No. 244,745. . Patented July 26, 1881. IVE

(No Model.)
C. P. GOLDEY,
GAME GARDS,
No. 244,745.
.
Patented July 26, 1881.
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N. PETERs. Photo-Lithographer, washington, D.C.
UNITED STATES PATENT OFFICE.
CHARLES P. GOLDEY, OF NEW YORK, N. Y.
GAME CARDs.
SPECIFICATION forming part of Letters Patent No. 244,745, dated July 26, 1881.
-
Application filed June 16, 1881. (No model.)
| “spect,” “ject,” “duce,” “duct,” and “cess.”
To all whom it may concern:
the prefixes Iemploy are “trans,” “in,”
Be it known that I, CHARLEs PIERRE GOL Among
“suf," “de,” “dis,” “col,” “se,” “en,”
DEY, of New York, in the county of New York “pro,”
“im,” “di,” “at” “un,” “ap,” “ex,” “pre,”
55
and State of New York, have invented certain “inter,” “per,” “con,” “re,” {{ se,” “op,” “a.”
Improvements in Game - Cards, of - which the “ab,” “super,” “sub,” “e,” “intro,” “ob,”
... following is a specification.
5
The object of this invention is to provide a
game which shall serve as a means of amuse
ment, and at the same time as a means of ob.
IO taining a thorough knowledge of the origin
and construction of words in an easy and in
teresting manner.
To this end the invention consists in a series
of cards divided in suits, the suits bearing re
I 5 spectively word roots, suffixes, and prefixes,
the cards being used under such rules as may
be adopted by combining different cards in such
manner as to form by the combination various
“circum,” “retro.” Among the suffixes Iem
“able,” “ion,” “est,” “al,” “ed,” “ive,” “er.”
“ence,” “ment,” “ing,” “es” “ent,” “ible,”
“ance,” “ure,” “ness,” “ ful,” “ee,” “or.”
ploy are “ory,” “ly,” “ant,” “ate,” “ity;”
The cards thus prepared may be used under
various rules for playing different games, all
of which will embrace the features of combin
ing two or more cards to form one word.
It is manifest that the roots may be used
with cards bearing suffixes only, or used with
cards bearing prefixes only; but it is preferred
make use of both the prefixes and suffixes,
words. For example, by placing in advance of to
2 C. the card which bears the root “act” the pre or the cards bearing the prefixes and suffixes
be used without the root-cards, in which
fix “trans” the word “transact” is formed, may
case the word “roots” will be named by the
and by adding to the cards thus arranged the player
75
will.
card bearing the suffix “ion” the word *trans It is at
deemed
unnecessary
to
give
herein
all
action” is produced, and so on indefinitely. the rules which may be employed when mak
25 The number of cards employed in each suit ing use of the cards, inasmuch as the adoption
and the particular roots, suffixes, and prefixes of one rule or another is discretionary with the
employed form no essential part of my inven persons making use of the cards. The use of
tion, the same being selected at will.
following rules, however, will afford one
In order to render the game more instruct the
very
and instructive game. Let each
ive, terms explanatory of the words, suffixes, playeramusing
from the pack one card. The first
and prefixes appearing thereon may be applied person draw
drawing a prefix deals. If no prefix is
to them.
.
.
drawn
on
the first round the drawing is to be
Prize-cards or other additional cards may
until one is drawn. Shuffle the cards
be also used in addition to the cards above continued
thoroughly and let each player in turn act as
35 named, or certain of the first-named cards may dealer. Deal four cards at a time to each
be marked as prize-cards.
In the accompanying drawing, A represents player, and lay four cards, one at a time, face 90
up on the table; when these have been used,
a number of the root-cards; B, the cards con four
more, one at a time, to each player, but
taining prefixes, and C the cards containing
none to the table, and proceed in this manner
40 Suffixes.
the pack is consumed, laying the odd
It will, of course, be understood that the until
cards,
any remain, face upward upon the
cards represented would not constitute a de table. ifBeginning
at the left of the dealer, each
sirable game, it being preferable to increase person plays in turn.
For example, A sits at
their number to fifty or thereabout. It is pre the left-hand of the dealer
and the four cards
ferred to employ sixty-four cards, nineteen “ing” “re” “port.” “ion” lie
45 having
on the table. A
three prefixes on each, twenty-five hav having arranged his cards so that
alone can IGO
ing one root on each, fifteen with three suffixes see them, plays either a root or aheprefix
or a
on each, and five prize-cards each bearing one suffix, so as to make a word from one or more
suffix. Among the roots which I employ are cards on the table, and when a word is formed
“tract,” “gress,” “sign,” “fer,” “pulse,” “port,” is taken from the table and called a trick.
“form,” “sist,” “script,” “pose,” “press,” itEvery
word formed should contain a root, and
“vert,” “act,” “fuse,” “cede,” “claim,” “miss,”
2
244,745
can be made of two or more syllables. Each the greatest number of points, and they will be 40
player has but one turn and can play but one found
valued, respectively, one, two, and three.
card from his or her hand at a time, and is al When
all the cards in the pack are exhausted,
lowed one minute and a half. If you cannot the player
taking the last trick takes all the
make a word, or do not wish to form, as will cards remaining
on the table.
be explained later, you must play one card Making an incorrect
word or spelling in
from your hand to the table, face up. A player correctly, forfeits the player's
and the
can use any one, but only one, of the three first card of the incorrect word isturn,
taken
by the
prefixes or suffixes on the same-card. After a
who first detects the error. If more
Io prefix, root, or suffix has been played, and only player
than one detects it at the same time the card
when the player is removing from the table a is played to the table.
trick that he has made, the next player may Having thus described my invention, what I 50
add a suitable prefix or suffix, and take it from claim
is—
him, and the next player, in turn, may take it 1. The herein-described game apparatus, the
15 by still adding, and so on. For example, A same consisting of a series of cards divided into
forms the word “trans-act,” and is about to Suits, the suits bearing, respectively, word 55
take it from the table when B, looking over
prefixes, and suffixes.
his cards, sees the suffix “ion,” and says: “I roots,
2.
A
pack of cards containing a suit pro
make it “trans-act-ion’ by adding the suffix vided with
prefixes and another suit provided ,
‘ion,” and is about to take the trick when C with suffixes,
same being adapted, as de
says: “I make it “trans-act-ion-s” by adding scribed, for usethewith
word-roots either written
the suffix ‘s,” and takes the trick. The final or unwritten.
e is dropped before a suffix beginning with a
A game consisting of three suits of cards,
vowel, as cede-ed—ceded. When the last let the3.cards
the first suit provided each with
25 ter of a root or suffix should be dropped by a root, theofcards
the second suit provided
adding an additional syllable according to the each with two or of
more
suffixes, and the cards 65
above rule a dash before that letter will be of the third suit provided
each with two or
found, and the card played should be placed more
prefixes.
upon it, covering it from sight, as in the word 4. A pack of cards divided into suits, the
“confusing” from “confuse-ing.” The player cards
of the respective suits bearing prefixes
should endeavor to make words of the great and suffixes
and words explanatory thereof.
est number of syllables, as a word of four syl 5. In a game
apparatus, the combination of
lables scores one point; five syllables, two the cards bearing,
respectively, the roots, suf.
points; six syllables, three points.
fixes,
and
prefixes,
and prize cards, substan.
35 A sweep.–The player who takes all the cards tially as shown.
from the table makes a sweep and scores one
CHARLES PIERRE GOLDEY.
point. The next player must play one card to Witnesses:
the table, face up.
FRED.
A.
THURBER,
The prizes used in this game are to secure
WM. H. GOLDEY,