CREATING MOBILE APPLICATIONS WITH PURPOSE A USER NEEDS TO FEEL AS THOUGH THEIR MOBILE APPLICATION BENEFITS THEIR LIFE. THIS TALL ORDER SHOULDN’T BE IMPOSSIBLE. THE ANATOMY OF A MOBILE APPLICATION TAKES A CRITICAL VIEW OF “WHO,” IS THE USER AND “WHAT,” THE NEED OF THE MOBILE APPLICATION IS. WHO USES MOBILE APPLICATIONS? BUSINESS APPLICATIONS Billions of people use smartphones. And millions of people use mobile applications. Heavy users, as defined by Flurry the analytics platform, open mobile applications more than 60 times a day, which is six times more than the average user. According to Flurry, 176 million people are heavy users, which is up 123 percent compared to the same period last year. Another area for growth are business applications. Companies are adopting mobile applications for internal use in their business more and more. It’s a popular belief that millennials are glued to their mobile devices. Indeed, a trip into any city centre would turn you into a believer, especially considering that two out of three millennials use mobile applications while shopping in-store. But millennials are not alone in their mobile addiction, according to comScore Mobile Metrix data. Additional evidence proves that the average app user is slightly older than the twenty-year-old persona that many brands use to develop their app’s communication and messaging strategies. A study commissioned by Neilson estimated that 85 percent of the time spent on smartphones is in mobile apps. This backs up recent research undertaken by Nice into the mobile generation gap and where brands should focus their efforts. In fact, Gen X, Y and Z are all incredibly important target markets for brands. However by taking an attitude-based view of a desired audience type creates a much more aligned view between these three different markets. According to a study conducted with over 700 companies, only 4 percent said that they use mobile applications to help with such things as supply chain management, logistics, purchasing, maintenance, service or sales reports. This number is very low, but the study also found that 100 percent of participants believed that the number will jump to at least 50 percent in the next two years. This trend might be fuelled with the data that shows that 17 percent of businesses, in the US, save between $25,000 and $100,000 annually by switching from web applications to internal mobile applications. DEVICE OWNERSHIP Mobile device ownership in general is slightly higher for people between 25 and 34, with 81 percent owning a smartphone. The 18-24 age group is slightly lower at 79 percent. These numbers represent the income difference between both demographics. This theory is supported when you see that the average annual income of the iPhone owner is higher compared to that of Android users. The same study also found iPhone users engage with their smartphone a full nine hours more per month than Android users. THE OPPORTUNITY: Include an older audience (ages 25-34) when developing personas for marketing. Make sure that the tone of voice speaks to the millennials and Gen Xers, because they both make up your audience. THE GENDER LANDSCAPE New app profiling tools have made it possible to get a demographic breakdown that sheds light on a question that haunts many marketers: Who is downloading mobile applications? Much of the data indicates a clear gender bias in content preferences, according to App Annie data accrued from their Audience Intelligence: • Two-thirds of iOS travel applications were downloaded by men in a recent 12-month period. • On-demand transit applications such as Uber are even more skewed towards downloads by men. THE OPPORTUNITY: This data gives brands ideas for a holistic mobile app strategy that speaks to both genders’ shopping behaviour. Offering the user vouchers and price comparisons is an effective plan for drumming up more engagement. One way to get your message out is through mobile messaging and push strategies. According to Urban Airship both techniques can significantly improve mobile engagement by up to 21% and user retention by double and ensuring you can by hyper targeted to specific audience segments and gender. • Women primarily drive photo and video app downloads (think Instagram and Snapchat). But when it comes to fitness and health, women spend twice as much time as men in this category, while men outnumber women in news, music, sports and maps. • Sports applications, including ESPN SportsCenter and Yahoo Sports, are heavily skewed toward males — with over three-quarters of downloads coming from men. It’s crucial to obtain user data and segmentation — as quickly as possible to understand how you should be shaping your content for your user base. Overall, women spend more time using mobile web and/or applications, and one-half of women versus one-third of men use social media applications in a typical week, according to a study conducted by Burst Media. The breakdown of this survey gives us a high-level view of popular mobile destinations for each gender. The differences between men and women’s mobile app behaviour don’t end there. Shopping is approached very differently between the sexes. Women are more likely (one-half versus 37.1 percent of men) to access vouchers in a retail location, while men (42.6 percent) are more apt to compare store brand prices (37.4 percent) with their mobile device. Remember, most applications are deleted six months after they’re first downloaded. THE OPPORTUNITY: There are many different strategies that you can take to thoughtfully engage both your male and female app users: • Use audience segmentation to send personalised messages • Track a customer lifecycle to get an overall view of a user’s experience from the day they launch to the present day UNDERSTANDING