The Lion, the Witch, and the Wardrobe

The Lion, the Witch, and the
Wardrobe
BY C.S. LEWIS
The Phantom Tollbooth
BY NORTON JUSTER
SETTING of LWW
fantasy
starts in London and a
country home in England
during WWII
moves to fantasy land
called Narnia
SETTING of PT
fantasy
starts in apartment—he
speaks English
moves to fantasy land
called The Lands
Beyond
PLOT of LWW
inciting incident
Lucy goes through the
wardrobe into Narnia
PLOT of PT
inciting incident
Milo goes through the
tollbooth into the Lands
Beyond.
PLOT and CHARACTER of LWW
Problem
Stop the White Witch
who makes it always
winter and never
Christmas
PLOT and CHARACTER of PT
Problem—rescue Rhyme
and Reason
“‘Maybe we can rescue
them,’ said Milo when he
saw how sad the Which
looked” (78).
“Of course you realize I
would like to make the trip
myself … but as it was your
idea, you shall have all the
honor and fame” (98).
PLOT and CHARACTER of LWW
Conflict—person vs.
person
children and Aslan
vs. the White Witch
PLOT and CHARACTER of PT
Conflict—person vs.
person
Milo vs. the Monsters of
Ignorance
“‘Faster,’ shouted Tock.
‘[The monsters] are
closing in!’” (238).
CHARACTER MOTIVATION in LWW
Character motivation—
The White Witch captured
Edmund and the other
children want to save him. If
they defeat the White Witch, it
won’t be forever winter, and
there will be Christmas.
CHARACTER MOTIVATION in PT
Character motivation—
Milo wants to rescue the
Princesses of Rhyme and
Reason so he can restore
the land.
“‘Perhaps you might allow
Rhyme and Reason to
return,’ suggested Milo.
“‘How nice that would be,’
said Azaz” (95).
CHARACTER DEVELOPMENT in LWW
Character development—
When Edmund saw the Witch turn Tumnis to stone,
he figured out how bad she was and that he should
be on the good side.
After Edmund meets Aslan and confronts all the
things he did wrong but Aslan forgives him, Edmund
starts to fight with his brother and sisters.
CHARACTER DEVELOPMENT in PT
Character development—
In Dictionopolis Milo
learned about words and
letters in the market and
at the Royal Banquet.
In Digitopolis he learned
about numbers in the
mine.
PLOT and THEME of LWW
Resolution—
Aslan and the children
won the battle against
the White Witch.
PLOT and THEME of PT
Resolution—
Milo successfully rescues the
princesses and learns that
learning can be fun.
“‘I would like to make another
trip,’ he said, jumping to his
feet; ‘but I really don’t know
where I’ll find the time. There’s
so much to do right here’”
(256).