MAKING A SPORT LESSON FUN FOR ALL! Games with Minimal Equipment Presenters: Sarah Riddington -Ellery - Cromer PS Created By Sarah Ellery, Cromer Public School, 2015 FUNDAMENTAL MOVEMENT SKILLS (FMS) Sprint run Leap Side Gallop Vertical Jump Catch Static balance Overarm throw Kick Hop Skip Two handed Strike Dodge AGENDA PART 1 - PDHPE’s role in the curriculumImportance of physical activity- future of PDHPE. PE is very special because kids are so concerned with their bodies and love being outside. This gives us an inroad that no one else in education possesses. Being creative, getting moving, making kids move and think…shaping their future ideals about physical activity and their health…. a fantastic role to have and sharing life long lessons. You can be creative in a million ways, keep active, stay fit, set an example for your students, be a leader in your community and help children lead longer, healthier, happier more productive lives- that to me is in many ways far outweighs what some teachers gain from the standard classroom. On average, primary teachers complete about 10 hours of PE training in their initial teacher training. The mandated time within the curriculum is between 6% and 10% of the teaching load. Many teachers are relying on their own school experiences with PE and sport. Hence, their own teaching of PE is a reflection of their memories, both good and bad, the skills they possess (or lack) rather than from the knowledge gained in professional pre-service training. There is no doubt that the children of today are becoming less fit, less active and in general leading unhealthier lifestyles. As well as this, teachers have the pressure of a busy curriculum, inexperience and lack of confidence in teaching an array of PE activities, lack of time and resources. These can all be constraints. I hope today you will gain some quick, energising games that will enhance your children’s as well as your own experience teaching PE. Remember, never be afraid to try new things- step outside the box of the ‘oldie but goodie’ analogy. Ask yourself- are you really teaching or are you entertaining? Do both and you will not only get more out of your kids but walk away having used the best teaching practice and the kids will beg you for more. Created By Sarah Ellery, Cromer Public School, 2015 What is the main reason kids enjoy PE or engage in team sports? They want to have fun, they want to improve, they want to share times with their friends, they want to learn and they want to be inspired! What do you & the students want to get out of your lesson? What are the important elements of a ‘good’ lesson? FUN, INCLUSIVENESS, SAFE, HIGH INVOLVEMENT FUNKY! F UN- many kids love their sport time as this is where they can enjoy the outdoors and laugh out loud! UNIQUENESS- Most kids love the opportunity to be recognised when they are really trying, they have learnt something new, they have been part of a team. Games and sport give many that unique experience. Play allows also an opportunity to make mistakes and take risks. NEW- Be creative with your games- change them to challenge your kids. Recognise if a game is too easy, hard KNOWLEDGE- especially with older kids strategy and tactics as well as technique are all key elements in which older kids engage. YOU!- The teacher inspires and promotes not only success but enjoyment. Engage with your kids- your body language tells a thousand words. Keep in mind – if the game isn’t working don’t be afraid to change it! Created By Sarah Ellery, Cromer Public School, 2015 10 QUICK TIPS FOR A SUCCESSFUL PE LESSON Check playing area safe for all planned activity Seat students so they can see you clearly (not facing sun Give clear and concise instructions and expectations before handing out equipment! Have a consistent signal system (whistle, pack up) Define playing area/set boundaries Make sure you have adequate and age appropriate equipment Instructions are easy to understand and sequential Move from individual practice to pair to application in small games Activities should promote high participation and inclusivity Make modifications when required- don’t be afraid to change it if it isn’t working Created By Sarah Ellery, Cromer Public School, 2015 PART 2 – Grouping kids in games The minds of children are fragile and therefore there is no reason to subject a student to the painful consequence of being the last person picked. Below is a range of grouping ideas that could be used to determine teams for games. Groups/number game- students move around the areashake hands with as many people as they can and call number. Remind them and praise those that are inclusive, make positive decisions, unselfish acts. Sit and Stand- pairs- one person sits one person stands. Get one person to sit and one to stand- you now have 2 teams – sitter and standers. Rock, Paper, Scissors-best of 3 Playing cards- hand a card to the kids in the gym, playing cards, uno cards, flash cads etc. group students by suit, by number, sum of two numbers. Suits are 4 groups, colour of suits Created By Sarah Ellery, Cromer Public School, 2015 PART 3 – Games requiring little to no equipment practical Fun and Fast Moving Games Colour/texture tag (no equipment) The aim of the game is to run (with correct technique), without being the last person. Teacher tells the students the theme eg, colours- blue, green, texture- rough, smooth, shiny made of – natural, plastic, concrete. Students must find something called out by the teacher to run to and touch in the space.Variation- change mode of locomotion, size of space Tag against the clock Kids pair up and one of the pair stands at the end of the boundary area (Runners) whilst their partner finds their own space within