Sign, Space, and Story: Roller Coasters and the Evolution of a Thrill Dana Anderson How high can we go, how fast can we go, what are we going to do to the people, well...I think the only limit we’re going to see is what the people will get on. Ron Toomer, President of Arrow Dynamics, America’s Greatest Roller Coaster Thrills in 3-0 Amusement parks have enjoyed a respectable and deserved share of cultural critique over the past 15 years. James Cameron and Ronald Bordessa, among numerous others, have illustrated how these seemingly unremarkable, even banal public gathering spaces comprise “a shorthand epitome of the culture, a prime cultural manifestation of the America of today” (102). Margaret J. King has in turn elevated these parks beyond epitome to aesthetic and mythic greatness, proclaiming them “an especially American art form, a new American muse” (56-57). If, following King, we are indeed to regard these cultural constructions as more art than artifact, more muse than mere amusement, then only one park structure is worthy in its physical stature and symbolic inspiration to be called Olympus: the roller coaster. In both its history and its contemporary incarnations, no artifact more completely represents the culture of American amusement than the roller coaster. Although, as J. Meredith Neil posits, it may be the “least recognized of all the symbols most widely recognized by Americans,” its serpentine trail is nonetheless the master metonym of the multi-billion dollar industrialization of leisure thrill, “the most popular amusement park ride in existence” (108). As the recognized sign of amusement, the roller coaster enjoys both American and worldwide cultural coinage as well. Impressive exemplars of the new generation of tubular steel “mega-coasters” operate or are currently under construction in France, Spain, Egypt, Kuwait, China, Japan, Australia, Brazil, and Chile (“International” 14). And in a recent display of solidarity, amusement organizations everywhere (except for Disney) banded together in celebration of 1996 as the International Year of the Roller Coaster. At elaboZ 2 . Journal of Popular Culture rately staged commemorative events, parks unveiled more than 50 new coasters, a technological homage of cutting-edge giants whose gymnastic contortions and eye-watering accelerations make their eroding wooden predecessors look like slides in a McDonald’s Play land. Consider, for example, Superman: The Escape, Six Flags Magic Mountain of Valencia, California’s contribution to Coaster Year. It currently ranks as the tallest, fastest thrill ride ever built, rocketing patrons from 0 to 100 miles per hour in seven seconds, hurtling them up a near vertical 415-foot tower, then suspending them for a full 6.5 seconds of weightlessness-the coveted “negative G’s,” in the lexicon of the afficionado (Bennett 187). Yet the ride’s superlative status is as ephemeral as it is impressive, for turning to ever more nefarious extremes in transporting and terrifying firmly harnessed, hysteric human cargo is the norm, even the rule in contemporary coaster fabrication. A cursory analysis of coaster nomenclature over the years evidences this intensity lust which, in the past decade, has supplanted what Neil once perceived as “relaxed fun in their forms’’ ( 1 12). The benign cosmological allusions-The Comet, The Blue Streak-have sputtered out, and the “cute” animal analogies-Wildcat, Jackrabbit-have turned tail before a much more malevolent spawn of mechanized leviathans: The Beast, Iron Dragon, Anaconda, The Viper, Raptor. No one would pay, let alone wait in today’s labyrinthine lines, to ride the Zippin Pippin (a reported favorite of Elvis). The lines for Superman, however, still stretch around the park. Natural selection has privileged these more advanced predators. The coaster has evolved. Ron Toomer, whose Arrow Dynamics has concocted over 80 of the world‘s most revered and feared coasters, defines in the above epigraph the raison d’etre of modem coasters in words as descriptive as they are prescient. No longer will coasters be bound or measured by the limits of height and speed that characterize their dilapidated progenitors, whose broad, archaic tracks and roller-skate trains make them appear, at best, extremely distant relatives. The coaster, while still the reigning sign of amusement, now defines itself as a subject in flux: it is a nexus to experiences of space and time, history and future. It is a function of human courage, whose virtual envelope is the virtually insatiable collective craving for bigger, faster, “weirder” (Conniff 82). The evolution of the roller coaster necessitates a reexamination of its corresponding evolution as a cultural sign, particularly in light of postmodem facets which have catalysed its now-more-than-ever supremacy as the apotheosis of commodified thrillseeking. First, this article will provide a brief review of the history of the coaster in order to elucidate its ascendance and contemporary prominence as a sign of amusement. Sign, Space, and Story 3 Second, it will investigate how these recognized amusement signs reflexively define and are in turn defined by their respective park spaces, an aspect of the modem coaster which helps account for its proliferation throughout the amusement industry. And finally, it will examine one of the most striking trends in coaster construction: the marked thematization of contemporary coasters, their mining and appropriation of historical and cinematic sources in contextualizing their thrill experience. This trend, more than technological advancement, has etched a benchmark on the expanding midway of amusement history, distinguishing the simple coasters of the past from the sites of intertextuality and play they have become. The History of a Commodity, the Rise of a Sign In her architectural analysis of the