Special Note Nose Relay Hot Mallow Sticky Tongue Yummy Catch Sticky Head Tower Stack Pyramid Stack Chubby Verse Mallow Man Invisible Marshmallow Knockdown Marshmallow Launch Stuff N Bounce Stick It Marshmallow Draw More Smores Marshmallow Shoot Sticky Pieces How To Build a Marshmallow Shooter Index Page 3 Page 4 Page 5 Page 6 Page 7 Page 8 Page 9 Page 10 Page 11 Page 12 Page 13 Page 14 Page 15 Page 16 Page 17 Page 18 Page 19 Page 20 Page 21 Page 22 Page 24 The following marshmallow games are fun and exciting for children of all ages to play. We do not recommend that children under the age six (6) participate in these games. Though we have never had an accident at Kids Blast, we realize that the potential for an accident is there. Please remember that though these games are fun, marshmallows can be a choking hazard and The Church at South Las Vegas, it’s entities, members or employees are not responsible for the results of any hazards that may take place. You’ll love these games. Every weekend the elementary kids of Kids Blast play at least one marshmallow game and they love it! We are always being asked two questions by the kids 1) what’s our next marshmallow game going to be and 2) when are we going to play it? The great thing about marshmallow games is that they are inexpensive and fun to play. Throughout this book, we have made it easy for you to add some great fun to your class. If you are a parent, you can even do some of these at home with the entire family. So, grab a bag of marshmallows and enjoy the laughter! Dream big, Pastor Justyn PAGE 1 bag of marshmallows 1 roll of colored tape (i.e. Blue Painters’ Tape) Before the game begins create a start line and finish line using the tape. The distance depends on the size of room or stage and age of children. PAGE Choose two teams of boys versus girls and have them stand behind the start line. When you say, “Go!” the first person from each team has to push the marshmallow across the finish line using nothing but their nose. Once they cross the finish line, the next teammate in line does the same thing and so on until everyone crosses the finish line. The first group to get their entire team across the finish line wins. 1 bag of marshmallows Music player No preparation needed. This is a great game for small group settings. Play it just like you would “Hot Potato.” Choose a student to control the music player. Have that person stand with their back to the students forming the circle so he/she cannot see what’s going on. When the group forming the circle hears the music begin, they have to pass the marshmallow to their right until the music stops. When the music stops, whoever is holding the marshmallow is out. Repeat this until there is only one student left standing without the marshmallow. PAGE 1 bag of marshmallows 2 Plexiglas sheets (any large clear plastic/glass would work) Before the game begins wipe down the Plexiglas sheets with hot, soapy water. Do not use any special cleaners (i.e. Windex) because students will be putting their mouths on the Plexiglas. PAGE Choose two kids from each team to hold the sides of the Plexiglas sheets. Next, choose a person from each team to stand behind the Plexiglas facing the audience. Grab several marshmallows, cut them in half with your fingers and firmly press the sticky side of the marshmallows against the Plexiglas so they are stuck (each Plexiglas sheet should have equal amounts) and explain the following: When you say, “Go!” the students standing behind the Plexiglas have to get on their knees and eat the marshmallows right off the Plexiglas. The first team to eat all the marshmallows without them falling on the ground wins. 1 bag of marshmallows No preparation needed. This game can be used to stall for time, as a “bumper” or just for fun. While the kids are sitting in their chairs, call on one to stand up and see if they can catch a marshmallow in their mouth. You can repeat this as much as desired. Kids and leaders love it! PAGE 1 bag of marshmallows 1 roll of colored tape (i.e. Blue Painters’ Tape) Before the game begins create a start line and finish line using the tape. The distance depends on the size of room or stage and age of children. PAGE Choose two teams of boys versus girls and have them stand behind the start line. When you say, “Go!” the first person from each team has to eat half a marshmallow then place the other half against their forehead (sticky side of course) and walk across the fi ni sh lin e wi th out th e marshmallow falling off. If the marshmallow does fall off, that person will have to go back to the start line and do the process over until they cross the finish line with the marshmallow still on their forehead. Once they cross the finish line, the next teammate in line does the same thing and so on until everyone crosses the finish line. The first group to get their entire team across the finish line wins. 2 bags of marshmallows 2 tables Set up two tables in front of the class with one bag of marshmallows on each table. The object of this game is to stack the tallest tower (not a pyramid) straight up using nothing but marshmallows. When you say “Go!” each team will have 30 seconds to stack the tallest tower (cannot do p y r a mi d s t yl e ). Whichever team has the tallest tower after 30 seconds wins. This game is fun to repeat over and over. PAGE 4 bags of marshmallows 2 tables Set up two tables in front of the class with two bags of marshmallows on each table. PAGE The object of this game is to build the tallest pyramid (not a straight tower) using nothing but marshmallows. When you say “Go!” each team will have 30 seconds to build the tallest pyramid. Whichever team has the tallest pyramid after 30 seconds wins. Remember, it’s the height of the pyramid that determines the winner— not how many marshmallows they use. This game is fun to repeat over and over. 2 bags of marshmallows No Preparation needed. Choose as many participants as desired. The object of the game is to squeeze as many marshmallows in your mouth as possible while still being able to clearly state the memory verse. Start off by having the kids place one marshmallow in their mouth and then have them say the verse. If they say it clearly, they move on; if they do not say it clearly, they are out of the game. Keep adding a marshmallow and have them repeat the verse until you are left with the last person standing. The person who is able to say the verse with the most marshmallows in his/her mouth is the winner. PAGE 1 bag of marshmallows 1 box of toothpicks 2 tables Before the game begins, p l a c e s e v e r a l marshmallows and toothpicks on each table. PAGE Choose one boy and one girl to compete and explain that the object of this game is to be the first person to build a person using only marshmallows and toothpicks. Whoever creates a person (person means it has a body, two arms and legs and a head) first is the winner! 