Proceedings of the 37th Hawaii International Conference on System Sciences - 2004 Application of ThinkLets to Team Cognitive Task Analysis Robert J. Harder US Army Research Laboratory [email protected] Abstract As was seen in the 2003 Gulf War, the U.S. Army is migrating to a lighter, more mobile and more lethal fighting force. In support of this desired paradigm, the major U.S. Army’s battle laboratories are performing key experiments to determine how the projected mix of personnel, materiel, and doctrine can be interwoven into a desired structure for the year 2015. In February 2003, the U.S. Army’s Battle Command Battle Laboratory (BCBL-L) at Fort Leavenworth, Kansas appraised, utilizing a more intuitive decision-making process, a simulated futuristic two thousand-man force structure with its anticipated equipment. There were several stated, and a few unstated, objectives to this experiment, necessitating the use of numerous observers and several data collection instruments. Of the data collection instruments, the principal instrument for Team Cognitive Task Analysis functions was the Wagon Wheel interview methodology. Of the tools, the principal tool employed to collaborate, consolidate and sustain the data collection events was a Group Support System. This paper will first explore how the selected Group Support System tools were utilized to automate the Wagon Wheel process from a one-on-one manual process to an automated system that enabled simultaneous data collection from 20 individuals. This paper will then examine how the concept of ThinkLets was used to define the Wagon Wheel process. Lastly, an exchange of ideas will be provided, talking about the strong and weak points of using a Group Support System in the experiment, the problems that arose and the solutions employed, and some thoughts for using a Group Support System in the follow-on experiments. Howard Higley US Army Research Laboratory [email protected] determine how the anticipated combination of personnel, materiel, and doctrine could be assembled into a working, functional concept. And as a secondary goal, it was important to determine whether the desired results were indeed desirable. The following subsections describe the experiment, the tools used, and some background on the methodologies employed. 1.1. Experiment Overview In February 2003, the U.S. Army Battle Command Battle Laboratory at Fort Leavenworth (BCBL-L) conducted its first experiment to explore the functions and composition of a 2015 “brigade equivalent” staff. The experiment was preceded by two major workshops to determine functions and explore decision-making processes [2]. The experiment was staged over a twoweek period using an abbreviated brigade level staff (25% of normal) and several one-person cells representing subordinate units. Experimental issues included a new brigade force structure, a more intuitive decision-making process, and futuristic equipment. The first week of the experiment dealt with training on these issues. The second week comprised three simulations driven battle “runs,” followed by a battle run without simulation [3]. Over a dozen data collection instruments and techniques were exercised. A Group Support System (GSS) was employed to enable most of those instruments and techniques [4]. 1.2. Group Support Systems 1. Introduction. The Group Support Systems (GSS) used in the experiment was GroupSystems. GroupSystems is comprised of several automated tools that allow participants to provide input in a simultaneous and anonymous nature. The tools allow a group to assimilate, brainstorm, organize, evaluate, and prioritize information. Over the past few years, the threats to the United States of America have changed considerably. To counter these threats, the U.S. Army is aggressively engaged in a major effort to evolve to a lighter, more mobile and more lethal fighting force. This futuristic force, to be in place in the year 2015, is called the Objective Force [1]. In support of this vision, the U.S. Army’s battle laboratories were given the mission to perform several experiments to The GroupSystems tool used to assimilate the data collection effort described in this paper is called Categorizer. Categorizer allows for ideas to be generated and organized into discrete storage areas called “buckets.” In each bucket an idea can have a series of comments that provides additional information. Also, the comments can be further annotated with small electronic yellow annotations allowing for the quick identification of key 0-7695-2056-1/04 $17.00 (C) 2004 IEEE 1 Proceedings of the 37th Hawaii International Conference on System Sciences - 2004 It is important to note a key attribute of a GSS – anonymity - was turned off. Identifiable labels were attached to each response during the workshops and most of the experiment. Only one activity was performed using anonymity. 