Ice Island

ONLINE
Ice Island
WALKTHROUGH
Copyright Pearson Education Limited 2012
0
Scene 0
Welcome to Ice Island (tutorial)
Setting
Ice Island harbor
Target vocabulary
quick, hurry
Target structures
—
Other: battery, dangerous, frozen [adj], heater, laser,
manager, PDA [personal digital assistant], science lab,
something, supply store, yetis
Verbs (base form): contact, melt, need, take, talk,
Vocabulary try
Verbs (-ing form): saving
Verbs (modal): have to
Verbs (past form): broke into, froze, happened,
stole, tried, was
He’ll (know what to do).
Extension
Here, take (it).
How can (I melt the ice)?
It was (Professor Ice)!
See you later!
Structures Thanks for (saving us).
Try and (contact Doctor Al).
What happened?
Who (froze) you (in the ice)?
You need (to find something hot).
You have to (help them).
Walkthrough
Objective Your objective for Scene 0 is to free Finn and Dylan from the ice.
Intro
You will start out in a rowing boat on
your way into Ice Island harbor. Before
long, you will moor up and leap out from
the boat onto a wooden dock. You will
then receive a Picture Dictionary to
help you in your journey across Ice
Island and an Ice Island training card.
1
Step 1
Jump up off the wooden dock and onto the floor of
the harbor. Walk to the right until you find a harbor
worker wearing an orange hat. Speak to him and
he’ll explain that Finn and Dylan are frozen in ice.
You must help them by finding something to melt
the ice.
Step 2
Go left and enter the supply store. Once inside,
speak to the manager on your right. She will
explain that you need a heater to melt the ice. She
doesn't have a heater but she has a battery. You
will need this to power the heater once you’ve
acquired it and moved it into place next to the ice.
y Get the battery from the
manager of the supply store.
Step 3
Exit the supply store and go left until you
reach a fisherwoman dressed in yellow.
Speak to her and she will let you have the
heater on the ground.
The heater ¾
2
Step 4
Walk into the heater to start pushing it. Move it to the right, all the way to the
ice block where Finn and Dylan are trapped. You will automatically stop pushing
it once it’s in place.
Step 5
Position yourself near the heater and click “Use” on
the battery in your inventory. The heater will melt
the ice around Finn and Dylan, freeing them both.
Once Finn and Dylan have been released, they will
explain that it was Professor Ice who froze them in
there after stealing some yetis and the Ice Laser
from the Science Lab. Finn will then give you a
PDA and advise you to contact Dr. Al with it.
Chatroom
Before you leave the Scene, note the location of
the chatroom. This can be accessed by clicking on
the door to the fish store, located to the left of the
supply store. The chatroom allows you to
communicate or play games with other online
users.
Exiting the Scene
To Scene 1 (
Go to the far right edge of the Scene and click once your cursor
is a “Go right” symbol.
3
Scene 1
Find the spy
Setting
Ice Island town (scene 1.1) and inside the Ice Palace (scene 1.2)
Target vocabulary
Target structures
Extension
Vocabulary
Appearance: beautiful, brown/red/blond/spiky (hair)
Character: bossy, clever, funny, kind, shy, sporty
He’s (clever and shy).
He has (brown hair).
What does (Professor Ice) look like?
What’s the spy like?
Body: beaks, paws
Character: friendly, nosey, talkative
Geographical features: caves, cliff
Jobs: comedian, spy, trainer
Other: already, (travel) around (the place), attack
[n], Aurora Borealis/the Northern Lights, (be) careful,
character, dangerous, dossier, else, excellent, from
head to toe, furry, gone [adj], helicopter, hiding
place, information, interests, joke [n], many [lots of],
observational, of course, outer space, personality,
pockets, polar bear, right [correct], scientific, secrets,
skills, snowboard, so [adv used to begin a deductive
statement about someone], sure, towards, wrong
Possessive adjectives: his, its, their
Verbs (base form): answer, avoid, carry, forget,
prove, tell, travel, visit
Verbs (-ing form): hiding, stealing
Verbs (modal): (you) must [you should/are strongly
advised to], used to
Verbs (past form): bought, heard, sent, told
Verbs (phrasal): find out, get (the Ice Laser) back
4
Structures
Did you (find the spy)?
(Dylan told me) that (you are here to help us).
I heard that (yetis live there).
Nice to meet you.
So you do know Professor Ice!
(Talk to people and find out) who (the spy is).
Tell me about (his character).
There are some (amazing caves in the mountains).