the area (Tagger). On a signal, the tagger tries to tag their partner as many times in a given time limit. The runner tries to evade their partner and avoid being tagged- Tagger has to try and beat their number of tags from round one to round two- reverse roles. VAR- increase area or decrease time. FMS- dodge, sprint- development of spatial awareness Everybody is “it” (No equipment) Played in a defined area. Grass or indoors are preferable. All players are “in” at the start and have to run around and try to tag as many people as they can without being tagged themselves. If you tag someone at the same time both players are out and sit down on the spot where they were tagged. The last player left is declared the winner. Variation: Randomly walk around and give each player a second lifeline. Once they are out the second time they sit on the sideline of the court. Created By Sarah Ellery, Cromer Public School, 2015 Frogs in a Pond Teams of 4/5. Aim of the game is to get the King Frog (one team member) to cross the river from one side to the other. The remaining members of the team (support crew) try to get the King Frog across the specified area usig lilly pads (hoops, chalk drawings). Support team are only able to move one ’lilly’ pad each at a time. Penalties may apply if a frog falls off the lilly pad, or /doesn’t make the lilly pad (teachers choice) . Eg time, retuen to start etc. FMS:vertical jump -St1-3, leap (St 3) Fox and Geese Groups of 4/5- One group of four line up facing one direction with hands on waist of person in front. The person at the back of the line is the gosling and the person at the front is the Mother Goose. The other unattached player is the Fox. The group work as a team to protect the gosling from being tagged by the fox by dodging the fox and the chain cannot be broken. When the fox tags the gosling, he/she becomes the new Mother Goose and the gosling becomes the Fox. FMS- Dodging, Sprinting, Balance- Agility/Cooperation Shark! FMS: static balance Explicit teaching feedback examples for the static balance -Look straight ahead when you’re balancing -Your foot that you are balancing on should be flat on the ground Set the scene: Students need to travel across the water to the safe island. When the teacher calls ‘Shark’, individuals must perform the static balance. If students get caught moving, they must take 5 steps back. Change the modes of travel eg skip, hop, leap, sprint Variation: In pairs holding a hoop (which can be their ‘boat’), students have to both be joined to the hoop whilst travelling. When shark is called, both perform the static balance in the hoop. Created By Sarah Ellery, Cromer Public School, 2015 Chuck a Duck- a great fun one! FMS FOCUS: over arm throw, static balance, skipping, sprint run, hop, side gallop (adv) Using a small rubber duck (or bean bag if not available), organise the class into two teams eg A and B. One person from team A throws the duck as far as possible. The team forms a tight group circle and thrower runs around their own team. They count how many times this is done. Team A should stand close together to make the distance to run smaller. Allow students to work out this strategy. Teacher may need to hint at this as they should try to let the students work it out. Immediately after the duck is thrown, team B runs to the duck and forms a line (one behind the other) and proceeds to pass the duck over the shoulder, the next passes under their legs and so on. When the duck reaches the end team calls STOP-where team A runner stops running, the last person throws the duck in any direction and starts over again. Instead of running around the team to score points, instruct students to use their FMS eg skip, hop, side gallop Give teams the responsibility to count points eg all count together Question the students on the most effective ways to stand whilst passing the duck eg let the students work out the way to line up Use boundaries you have available and let the students know before the game eg fence, edge of school path etc EXPLICIT TEACHING FEEDBACK EG FOR THE THROW Stand side on to where you are throwing Step into the throw on your front foot Look to where you are throwing- this will help with direction Swing your throwing arm right back Then swing your arm up and forward Follow through with your arm after the throw Created By Sarah Ellery, Cromer Public School, 2015 Sideshow Alley (2-6) Sideshow Alley enables all students to be involved as active players in a range of roles. It allows them to spread out, gain understanding of space, more players getting more touches of the ball ad it is fast and creative. 3-5 players on the court, and other players on each team on opposite sidelines. They can receive passes, they can even shoot, but they cannot move off the sideline. Can be used for netball, basketball, hockey, rolling, AFL. They will be engaged, active, improving FMS and having heaps of fun! Trophies (Stage2/3) Combining sprint components and dodge components FMS: Sprint skills Lands on ball of foot Non support knee bends at least 90 degrees during recovery phase High knee lift Head and trunk stable with eyes focussed forward Elbows bent at 90 degrees Drives arms forward and back in opposition to legs Dodge skills components: Changes direction by bending knee and pushing off outside of foot Change of direction occurs in one step Body lowered during change of direction or in the direction of travel Eyes focussed forward Dodge repeated equally on both sides The aim of the game is to get the trophies/footballs from the opposition end back to their safe zone – to gather a total of 10 trophies , or as many as possible in the designated time ie Team A wants them to get the balls/trophies from