1.3. Team Cognitive Task Analysis Cognitive Task Analysis (CTA) is a collection of methods used to describe the cognition necessary for task performance. CTA is normally focused on individual cognition in task performance as can be seen in Klinger [6]. Team CTA methods view the team as an intelligent entity and attempt to identify the cognitive processes required by team dependent tasks. “To capture the cognitive processes of a team, you must focus on the way the team coordinates the understanding of the different members and synthesizes the task elements. This represents the starting point for Team CTA” [6]. Furthermore, there are numerous techniques available for Team CTA. The three techniques used for the BCBL-L experiment were the Team Audit, the Wagon Wheel, and the Decision Requirements Exercise [3]. All three of the techniques require almost 2 hours to complete. All are interview-based procedures. The Team Audit can be done individually or in a group. The Wagon Wheel is traditionally an individual interview and the Decision Requirements Exercise is a group effort. Other than tape recording devices, these methods are not usually supported with automation. 1.4. ThinkLets The existing basic and applied research in Group Support Systems (GSS) has shown mixed results [7]. Consequently, a concept called a ThinkLet was developed to provide an underlying mechanism for documenting and describing group processes. “A ThinkLet is the smallest unit of intellectual capital required to create one repeatable, predictable pattern of thinking among people working toward a goal” [7]. These small units of intellectual capital are combined in a logical sequence to form a “pattern.” As such, repeatable patterns can be established and run. Accordingly, any desired change to the pattern can be easily affected by modifying the appropriate ThinkLet. On closer examination, a ThinkLet can be broken down into three components: a tool, a configuration, and a script. The tool is the hardware and software technology employed to create the pattern of thinking; the configuration consists of the specified settings of the hardware and software; and, the script consists of the instructions and sequence of events used by the facilitator and given to the group to create the pattern of desired thinking [7]. shows the notation for a ThinkLet [8], where the top line gives the name of the ThinkLet; the middle section provides the name and description of the activity; and the text on the left describes the pattern of collaboration. Within the ThinkLet paradigm, there are five patterns of collaboration: diverge, converge, organize, evaluate, and build consensus. Within the diverge pattern, the most common application of a divergence ThinkLet is LeafHopper, which is simply a list of items for brainstorming by a group [7]. LeafHopper is employed when the group must brainstorm on several topics at one time and that different participants may have different levels of interest or expertise in the different topics. Activity Decision thinkLet Pattern of Collaboration material [5]. All three levels of identification or separation were utilized. Activity name Flow direction 'decision outcome' Figure 1. ThinkLet notation 2. Traditional Wagon Wheel As established earlier, a key tool in Team Cognitive Task Analysis is the Wagon Wheel [6]. In an ideal environment, the Wagon Wheel process would be a highly effective method for determining the various communication characteristics among personnel. For this experiment, the conditions were anything but ideal, so an alternative was required. Nonetheless, to understand the alternative, it is critical to understand from where the alternative was derived – the traditional Wagon Wheel [6]. The principal goal of the traditional Wagon Wheel process is to determine the main communication channels for each position on the team. Once determined, a secondary goal can be pursued - the investigation of the nature of those communications. The Wagon Wheel is usually performed manually in a one-on-one environment during a one-time, two-hour session. The session starts with the interviewee given a blank, paper copy Wagon Wheel template and instructed on how to complete the template. Furthermore, a white board or picture is typically used as a reference device between the interviewer and the interviewee. The Wagon Wheel process is achieved in three simple steps, as summarized in Klinger [6] and illustrated in Figure2. 0-7695-2056-1/04 $17.00 (C) 2004 IEEE 2 Proceedings of the 37th Hawaii International Conference on System Sciences - 2004 x x is longer, but the quality of the information is more than acceptable; interviewing each member in a separate location. “When several members are interviewed together, we find that they often talk themselves into how important, or unimportant, a link is;” [6] and, using more than one interviewer. 