There used to be (yetis all over Ice Island).
They like to (tell jokes).
What did (he do today)?
What else can you (tell me)?
What’s (Professor Ice) going to (do with the scientific
secrets)?
Where does (he) come from?
Who is it?
Walkthrough
Objective
Your objective for this Scene is to earn an Observational skills stamp
on your training card.
Adventure 1: Talk to all the characters to find the spy
The Scene will open with a discussion between you and Dr. Al via the PDA. He will
explain that there’s a spy that works for Professor Ice lurking somewhere in the
town. Dr. Al will task you with finding and identifying them based on a description
of the spy’s personality: shy and clever. There are five people to speak to, located
either along the street or within the Ice Palace ice cream parlor. Speak to the
people to gauge each of their personalities.
ICE PALACE
Rachel Oh is kind
and shy. She will
give you a hat to
keep you warm.
Louise Gosh is
bossy.
POLICE
David
Bristle is
clever and
funny.
5
Sally Snow is
clever and shy ¾
(she is the spy).
Peter Waters is
kind and funny. He
will give you a
hot-water bottle.
y Scene exterior (top) and Ice Palace interior (below)
After speaking to all the people in the Scene, Dr. Al will automatically contact you
over the PDA. Correctly identify Sally Snow as the spy and he will give you a
Professor Ice dossier documenting all the information he has about the villain.
! If you give Dr. Al an incorrect answer, he will ask you to speak to all the people
in the town again. Once you’ve done this, he will ask again about the spy’s
identity.
Adventure 2: Answer Sally Snow’s questions to find out where Professor Ice is
hiding
Study the Professor Ice dossier in your inventory
and then speak to Sally Snow. You will claim to
be an agent of Professor Ice, at which Sally will
ask you to prove it by answering her questions.
Choose the correct speech options.
6
Question
Answer
What does Professor Ice look like?
He has red hair.
Is his hair spiky?
Yes, it is.
Tell me about his character.
He’s clever and funny.
Where does he come from?
No one knows.
How does he travel around?
By helicopter.
What did he do today?
He stole some yetis and an Ice Laser
from the Science Lab.
! If you answer incorrectly to any of the questions, Sally will immediately see
through your pretence and you’ll be ejected from the Ice Palace. Re-enter the
building and speak to her again to restart the activity.
Provided you answer all of Sally’s questions correctly, she will reveal to you that
Professor Ice is hiding in his secret cave and give you directions to get there. She
will conclude by giving you an ice cream for the journey.
Next, Dr. Al will appear over the PDA to congratulate you on you observational
skills. You will receive an Observational skills stamp on your training card.
Supplementary activity (available after Adventures 1 and 2)
Exit the Ice Palace and go right until you find Lauren. Speak to her and she will
give you a joke.
Supplementary activity (available at any time upon entering the Scene)
Amelia Explorealot’s Ice Adventurer Diary Page 31 can be found on the roof
of the police station.
7
Use the wall, the gate, and the
wooden beams to the left of the Ice
Palace to get up to roof level. Once
on the roof, go right, leaping from
the Ice Palace to the police station,
until you reach the diary page.
y Use the platforms highlighted in green to
reach the roof of the Ice Palace.
Book link activity (available at any time upon entering the Scene)
Go to the Frosty Ice stall inside the Ice
Palace and click on the ice cream in a
cone. This will activate a game of Spell
Drop to revise and extend vocabulary on
the topic of Character.
sporty
talkative
bossy
clever
friendly
funny
nosey
shy
To win: 6/8 correct answers
Exiting the Scene
To Scene 2 (
To Scene 0 '
Go to the far right of scene 1.1 (town exterior) and click once
your cursor is a “Go right” symbol.
Go to the far left of scene 1.1 and click once your cursor is a “Go
left” symbol. Alternatively, use your map.
8
Scene 2
Survival skills
Setting
Training camp exterior (scene 2.1) and barracks interior (scene 2.2)
Target vocabulary
Adverbs of frequency: always, never, often,
sometimes, usually
Routine: brush my teeth, do my homework, make my
bed, meet my friends, clean my room, wash my face
Target structures
On (Mondays) I (build a fire).
