History of Cartographic Landscape Representation Graphic representations Where is the observer? Here are the 2 most typical mapping situations: Above the surface with no perspective foreshortening Often Useful referred to as being ‘planimetrically-correct’ for maintaining constant horizontal map scale Anywhere else, usually with perspective foreshortening Lines parallel to 1 or more world coordinate axes are shown as converging in the rendered illustration Map scale changes continuously with distance from the viewpoint Perspective geometry A cube in the 3D world is rendered in perspective Adobe Illustrator provides a tool to enable easy 3D perspective drawing Lines parallel to 3D axes of our choosing converge at selectable ‘vanishing points’ on the horizon 3D rendering without perspective A box with and without perspective geometry Planimetrically-correct landscapes Maintain constant horizontal scale to the limits of map projection Hachures Give very good impression of slope and aspect Absolute Shaded Like elevations must be supplied by other means relief hachures, but using an airbrush technique Contours Excellent Slope Not portrayal of absolute elevations and aspect discoverable by analysis of contours as intuitive for users as hachures or shaded relief Hachures Hachures are lines that show paths of steepest descent The image is a clip from a sample Dufour map provided for download by the Swiss Federal Office of Topography Guillaume-Henri Dufour was head of the Swiss Topographical Bureau in the mid 19th century Contours On a map like this, ridges, slope breaks, peaks, course lines and other features pop out But most observers find it difficult to imagine the view of the scene from a particular point of view Image from http://street.umn.edu/Road/javahel p/HTML/Import_contour_map.htm Shaded relief Shaded relief maps are illuminated surfaces Brightness values correspond to the slope and aspect of a surface patch The light source for the scene is usually placed at a constant location for all points in the scene But not always… Perspective representations A sample of formats: Landscape Block paintings diagrams (Rudy Slingerland, Lobeck, Raisz) Lithography (Imhof, etc) Other factors in landscape rendering Landscape images can serve many purposes They can support scientific inquiry directly or indirectly Photo-realistic styling Essentially a photographic, more or less objective view Non-photorealistic styling Somewhat more subjective interpretation ‘Painterly’ style Pen and ink style Landscape paintings Thomas Cole, “The Oxbow” (1836, from Wikipedia) Follows rules of perspective geometry Many other landscape elements (other than surface features) are included Possible vertical exaggeration For us, a ‘painterly’ example Perspective Landscape Rendering Demonstrated in Tuscan landscape paintings by da Vinci Extended to woodcuts in the 16th century by Murer and others Study of a Tuscan SectionLandscape, of Map of Zurich, Da Vinci, Murer, ca. 1473 1566 Modern pen and ink landscape illustrations William Henry Holmes, “Mesa Verde” (1895, from David Rumsey map collection) Intended to show surface processes Simplicity of linework lends itself to interpretation of surface Block diagrams Lobeck, Block Diagrams, 1958 Large scale, perspective view of surface and substructure Lithography Image from Cartographic Relief Presentation, p. 255 Numeric representations Digital elevation models (DEMs) Vector (TIN) Raster (grid cell) Geometry and landscapes What are we trying to do? Realistic or abstract impression? Navigation? Surface analysis? What models do we need? Planimetrically-correct? Perspective? Other? Picasso perspective? Modern GPUs can do all this and more Picasso, La Rue des Bois or Paris, August or September 1908, https://www.moma.org/collection/works/80660?locale=en Photorealistic representations Standard shaded relief presentation with draped photography Can we do better than this? We should at least try!! Non-photorealistic representations (NPR) Line drawings can show surface trends What other kinds of things can we do? If you can imagine it, you can draw it
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