Circus Games Weekly opening Activity Lesson 5 - God Gives Everyone Different Gifts So We Can Work Together! Purpose: This opening activity will introduce the children to the lesson of the day. Description: In this activity, the children will play one or more circus-themed games and will discover the Main Point for the day. In Clown Car, the children will pretend to be clowns cramming into a car. In Ring Masters, the children will race to move a hula hoop around the circle. In Elephant Walk Relay, the children will race while swaying an elephant’s trunk through a set of cones. Play all three games each week, or rotate them, playing one game each week. Materials needed: For this activity, you will need this Help Sheet, the “Main Point Cards Lesson 5” from the Lesson Materials CD-ROM, and the supplies for the games you choose to play. For Clown Car you will need a bucket for each Main Point Card, tape, a timer, paper wads, and a bicycle horn. For Ring Masters you will need a hula hoop for each team. For Elephant Walk Relay you will need cones. For each team you will need tape, a pair of pantyhose or a nylon stocking, and several bean bags. To introduce the activity say: 1. Welcome to Under The Big Top! 2. We have some great circus games to test if you have the skills to join the circus. 3. As we play, we will discover what we are learning today! For detailed instructions on how to lead the activity, see the Small Group Leader DVD. Clown Car Tape a simple shape of a car on the floor. Tape a starting line for each team. The teams will take timed turns trying to cram as many players as possible into the space that is taped off as the clown car. Determine how much time to give each turn, based on how many players are playing and the size of the car shape you have taped off. Time should be between 20 to 90 seconds. One player at a time runs to the car and stands in it. Once the player is in the car completely, honk a bicycle horn to signal that the next clown can run for the car. Watch carefully to make sure no part of any player’s body touches the ground outside the car. If that happens, the player who touched the ground and one additional player must return to the line. When time is out, count the number of the players in the clown car and allow them to each remove one paper wad from one of the Main Point buckets. When a team removes all the paper wads from a bucket, they get the Main Point Card at the bottom. Play until all the buckets are empty. The team that uncovers the most Main Point Cards is the winner. 1 © 2011 Fellowship Church Continued On Page 2 Circus Games Weekly opening Activity Lesson 5 - God Gives Everyone Different Gifts So We Can Work Together! Continued from Page 1 To lead the activity say: 1. 2. 3. 4. Here is your chance to prove you have what it takes to be a clown! Our Main Point Cards are buried under paper wads in these buckets. Over here is the shape of a car taped on the ground. This is our clown car. Each team will take turns trying to cram as many people in the car as possible before time runs out. 5. The members of your team in the clown car when time runs out will get to remove one paper wad from one of the Main Point buckets. 6. If your team removes all the paper wads from a bucket, you will get to keep the Main Point Card that you uncovered. 7. The team that uncovers the most Main Point Cards wins. Ring Masters Set up the Main Point Cards face down against a wall across from the teams. Have each team stand in a circle. Choose a starting point in each circle and have a team member hang a hula hoop over his or her shoulder. This team member will be called the Ring Master. Then, have all members hold hands to make a ring. The teams will try, without letting go of each other’s hands, to pass the hula hoop all the way around the ring, back to the Ring Master. When the hula hoop returns to the Ring Master, he or she will leave the circle and run to grab a Main Point Card and bring it back to his or her team’s ring. Once the Main Point Card is in the ring, the Ring Master will start the hula hoop going again. Each time the hula hoop returns to the Ring Master, he or she will run for another Main Point Card. At the end, the team with the most Main Point Cards in their ring wins. To lead the activity say: 1. In this game, we will see which team can master the rings to become the Ring Masters! 2. Each team, form a circle, but don’t grab hands, yet. 3. One person on each team will start with a ring, the hula hoop, over your shoulder. That person will be the Ring Master for your team. 4. When I say, “go,” you will grab hands and try to pass the hula hoop around your circle. It’s a ring, traveling around a ring! 5. When the ring gets back to the Ring Master, he or she will run to grab one of the Main Point Cards and put it in the middle of your circle. 6. Then, you will start again, passing the ring around. Each time you get the ring around to the Ring Master, he or she will go get a Main Point Card. 7. The team with the most Main Point Cards at the end wins! 2 © 2011 Fellowship Church Continued On Page 3 Circus Games Weekly opening Activity Lesson 5 - God Gives Everyone Different Gifts So We Can Work Together! Continued from Page 2 Elephant Walk Relay Cut off or tie off one leg of the pantyhose. Fill the foot of the other leg with bean bags to give it weight. Use the cones to make a relay course for each team. The child running the relay will put the pantyhose on his or her head so that the foot with the bean bags swings in front of his or her face. The child must swing the “trunk” between the cones, not above them, while going down the course and back to the start. Then, the next child will take the trunk and continue. The children cannot touch the trunk with their hands. They must use their heads to swing their trunks from side to side. If the runners touch the trunk with their hands or if the trunk touches a cone, they must return to the start and begin again. The team with the most Main Point Cards at the end wins! To lead the activity say: 1. In this relay race, we will see what it is like to be an elephant. 2. Each runner will have to wear this elephant trunk on his or her head. 3. You cannot touch the trunk with your hands. You must use your head to swing the trunk through 4. 5. 6. 7. the cones as you follow the course. You cannot swing the trunk above the cones. It must swing between the cones. When you get to the end, you must turn around and come back the same way. If you touch the trunk with your hands or if the trunk touches a cone, you have to start over. Each elephant who makes it through the course gets a Main Point Card. The team with the most Main Point Cards at the end wins! After the activity say: 1. You are all bound to be fantastic circus performers! 2. Let’s put our Main Point Cards together and get them in the right order to see what we are learning today. 3. Say the Main Point with me. God Gives Everyone Different Gifts So We Can Work Together! 4. Good job! Closing Statement: Let’s go into Large Group and learn more about the gifts that God has given us. 3 © 2011 Fellowship Church
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