Other: blocks [n], door, earmuffs, evil, final, fire [n],
firm, fishing rod, hard [difficult], ice axe, igloo, inside,
instructions, kind [type], matches [n], no one, (be)
quick about it, safe, size, ski wax, snowball, so [conj
meaning “in order that”], some, survival, (take a) test,
these, (polar bear) tracks, training camp, trouble,
walls, wilderness, yesterday
Routine: clean my room
Vocabulary
Verbs (base form): build, cause, clean, finish, follow,
learn, light, pack, survive
Verbs (-ing form): happening, sending
Verbs (past form): passed, released
Extension
Verbs (past participle form): released
Verbs (phrasal): get in/out (of your igloo), go out
(into the wilderness)
Verbs (-s form): bounces
Good luck!
How to (build an amazing igloo).
If you (want to survive on Ice Island), you (need to
learn some skills).
Structures
To (build an igloo you need an ice axe).
What do you want me to do?
Who are you?
(You must learn) what (life is really like on Ice Island).
Walkthrough
Objective
Your objective for this Scene is to earn a Survival skills stamp on
your training card.
9
Adventure 1: Learn new survival skills
Go right until you find Major Etzel. Speak to him and he’ll teach you some skills to
help you survive on Ice Island. Follow his instructions.
“Find some matches and light a fire.”
Click on the matches outside the
barracks and then go to the wood pile on
the left of the scene. Get close to the pile
and click “Use” on the matches item card
in your inventory.
“Now, build an igloo.”
Click on the lower left and right pieces of
the igloo to move them together. Then
click on the wheel to activate the crane
and lower the roof into position.
“Look for ski wax and clean the skis.”
Find the ski wax outside the barracks and
click on it. Then locate the skis to the left
of the barracks. Get close to the skis and
click “Use” on the ski wax item card in
your inventory.
“Look for polar bear tracks.”
Two types of animal tracks are visible:
penguin and polar bear. The polar bear
tracks can be found running along behind
the igloo. Click on them.
10
“Find a fishing rod and go fishing.”
Find the fishing rod propped against a
crate outside the barracks and click on it.
Then locate the fishing hole to the right
of the igloo. Get close to it and click
“Use” on the fishing rod item card in your
inventory.
When you’ve completed the training, follow Major Etzel inside the barracks to
take a test.
Adventure 2: Take Major Etzel’s survival test
Once inside the barracks, speak to Major Etzel on the left. He will take you
through his weekly schedule using the map on the projector screen to illustrate.
Major Etzel
On Mondays I build a fire, look for polar bear tracks, and eat ice cream for
dinner.
On Tuesdays I build a fire, look for polar bear tracks, and go fishing.
On Wednesdays I build a fire, build an igloo, and go fishing.
On Thursdays I build a fire, look for polar bear tracks, and clean my skis.
On Friday I build a fire, look for polar bear tracks, and go fishing.
When he’s finished talking, you’ll be taken into a Quiz to test you on the
information just given. Refer to the timetable and choose the correct options.
11
M
build a fire
T
W T
8 8 8 8 8
look for polar
bear tracks
8 8
eat ice cream
8
8 8
go fishing
Answers
(order will vary)
Major Etzel always builds a fire.
Major Etzel usually looks for polar bear
tracks.
Major Etzel often goes fishing.
Major Etzel never goes dancing.
Major Etzel sometimes eats ice cream.
Major Etzel sometimes cleans his skis.
8
clean the skis
build an igloo
F
Major Etzel never looks for penguin
tracks.
8
8 8
Major Etzel sometimes builds an igloo.
8
To win: 5/8 correct answers
! If you fail the test twice, you’ll need to speak to Major Etzel again and listen to
him go through his weekly routine using the illustrations on the projector screen.
After passing the test, Major Etzel will give you a pair of earmuffs. Dr. Al will
then congratulate you on your survival skills and you’ll receive a Survival skills
stamp on your training card.
Supplementary activity (available after Adventures 1 and 2)
Find Robert to the left of the igloo in scene 1.2 (exterior). Speak to him and he
will give you a joke.
Supplementary activity (available at any time upon entering the Scene)
Go to the top floor of the barracks (interior). You’ll find Amelia Explorealot’s
Ice Adventurer Diary Page 38 in the bedroom on the right-hand side. It is
located on top of a cupboard unit.
12
Book link activity (available at any time upon entering the Scene)
Go to the top floor of the barracks
(interior) and go right. Click on the fire
extinguisher above the bunk beds. This
will take you to a game of Match Card to
revise vocabulary on the topic of Routine.
brush my
teeth
wash my
face
do my
homework
make my
bed
clean my
room
meet my
friends
To win: 4/6 correct answers
Additional activity (available after Adventure 1)
Inside the barracks, in front of the shower room to the right of the door, you’ll
find a character dressed in green and red. Speak to him and he’ll give you a copy
of the Ice Island News! This activity will not count towards a gold star in your
report card.
