The Lion, the Witch, and the Wardrobe BY C.S. LEWIS The Phantom Tollbooth BY NORTON JUSTER SETTING of LWW fantasy starts in London and a country home in England during WWII moves to fantasy land called Narnia SETTING of PT fantasy starts in apartment—he speaks English moves to fantasy land called The Lands Beyond PLOT of LWW inciting incident Lucy goes through the wardrobe into Narnia PLOT of PT inciting incident Milo goes through the tollbooth into the Lands Beyond. PLOT and CHARACTER of LWW Problem Stop the White Witch who makes it always winter and never Christmas PLOT and CHARACTER of PT Problem—rescue Rhyme and Reason “‘Maybe we can rescue them,’ said Milo when he saw how sad the Which looked” (78). “Of course you realize I would like to make the trip myself … but as it was your idea, you shall have all the honor and fame” (98). PLOT and CHARACTER of LWW Conflict—person vs. person children and Aslan vs. the White Witch PLOT and CHARACTER of PT Conflict—person vs. person Milo vs. the Monsters of Ignorance “‘Faster,’ shouted Tock. ‘[The monsters] are closing in!’” (238). CHARACTER MOTIVATION in LWW Character motivation— The White Witch captured Edmund and the other children want to save him. If they defeat the White Witch, it won’t be forever winter, and there will be Christmas. CHARACTER MOTIVATION in PT Character motivation— Milo wants to rescue the Princesses of Rhyme and Reason so he can restore the land. “‘Perhaps you might allow Rhyme and Reason to return,’ suggested Milo. “‘How nice that would be,’ said Azaz” (95). CHARACTER DEVELOPMENT in LWW Character development— When Edmund saw the Witch turn Tumnis to stone, he figured out how bad she was and that he should be on the good side. After Edmund meets Aslan and confronts all the things he did wrong but Aslan forgives him, Edmund starts to fight with his brother and sisters. CHARACTER DEVELOPMENT in PT Character development— In Dictionopolis Milo learned about words and letters in the market and at the Royal Banquet. In Digitopolis he learned about numbers in the mine. PLOT and THEME of LWW Resolution— Aslan and the children won the battle against the White Witch. PLOT and THEME of PT Resolution— Milo successfully rescues the princesses and learns that learning can be fun. “‘I would like to make another trip,’ he said, jumping to his feet; ‘but I really don’t know where I’ll find the time. There’s so much to do right here’” (256).
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