roller coaster as sign, J. Meredith Neil asserts that the roller coaster has long held in the American mind an unambiguous emblematic status.... [It] symbolizes the amusement park. Whether or not the particular coaster is, in fact, a primary attraction or even visually impressive, its presence immediately communicatesin a way that no other single image can. (108) This obvious contemporary prominence as the definable sign of the amusement park and of amusement in general, however, has been a long time in the making, its origins tracing to mid- to late 18th-century commodification of public leisure. More specifically, the roller coaster owes its privileged status to an earlier, much less thrilling vehicle of leisure: the trolley car. As both Griffin and Mangels note, the proliferation of attractions such as coasters and assorted carnival rides materialized from the commercial exchange between trolley companies and the power syndicates which provided their electricity. The syndicates, which charged a flat fee for power use, profited immensely by the public’s infrequent weekend use of trolleys. Traction companies subsequently realized that encouraging weekend family excursions was their best chance at maximizing their power usage. Investors descended upon gardens, parks, and other typical bucolic leisure locales and enlivened them with enough shows and rides to pique the interest of the most sedentary families. As Griffin summarizes, “the appeal of picnicking in a shady grove after working in a dingy factory all week, plus the novelty of music and the thrill of rides, made the Sunday trolley excursion almos; irresistible.” Thus, the conflation of park space with commodities of spectacle and sensation effectively created and fulfilled a leisure need in the American working public, packed the weekend fare boxes with nickels, and initi- 4 . Journal of Popular Culture ated “the development of amusement parks as an American institution” (2) New York’s Coney Island is America’s most legendary trolley stop amusement park (accessible today by subway), for it is here that the roller coaster was introduced to the American park-going public. The ancestors of this first coaster were children’s ice slides of 15th-century Russia, later reproduced with wooden slopes and wheeled carriages by Catherine the Great and known throughout Europe as “Russian mountains” (Colt 72). Despite failed attempts by various entrepreneurs to market the sensation in Paris gardens and world exhibitions, New York proved a welcome home to the first profitable “Russian mountain”Lamarcus Thompson’s 1884 Gravity Pleasure Switchback Railway. Like the trolley to Coney Island, it also cost a nickel.’ Other parks soon followed with their own reproductions of this popular thrill; as the highest, fastest, and most elaborate rides in the parks, these coasters surfaced as the most immediately identifiable, recognizable signs of the relaxation and adventure of weekend leisure. As a result, the walkways, ponds, and gardens that once marked dedicated leisure space gave way before the wooden skeletons of an ersatz landscape that patrons had to pay to enjoy. One interesting illustration of the roller coaster’s ascendance as amusement sign is Denver, Colorado’s Elitch Gardens, a renowned botanical garden which eventually expanded to incorporate a nationallyknown theater and various thrill rides-among them, the Wildcat (1936) (Fig. 1). A golden anniversary souvenir booklet of 1941 raves for 30 pages of the park’s more refined pleasures: the gardens’ unparalleled beauty, the theater’s successful productions of such works as Kiss Me, Kate and Death Takes a Holiday. Although the celebratory text makes no mention of the park’s amusement rides, these rides are clearly the focus of the majority of the program’s photographs. There are three separate photographs of the WiZdcat alone, boasting captions such as “Flocking to the Wildcat’’ and “One of the smoothest coasters in the U.S.” In reverse analogy to the photograph presented here, it is the coaster, not the gardens, which promoters foreground in depicting Elitch Gardens as a sight of leisure and enjoyment. The private gardens Mrs. Elitch opened to the public years before in promotion of communal gathering are indeed majestic. But in 1941 they are different: still beautiful and immaculate, yet noticeably, completely empty. Perhaps park visitors were asked to congregate elsewhere while photographers took these shots. Then again, maybe they were in line for the WiZdcat. Capital and Capitols: Land of the Fee, Home of The Beast As decades of amusement parks since Elitch Gardens evidence, the coaster is the most prominent and publicly acknowledged sign of amuse- Sign, Space, and Story . 5 ment. Yet, as Neil argues in her brief consideration of the coaster’s symbolic value, Architectural historians and critics have never given the roller coaster serious attention as the primary symbol that announces to the public (even those cautious souls who would never consider riding a coaster) that they hare approaching an amusement park with its fun and thrills. (108) Her examination of this symbolic function-one which I have complemented in the previous section through a brief historical consideration of the coaster’s ascendance as sign-highlights one fundamental aspect of the coaster’s signification: it “announces,” or signposts a space dedicated exclusively to leisure, thrill, and general amusement, in all its commodified forms. However, this somewhat narrow focus neglects an additional, crucial signifying function of the roller coaster: more than simply announcing amusement space, coasters also define and represent that surrounding space, from the specific context of the park itself to the broader context of the amusement industry in general and its relationships of competition. Regardless of locale, themes, or any number of popular gimmicks, contemporary amusement parks are most readily identified and defined Figure 1. Elitch’s premier coaster and immaculate, empty gardens. 