Exiting the Scene
To Scene 3 (
To Scene 1 '
Go to the far right edge of scene 1.1 (exterior) and click once
your cursor is a “Go right” symbol.
Go to the far left edge of scene 1.2 (exterior) and click once your
cursor is a “Go left” symbol. Alternatively, use your map.
13
Scene 3
Dr. Al’s Observatory
Setting
Exterior (scene 3.1) and interior (scene 3.2) of Dr. Al’s observatory
Target vocabulary
Activities: catching, climbing, diving, draw/drawing,
hitting, kicking, play/playing chess, play/playing the
drums, in-line skating, throwing, trampolining
Instruments: drum
Verbs (base form): stop
Target structures
I can (go ice-skating).
I like (ice-skating).
Activities: ice-skating
Other: actually, also, binoculars, chessboard, cute,
ground, ice skates, just [nothing more than], like
[such as], maybe, mean [adj], observatory, only,
Vocabulary other, paper, pencil, trampoline, stick, through
Verbs (base form): cross, speak, think
Verbs (-ing form): talking, coming
Extension
Verbs (modal): should
Verbs (past participle form): sent
Structures
Aren’t you (scared of them)?
I don’t think (that’s right).
(Yetis) do like (hitting and kicking things), but they
like (people), too.
Walkthrough
Objective
Your objective for this Scene is to earn a Wildlife skills stamp on your
training card.
Adventure 1: Help Dr. Al identify what the yetis are doing
Go right and enter the observatory. Once inside, climb the stairs to the top floor
and speak to Dr. Al. He will explain that Professor Ice has sent a lot of yetis to the
observatory. He wants you to look through his binoculars and describe what
they’re doing. Listen to his question, for example “What’s the pink yeti doing?” A
pop-up window will then load showing the yetis outside the observatory. Move the
cursor towards the edges of the pop-up screen to pan the binocular view across
14
the scene. When you’ve located the correct yeti and have the answer to Dr. Al’s
question, close down the pop-up screen by clicking on the cross in the top-righthand corner. Then answer Dr. Al’s question by choosing the correct speech
option.
y Dr. Al: “What’s the pink yeti doing?”
You: “It’s throwing some rocks.”
Question
Answer
What’s the pink yeti doing?
It’s throwing some rocks.
What’s the red yeti doing?
It’s catching a ball.
What’s the green yeti doing?
It’s kicking some rocks.
What’s the blue yeti doing?
It’s hitting the ground with a stick.
What’s the brown yeti doing?
It’s hitting some rocks with a stick.
Adventure 2: Collect items from the observatory to make the yetis happy
Go back down the stairs and exit the observatory. Find Dylan just outside the
door and speak to him. He will encourage you to speak to the yetis. Click on a
yeti to find out what makes them happy.
15
Blue yeti
I like drawing pictures.
Brown yeti
I like playing the drums.
Green yeti
I like trampolining.
Pink yeti
I like ice-skating.
Red yeti
I like playing chess.
Go inside the observatory to find the items that will make the yetis happy. Click
on an item to collect it.
y Top floor (from left to right): chessboard Š paper and pencils Š drum
y Bottom floor (from left to right): trampoline Š ice skates
Speak to a yeti again. Once they have finished telling you what they like doing,
find the appropriate item card in your inventory and click “Use.” The yeti will
become happy and leave the scene. Continue like this until all five yetis have left.
When you’ve finished, Dr. Al will appear via the PDA and congratulate you. You
will receive a Wildlife skills stamp on your training card.
16
Supplementary activity (available after Adventures 1 and 2)
Enter and exit the observatory or leave the Scene and re-enter. When you return
you’ll find Jacob to the left of the observatory. Speak to him and he will give you
a joke.
Supplementary activity (available at any time upon entering the Scene)
Go to the top floor of the observatory (interior). At the top of the stairs, you’ll see
a machine. On top of the machine you’ll find Amelia Explorealot’s Ice
Adventurer Diary Page 48. This item can also be located by jumping up to the
shelves and moving along them towards the right. The diary page is to the right
of the shelves.
Book link activity (available at any time upon entering the Scene)
Find the ski poles with blue handles
outside the observatory. Click on them to
activate a game of Litterbugs to practice
vocabulary on the topic of Activities.
hitting
kicking
catching
throwing
climbing
diving
drawing
in-line skating
To win: 6/8 correct answers
Exiting the Scene
To Scene 4 (
To Scene 2 '
Find the skidoo stop sign on the far right of scene 3.2 (exterior)
and click on it.
