About the Intel® Learn Program: Technology and Community Course

Syllabus
Intel® Learn Program
About the Intel® Learn Program
Program Description
Designed especially for young learners in developing countries, the Intel® Learn Program extends
learning beyond the classroom with an engaging, project-centered approach. Intel Learn is an
informal education program that teaches youth the skills they need to succeed in an increasingly
knowledge-based economy, with a focus on technology literacy, problem-solving, critical thinking,
and teamwork. Taught in community technology centers, typically as an after-school program, it is
administered in partnership with local governments, communities, and non-profit organizations.
The Intel Learn program is part of Intel’s education initiative. The program currently exists in more
than 20 countries, including Argentina, Brazil, Chile, China, Colombia, Costa Rica, Egypt, India, Israel,
Jordan, Malaysia, Mexico, Nigeria, Palestine, Panama, Peru, Russia, South Africa, Turkey, and the
Ukraine and has reached more than 2 million learners.
Intel Learn Program Modules
The Intel Learn Program has more than 90 hours of engaging curriculum built around three core
modules that tap into children’s interest in their own communities while nourishing their curiosity
with creative, technology-driven projects. The themes of the curriculum also help foster personal
and civic responsibility, demonstrating to learners how they can contribute to their communities and
to their own economic self-sufficiency.
Digital Citizenship elements have been integrated in each of the three core modules. The approach
adopted for integrating these elements in the curriculum is unique from traditional digital citizenship
curricula in that it is not built upon videos, worksheets, and discussions. Rather the digital citizenship
elements have been seamlessly woven into the existing activities of the curriculum content.
The Intel Learn program has the following three core modules:
•
Technology and Community
•
Technology at Work
•
Technology and Entrepreneurship
Copyright © 2015 Intel Corporation.
All rights reserved
Intel® Learn Program
Version 4.0 | Technology and Community
1
Intel® Learn Program
Syllabus: Technology and Community
Technology and Community
Course Description
Technology and Community introduces learners to technology skills such as word processing,
graphics, spreadsheets, multimedia, and Internet research. It is intended for learners who have
beginning- or emerging-level technology literacy skills. Through activities and projects, learners
discover how the effective use of computers can help improve their communities. Examples of
projects include creating community calendars, news articles, and presentations that address local
community issues of interest to the learners. Technology and Community also features several
opportunities for learners to develop important understandings and behaviors related to
appropriate digital technology use and become responsible digital citizens. These opportunities
cover all nine digital citizenship elements which are addressed in authentic and meaningful ways
within the context of the module activities.
Course Topics
Getting Started
Learners are introduced to the course structure and course materials, including the Help Guide
resource, and the skills they will learn, i.e. technology literacy, critical thinking, and collaboration.
They get to know other class members better through a fun activity, learn about computer basics,
and get introduced to Internet search. They also learn what a community is, and how the activities
they complete will involve some aspects of their community.
Graphics
Learners are given an overview to the graphics paint software and get an opportunity to build their
paint software skills, using the Help Guide resource, to design and create a postage stamp and a
desktop display that shows something important about their community.
Learners are also introduced to graphics draw software and use their newly gained draw software
skills to design and create- a postcard of their community, signs that are needed in their community,
and a map to show visitors how to get to some important or fun places in their community.
Word Processing
Learners are given an overview to the word processing software. They explore the word processing
tools by completing simple activities, and create a flyer for a community event and a business card
of someone they know in their community. Using the Help Guide resource, they also design and
create a reference guide, a calendar of community events for the current month, and a newspaper
article.
2
Copyright © 2015 Intel Corporation.
All rights reserved
Intel® Learn Program
Version 4.0 | Technology and Community
Intel® Learn Program
Syllabus: Technology and Community
Digital Citizenship
Learners are introduced to the concept of digital citizenship. The nine elements of digital citizenship
make learners aware of proper use and behavior, personal safety and protection, online searching,
shopping, and downloading. After the elements of digital citizenship have been introduced, learners
read and discuss short stories that serve as relevant examples of inappropriate digital technology
use. They also get an opportunity to design and create a poster that provides members of their
community with information about digital citizenship.
Spreadsheets
Learners are given an overview to the spreadsheet software. They explore the spreadsheet tools by
completing simple activities, have a discussion on their learning experience, and create an electronic
address book. They also design a survey and conduct it among other class members. Learners
develop their spreadsheet skills further, using the Help Guide resource, by creating a spreadsheet on
the best form of transportation to take to get to their community; a spreadsheet of statistics about
their favorite sports teams in the community, and a budget for a trip to their community.
Multimedia
Learners are given an overview to the multimedia software and get an opportunity to use their
multimedia software skills to design and create a community advertisement and a timeline of
important events in their community’s history. Using the Help Guide resource, they also design and
create a multimedia presentation about a great role model in their community; a multimedia news
program that covers important community events, and a multimedia presentation that shares their
knowledge and talents with others.
Project
Learners are given an overview to a project presentation they have to create for a challenge facing
their community, and showcase to an audience that may include other students, family members,
community leaders, and invited guests. They work in groups to complete a presentation that shares
ideas and solutions for a challenge facing their community. After completing the presentation, they
review it, make changes, and practice giving the presentation. They showcase their presentation and
also share digital citizenship posters with the audience.
Course Outcomes
•
Gain experience of internet search, multimedia, graphics, spreadsheets and word processing
•
Use technology to collect, organize, and share information; and to design and develop original
end products
•
Identify the nine elements of digital citizenship
•
Understand behaviors related to appropriate digital technology use
•
Develop and demonstrate critical-thinking and problem-solving skills
Copyright © 2015 Intel Corporation.
All rights reserved
Intel® Learn Program
Version 4.0 | Technology and Community
3
Intel® Learn Program
Syllabus: Technology and Community
•
Practice effective collaboration and teamwork skills
•
Create multi-media projects that address real-world problems faced within communities and
heighten awareness of or develop solutions for the same
Course Duration
Technology and Community consists of a 30 hours training to be completed in 15 two-hour
sessions with trained staff facilitating the sessions. A trained staff member guides young learners
through activities in a series of two-hour sessions.
Course Structure
Each session is divided into action-oriented sections: ‘Plan It,’ ‘Do It,’ ‘Review It,’ and ‘Share It,’ each
of which helps develop technical and critical-thinking skills. Learners work together to collect
information, analyze it, and present it to fellow learners, families, and community leaders.
4
Copyright © 2015 Intel Corporation. All rights reserved. Intel and the Intel logo are trademarks of Intel Corporation in the U.S. and/or
other countries. *Other names and brands may be claimed as the property of others.