6 . Journal of Popular Culture by their rides. The thematic content of the nation’s many amusement parks varies, from the Six Flags Warner Brothers cartoon icons of Bugs Bunny and Daffy Duck, to the southern family relaxation of Knott’s Berry Farm, to the Europe-and-the-old-world-in-a-day geographical melange of Busch Gardens. But even more than these overarching narratives, amusement parks have come to be structured and most easily identified by the most spectacular-and consequently, the most hyperbolized-thrill rides they contain. The obvious exception here, of course, is the Disney complex, which, as Michael Sorkin notes, centers every relationship of space and commodity around the “hairless, sexless, and harmless” mouse (223). But for the vast majority of competing parks which lack such a culturally foundational icon-and even for the Warner Brothers parks, whose animata are nearly as omnipresent as the Disney entourage-the key to recognizability is the distinction of a superlative ride: most often, as historically, a roller coaster. Again, the coaster’s sheer size and height make it the obvious candidate for a park symbol to emphasize in advertising. But what cinches the coaster as the official park spokesride is its mesmerizing ability to draw a profitable crowd. As Richard Conniff notes, Parks depend heavily on marketing and repeat business, particularly among the 18- to 24-year-old set. Exit polls show that what brings ’em back are thrill rides, and no thrill ride is more marketable than a new roller coaster. (86) Thus, not only does a coaster serve through simple physical stature as the identifiable emblem, the totemic standard of amusement space; it also defines the park’s patronage by serving as the representation of commodified adrenaline among those thrillseekers who in large measure determine the park’s popularity. In a 1980 interview, Ira West, then vice president of one of the amusement industry’s leading consulting firms, corroborates this: Right now, the trend is for big thrilling coaster rides. That seems to attract attendance more than any other single item. Because it affects that segment of the population with the major source of disposable income, the teenager. (MacKay 69) In the two decades since his remarks this trend has yet to subside. By focusing on the prominence of their most pronounced thrill rides-particularly new roller coasters-amusement parks construct for themselves an ensign that simultaneously demarcates the park as a superior leisure space and targets the audience of angst whose spare time and summer Sign, Space, and Story 7 mall job dollars buy the park’s longevity. Among those whose patronage matters most, the coaster is the defining sign of the successful park. The coaster’s Achilles heel, however, is that no other single ride compares in terms of cost, a fact which also influences how coasters define park space. Cedar Point of Sandusky, Ohio, has illustrated this time and again with its arsenal of 12 coasters, most recently with Mantis (1996). The product of the legendary Swiss design company Bollinger and Mabillard, Mantis is a stand-up coaster (no seated riders here)-the world’s tallest, fastest, and steepest at the time of its completion-whose upside-down loops, figure eight, and near-60 miles per hour mimic the flight of this insect predator. Total ride time: 2 minutes, 40 seconds. Total cost: $12 million, roughly $75,000 per second. To date, it is the largest and most expensive project in the park’s 127-year history. Such enormous expenditures, characteristic of the industry at large, have had two effects in defining their respective amusement parks. First, they have unanimously ratified the coaster as the sign of the park as a whole, the icon to tout in attracting patrons. This trend is apparent not only in advertisements which underscore the thrill potential of the coasters themselves (Fig. 2), but also in the manner in which parks now frequently define themselves in such advertisements. Rather than emphasizing the variety of attractions available in the park, such as shows, zoos, and restaurants, they pronounce themselves simply, boldly, as the exclusive residences of their new multi-million machinations: “King’s Island-Home of The Beast,” “Cedar Point-Home of Magnum 200 XL,” “Kennywood-Home of The Steel Phantom.” Thus, the coaster, more than a sign of amusement space, becomes in the hands of park advertisers a metonym for the entire park experience. Second, the sizable requisite investments of thrill rides such as these mega-coasters has pushed park owners to evoke a correspondingly increased cash outlay from park visitors. As Conniff summarizes Paramount Great Adventure president Ray Williams, “the quick payback is essential to provide capital for next year’s thrill ride” (88). The most well-known tactic for acquiring this payback-aside from extra salty fries, or lighter balls at the milk-bottle toss-is the one-price ticket, the antithesis of the open midway and the individual-price attractions of the trolley park era. Disney introduced the one-price admission in 1955, now an industry standard. In addition to ensuring that a customer spends an appropriate minimum to even enter the park, this admission system essentially divides park from not park, erecting a perimeter to delineate where exactly a patron may freely roam without having to pass through turnstiles, branded with a UV stamp to guarantee safe re-entry into the amusement domain. Such an invisible frontier, while having the added 8 ‘ Journal of Popular Culture benefit of discouraging visitors from navigating their way out of the park to get their own food at lunchtime, has overtly political implications. It declares the park a self-contained entity, endowing it with autonomy. It encloses it in an economy of thrill commodity consumption, its consumers temporary citizens of a fantastic adrenalized principality. Having advanced coasters such as Mantis within these borders most successfully convinces patrons that the park is well worth the average $25-$45 they spend to enter the perimeter; in addition, they effectively recruit those Fig. 2. Marketing the mega-coaster: Magnum 200 XL at Cedar Point, “coaster capitol of the world.” Sign, Space, and Story . 