Go to the far right edge of scene 3.2 (exterior) and click once
your cursor is a “Go left” symbol. Alternatively, use your map.
17
Scene 4
Geography
Setting
Satellite monitoring station exterior (scene 4.1) and research base
interior (scene 4.2)
Target vocabulary
Geographical features: cave, city, desert, forest,
lake, mountain, river, statue, volcano
Target structures
Are there any (mountains on Ice Island)?
I’m going to (explore Ice Island now).
Is there (a lake on Ice Island)?
No, there aren’t any (mountains).
No, there isn’t a lake on Ice Island.
There are some (mountains to the north of Ice Island).
There’s a (small city with a port).
Yes, there are some (mountains to the north).
Yes, there’s a frozen lake in the center.
Extension
Cardinal directions: east, north, south, west
Geographical features: port
Other: center, compass, constellation, copy [n],
explorer, golden, images, just [very recently], in the
shape of, lands [n], lost [adj], map reading (skills),
Vocabulary
near, satellite monitoring station, satellite, secret, so
[adv for emphasis], starfish, strange, superb
Verbs (base form): discover, label, look at, navigate
Verbs (-ing form): exploring, looking for
Verbs (past participle form): gone, received
Structures
(I want to … go to places) where (no one has gone
before).
If (you get lost), (look at the stars).
It is (ten stars) in the shape of (a giant polar bear).
Tell me what you know (about Ice Island).
To go (north), follow (the Great Polar Bear
constellation).
You’ll need them to (help you find Professor Ice’s
secret cave).
18
Walkthrough
Objective
Your objective for this Scene is to earn a Map-reading stamp on your
training card.
Adventure 1: Help Celia Stargazer label the satellite image
Go right until you reach a
building with a door on the
left-hand side—this is the
research base for the satellite
monitoring station. Enter
through the door. Once inside,
go left along the ground floor
and speak to Celia Stargazer.
Help her to label the satellite
photo.
y Click on a word, hold down the mouse
button, and drag it to the corresponding
feature of the photo. Release the mouse button
to drop the word in place.
! If you give three incorrect answers, you’ll be ejected from the activity. Speak to
Celia again to restart it.
Comment [a1]: Celia gives you a
satellite photo.
Adventure 2: Answer Rob Falcon’s questions about the geography of Ice Island
Exit the research base. Once outside, walk to the right until you come across an
explorer called Rob Falcon, dressed in gray and wearing binoculars around his
neck. Answer his questions about the geography of Ice Island, using the satellite
image of Ice Island item card in your inventory.
Question
Are there any mountains on Ice
Island?
Are there any caves on Ice Island?
Answer
Yes, there are some mountains to the
north.
Yes, there are some caves inside the
mountains.
19
Is there a lake on Ice Island?
Are there any trees on Ice Island?
Is there a statue on Ice Island?
Yes, there’s a frozen lake in the center.
Yes, there’s a forest to the east of the
lake.
Yes, there’s a statue in the center of the
lake.
Is there a city on Ice Island?
Yes, but it’s only a small city.
Is there a port on Ice Island?
Yes, there’s a port to the west of the
island.
When you’ve answered all his questions, Rob Falcon will give you a backpack.
Dr. Al will appear via the PDA and praise your efforts. You will receive a Mapreading skills stamp on your training card.
Supplementary activity (available after Adventures 1 and 2)
Find Cole towards the left of scene 4.2 (exterior). Speak to him and he’ll give you
a joke.
Supplementary activity (available at any time upon entering the Scene)
To the right of the research base building (scene 4.2), you will find Amelia
Explorealot’s Ice Adventurer Diary Page 301 on top of a wooden crate.
Book link activity (available at any time upon entering the Scene)
Go inside the research base (scene 4.2)
and find the globe on the top floor of the
desk above the staircase. Click on it to
activate a game of Hungry Shark to
practice vocabulary on the topic of
Geographical features.
desert
lake
volcano
cave
forest
river
mountain
To win: 4/7 correct answers
20
Exiting the Scene
To Scene 5 (
To Scene 3 '
Go to the far right edge of scene 4.2 (exterior) and click once
your cursor is a “Go right” symbol.
Go to the far left of scene 4.2 (exterior) and click on the skidoo
stop sign. Alternatively, use your map.
