1. Multimedia Revolution MULTIMEDIA DEFINED

CHAPTER
1. Multimedia Revolution
MULTIMEDIA DEFINED
Contemporary Multimedia is the development,
integration and delivery of any combination of text,
integration,
text
graphics, animation, sound or video through a computer
or other electronic means.
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WHY USE MULTIMEDIA?
Multimedia enhances learning, memory, and retention.
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NON-INTERACTIVE MULTIMEDIA
• Linear - User is a observer of information.
• User has no control over the flow of information.
information
• Developer establishes the sequence of media
elements and how they are presented.
– Examples include:
• Information kiosks
• Digital animations
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INTERACTIVE MULTIMEDIA
• Interactive (Non-linear)
– User is a participant in the flow of information.
information
• Basic interactivity
– Includes menu and button options to access content.
• Adaptive or Intellimedia
– Adapt information flow to the needs/interests of the users.
users
• Immersive
– Draws users into an alternate world. (Virtual Reality)
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MULTIMEDIA VISIONARIES
FROM ANALOG TO DIGITAL:
VISIONS OF THE FUTURE.
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VANNEVAR BUSH (1890 - 1974)
•
Memex I – 1945
–
–
•
A hypothetical machine to make
Memex II – 1959
– Considered new technical
the work of scientists more
developments such as:
effective and efficient.
Magnetic tape, Transistor and
Features:
the Digital computer.
–
• Massive storage capacity.
Features:
• Professionally maintained
• Multimedia input devices such
associational databases (by tape
as “vocoder” and “cyclops
or facsimile).
camera.”
• Combined with a digital
• Automatic mathematical
calculations and logical
computer, Bush believed the
reasoning.
Memex II could learn from
experience and even
• New method to store and access
demonstrate a form of
information by associations.
judgment.
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ALAN TURING (1912-1954)
•
Proposed an abstract machine
•
known as the “Turing Machine.”
–
–
The “machine”
machine was a means of
–
The imaginary device had three
components:
•
An infinitely long tape
consisting of single row of
squares
•
A read/write head that moved
along the tape one square at a
time
•
Can carry out a specific set of
instructions or “effective
effective
defining an “effective
procedure.”
Single Purpose “Turing Machine.”
procedure.”
•
“Universal Turing Machine” (UTM).
– Can accept a description of a
single purpose machine and
imitate it’s behavior.
– Implication of the UTM:
If we can think
thi k off a way to
t do
d
something, the computer can do
it.
A set of instructions.
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DOUGLAS ENGELBART
• Proposed practical applications of computers beyond
the normal mathematical and sorting functions.
functions
• Developed innovations for human-computer
interactivity. These included:
– Mouse
– Multiple screen areas for text editing
– Email
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THEODORE NELSON
• Coined terms hypertext and hypermedia.
– Hypertext: interactive text linked to other textual information
– Hypermedia: extends interactive linking to other media
• Initiated Xanadu Project:
– A dynamic, expanding, hypertext library available to
everyone.
– Supported collaborative editing, tracking changes, crediting,
and rewarding contributors.
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ALAN KAY
• Proposed a computer design that supports the ways
people perceive,
perceive learn,
learn and create
create.
• Dynabook: designed as a personal computer.
– Tied to the mind and interests of the user.
– A “modeless” multimedia computer.
• Users could move between g
graphics,
p
sound, text, and animation
seamlessly.
• Introduced Graphical User Interface (GUI) as an
intuitive interface for the Dynabook.
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STEVE JOBS
• Founded Apple in 1976 with Steve Wozniak.
• Macintosh computer introduced in 1984
1984.
– Graphical desktop and Icons provide user interface.
– First mass produced computer with built in sound support.
– Multimedia computing became the standard for modern
computers.
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(SIR) TIM BERNERS-LEE
•
Developed a decentralized information system of
“nodes”
nodes linked together for easy access across a
network.
– Nodes could be any form of media.
– Anyone could add nodes.
– No centralized control over servers, documents or links.
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WORLD WIDE WEB
•
Basic components of WWW:
– Server computer
– Client computer
– Browser software
– HTML scripting language
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WWW & MULTIMEDIA COMPUTING
• Solved cross-platform compatibility problem.
• Supported distribution of media beyond the capacity
of CD-ROM storage.
• Allowed instant distribution and inexpensive media
creation.
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MULTIMEDIA VISIONARIES REVIEW
• First Generation
– Alan Turing
g
– Vannevar Bush
• Next Generation
– Current innovators of
multimedia
• Second Generation
– Douglas Engelbart
– Theodore Nelson
– Alan Kay
– Steve Jobs
– Sir Tim Berners-Lee
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THE REVOLUTION CONTINUES
•
Factors influencing the Multimedia revolution:
– Technical breakthroughs in hardware and software.
software
– Integration of computers with other devices.
– Digital merger of disparate technologies and industries.
– Expansion of creative opportunity.
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WRAP UP
• Definition of contemporary multimedia.
• Types of multimedia.
multimedia
• Visionaries who contributed to development of digital
multimedia.
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