CHAPTER 1. Multimedia Revolution MULTIMEDIA DEFINED Contemporary Multimedia is the development, integration and delivery of any combination of text, integration, text graphics, animation, sound or video through a computer or other electronic means. Chapter 1 - Multimedia Revolution 2 1 WHY USE MULTIMEDIA? Multimedia enhances learning, memory, and retention. Chapter 1 - Multimedia Revolution 3 NON-INTERACTIVE MULTIMEDIA • Linear - User is a observer of information. • User has no control over the flow of information. information • Developer establishes the sequence of media elements and how they are presented. – Examples include: • Information kiosks • Digital animations Chapter 1 - Multimedia Revolution 4 2 INTERACTIVE MULTIMEDIA • Interactive (Non-linear) – User is a participant in the flow of information. information • Basic interactivity – Includes menu and button options to access content. • Adaptive or Intellimedia – Adapt information flow to the needs/interests of the users. users • Immersive – Draws users into an alternate world. (Virtual Reality) 5 Chapter 1 - Multimedia Revolution MULTIMEDIA VISIONARIES FROM ANALOG TO DIGITAL: VISIONS OF THE FUTURE. Chapter 1 - Multimedia Revolution 6 3 VANNEVAR BUSH (1890 - 1974) • Memex I – 1945 – – • A hypothetical machine to make Memex II – 1959 – Considered new technical the work of scientists more developments such as: effective and efficient. Magnetic tape, Transistor and Features: the Digital computer. – • Massive storage capacity. Features: • Professionally maintained • Multimedia input devices such associational databases (by tape as “vocoder” and “cyclops or facsimile). camera.” • Combined with a digital • Automatic mathematical calculations and logical computer, Bush believed the reasoning. Memex II could learn from experience and even • New method to store and access demonstrate a form of information by associations. judgment. 7 Chapter 1 - Multimedia Revolution ALAN TURING (1912-1954) • Proposed an abstract machine • known as the “Turing Machine.” – – The “machine” machine was a means of – The imaginary device had three components: • An infinitely long tape consisting of single row of squares • A read/write head that moved along the tape one square at a time • Can carry out a specific set of instructions or “effective effective defining an “effective procedure.” Single Purpose “Turing Machine.” procedure.” • “Universal Turing Machine” (UTM). – Can accept a description of a single purpose machine and imitate it’s behavior. – Implication of the UTM: If we can think thi k off a way to t do d something, the computer can do it. A set of instructions. Chapter 1 - Multimedia Revolution 8 4 DOUGLAS ENGELBART • Proposed practical applications of computers beyond the normal mathematical and sorting functions. functions • Developed innovations for human-computer interactivity. These included: – Mouse – Multiple screen areas for text editing – Email 9 Chapter 1 - Multimedia Revolution THEODORE NELSON • Coined terms hypertext and hypermedia. – Hypertext: interactive text linked to other textual information – Hypermedia: extends interactive linking to other media • Initiated Xanadu Project: – A dynamic, expanding, hypertext library available to everyone. – Supported collaborative editing, tracking changes, crediting, and rewarding contributors. Chapter 1 - Multimedia Revolution 10 5 ALAN KAY • Proposed a computer design that supports the ways people perceive, perceive learn, learn and create create. • Dynabook: designed as a personal computer. – Tied to the mind and interests of the user. – A “modeless” multimedia computer. • Users could move between g graphics, p sound, text, and animation seamlessly. • Introduced Graphical User Interface (GUI) as an intuitive interface for the Dynabook. Chapter 1 - Multimedia Revolution 11 STEVE JOBS • Founded Apple in 1976 with Steve Wozniak. • Macintosh computer introduced in 1984 1984. – Graphical desktop and Icons provide user interface. – First mass produced computer with built in sound support. – Multimedia computing became the standard for modern computers. Chapter 1 - Multimedia Revolution 12 6 (SIR) TIM BERNERS-LEE • Developed a decentralized information system of “nodes” nodes linked together for easy access across a network. – Nodes could be any form of media. – Anyone could add nodes. – No centralized control over servers, documents or links. Chapter 1 - Multimedia Revolution 13 WORLD WIDE WEB • Basic components of WWW: – Server computer – Client computer – Browser software – HTML scripting language Chapter 1 - Multimedia Revolution 14 7 WWW & MULTIMEDIA COMPUTING • Solved cross-platform compatibility problem. • Supported distribution of media beyond the capacity of CD-ROM storage. • Allowed instant distribution and inexpensive media creation. 15 Chapter 1 - Multimedia Revolution MULTIMEDIA VISIONARIES REVIEW • First Generation – Alan Turing g – Vannevar Bush • Next Generation – Current innovators of multimedia • Second Generation – Douglas Engelbart – Theodore Nelson – Alan Kay – Steve Jobs – Sir Tim Berners-Lee Chapter 1 - Multimedia Revolution 16 8 THE REVOLUTION CONTINUES • Factors influencing the Multimedia revolution: – Technical breakthroughs in hardware and software. software – Integration of computers with other devices. – Digital merger of disparate technologies and industries. – Expansion of creative opportunity. Chapter 1 - Multimedia Revolution 17 WRAP UP • Definition of contemporary multimedia. • Types of multimedia. multimedia • Visionaries who contributed to development of digital multimedia. Chapter 1 - Multimedia Revolution 18 9
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