21
Scene 5
To the rescue
Setting
Frozen lake and the ice cliff (scene 5.1) and the interior of a tent
(scene 5.2)
Target vocabulary
Adjectives for clothing: cheap, expensive, baggy,
tight
Clothing: hat, jacket, scarf, (snow) shoes
Target structures
Can I buy the (ice-climbing equipment), please?
How much are those (fish)?
How much is (the ice-climbing equipment)?
It’s (200 ice dollars).
That’s too (expensive)!
Yes, (that’s 200 ice dollars), please.
Adjectives for clothing: modern, old-fashioned
Clothing: hiking boots, snowsuit
Other: equipment, ice climbing, idea, all over
[covering], bedtime, best, enough, exciting, freezing
[adj], hot-water bottle, lifesaver, list [n], make
money, more, rope, safe, someone, tent, trapped
Vocabulary [adj], useful, waste (time)
Possessive pronouns: mine
Verbs (base form): rescue, sell
Verbs (modal): can, have to [obliged to]
Extension
Verbs (past form): came, thought, were
Verbs (past participle form): rescued
Verbs (phrasal): come back, go back (to)
Structures
Come back later.
(Here’s a list) of what (we need).
I thought I would never (be rescued)!
(We were sleeping) when (someone came into the
tent).
We were (sleeping).
Walkthrough
Objective
Your objective for this Scene is to earn a Rescue skills stamp on your
training card.
22
Adventure 1: Find the explorers’ clothes
When you arrive in the Scene you will notice a tent in the immediate background.
Find the clickable area on the left-hand side of the tent and click to enter. Speak
to the three explorers. You will discover that someone has stolen their clothes.
The explorer on the far right will give you a list of clothes which lists the items
you need to find and return to the explorers. You will need to explore previous
Scenes to gather them.
hiking boots
Scene 3
Return to Dr. Al’s observatory in Scene 3. Go inside
and find the brown boots underneath the stairs on the
ground floor. Click on them.
warm jacket
Scene 2
Return to Scene 2 (the training camp) and enter the
barracks. Once inside, go right. Find the jacket among
the skiing equipment in the store room at the end.
big snowsuit
Scene 3
Return to Dr. Al’s observatory in Scene 3. Go inside
and climb the stairs to the top floor. Find the snowsuit
to the left of the base of the telescope. Click on it.
small snowsuit
Scene 0
Return to the store marked “Supplies” in Scene 0 (the
port). Once inside, take the stairs to the top floor of
the store. Find the clothes rack and click on the orange
snowsuit.
long scarf
Scene 0
Return to the store marked “Supplies" in Scene 0 (the
port). Once inside, take the stairs to the top floor of
the store. Find the hat stand to the right of the clothes
rack and click on the green scarf.
short scarf
Scene 2
Return to Scene 2 (the training camp) and enter the
barracks. Once inside, climb the stairs to the top floor.
Go to the sleeping quarters on the right. Find the scarf
on the lower bunk bed and click on it.
When you’ve collected all the items of clothing on the list, return to Scene 5 and
enter the tent again. Speak to an explorer and then attempt to give them one of
23
the items of clothing from the list by finding it in your inventory and clicking
“Use.” They will either accept it or tell you it doesn’t belong to them. Students
continue with this process of trial and error until all the explorers have their
stolen clothes back. Answers as follows:
Explorer A
Explorer B
Explorer C
hiking boots
small snowsuit
big snowsuit
long scarf
short scarf
warm jacket
Adventure 2: Rescue Jenny from the cliff
Exit the tent. When you get outside, Dr. Al will appear on the PDA and give you a
message about Jenny being trapped on the cliff. He will give you 50 ice dollars
to buy some ice-climbing equipment so you can rescue her. Follow these steps:
¾ Go back to Scene 0 (the port) and enter the store marked “Supplies.” Speak to
the store manager on the ground floor. You will discover that the ice-climbing
equipment is too expensive for you—it costs 200 ice dollars. Heed her prompt and
find the fisherman.
¾ Find the fisherman by the boat moored just outside the store. Speak to him
and he will sell you some fish for 50 ice dollars.
¾ Go back inside the supply store. Go to the top floor and speak to the woman
wearing a red woolly hat. She will buy the fish from you for 200 ice dollars.
¾ Speak to the store manager again and purchase the ice-climbing equipment.
She will charge you the 200 ice dollars for it.
Go back to Scene 5 (the frozen lake) and walk over to the base of the cliff on the
right. There are three icy ledges in the cliff which can be jumped on. Jump up to
the top one and then click “Use” on the ice-climbing equipment card in your
inventory.