2.3. Step Three – Analyze the Results. Figure 2. Wagon Wheel 2.1. Step One – Determine Relationships. The interviewee’s name is placed in the center of the board as shown in Figure2. The interviewer asks questions concerning the other team members that the interviewee communicates with on team tasks. The names or roles are placed around the center of the board in the outside circles and arrows used to indicate the communication direction. The final process is to number the relationships in ranked order of volume/frequency of contact. In the example in , persons 3 and 6 “talk” to the interviewee, but not vice versa. This first snapshot can provide a great deal of information concerning team interactions. The next step is to determine more details of the interactions. 2.2. Step Two – Probing the Interactions. The interviewer probes for more information regarding the connections in the Wagon Wheel by asking questions, such as: what type of information was exchange, where was that information obtained, how did the interviewee use the information, what decisions did the information affect, and how critical was the information. The nature and number of questions depends upon the goal of the Team CTA analysis. For example, if the goal of the analysis were to redesign the command post, the interviewer would ask questions regarding faceto-face communications and the ability of radio communications to support the desired relationships. Some additional aspects of the interview include: x x interviewing team members individually; establishing a good repartee by asking general, nonintrusive questions to start. In this manner and over time, the interviewer can become conscience of the interviewee’s body language and other signals, and can adjust the interview technique accordingly. For this and other reasons, the time required to interview For better data analysis, Klinger recommends placing the various Wagon Wheels side by side for better comparison [6]. The missing and/or inaccurate information can be identified in this manner and the process started anew, the information reconciled with the individuals involved, or the data can be adjusted. The only drawback to this process is the additional time required to perform this function. 2.4. Why use GSS with the Wagon Wheel. For the battle lab experiment, executing the Wagon Wheel in the traditional manner was deemed intractable. The time constraints of the experiment forced the interviews to be concurrent with other activities and there were insufficient interviewers to conduct twenty simultaneous interviews. This served as the principle motivation to semi-automate the Wagon Wheel process using GSS tools. Accordingly, several planning sessions were held with the creators of the traditional Wagon Wheel process. Pros and cons were discussed. For example, it was noted early on that an automated technique would lose the interactive ability to probe for more information. However, the consensus was that we could get the basic relationship information in this manner. Also, due to time constraints, the normal 2-hour interview had to be shortened to three sessions and each session was limited to thirty minutes. Unfortunately, each of the three sessions was at the end of one of the battle runs, so the relationships under study were still being formed. Additionally, the space allocated for the experiment did not allow for a meeting room of twenty users. Instead, a small room with twelve machines and another room with a group of eight machines had to be used for data collection. This required, at a minimum, that a GSS facilitator and one other person familiar with the Wagon Wheel process be present. 3. Methodology and ThinkLets Employed ThinkLets are not dependent on the technology that is employed [8]. ThinkLets can be prepared using manual techniques or supported by automation. Since the GSS personnel were unfamiliar with the Wagon Wheel technique, they employed ThinkLet concepts in the design to better understand the Wagon Wheel concept and to better transition from a manual process to a semiautomated one. Figure 3 shows the pattern of thinking used for the Wagon Wheel building process, with 0-7695-2056-1/04 $17.00 (C) 2004 IEEE 3 Proceedings of the 37th Hawaii International Conference on System Sciences - 2004 ThinkLets being “strung” together to yield a desired result. Breaking down Figure 3, subsections 3.1 through 3.4 describe each ThinkLet is used in the Wagon Wheel process. The generic script and the general configuration applicable to the process are incorporated as subsections 3.5 and 3.6. The final subsection explains those additional areas of technical support that were required to run the Wagon Wheel using a GSS. Preliminaries 3.1. Preliminaries The first phase of the process was to