1 bag of marshmallows 2 bags of packing peanuts 2 inflatable kid’s pool Before the game begins open the bags of packing peanuts and place several marshmallows inside. This can be done in front of the kids or before service begins. Place 1 bag of packing peanuts with the marshmallows already inside in each pool. The pool is used as a way to contain the mess. The object of this game is to be the first team to find a marshmallow. This is much harder than you think because the packing peanuts are white and soft just like the marshmallows. Choose two boys and girls and when you say “Go!” they will have 60 seconds to find as many marshmallows as possible. The team with the most marshmallows at the end of 60 seconds is the winner. PAGE 1 bag of marshmallows 2 small balls (i.e. sponge or play pit balls) 1 table Before the game begins stack 10 marshmallows up like a pyramid on a table. PAGE Choose as many kids as you would like. The object of the game is to knock down all of the marshmallows using only two balls. Whoever is successful in knocking down all of the marshmallows is the winner. You can have several winners in this game. 1 bag of marshmallows 2 water balloon launcher slingshots 2 plastic garbage cans You can also make a water balloon launcher slingshot by tying two long strands of latex rubber tubing to the sides of an oil funnel. Setup the trash cans a good distance from where the kids will launch the marshmallows. The object of this game is to launch as many marshmallows as possible into the trash can. Choose two teams (i.e. boys versus girls) to compete. When you say, “Go!” the teams will have 30 seconds to launch as many marshmallows as possible into the trash can. Whoever has the most in the trash can wins. If no team was able to launch the marshmallows into the trash cans then the team with the closest marshmallow to the trash can wins. PAGE 4-5 bags of marshmallows 1 medium-size bouncy ball 2 trash cans. No preparation needed. PAGE Choose several kids to participate. Explain that when you bounce the ball they have to put a marshmallow in their mouth. If they can put the marshmallow in their mouth before the ball hits the ground they go to the next round. When you bounce the ball for round two, they have to put two marshmallows in their mouth before the ball hits the ground...round three—three marshmallows...round four— four marshmallows and so forth. The winner is the person who can put the most marshmallows in their mouth before the ball hits the ground. After each round, the participants must spit the marshmallows out in the trash can. 1 bag of marshmallows 2 Plexiglas sheets 1 roll of tape Before the game begins place two pieces of tape on the stage/floor about 20 feet apart. Chose two teams of three (boys versus girls). Have two people on each team hold a piece of Plexiglas and have them stand behind one of the pieces of tape. Explain to the remaining two contestants that they have 30 seconds to bite off the sides of the marshmallows so it’s sticky and then throw it at their team’s Plexiglas. The first team who’s marshmallow sticks for at least five seconds is the winner. PAGE 1 bag of marshmallows 2 Plexiglas sheets 1 table Place the Plexiglas sheets on the table in front of the class. PAGE Choose two contestants and explain that their job is to write out the alphabet using nothing but a marshmallow. They do this by licking the marshmallow and then using it like a paint brush. The first person to write out the alphabet is the winner. 1 bag of marshmallows 2 chocolate bars 1 box of graham crackers 2 tables 2 blindfolds Before the game begins prepare a smore on each table. Prepare the smore by placing a graham cracker on the table, on top of that place a chocolate bar, on top of that place a marshmallow and on top of that place another graham cracker. Choose two contestants. Explain that the object of the game is to eat the smore using only their mouth—and they’re blindfolded. Have each contestant stand behind the table facing the crowd. Have them place their hands in their back pockets and then blindfold them. When you say, “Go!” they will have two minutes to eat as much of the smore as possible. Whoever eats the most or all of it first is the winner. PAGE 1 bag of miniature marshmallows 2 targets 2 marshmallow shooters* 1 table Place the two targets on the table facing the shooters. *Instructions on how to make a marshmallow shooter can be found on pages 22-23. PAGE Choose any two contestants (it’s always fun to have girls compete against the boys). Explain that using the marshmallow shooter they have to try to knock down their target. Have them compete until the target falls down or have other contestants come up to try to knock it down. Whoever knocks down the target is the winner. 1 bag of marshmallows 2 tables No preparation needed. Choose one boy and one girl to compete. Explain that when you say, “Go!” they will have 30 seconds to rip apart a marshmallow into as many pieces as possible. The person who has the most pieces at the end of 30 seconds is the winner. This is a fun game to repeat. PAGE The numbers are at the end of each piece, or in the joints, at one side or the other. Slide piece 1 into piece 2 Connect piece 2 to piece 3 Find piece 4 and connect that with piece 3 so that the empty hole in the “T” faces up and the empty hole in the elbow points down Slide piece 5 into piece 4. You are nearly done! Place piece 6 (the cap) onto piece 5 Now you have the main part complete. Place piece 7 into the top of piece 2 (the “T”) Piece 8 fits right onto piece 7 so the remaining hole faces piece 4 Now stick piece 9 into piece 8 Final step: stick piece 10 onto piece 9 PAGE PAGE STICKY GAMES: Sticky Tongue Sticky Head Chubby Verse Stuff N Bounce Stick It Marshmallow Draw More Smores Sticky Pieces Page 6 Page 8 Page 11 Page 16 Page 17 Page 18 Page 19 Page 21 NON-STICKY GAMES: Nose Relay Hot Mallow Yummy Catch Tower Stack Pyramid Stack Mallow Man Invisible Marshmallow Knockdown Marshmallow Launch Marshmallow Shoot PAGE Page 4 Page 5 Page 7 Page 9 Page 10 Page 12 Page 13 Page 14 Page 15 Page 20
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