Comment [a2]: Check there aren’t
four.
24
In an automated series of events you will use the ice-climbing equipment to
rescue Jenny. After which, she will give you a polar bear disguise as a gift.
Dr. Al will appear over the PDA to congratulate you on rescuing Jenny. You will
receive a Rescue skills stamp on your training card.
Supplementary activity (available after Adventures 1 and 2)
Find a character called Magellan carrying a snowboard and standing on the frozen
lake. Speak to him and he will give you a joke.
Supplementary activity (available at any time upon entering the Scene)
Find Amelia Exploreralot’s Ice Adventurer Diary Page 451 on the table
inside the tent.
Book link activity (available at any time upon entering the Scene)
Find the blue skis inside the tent. Click on
them to activate a game of Match Card to
revise and extend vocabulary in the area
of Adjectives to describe clothing.
25
baggy
tight
expensive
cheap
old-fashioned
modern
To win: 4/6 correct answers
Exiting the Scene
To Scene 6 (
To Scene 4 '
After the adventures are complete, jump to the top of the ice cliff
on the far right of scene 5.1 (exterior). Click once your cursor is
a “Go right” symbol.
Go to the far left edge of scene 5.1 (exterior) and click once your
cursor is a “Go left” symbol. Alternatively, use your map.
26
Scene 6
Ice Island Science Lab
Setting
Ice Island Science Lab
Target vocabulary
Family: aunt, baby, cousin, family, grandparents,
parents, uncle
Target structures
(Guard Davis and I) were (in the Ice Laser room).
I was (very hungry).
I went (to the kitchen).
There was (some nice cake there).
Other: anyone, anything, clues, evidence, helicopter,
inside man, lie [tell an untruth], listener, powerful,
relaxing [adj], roof, scary, science lab, security
guards, so [conj meaning “therefore”], technicians,
time [occasion], trust, upstairs, visitor, witnesses
Verbs (base form): bank statement, brochure,
Vocabulary
compare, crime, hear, holiday resort, leave, melt,
protect, question, solve, steal
Verbs (-ing form): finding, leaving, listening
Verbs (past form): broke, dropped, left, saw
Verbs (past participle form): helped, stolen
Verbs (-s form): hates
Extension
Structures
Do you know who (helped him)?
He said that (he hates all the ice and snow on Ice
Island).
No, I was (listening to my MP3 player).
(Now) they’ve been (stolen)!
(One of the security guards here) must have (helped
him).
She said (she went to the kitchen).
To (help the police catch them), you (need to be a
good listener).
What should I ask?
Where were you when (Professor Ice broke into the
Science Lab)?
Why shouldn’t you (take a polar bear to the zoo)?
27
Walkthrough
Objective
Your objective for this Scene is to earn a Police skills stamp on your
training card.
Adventure 1: Identify the insider
Go to the right and speak to the security guard standing by the stair entrance to
the Ice Island Science Lab. He will explain that Professor Ice broke into the
science lab with his helicopter but must have had assistance from one of the
security guards when he did it. He will give you security camera images from
the time of the break-in and ask you to find out who was accomplice to Professor
Ice.
Speak to all the security guards in the building and check their stories against the
photos. One guard will give themselves away as their description of where they
were at what time does not match the information given to you.
YOU
Where were you
when Professor
Ice broke in to the
Science Lab?
Guard Benson
Guard Davis
Guard Clarke
I was very hungry
at 2:00 a.m. so I
went to the
kitchen to eat
some cake. At five
past two I went to
the bathroom.
At 2:00 a.m. I
was in the Ice
Laser room with
Guard Clarke. We
heard a noise, so
she went to the
kitchen and I went
to reception to
find the Police
Chief.
Guard Davis and I
were in the Ice
Laser room at
2:00 a.m. I went
to the kitchen at
2:05 a.m. There
was some nice
cake there.
28
Did you see or
hear Professor
Ice?
I was listening to
my MP3 player. I
was in the
bathroom for ten
minutes.
I saw him leaving
with the Ice Laser
and the yetis
when I went back
upstairs. There
was someone
helping him, but I
don’t know who.
I heard a noise,
but I though it
was the yetis. I
was in the kitchen
for five minutes.
Guard Clarke is the culprit. She claims she went to the kitchen at five past two
and spent five minutes there, but the photo of an empty kitchen taken at seven
minutes past two proves otherwise. Report back to the security guard outside by
the stairs and identify Guard Clarke as the insider.