introduce the objective of the Wagon Wheel. Based on discussions with the traditional Wagon Wheel experts, participants were given a Wagon Wheel outline on a piece of paper and asked to manually fill the information in as depicted in Figure 2. The feeling was that using pen and paper at the beginning of the Wagon Wheel would help the participants visualize the wheel and, thus, understand the “wheel metaphor” being used. Other 3.2. ExpertChoice ThinkLet Introduce objective Develop basic Wagon Wheel This next step in the process was to translate the completed wheel into the GSS. To execute this task, a modified ExpertChoice was used. ExpertChoice is an organizing ThinkLet and is used when there is someone in the group best qualified to organize a set of ideas. In this situation, the best-qualified person is the person in the center of each wheel. To start the GSS supported process, each player was given a “personal bucket” in the GSS tool that listed all the players, as can be seen in Figure 4. Organize ExpertChoice Select players; Delineate Relationships from master list Multiple LeafHoppers with different scripts Diverge Diverge LeafHopper LeafHopper Obtain information on relationships, media, and decisions Do comments need clarification? Yes No Converge Pin the Tail Facilitators request additional information Consensus Point Counter Point Players provide input on relationships with other players Proposed Other Final Activities Final questions and concluding activities Figure 4. Starting template Next, the participants were asked to go into their bucket and move all the players they named on their paper diagram above the “===”, or cut line, and place them in rank order. After that, they were to put in “arrows” on the player line indicating the TO/FROM relationship as shown in Figure 5. Several players were unable to attend the first day and started their wheel on the second day. To the surprise and the delight of the observers and researchers, the late participants found it unnecessary to do the Wagon Wheel paper drawing first. As will be discussed later, this ThinkLet alone provided some of the major insights used in the overall experiment report [3]. Figure 3. Wagon Wheel in Thinklet notation 0-7695-2056-1/04 $17.00 (C) 2004 IEEE 4 Proceedings of the 37th Hawaii International Conference on System Sciences - 2004 Figure 5. Typical wheel after ExpertChoice Figure 6. LeafHopper after all iterations 3.3. LeafHopper ThinkLet 3.4. Pin the Tail ThinkLet The majority of the data normally obtained from the interview process was obtained by asking the group to provide additional information exchanged for each person noted above the cut line. This was envisioned as a series of LeafHopper ThinkLets with different scripts as depicted in Figure 3. The LeafHopper ThinkLet is used when the group needs to brainstorm on multiple topics. Again, the true LeafHopper ThinkLet was modified in the sense that each person was only “hopping” within his or her own personal set of relationships. The first iteration of the modified LeafHopper was to ask the players to list information exchanged with each person. An example is shown in the white comment screen in Figure 6. The subsequent iteration asked them to list the mechanism (audio, video, text, etc) used to obtain the information. The third iteration on the second day was to add the decisions that were being influenced by the receipt of this information. An example of this process can be seen in the white comment screen in Figure 7. Combined in order, the three iterations were the basic flow of the traditional interview process. However, by the third iteration of the LeafHopper, the group grumbled that they could have easily answered all three questions at one time. The following is a suggested script based on their input: Unfortunately, the quality and quantity of information varied considerably at the end of the first day. Some variability was not unexpected as in an interview process if the interviewee provides something unexpected, a clarifying question can be made and the data modified. A good example of these differences is shown in Figure 7 in the white comment screen. For each interaction, please list the information you exchanged with the individual and for each distinct piece of information, list the mechanisms you used, and the decisions that that information informed. The first two bullets address the three previous questions (data, mechanism, and decision) and the last bullet addresses the final request, which was to describe the overall flow of the relationship. In retrospect, the information in Figure 7 was clearer and easier to understand than the more cryptic information shown in Figure 6. The value of this combined script was verified when those individuals unable to attend the first day easily addressed all the questions at one time and didn’t