THE IN GAME ADVERTISING INDUSTRY GAMING: A CONSUMER REVOLUTION Total Gamers Worldwide 2.5 2.2 2 1.6 Billion 1.5 1.75 1.9 1 0.5 0 2013 2014 2015 2016 Source: Newzoo REACH ANY AUDIENCE Games have grown to become one of today’s favorite pass times and have become a globally popular activity across all demographics and socioeconomic backgrounds. 2.2 billion GAMERS WORLDWIDE Source: Newzoo 44 % 27% female age 50+ 26 % under 18 17% age 36-49 56% male 30% age 18-35 Source: Entertainment Software Association AT ANY TIME Games rank 2nd behind social media activity in terms of time spent on devices 37% of mobile app users with 30 minutes of free time choose to play games, more than any other activity. 62% of smartphones owners install games within a week of getting their phones, a higher percentage than any other type of app. Source: Surveymonkey intelligence blog 1.15 billion Hours a month are spent playing MOBILE GAMES Source: Vetro Analytics 2016: A WATERSHED YEAR Pokémon GO has been the breakout hit of 2016. The game has accrued more than 550 million installs and $470 million in revenues in its first 80 days since launch. AGE / GENDER of Pokémon Go Players* 10 % 20 % Total Downloads 19 % ~550 M 43 % of Players Are Female 26 % 13 % M10-20 F10-20 M21-35 F21-35 Total Gross Revenues* ~$470 M 12 % IN FIRST 80 DAYS IN FIRST 80 DAYS M36-50 F36-50 Total global downloads and revenues in first 82 days * Has played Pokémon Go in the past three months Source: Newzoo THE PROBLEM: THE GAMING GAP Time Spent Online Share of Digital Advertising 3% 17 % Gaming Messaging Productivity Facebook Utilities News Entz YouTube Other Gaming Other THE GAP CONTINUED: BRANDS NEED MORE CHOICE Source: Flurry Analystic, eMarketer FROM SLOW EVOLUTION TO A REAL REVOLUTION Global media spend is forecast to top $2 Trillion by 2017 Projected global spend on video games $ Billion: 84.5 2014 8.1 % 94.1 2015 103.5 2016 111.6 118.7 124.5 2017 2018 2019 2014-2019 CAGR “Brands are taking a fresh look at In Game Advertising, looking to reach this highly diverse and engaged audience” [IAB] This is just the beginning Imagine what comes next… woobi
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