3DPlay Superior channel branding solution Capture and retain your audience’s attention while building brand equity. 3DPlay is an end-to-end channel branding solution that simplifies your production, from scheduling to air. It offers a complete set of tools to deliver captivating 2D and 3D real-time branding graphics for “coming up next,” promo over credits, squeeze backs, multiple tickers, and other visuals. Get a more efficient workflow Get validation Typically, channel branding graphics are introduced during scheduling. The graphic events are scheduled as secondary events, with some time shift between the primary and secondary events. The created playlist is loaded to automation for triggering the relevant graphics when scheduled. 3DPlay goes beyond the typical workflow with its action-based controller, enabling you to combine graphics, content, and animation into a button (action) and define its behavior. Once created, you can trigger the action multiple times in a non-linear manner using different data, giving you more flexibility to adapt to unpredictable changes. 3DPlay offers unique validation capabilities, which the automation system initiates. Once a playlist is loaded, automation enquires the system about each event’s status. 3DPlay then verifies that all relevant graphic elements, including textures, clips, and text, are available. If one of those elements is missing, you’ll receive prompt notification, giving you enough time to retrieve it. Automate your workflow 3DPlay can be used in several operational modes, including with automation systems using CII, VDCP, and USC protocols. When configured to work with automation, the events are triggered, and their statuses are reported back to automation. This enables you to deliver more graphics faster, without adding costs. It works with all major automation systems and interfaces, including Imagine ADC 100 and D-Series, Snell Morpheus, Evertz, Pebble Beach, and other systems. And because 3DPlay can be used with a single channel or multiple playout channels through a single user interface, it’s an efficient, frame-accurate, and scalable solution for even the most demanding broadcast environments. Save time in traffic Get better insight into your graphics for traffic and scheduling. With the sophisticated browser module, you can access your 3DPlay actions, ingest data, preview graphics locally, and confirm the graphics and content from within your traffic application. Once everything looks good, simply generate a graphic event, which will automatically be added to the traffic playlist. This saves valuable time, as the graphics can be previewed and approved just once. And when you integrate the browser’s ActiveX into any scheduling/ traffic system, it exchanges data with the host application, minimizing the data that will need to be manually inserted. Enable logic-based graphics Any changes you make to the content can automatically affect the graphics. With its logic-based graphics, you can enable if/then/while conditions, and 3DPlay calculates the results automatically. This is particularly useful for graphics that depend on a time or date. For example, before a show’s “coming up next…” graphics are triggered, the show’s data can be automatically pulled from traffic/automation and combined with graphics. This ensures that the most up-to-date graphics and information are used. Take control of permissions and metadata With built-in user rights management, you can ensure that each user only operates 3DPlay according to his or her user profile and rights. You can control what settings, menus, and read/write permissions users can access. In addition, all 3DPlay assets include standard metadata fields, such as the owner’s name and date of creation. You can also generate your own custom metadata fields, enabling you to add such info as comments, descriptions, and categories to make media sorting and search faster and more efficient. Pull info from multiple databases In addition to manually ingesting data, 3DPlay can automatically pull data from a database and populate info into a graphics template in real-time. It can also simultaneously query multiple data sources, supporting all common databases such as SQL, XML, TXT, RSS feeds, and many more. For more information, visit www.avid.com/3dplay 3DPlay–Superior channel branding solution Mix embedded audio Create rich video clip content Control and manipulate up to eight stereo embedded audio channels, which you can mix with additional inputs and audio clips into a single output. 3DPlay gives you full control over the volume level, crossfading, and other embedded audio mixing features. Create more engaging content by triggering multiple video clips combined with real-time graphics. 3DPlay supports all commonly used file formats, including MXF, AVI, and QuickTime (with or without an alpha channel), in a wide variety of codecs. In addition to clip playback, you can work with live video inputs too. Depending on your hardware, you can integrate from two to eight HD/SD inputs. Archive content easily With 3DPlay, you can collect and archive all related data, including images and clips, from where it originated and extract it to the playout center along with its environment and path. This is particularly useful when your creation and playout systems are in different sites or not on the same network. Get proven system reliability 3DPlay is powered by Avid’s proven video rendering platform, which provides maximum performance and reliability. It runs on a dependable Linux operating system. And it offers system redundancy, including hot swappable dual power supplies, mechanical and software bypass, and RAID-based system disks. Motherboard Intel IVY bridge platform Graphics card NVIDIA GTX 1060 CPU Intel 3.2 GHz Quad Core Xeon Operating system 64-bit CentOS Linux with kernel 2.6 Memory 16 GB DDR3 Internal storage 500 GB system disk (RAID 1 optional), hard disks for clips storage, 2 x 500 GB (option) Ethernet 2 x 1000 BASE-T (RJ45) Ports 2 Serial, 2 USB (front) Control interfaces 2 x Serial, 2 x USB, 2 x Ethernet (1Gbit), HDMI Supported video standards HD: SMPTE 260, SMPTE 295, SMPTE 274, SMPTE 296; SD: SMPTE 259 ITV-R BT.601 Video in (mixer) 1 Video in (insertion) 2 to 8 HD/SD SDI inputs Video output Up to 4 SDI outputs (video key compositing configurable), internal linear keyer and chroma keyer, Dual Channel (option) Video references Bi / Tri level Sync Audio Embedded audio support Clip options Video to texture mapping of AVI, QuickTime, DV, DVC25, and MPEG files Video bypass Up to 2 Mechanical bypasses (optional), Watchdog on each DSK Size Height: 5.1 in (130 mm), Width: 17.4 in (443 mm), Depth: 24.8 in (631 mm), Weight: 48.5 lbs (22 kg) approx. Power supply Redundant Power Supply: 100–240 V; Frequency: 47–63 Hz; 2 x 460W (max) Corporate Headquarters 800 949 AVID (2843) Asian Headquarters + 65 6476 7666 European Headquarters + 44 1753 655999 For more information, visit www.avid.com/3dplay © 2017 Avid Technology, Inc. All rights reserved. Product features, specifications, system requirements and availability are subject to change without notice. Avid and the Avid logo are either registered trademarks or trademarks of Avid Technology, Inc. or its subsidiaries in the United States and/or other countries. All other trademarks contained herein are the property of their respective owners. 3DPDS0417
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