need the paper diagram to begin with. The lesson learned is that the sequential script pattern of the interview may have to be significantly modified to adapt to a more GSS oriented script. Figure 7. LeafHopper – final iteration Although the facilitators and the Wagon Wheel experts were “in the meeting”, looking at input, there was not sufficient time to analyze the entire set of responses for quality control. Some of these differences were noted and in the worst cases, a variation of the PinTheTail on 0-7695-2056-1/04 $17.00 (C) 2004 IEEE 5 Proceedings of the 37th Hawaii International Conference on System Sciences - 2004 the Donkey ThinkLet was used to try to illicit more information. PinTheTail is usually used to build a shared understanding within a group on comments. In this case, PinTheTail was used to flag comments and request the participant provide additional information. Not all participants were “pinned” and those that were joked about being “red lined” as they felt they were in class again and getting notes from the teacher on their papers. An example of this technique is shown in Figure 8. The “Pin” is the small yellow sticky in the center of the white comment page. The original comment has been modified based on the request of the “pin” – shown in the lower left. In hindsight, the PinTheTail ThinkLet should have been employed concurrently with the other ThinkLets. x x x x x x x x DO: Assure each person is in a unique bucket – maybe put in test comment. EXPLAIN: Move most important person above the cut line <> notation – Use F5 edit the heading Add information exchanged for that person For each piece of information, explain how they got it. Audio, text, face to face, lecture/one-way, graphic, email, DO: Repeat last step for each person – one at a time DO: End day; collect sheets Day Two x x x x x DO: Have players update diagram; then reprioritize, etc EXPLAIN: Modify each information item with decisions supported DO: Watch time and content DO: CHECKPOINT for content DO: End day; collect sheets x x x x x DO: Add questions to the list EXPLAIN: Questions – one at a time. DO: Have players update diagram EXPLAIN: Questions – do one at a time DO: End day; collect sheets Day Three Figure 9. Wagon Wheel checklist 3.6. Configuration Figure 8. PinTheTail thinkLet 3.5. Scripts The ThinkLets in Figure 3 were all executed within one tool in GroupSystems. As such, the configuration remained relatively stable. This allowed the participants to be given modify privileges to the headings and to all comments. Alas, such privileges also gave the participants the ability to delete everything in the activity. To insure disaster did not strike, all of the users were cautioned to use the delete key very sparingly and backup procedures were performed frequently. However, this did indicate to the researchers of the need to include any technical “dos and don’ts” within the script for the “preliminaries.” 3.7. Technical Support Because the Wagon Wheel sessions were split into two distinct and separate areas, it was necessary to try to synchronize the facilitation of the two rooms. Figure 9 shows the checklist that was developed. With the exception of the individuals who were playing catch-up, this served as the master sheet for the scripts for each ThinkLet. Although sufficient for the execution, this technique does not clearly document the script for each ThinkLet. For example, the scripts for the three LeafHopper ThinkLets are actually under the last EXPLAIN bullet in Day One shown in Figure9. There were several data collection endeavors being performed during the experiment, with most data collection efforts relying on GroupSystems for their needs [4]. Consequently, only one systems administration person was needed, and was on call, during the entire experiment. Had several software systems been employed to collect data and observations, continuous onsite and/or more than one system administrator may have been considered necessary. As it were, other than the occasional laptop misbehaving, no GSS technical assistance was required. Day One x x x x x x x x x x DO: Handout EXPLAIN: Write name in center Write positions you deal with in outer circles Add more circles than the drawing if needed Provide direction of information exchanged by using arrows Can be two-way Rank the links by volume (1, 2,3 …) DO: Wait for players to get mostly through with the diagram DO: Open Wagon Wheel Activity EXPLAIN: Personal Bucket An important feature of any technical support component is to insure all the information produced is preserved. For the GSS component in this experiment, assistance by the system administrator was not needed. Complete backups were conducted each night by simply saving the GSS meeting to a hard drive on a laptop. A facilitator of GSS can and did accomplish this task. In fact, anyone with the