Projectile Motion Physics Projectiles! Projectile – any air born object with only the force of gravity acting on it. Examples – basketball thrown in air, baseball hit with bat in air, speeding bullet Non-examples – basketball while still in hands, baseball rolling on the ground Characteristics of Projectiles: Its path is called its trajectory Follow special paths called parabolas Remember, from math class? Ignore air resistance Think Frictionless (no air resistance) Characteristics of Projectiles: Vertical velocity is changing with time a = g = 9.8 m/s2 downward Projectile Motion Horizontal velocity is independent of vertical Horizontal velocity is ALWAYS constant (Vi,x = vf,x so no acceleration) Factors Affecting Projectile Motion What two factors would affect projectile motion? Angle Initial velocity Initial Velocity Angle Problem Solving Steps 1. Select coordinate system Typically initial position of projectile is (0,0) 2. Examine Horizontal (x) and Vertical (y) Motion - Separate initial velocity into x & y components v vy vx Problem Solving Technique 3. X and Y motions are connected by the common time. - only consider time the object is in air 4. Treat horizontal and vertical motion separately - List unknown and known quantities in chart - apply equations - cannot mix variables …. Variables from the horizontal motion cannot be used in the same equation with vertical variables Revised FORMULAS !!!! Have a formula sheet? Make chart with two columns Horizontal Vertical Horizontal Motion dx = vx t position (horizontal) = Velocity (horizontal) * time vx = vx,i = vx,f all are constant! Velocity(horizontal) = constant Velocity(horizontal,initial) = Velocity(horizontal,final) Think frictionless (no air resistance) VERTICAL MOTION vf,y = vi,y + at Velocity(final,vertical) = velocity(initial,vertical) + acceleration*time vf2,y = vi2,y +2ady Velocity(vertical,final squared) = Velocity(vertical,initial squared) + 2* acceleration*displacement(vertical) dy = vi,yt + ½ at2 Displacement(vertical) = Velocity(initial,vertical)* time+ (1/2)*acceleration* time squared acceleration(a) = gravity(g) = 9.8 m/s2 downward Practice Problem 1 A plane is 10.0m above the ground, traveling at a velocity of 22.5 m/s in the positive x direction. The pilot wants to know where in the plane’s path should the stunt dummy be dropped so that it will land in the swimming pool. 1) Make a chart with 2 columns: Horizontal and Vertical 2) List of givens and unknowns Horizontal Vertical 3) Solve for unknowns x d y ? vi 22.5 m/s vf 10 m 0m 22.5 m/s a 0 m/s2 t 9.8 m/s2 Practice Problem 1 A plane is 10.0m above the ground, traveling at a velocity of 22.5 m/s in the positive x direction. The pilot wants to know where in the plane’s path should the stunt dummy be dropped so that it will land in the swimming pool. 3) Solve for unknowns Horizontal Vertical x y d ? 32.14m 10m Vi 22.5 m/s 0m Vf 22.5 m/s A t 0 m/s2 1.43 s -9.8 m/s2 1.43 s Would like to do v = d/t but don’t know time. 1st step is to get time 1st step … dy = ½ at2+vit 10.0 = ½(-9.8)t2 10/-4.9 = t2 1.42857… s = t 2nd step … dx = vxt dX = (22.5)(1.43) dX = 32.14m Practice Problem 2 An object is fired from the ground at 100 m/s at an angle of 30º with the horizontal. a. Calculate the horizontal and vertical components of the initial velocity. b. After 2.0 seconds, how far has the object traveled in the horizontal direction? c. How high is the object at this point (at 2.0s) ? Practice Problem 2 Part a Draw diagram Sin(30) = y/100 = 50 m/s in y or vertical direction Cos(30) = x/100 = 86.6 m/s in x or horizontal direction Part b dx = vxt dx = (86.6 m/s)(2.0s) = 173 m Part c dy = ½at2 + vyt dy = ½(-9.8)(2)2 + (50 m/s)(2.0s) dy = -19.6 +100 = 80.4 m
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