Hel`s Hatred

Team 7 - Hel’s Hatred - Game Outline Document
Hel’s Hatred
1.1. Pitch
Hack n' Slash, Tug of War game where you play a corrupt viking raiding and pillaging villages and
cities using big spectacular superhuman attacks.
Pitch sentence​: Rage, kill repeat.
1.2. Mockup
1.3. Game attributes
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Singleplayer
Type​: Action, Hack ‘n slash, Fighting
Kind of game​: Arcade
Genre​: Historical Fiction, Extravagance, Fantasy
Mood and atmosphere​: Somber, Evil
Camera type​: Third person
1.4. Interaction & Gameplay
1. Do you have a number of lives, or a health bar ? How do you lose a life?
Health bar, the player dies when the bar hits 0 and can regain life by absorbing the life of
allies nearby (killing them on full depletion).
2. When is the game over? (you lost all your lives? mission fully completed ?...)
When your health bar hits 0 or you defeat everyone in the last stronghold.
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Team 7 - Hel’s Hatred - Game Outline Document
3. What is the main goal of the game? (rescue a captured girl?)
Complete each objective and ultimately reach the end of the level. (wiping out all the
villages/strongholds)
4. What are the 2 most important challenges for the player? (1. Collect money/coins 2.
Defeat enemies)
Staying alive and completing the final objective.
5. How long approximately does one level take? (this could be 1 Mario level or 1 tetris
stage before difficulty is raised)
6. How will you gradually raise difficulty/challenge throughout your game? (Will you raise
speed, amount of enemies, shorten available time, make levels more difficult…)
The closer to the goal, the stronger/larger towns get.
7. How will this become apparent in different levels and trough level design? (You will
have to jump further, more complex contraption, more dangerous enemies
formations…)
Larger/stronger enemy bosses and larger towns.
8. Player feedback. What does a player need to know via different ways (GUI, fx, audio…):
I’m getting hit, I’m gaining points, I’m progressing, the enemy is coming closer….
Losing health, leaching skill available (cooldown), combo count (and or kill count (subject to
change)), next objective, final objective.
9. How will you evolve as a player? (do you stay the same, do you get twice as big when
picking up a mushroom, can you run faster ?)
10. Think about crystallizing and expanding on the main game mechanics and reuse as
much as possible. (example: SuperMeatBoy and the circular saws).
Randomly promoted enemies on each playthrough that are required to defeat?
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