correct privileges could accomplish 0-7695-2056-1/04 $17.00 (C) 2004 IEEE 6 Proceedings of the 37th Hawaii International Conference on System Sciences - 2004 this task because the procedures were posted on a bulletin board in front of the primary facilitator’s machine. Additionally, after each session, the activity was duplicated and one duplicate renamed for use the next day. This procedure accomplished two functions. First, the information was preserved, as it was possible for a player to change information from day to day. Second, it was thought that it might be important in later analysis to see the evolution of the material. As it turned out, players made only minor changes and additions to their original order and listings of individuals from their first day. 4. Results For this experiment, three days were allocated to collecting Wagon Wheel data. Since the exercises were similar in construct on days two and three, as it was for day one, the players were given the opportunity to revise their wheel, adding and/or updating players, information, and relationships. Figure 10. Additional questions On the final day, all the players were asked to look over their input for consistency and to answer four additional questions. The four questions are shown in Figure 10, below the cut line. Also notice, by this time in the process, the players not talked to frequently have been eliminated from the list. In Figure 10, only nine names remain on the list, down from a start of twenty-eight. Another observed result was that time was saved using the GSS enabled Wagon Wheel. Based on an estimated 2 hours for a one-on-one interview using the traditional Wagon Wheel process, the GSS enabled Wagon Wheel methodology reduced player input time by at least 25% from 2 hours to 1.5 hours (approximately ½ hour per day over three days). Indeed, by the end of the third day, a portion of the ½ hour allocated for the Wagon Wheel was actually being used for collecting experiment feedback. One more time and effort savings was in the area of interviewer’s time. The required interviewer’s time was reduced by at least eighty per cent. Twenty interviewers were reduced to 2 GSS facilitators and 2 experienced Wagon Wheel personnel in the GSS enabled Wagon Wheel process. In fact, by the end of the third day, the GSS facilitators were running the sessions without assistance from the Wagon Wheel experts; the Wagon Wheel experts were released to conduct reconciliation of other observation data. So in actuality, the interviewer time reduction was higher than eighty per cent. One expected negative finding was that the GSS enabled Wagon Wheel procedure did not allow for the indepth probing that the traditional Wagon Wheel provides. The in-depth probing also forms a quality check on information so that any information not understood is immediately clarified. The final data did show inconsistencies in the formatting and in the depth of the answers. Consequently, additional quality control may require one or several dedicated interviewer to interact with the interviewees during the sessions [4]. This is further discussed in the Future Efforts chapter. Lastly, although it was not the purpose of this paper to discuss the consequences of the experiment, some of the experimental results caused rethinking of the GSS enabled Wagon Wheel process resulting in the need for additional ThinkLets. The observation causing the most consternation was when Player A would list Player B as an important part of their wheel, while Player B would not list Player A. As declared earlier, Klinger [6] suggests visually looking at the diagrams. In the GSS version, this is very difficult to do. During the analysis phase after the experiment was concluded, a spider diagram was developed and did prove useful to illustrate the various disconnects [3]. A ThinkLet for correcting this dilemma is also suggested in the Future Efforts chapter along with using organizational visualization techniques. 5. Future Efforts. The use of automation, let alone GSS, for the Wagon Wheel process was new to the cognitive task analysis experts. Positive feedback was received and based on this first experience, several suggestions were developed for future uses. 5.1. RedLine ThinkLet The RedLine ThinkLet is proposed as an enhanced version of the PinTheTail ThinkLet. The RedLine ThinkLet should be chosen when individual comments need clarification and when adjustments are necessary in order to normalize them with other comments. The 0-7695-2056-1/04 $17.00 (C) 2004 IEEE 7 Proceedings of the 37th Hawaii International Conference on System Sciences - 2004 inputs are a set of comments and the outputs are a set of notations on specific comments followed by an improved revised set of comments. The major steps would be to determine the final state of the comments and the typical things that needed to be done to the comments. RedLine could be considered a form of quality control. For example, if a group was gathered to build a document, each paragraph may need to have certain information. The annotations would be used to flag those portions of the document that needed additional material. Another name for this ThinkLet could be QualityControl. 