have finished the lab, write approximately two paragraphs discussing what you did, how you did it, what you learned and how you would interpret your results. 7 of 7
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