USER MOTIVATIONS When it comes to mobile applications, everything you need is in your pocket, which is why people check their phones up to 150 times a day, according to a Kleiner Perkins Caufield & Byers’s annual report. The capacity to connect and be productive is an attractive driver for app usage. According to a study conducted by InsightsNow for AOL and BBDO, there are seven basic motivators that drive people to using mobile applications. • • • • • • • Self-expression Discovery Preparation Accomplishment Shopping Socialising “Me” time Think of these as story telling methods. If you were to tell the story of your user, who would their character be and what would they do? For example: Molly wakes up and checks her weather app before hopping out of bed. She slowly trudges to the shower while looking at her news app. After getting ready, she takes a look at her map app for traffic updates. Once at work, she takes a peek at her social media app before starting her day. At lunch, Molly orders a sandwich through a local restaurant’s app. As she walks down the street, she takes some pictures capturing the beautiful weather and posts them on her photo-sharing app. To her delight, her sandwich is as huge and delicious as the review on her restaurant guide app said it would be. She takes a picture before posting it on her social media app with the hashtags #livinglarge #SoLucky #TryGyroHouseSub. Before heading back into work, she adds her lunch to her food diary app. After work, Molly texts her friends to see if they want to meet up. Her friend, Paul, wants to try a new place so she looks up a good review on a restaurant guide app. Before confirming with him, she glances at her bank’s app and transfers some money. She finds a cool place across town and accesses her bus app to find out the schedule. Once on the bus, she listens to her music app and plays a game on her smartphone. Molly remembers that she is out of dog food and orders a bag on her grocery app to be delivered. Right before meeting her friend, she posts on her social media app where she is to see if anyone wants to meet up with them. These are mobile moments. We see situations that reflect “self-expression” time (posting pictures of the weather), “discovery” (finding a new hangout), “preparation” (getting a bus schedule), “accomplishment” (filling out the food diary), “shopping” (buying dog food), “socialising” (social media), and “me time” (listening to music and playing games). Use this exercise when constructing your brand’s mobile app strategy. If you don’t know who your consumer is or what their motivations are throughout the day, it will be hard to engage your user or find out what kind of content to send to them. WHERE AND WHEN PEOPLE USE APPLICATIONS Did you know that peak mobile app hours are between 8pm and 9pm? People aren’t using tablets or laptops when they’re at home at night as mobile is the primary consumption device, with the main focus being around mobile devices while dual screening or multitasking in their down time. The timeframe before sleep is often enjoyed as “me time.” It’s during this time social media, gaming and entertainment see an uplift. Most “heavy duty tasks” that need to be performed on a laptop aren’t needed during these peak hours at night, which creates opportunities for mobile. What other types of application receive heavy traffic during the day? The morning sees heavy mobile app usage for news, weather and travel in the morning. Daytime usage shows a preference toward music, business and finance. In fact targeting users grey time in a strategic way can significantly increase app engagement and usage. WHAT’S OUR TAKEAWAY? Mobile app users exhibit a pattern of usage that shouldn’t be ignored. You can pair engagement strategies such as in-app messaging with push notifications to meet users while they are following these daily patterns. This approach makes your app more effective, engaging, and relevant to the user. As far as creating the ultimate user experience, be there for when your user wants to engage with your brand. WHAT DO MOBILE APP USERS EXPECT? There are some basic needs and wants that mobile app users have come to expect from their mobile application: SOURCES 1. 2. 3. 4. 5. • Speed: 78 percent of people expect their mobile app to launch faster than a mobile website • Easy Browsing: Users want an app that is simple to navigate 7. • Access to Information: Basic details about products and stores should be easy to find 8. • Help Planning Trips: Users prefer utility travel services • Make Life Easier: 50 percent of mobile users feel like applications are more convenient than websites • Relevant Information: You must deliver something of value to get people to think of your app • Functionality: Users want to easily browse an app and take action with an intuitive interface 6. 9. 10. 11. 12. 13. 14. WHY CREATE AN APPLICATION? Brands need to go where customer trends are going — on mobile. Building a strong mobile presence is the most effective way to drive engagement and, ultimately, revenue. Mobile is the here and now and the next. Companies that have already invested in this area have already seen an increase in awareness, affinity and growth. The key elements behind a successful mobile app aren’t a mystery: audience understanding, valuable content, ability to communicate, and functionality. Keep in mind that this association is not one-sided. Foster a relationship between you and your consumer that serves you both. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. CONCLUSION Mobile, in many ways, is better equipped to fit our on-the-go culture than desktop. Applications serve our constant need for relevant content in a way that is more effective than mobile web. 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