5.2. Addition of PointCounterPoint ThinkLet As affirmed earlier, one of the key results was that not all participants had the same viewpoint of their interactions as other participants. In one case, no one listed a given staff position as someone with whom they frequently communicated. However, the missed player showed three interactions on his Wagon Wheel input. This obviously shows a perception disconnect between the individuals. Since one of the objectives of the experiment was to determine new staff structures, this phenomenon is a red flag concerning the perceived value by others in this particular position. Using the traditional Wagon Wheel method, this information would be difficult to determine until after the results of each interview, if discovered at all. By using the GSS, these “disconnects” can be seen after the process passes through the first ThinkLet, ExpertChoice. This would allow some early exploration of the link discrepancies. Although this early analysis was not done in the experiment, a suggested ThinkLet for this has been added for the purpose of understanding the “disconnects.” This ThinkLet is a consensus building ThinkLet called PointCounterPoint and can be found in Figure 3 in the yellow box and is marked “proposed.” PointCounterPoint is a three-step activity [7, 8]. Participants first enter the strongest argument in favor of a definable position. Then, others argue against it. Finally, someone builds an argument to bridge between the two positions taken by others. For example, in the Wagon Wheel Analysis section, Player A was listed by Player B, but not vice versa. It would then be Player’s A’s role to try to explain why Player B was not considered. A third player would be asked to try to resolve the discrepancy. The key to this PointCounterPoint would be to build consensus between the two players concerning their relationship using others as bridge builders. Care would be taken to avoid the pitfalls Klinger [6] mentions, as delineated in paragraph 2.3, concerning dwelling on the importance of the links. 5.3. Pros and Cons of Interviews Over Time Conducting the Wagon Wheel over a three days time period had more advantages than disadvantages. As stated earlier, the group interviews were conducted during the execution of three sets of scenarios, while relationships were still being built. Players were encouraged to continue to add to their relationship wheels and were, as a by-product, more cognizant of those relationships. Another advantage is that the interviewers could “course correct” any major problems. Wagon Wheel sessions were much smaller and placed less drain at the end of the day on the players. Additionally, since the Wagon Wheel exercise became the “end of day” gathering activity, supplementary non-Wagon Wheel questions were asked before and after the Wagon Wheel sessions. Since staff structure exercises are similar in their execution and take place over one or more weeks, smaller and more frequent data collection opportunities are recommended. 5.4. Distributed version Several staff structure experiments planned for the future will be performed in a distributed mode. That is, the participants will be in different locations, connected by a computer hook-up and/or radio. This poses some unique problems for those collecting Team CTA since the actual data collection for the Wagon Wheel took place in only two different rooms and was easily observed. Consequently, only limited experience in a distributed GSS Wagon Wheel was obtained. And although each facilitator was given a script, it became very apparent after the first question from the players that close coordination would be needed to make sure that all participants had the same set of “instructions.” A solution to this problem could be chat rooms and video teleconferencing (VTC). But chat rooms and VTCs are limited in scope, e.g. despite all efforts, certain players will be simply not available each and every session, necessitating those players to play catch-up. Both phenomena would be made exceedingly complex in a distributed manner. This suggests that some persistent method of capturing or documenting questions from the collective group during the Wagon Wheel be established,. This could be a log of questions or a frequently asked question reference area embedded later within the GSS. 5.5. Enabling Other Team CTA methods As presented in the Team Cognitive Task Analysis paragraph, only two other Team CTA techniques were used during this