9 individuals most likely to find their expenditure validated by such coasters, ensuring the return attendance parks depend on. A simple formula emerges: the bigger the coaster within the amusement territory, the bigger the crowd which pushes to immigrate. But the master stroke in this competition of amusement parwstates, this race to be home to the next record-shattering ride, is to be declared “roller coaster capitol of the world.” This title currently graces the entryway of Cedar Point, a park overflowing with pride in describing how its “amazing collection of 12 scream machines dominates the park’s skyline to form the largest roller coaster arsenal anywhere on earth” (“Cedar Point”).* Given the extent to which amusement parks have utilized the coaster as a sign in establishing a political space-as a means to assert their individuality and thrill power, as well as to gain claim to the most potent amusement entitlement in existence (at least, within the feudal reign of the “Magic Kingdom”)-it is not surprising that “the coaster revival sometimes seems like a coaster war” (Conniff 86). Coaster creation and promotion now bears less resemblance to advertising and disturbingly much more to nuclear proliferation, as Ray Williams’ rhetoric conveys: “There’s no telling where they’ll stop. But someone will do something bigger and better and, to be honest, so will we” (88). Williams’ wary suspicion of the unnamed conglomerate “they” of competing amusement superpowers, coupled with his anxious readiness to formulate and deploy the next mother-of-all coasters, never to be outdipped, out-sped, or out-corkscrewed, is tantamount to a Kruschevian We will bury you. Inscribed within our global topography of ideological walls and curtains, of nuclear-capable regimes whose distances apart are calculated as trajectories, a somewhat less menacing, yet equally tenacious escalation of power metastasizes-a battle of gravitational and market forces-as the peaks and speeds of these less-than-secret weapons increase, and as the teens and families who flock to them pay and applaud. In concluding her analysis, Neil declares the roller coaster “the best symbol of the relaxation, fun and adventure we seek at the amusement park” (1 15). However, the signifying power of the modern coaster clearly transcends this function of marking dedicated amusement spaces that Neil emphasizes. Coasters have become the quintessential sign of competition for leisure dollars, the sign which for many thrillseekers justifies the very existence of today’s multiple-square-mile amusement territories. Is it ironic that the paranoia and intensity of a nearly cataclysmic cold war characterize the propagation of these benign, safe, and admittedly entertaining devices? Or is it somewhat more ironic that the “Russian mountains” LaMarcus Thompson originally imported to Coney 10 ‘ Journal of Popular Culture Island have achieved such staggering mimetic heights of hype and expense in the U.S. that they are now known in Russia as “American mountains” (Conniff 85)? Stories of the Hyperreal: Space Mountain and the Postmodem Paradigm With an arsenal of twenty-story plummets, spiraling descents, Immelmans, bat wings, camelbacks, and other assorted stomach-dislocating salvos, technology has freed contemporary coasters to shatter the conceptual limits of the coasters of ten, even of five year ago. Six Flags Magic Mountain’s Batman: The Ride, for example, offers an acrobatic array typical of the modem coaster: 50 miles per hour peak acceleration, a 10-story drop, two vertical outside loops, two corkscrews, and a nearzero-gravity roll, all in three minutes. States the narrator of a 3-D video experience of the ride on his way up the first hill, “the sensation is like a plane about to crash,” a sensation possible nowhere else in the amusement park (America’sGreatest). Yet as popular and devious as technology has allowed coasters to become, a more interesting trend driving the coaster’s current success traces not to mechanical engineering, but again to Walt Disney, the undisputed father of the modern-day amusement park. Disney contributed a myriad of innovations in entertaining park patrons which have since quietly become industry standards-among them, the one-price ticket and its resultant “amusement perimeter” delineating public space from commodified leisure space. But as Sorkin, Fjellman, King, and others argue, and as the incomprehensible density of souvenir Mickey hats and effigies circulating the globe attests, Disney’s true genius was “the genius of themeing” (King 58), the creation of a master narrative unifying the park’s acres of diverse spectacle beneath the umbrella of a common idea, binding them into a coherent body of commodities. Six Flags over Texas proved in 1961 that this structure could be successfully duplicated, a structure profitably reproduced throughout the nation as many times as there are parks. But Disney’s real visionary flourish was to embellish what would otherwise be standard carnival rides-ferris wheels, bumper cars, and, yes, roller coasters-with themes of their own, smaller interior narratives which bolstered the park’s larger schema. His premier roller coaster, Space Mountain, combined old-fashioned Coney Island thrill with just such