the square in Team B’s half and visa versa. A player is only safe in their own half. Once they enter opposition territory, they can be tagged. To start, both teams line up within their half. 5 ‘trophies’ are put on the baseline of each end (safe zone) On the command ‘go’, players can enter the opposition territory to rescue the trophies (balls/cones) If a player from Team A gets tagged they are to go to the opposition’s area and becomes a human trophy. They can be rescued from their own team members. The Created By Sarah Ellery, Cromer Public School, 2015 team member needs to make it safely to the trapped person without being tagged. Human trophies must be rescued before ‘trophies’ or cones. Once they are rescued, they must go back to half way before attempting another raid. If a player from Team A makes it to the trophy area, they cannot be tagged on their retuen journey. Play for a certain time/ change ends,change locomotor required. Defenders can’t stand within 3 m of the square. Question students on their strategy. How did you get past the players? What did your team do to rescue the ball or trophies? Fundamental Movement Skills for Specific Sports Teaching fundamental movement skills for specific sports Touch/Tag (School Sport) Basketball/Netball Soccer (PSSA Sport) Touch Football / Eagle Tag Ball Grip – Tag Game End lines of a football field or basketball court are the safety or “Bar” areas. Three players begin in the middle of the court with a football in their hands. On a prearranged signal, players have to change ends of the field but avoid being tagged by the players in the middle holding the balls correctly (in front and centre/thumbs on top/fingers evenly spread underneath). If players are tagged by someone holding the ball they go to the sideline and pick up a football and become part of the team in the middle. Passing/Catching Square Players are arranged in four stations in a square with up to 5 on each base. Player run to their opposing base but when they reach the centre they pass to their right. This player then catches the ball and runs to the centre and then passes to their right and so on. Variation is to pass to their left or include a second ball. Created By Sarah Ellery, Cromer Public School, 2015 Basketball Intro to basketball -how to bounce – finger pads not palm of hand How to move with the ball- on the side of the body – moving in motion Intro to moving the ball around the court Basket ball mania With children in pairs, challenge students to move the ball whilst in different positions. Start with stationary, move down to one leg, kneeling and laying down. Challenge skilled students with non dominant hand , figure eights, bouncing in given time. Sprints up the courts with basketball focussing on alternating hands and changing directions. Dribble Swat Using correct technique, students move around the designated area and try to swat other players basketball. This encourages students to look up, shield the ball, and move with pace on and off the ball. Great warm up activity which encourages development of individual skill. Points of Emphasis Continually tell your players to... You want to make sure the players are using proper dribbling form. No carrying the ball, traveling, double-dribbling, etc. Make sure they are dribbling with their finger-tips (not with their palm), protecting the ball with the opposite arm, and scanning the court with their head up. R.E.PS= Repetition Elevates Personal Skills Soccer CompassIn groups of 5, 1 player is assigned the dribbler The remaining 4 players stand at N, S, E or W points creating a diamond (approx 5-10m apart) Created By Sarah Ellery, Cromer Public School, 2015 The player with the ball must dribble with his/ her head up all the time ( keeping their eyes on the compass points) The players forming a compass must now take turns raising their hands in the air. When the dribbler sees a hand in the air he/she must dribble towards them until their hand goes down. The dribbler must then turn whilst dribbling and find the next person to dribble towards. If 2 players put their hands up at the same time, the one being run at keeps their hand in the air, the other puts their hand down. Alt, teachers call out a direction eg ‘North’ Great for all standards- non competitive, all ages Extra tips for teachers Explicit teaching is vital- demonstration of the skill is needed Feedback needs to be constructive- why was that soccer shot good?‘You passed with purpose, inside of the foot was used, you looked ahead use modified games to practise FMS. Use praise to encourage but don’t over praise. . Created By Sarah Ellery, Cromer Public School, 2015 CHANGE IT (Playing For Life Resource) C- Coaching Style- visual/kinaesthetic, auditory, demonstration, student role models H-how you score- eg pass to an end zone, vary size/distance to a target. A- Increase / decrease area difficulty by changing size of playing field. Eg long and narrow, short and wide N- Numbers- changing size of teams alters number of ‘touches’ of the ball- new skill development G- Game rules eg 3 passes before scoring, roll the ball rather than throw E- vary size and type of equipment, eg larger ball or a tee for someone struggling with a moving ball I- Inclusion- engage individuals in modifying activities. Engage the kids – gives them ownership T- Time- reduce or extend the time. How many passes in 30seconds. Increase the time to increase the ability of students to make decisions. Enjoy!!:) REFERENCES/ WEBSITES Playing For Life PE Central.com PELInks4U.com Teachersinsport.com BlueEarth Foundation Live Life Well@ school Physedgames.com Created By Sarah Ellery, Cromer Public School, 2015
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