experiment. Of the two, the most promising candidate for enhancement using GSS is the Decision Requirements Exercise (DRE). In the DRE activity, the entire user group is walked-through a twodimensional decision requirements table to determine the requirements necessary to make decisions and judgments. Input is collected from the group verbally in a one-at-atime manner, as directed by the primary interviewer, and typed into a collective spreadsheet by a co-interviewer. The results are then projected to a main screen. A possible GSS enabled approach would be to restructure the procedure using Categorizer “buckets” to represent 0-7695-2056-1/04 $17.00 (C) 2004 IEEE 8 Proceedings of the 37th Hawaii International Conference on System Sciences - 2004 decisions and list items, the first sublevel of buckets, to represent columns. ThinkLets, these differences can be mitigated in future experiments of this nature. 5.6. Organization Visualization Techniques Although the GSS-enabled Wagon Wheel provided useful information, organizational process analysis techniques could have been applied to further enhance the quality of the interviews and, thus, the information. Organizational visualization techniques provide graphic representations of the human communication networks and the decision and influence networks. Armed with this visual information, the GSS Wagon Wheel could then have been used to probe into the relationships. An example of this procedure can be found in Mann [9]. 5.7. ThinkLets – Some Additional Thoughts ThinkLets enable group cognition. The ExpertChoice and LeafHopper ThinkLets described in this paper are single author activities and do not involve any group dynamics. The last activities, PinTheTail and the proposed PointCounterPoint, do facilitate group dynamics. Although Klinger [6] cautions against group interviews, with the correct combination of ThinkLets, the dynamics engendered should yield much more information with the effort invested. Instead of getting twenty answers of the same or similar response with twenty one-on-one interviews, the result is a delineated, single response that is looked at from twenty different perspectives. 6. Summary Four major conclusions were derived from this experiment concerning the use of GSS and ThinkLets. First, ThinkLets and the underlying theory behind them provided a unique method for understanding the cognitive patterns underlying the GSS enabled Wagon Wheel Team Cognitive Task Analysis. 1 US Army (2000). Concepts for the Objective Force. US Army White Paper. 2 Lyles, B LTC, McWhorter C. CPT, Wilk C. Major, Steege K. Major, & Harder R. (2002) Interim Report for Phase I of the Commander’s Information Fusion Cell (CIFC) CEP. Battle Command Battle Laboratory – Leavenworth. 3 Ross, K., Thunholm, P., Uehara, M., McHugh, A., Crandall, B., Battaglia, D., Klein, G., Harder, R. (2003) Unit of Action Battle Command: Decision-Making Process, Staff Organization, and Collaboration. Report prepared for Battle Command Battle Laboratory - Leavenworth. 4 Harder, R. & Higley, H. (2003). Application of a Group Support System for Experimentation for the Objective Force. In Proceedings of Systemics, Cybernetics, and Information Systems Conference 2003. 5 Ventana Corporation (1999). GroupSystems Concepts Guide. 6 Klinger, D. & Hahn B. (2003) Handbook of TEAM CTA. Contract F41624-97-C-6025 Human Systems Center, Brooks AFB, Klein Associates. 7 Briggs, R., deVreede, G., Nunamaker, J., & Tobey, D. (2001). ThinkLets: Achieving Predictable, Repeatable Patterns of Group Interaction with Group Support Systems (GSS). In Proceedings of the Thirty-fourth Annual Hawaii International conference on System Sciences, IEEE Computer Society. 8 Briggs, deVreede, Nunamaker, & Harder (2003). Repeatable Success with Collaborative Technology: ThinkLets and Methodologies. Tutorial presented at Hawaii International Conference on System Sciences (HICCS ’36), January 2003. 9 Mann, M. (2003). Technology in Corporate Design and Governance. White Paper. Encompass Knowledge Systems, Inc. www.encompassknowledge.com Second, ThinkLets can afford a simple and complete method for documenting a process, with the overall ThinkLet methodology providing the data required for the experiment analysis. Third, the GSS enabled process using ThinkLets allowed the traditional interview technique to be done in parallel, thereby saving an inordinate amount of time of the interviewers and a reasonable amount of time of the interviewees. Moreover, due to resource constraints and experimental limitations, without the GSS enabled technique, considerably less data on perceived interactions would have been collected. And fourth, expected differences in the type and quality of information did occur. But with additional 0-7695-2056-1/04 $17.00 (C) 2004 IEEE 9
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