a narrative-a narrative of a near distant future-in a contextualized and immersive experience which engendered, if such a thing is not inherently self-contradictory, a postmodern paradigm of contemporary coaster construction. RCA teamed up with Disney in creating Tomorrowland’s 1975 centerpiece, the 180-foot high, 30()-foot diameter, spired and pristine white Sign, Space, and Story 11 conical summit of Space Mountain. Inside, riders walk through an elaborate pictographic and audio introduction to the history and ambitions of space travel, culminating in a coaster presentation of a high speed trip through space. Inside...support scaffolding holds two tracks on which small ‘rocket ships’ with riders are jerked around and plummeted in deep space darkness. Shooting stars and meteors are simulated with flashing lights, mirrored globes, and projections onto the ceiling. The cars are lined with glowin-the-dark chartreuse dashes, which flash about overhead as screams waft down to those in the queue. (Fjellman 358-59) Upon terminating the ride, voyagers are transported on a motorized wakway through additional pictograghic representations of a futuristic utopia, of robots collectively tilling an agrarian moonscape. While Disney’s vision of the future has proven anachronistic, his unprecedented incorporation of complex sets, props, and sensory stimulation established a touchstone for the nation’s coasters which succeeded it-a difficult act to follow indeed. Situating the exhilaration of an otherwise typical coaster within this narrative framework imbued it with atemporality: one was not merely riding a coaster, however entertaining; one was transcending linear progression for an arcane glimpse of the world sure to come, of the future that already was. This conflation of thrill and theme made Space Mountain Disney’s most celebrated amusement adventure, not to mention Florida’s third tallest mountain. But the world to come is but one of many subjects open to incorporation in contextualizing amusement experience. In assessing the general thematic content of amusement parks, King noted in 1981 that thematized parks or attractions like Space Mountain do more than look toward worlds of the future; they also reach back into our collective unconscious. Although the parks are often thought of as incidental curiosities in the vast panorama of popular culture, this type of highly symbolic public setting serves as a living museum of popular myths about the essence of historical and regional experience. (59) King’s description is accurate, albeit understated, for the coasters of the ’90s have moved well beyond simply expressing the “living museums” of our histories and mythologies: they have ransacked them, appropriating historical signs and co-opting images of the most popular living museum-cinema-in creating thematized coaster attractions that make a melodramatic molehill of Disney’s towering technodome. The contemporary coaster not only delivers the endorphin-churning acrobatics of 12 . Journal of Popular Culture ru 0 0 0 c L Y Y m 8 Y m Sign, Space, and Story . 13 pretzeled track configurations, but also packages them in a pastiche of historic, futuristic, and cinematic simulacra-a complete experience of spatial and temporal play. A brief consideration of two representative thematized coasters will illustrate this trend, as well as posit some enigmatic questions concerning the reality of the experiences they offer. Top Gun, the flick of characteristic ’80s individualism pitting rebellious F-14 pilot Tom Cruise (“Maverick”) against the constrictive norms of the military complex, inspired same-name roller coasters in Paramount’s Great America (California) and King’s Island (Ohio) parks in 1993. While products of different designers, both rides are inverted coasters offering a fury of loops and rolls within a detailed recreation of the film’s context. Paramount even enlisted the help of the film’s production designer, John DeCuir, in order to “provid[e] guests with a total experience from the moment they get in line through the exit of the ride” (“Top Gun”). To board this “jet coaster,” riders (or “pilots”) wait in line in a mock aircraft carrier flight tower, a panoramic view of the flight deck hanging as backdrop (Fig. 3). Upon reaching their aircraft at the loading platform, they are strapped into padded harnesses by ride operators in full flight jumpsuits, complete with military insignia and “Top Gun” caps. Although a real F-14 is well beyond the reach of most parkgoers, the coaster’s near-mach gyrations and staged atmosphere together suggest that this is as real a flight as they could ever experience. This detailed reproduction of the film’s setting enhances what is already an impressive ride, but Top Gun’s detailed props pale in comparison to the historical saturation of Montu-the p i k e de rhsistance of the newly-renovated Little Egypt section of Busch Gardens, Tampa (Fig. 4). One of the many coasters that opened in celebration of International Coaster Year, Montu coils throughout the park’s seven Egyptian acres, surrounded by pyramids, palm fronds, and sandy dunes. The metal sprawl of the coaster itself, by far the most out-of-place artifact in this oasis, is partially effaced by its namesake: a half hawk, half man sun god, purportedly once worshipped at Thebes, whose towering multicolor likeness stands at the coaster’s entrance adjacent a small pyramid. Reviewers of the park triumph the verisimilitude of its extensive fabrication, a condensed temporal tour de force of the whole of Egyptian history: entrance into Egypt will equate to a step backward in time as authenticallydressed ancient characters mimicking cultural customs, a wall partition engraved with hieroglyphics and mystical music greet inquisitive guests within the village atmosphere. Jumping back into the 20th century, a walking excursion through a replica of King Tutankhamen’s tomb as it appeared while being 14 ‘ Journal of Popular Culture excavated by archaeologist Howard Carter in the early 1920’s delves into the beliefs and traditions associated with Egyptian royalty. (“Egypt”) Montu weaves in, out, and through this complex exhibition, its first loop actually surfacing from within one of the mock excavation trenches of the Carter dig reproduction. In toto, Montu and its multifarious attendant Fig. 4. Archaeology meets adrenaline: re-awakening Egypt with negative G’s. Sign, Space, and Story . 15 replicated relics more than verify David Harvey’s observation that “it is now possible to experience the world’s geography vicariously, as a simulacrum” (Harvey 300). Need it even be mentioned, the coaster was the tallest and longest of its kind at the time of its construction. Comparing Top Gun and Montu-two historically disparate, yet highly thematized and technically similar rides-begs a closer look at the relationship of these thematized “simulations” to the reality they appear to reproduce. Michael Sorkin suggests that such simulations depend on the existence of some real, external referent, a referent which “is ever elsewhere; the ‘authenticity’ of the substitution always depends on the knowledge, however faded, of some absent genuine” (216). This thesis is accurate in assessing the previously discussed simulation of Space Mountain, a simulation of an “absent referent” of life and travel in space. As long as this future external referent is plausible, the simulation, while admittedly not real, holds tentative claim to reality in that it enacts what is possible, even likely. It feels “authentic.” However, in the mere 20 years since its inception we have eclipsed the ride’s myopic look forward. We have experienced a reality which renders that suggested by the simulation outdated and farcical. Thus, the authenticity, or “realness” of Space Mountain indeed depends upon reference to an external reality, a claim supported by Disney’s recently completed renovation of Tomorrowland and the Lost in Space-esque future it once presaged. But Sorkin’s assertion of such authenticity as the product of a dialectic between simulation and external reality seems inadequate in examining coasters so enmeshed in pastiche as Top Gun and, to a much greater extent, Montu; these rides appear less concerned with approximating reality than with presenting an enhanced approximation that, more than merely simulating or duplicating the real, surpasses it. In Simulations, Jean Baudrillard discusses postmodernity as the dissolution of referential reason-the “liquidation of all referentials” and the ascendance of the simulacrum (6). In place of reality, an external realm of real elements and experiences simulations endeavor to reproduce, we have “hyperreality,” a world in which “illusion is no longer possible because the real is no longer possible” (8). In hyperreality, simulacra are no longer merely images, copies, or simulations of anything real; in their utter disconnection from any identifiable external real, they are the real: “the simulacra...in turn become reality” (Harvey 300). These coasters, rather than providing “illusion,” or simulation of some reality of external reference, operate as producers of hyperreality. Fusing interpretations of reality with the immediacy of physical exhilaration, they forge an “authentic” experience which supplants whatever external referents they may appear to simulate-a thematized, ephemeral, yet thrilling simulacrum. 16 . Journal of Popular Culture Top Gun, for instance, melds cinematic depiction of F-14 prowess (already a simulacrum) with the sensory experience of a multi-million dollar inverted coaster. While F-14’s do exist, the reality of F-14 flight is moot to the majority of theme park visitors who, more than likely, will never experience one’s cockpit: external reference is irrelevant in defining the reality of their experience. Top Gun is not simulation, but contextualized creation. Those who brave the ride have not reproduced F-14 flight, but have produced a theater-like experience which has no referent in external reality. As paramount claims, “this coaster is fashioned to parallel the popular motion picture” (“Top Gun”). Following Frederic Jameson’s definition of simulacrum, this experience is “the identical copy for which no original has ever existed” (66). Like the images of Tom Cruise himself deftly out-maneuvering bloodthirsty and ideologically malevolent Soviet MIG’s, it is not real. It is hyperreal. Similarly, the Egyptian context of Montu is not really Egypt, either. As its fans claim, it is Egypt and then some. Its panoply of desert landscapes, stucco hieroglyphics (decorating even the trash cans), and “authentic shopping bazaars” are not as much history as they are historical present tense, a context invoked by park designers as a vehicle for a more satisfying, sensorily stimulating, temporally-situated kick. The park’s artifacts everywhere bespeak and consciously acknowledge their status as simulacra: the “Bedouin tents” and “adorned marketplaces,” for instance, offer “an abundance of authentic and replica handicrafts,” as if the difference mattered (“Egypt”). Is difference even possible within this commingling of abundant “authentic” and equally plentiful, indistinguishable (but for price) replica? Elsewhere surrounding the coaster in Tampa’s Egypt, those too short or too scared to ride can discover the historical and cultural influences [Egypt’s] ancient customs contributed to civilization through a hands-on sand dig experience allowing junior archaeologists to unearth replica artifacts thousands of years old...symbolizing a way of life for their ancient ancestors. (“Egypt”) And if you don’t have the fortune of uncovering your own replica artifact, you can probably purchase one-also thousands of years old-at the authentic bazaar by the coaster’s exit ramp, bury it, and unearth it later. In culmination of the delicious irony of these side attractions, of Egyptian cultural treasures with Taiwanese fabrication tags, of bedraggled Bedouins popping Polaroids of amazed vacation archaeologists, stands Montu’s impressive thrill technology, the epicenter of this authentichew-and-improved cultural montage. The impetus of the coaster is clearly not to augment the realism of a historical simulation, but, as one Sign, Space, and Story I7 park reviewer notes, to make it more palatable-to make it all real: “Egypt’s seven-acre expanse will re-awaken the intriguing ancient civilization...with the world’s largest inverted roller coaster injecting unrivaled excitement into the area” (“Egypt”). History is not real enough. Its “intriguing” centuries of culture sleep until awakened by entrepreneurs who, with the hands of tomb-plunderers, pry open the sarcophagus and set its contents corkscrewing. Busch Gardens’ Montu cannot be labeled a simulation at all, a careful reenactment or resurrection of some authentic external referent long since past. Montu is the progeny of the hyperreal, a simulacrum born of archaeology and America’s thirst for beer, a site of temporal and spatial play offering patrons “their own kind of exodus from Egypt...an enlightening comprehension of its archival past and a memorable day of exhilarating adventure” (“Egypt”). It makes no pretense to objective reality, for, in the shadow of its 13-story drop, its 3,983 feet and 60-miles-per-hour, its 104-foot vertical loop (the world’s largest), the cold, silent artifacts of “real” history are beneath it. Leave the mummies to decompose in their sterilized glass museum cases-the pharaohs never did this! Much like the technological innovations which annually subject riders to ever more intense stimulation in taunting physics, the themes surrounding contemporary roller coasters are increasingly fantastic and fantastically portrayed. While some such as Paramount’s Carrowinds The Hurler (1994)-themed after the Wayne’s World movies-lack the creativity of a Top Gun, Batman, or Montu, others promise to redefine the standards of contextualized, hyperreal roller coaster thrills. The Outer Limits: Flight of Fear, for instance, based on the popular TV series and erected in Paramount’s King’s Island and King’s Dominion as part of Coaster Year, comprises a ’90s revision of Space Mountain’s optimistic astronomical utopianism. Riders wend their way, not through an RCA-funded narrative diorama of NASA history, but through a secret hangar of the even more secret Bureau of Paranormal Activity. Along with interstellar image screens and specimen jars, it harbors that final evidence of a long-suspected coverup: an actual UFO, which terrestrial thrillseekers maneuver through a barrage of contortions called the “spaghetti bowl,” including a 0-55 mile-per-hour acceleration in 3.9 seconds. Rockets, Caped Crusaders, F- 14’s, Egyptian deity and trench loops, UFO’s and government conspiracy: some critics are perhaps understandably nervous concerning the appropriation of our histories and our futures in marketing the coaster commodity, this long-standing sign of amusement. Cameron and Bordessa, for example, decry how 18 . Journal of PopurCrt Culture theme park entrepreneurs have sought to exploit the willingness of patrons to remove themselves temporarily from “normal life” and to let creative impulses engulf them .... The psychology of advertisement and the creation of environment [theme] are designed to inveigle the park patrons into an illicit contract, since they neither know of its terms nor would necessarily approve of them if they did. (101) But the contract into which park visitors (and the many coaster devotees) enter upon forfeiting their sizable admission fares is neither clandestine, exploitative, nor forced. This temporary removal from “normal life” is precisely what visitors expect in an amusement park, and their contract for receiving it has but two conditions: a predetermined fee and a willful suspension of reality. Riders know they are not “Maverick,” blowing away rival superpowers with air-to-air missiles and Tom Cruise panache. They know they are not speeding sun gods on the banks of the Nile. They know they are not piloting the mysterious alien craft hidden beneath miles of red tape at Roswell’s Area 54-at least, not the actual one. And this knowledge is the paradoxical appeal of the successfully thematized coaster-its combination of safe terror with the spectacle of a correspondingly rousing (hi)story. It simulates nothing but its own transcription of reality into backdrops and G-forces, into narrativized experience more authentic than any reality outside of its own interpretation. It stands in testimony to Umberto Eco’s declaration that “the American imagination demands the real thing and, to attain it, must fabricate the absolute fake” (qtd. in Fjellman 300). More than a sign of amusement, or a marker and structurer of dedicated and competing amusement spaces, the contemporary coaster signifies play in its myriad senses. It is a sign of the consanguinity of “authentic” and “fake,” that boundaries are in continual flux, and that history, space, and time are permeable. The roller coaster is the simulacric calling card of hyperreality. Conclusion To conclude this consideration of a thrill ride whose experience cannot adequately translate into signs, metonyms, or paradigms, I will point out some of this examination’s practical merits in enhancing our reading of a culture obsessed with leisure and amusement. First, the roller coaster and its changes throughout its 100+ years of American history illustrate the flexibility of signs, their organic relationship to the shifting milieu of popular culture. As a sign of amusement, the roller coaster has acquired, retained, and augmented its signifying power over time; as this analysis has argued, it has adapted in the face of the ironies, paradoxes, and anxieties of postmodernism. Behind all its newly Sign, Space, and Story . 19 acquired thematics, technologies, and influences in defining the structure of amusement spaces and the tenor of the competition between them, it remains “the quintessential ride...the purest symbol of the amusement park” (Hildebrandt 94). Second, as a sign-of amusement, commodification, and play-the roller coaster is also a text, a dynamic matrix which is both “an expression of, and an active contribution to, American culture” (Cameron and Bordessa 102).As John Fiske asserts in Reading the Popular, Popular texts are inadequate in themselves-they are never self-sufficient structures of meanings...they are provokers of meanings and pleasure, they are completed only when taken up by people and inserted into their everyday culture. (6) More than a simple midway attraction or high-tech theme park centerpiece, the roller coaster is a site of meaning-making, a “provoker” of meaning in the innumerable contexts in which we locate and interpret it. Some markedly intertextual examples of theme park coaster promotion convey the extent to which we have “taken up” and “inserted” this text into our every day culture, opening it to interaction and intersection with diverse cultural phenomena. Riders at the opening of Six Flags Great Adventure’s Great American Scream Machine were awarded a “red badge of courage” for their valor. At the opening of Cedar Point’s Magnum 200 XL,then the world’s tallest and fastest coaster (have such superlatives worn thin yet?) promoters distributed a scale drawing of the space shuttle Discovery superimposed on the coaster’s slightly taller 205-foot swooping hill to illustrate which ride really delivered excitement, which machine stood at the technological apex. And the crew of Space Mountain’s initial mission was actually a team of NASA astronauts, including Alan Shepherd; after their journey, veteran flier James Irwin described the experience as “rougher than Saturn V” (Conniff 86). And finally, as Fiske suggests, in our interpretation of their intertextuality and cultural intersection, popular texts such as the roller coaster can provoke pleasure. The coaster’s omnipresence attests to its pleasurable interpretation: found in special reports on both The Learning Channel and MTV, on pinball machines and in computerized simulations of entire theme parks; in Ohio Players’ songs (“Love Roller Coaster”) about ’70s romance, and in the ’90s Red Hot Chili Peppers’ remake; on quaint animated coffee mugs reassuring “Life may have its ups and downs, but everything will come around.” People even view the coaster as a site of self-definition, proudly donning embossed T-shirts which declare “I Survived the Iron Dragon.” They purchase the bleary 20 ‘ Journal of Popular Culture photographs of themselves from the cameras mounted at the first drop of the more popular coasters, preserving that liminal moment of fear and anticipation becoming jouissunce. Others such as the American Coaster Enthusiasts define entire communities around them. These strange variants of the Benjaminian flhneur (shall we call them pussugers?) tour the country by bus for weeks in search of authentic experience, hitting every man-made peak on the map. And still others devote themselves to disseminating their passionate appreciation for coasters among thousands they may never meet; operating extensive internet sites-many of which provided statistics and pictures for this analysis-they publish their own interpretations of the pleasure of this text, as well as provide hyper-intertextual links to other sources of discussion. In these lines of its history, its cultural signification, its pleasurable interconnections, the roller coaster is not solely a text; it is a map as well, tracing through the interstices the cultural production and interpretation of an unparalleled amusement phenomenon. This map of the roller coaster’s evolution is a map of the evolution of the postmodern thrill. The author thanks professors Ed Cutler and Gary Hatch at the Brigham Young University department of English for their insightful assistance with several versions of this article. Notes ‘Bennett elaborates on the “immediate success” of this initial American coaster, noting that “people would stand in a line-up for up to three hours to ride it.” At five cents a ride, Thomson’s Gravity Pleasure Switchback railway yielded the park an astounding average daily gross of $600 (1,200 riders per day) (15-16). *In addition to this ennobling entitlement, Cedar Point’s website also celebrates its new nickname-“America’s Rollercoast’*-an epithet won through their explicit recognition of the coaster’s signifying influence upon park space as a whole: “no other ride more defines Cedar Point...than the classic scream machine” (“Peaks and Valleys”). Works Cited America ’s Greatest Roller Coaster Thrills in 3-0. Telemedia Productions and Goldhil Video, 1994. Sign, Space, and Story . 21 Baudrillard, Jean. 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(17 “Outer Limits.” http://www.thrillride.com/Outerlimits/OuterLimits.html July 1997). “Peaks and Valleys: Cedar Point’s Scream Machines.” http://208.249.122.25/ coasters/coast.asp (7 March 1999). Sorkin, Michael. “See You in Disneyland.” Variations on a Theme Park. Ed. Michael Sorkin. New York: Noonday, 1992.205-32. “Top Gun.” http://www.pki.com/cgibin/parkpages...ract/ AdvTop.p1?16?16? Thrillstour.txt (1 1 Oct. 1997). 22 . Journal of Popular Culture Dana Anderson is a Ph.D. candidate in Rhetoric and Composition at The Pennsylvania State University.
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