Comment [a3]: Update this.
Adventure 2: Find out what Professor Ice’s evil plans are
Go up to the Ice Laser room (where the Ice Laser used to be) and speak to the
Police Chief. Help her find out what Professor Ice’s plans are by speaking to the
technicians (the witnesses). Each technician will help out with some information
or an opinion. One will give you a brochure of Ice Island which betrays the
Professor’s plans for a sunnier Ice Island with a zoo of scary animals (the yetis).
Once you’ve spoken to all the technicians, return to the Police Chief and speak to
her. Answer her questions.
29
Question
Answer
Why did Professor Ice steal the
yetis?
Because he wants to put them in a zoo.
What did you find out about
Professor Ice?
He hates the weather on Ice Island.
What clues did Professor Ice leave
behind?
He left a holiday brochure.
Why did Professor Ice steal the Ice
Laser?
Because he wants to melt the ice and
open a holiday resort.
! If you give two incorrect answers, the Police Chief will make you speak to the
technicians again. Do as she says then return to her and speak to her again.
If you answer all her questions correctly, the Police Chief will give you a police
badge as a reward.
Dr. Al will appear over the PDA to congratulate you on your ability to talk to
witnesses. You will receive a Police skills stamp on your training card.
Supplementary activity (available after Adventures 1 and 2)
Find Orla outside the lab, to the right of the stair entrance where you came in.
Speak to her and she’ll give you a joke.
Supplementary activity (available at any time upon entering the Scene)
Go to the first floor of the science lab (the floor above the bottom floor). On a
desk in the bedroom on the right, where Guard Davis is situated, you’ll find
Amelia Exploreralot’s Ice Adventurer Diary Page 500.
Book link activity (available at any time upon entering the Scene)
Go to the kitchen on the bottom floor of
the science lab. Find the birthday cake on
top of one of the kitchen units and click on
it. A game of Spell Drop will be activated
to practice vocabulary on the topic of
Family.
30
parents
grandparents
baby
aunt
uncle
cousin
family
To win: 6/7 correct answers
Exiting the Scene
To Scene 7 (
To Scene 5 '
Exit the science lab if you haven’t already and go to the left of
the Scene. Click on the skidoo stop sign.
Exit the science lab if you haven’t already and go to the far left
edge of the Scene. Click once your cursor changes to a “Go left”
symbol. Alternatively, use your map.
31
Scene 7
The caves
Setting
Caves
Target vocabulary
School subjects: art, geography, history, math,
music, P.E., science
Adjectives: boring
Target structures
I’m good at (art).
Other: arrows, bounty, brushes, chalk, close, code,
corner, easily, (do) experiments, fun, keypad, lever,
mark, maze, paints, past [tense], sense of direction,
signs, turning, wall
Vocabulary School subjects: computer science
Verbs (base form): collect, draw, guide, type
Verbs (past form): got to [reached], pulled, worked
Extension
Verbs (past participle form): come
Verbs (phrasal): let (us) out
Structures
That way you can (always see where you have come
from).
The best way to (find your way through a maze) is to
(leave a mark at each turning or corner).
Walkthrough
Objective
Your objective for this Scene is to earn a Direction skills stamp on
your training card.
Adventure 1: Help Rufus and Ivan escape the booby trap
Go right, up the steps in the mountainside. You’ll reach a cave shaft with a rope
dangling through the center of it. Use the rope to descend into the caves. At the
bottom, you’ll encounter Ivan and Rufus trapped in a net overhead. As you
attempt to move right, you’ll automatically stop and start up a conversation with
them. You will not be able to go any further than this point until they have been
released from the net.
32
Click the numbers 3922 on the keypad and a Quiz will start up. Answer the
questions.
Question
We see “+,” “-,” and “=” in _____.
We use paints and brushes in _____.
Answer
math
art
We play the piano and guitar in _____.
music
We learn about the past in _____.
history
We look at maps in _____.
We do experiments in _____.
geography
science
To win: 5/6 correct answers
! If you fail the activity, click on Ivan or Rufus to restart it. You will need to enter
the code again.
If you answer enough questions correctly, Ivan And Rufus will be released from
the net and you’ll be able to continue through the caves.
Adventure 2: Guide the children through the caves
Once Ivan and Rufus have been released from the net, continue right and then
upwards. You will pass a statue, at which point continue right again.
y Go right at the first statue.
33
On your way right, you will soon come across a thick door with a panel of colored
levers in front of it. Click on the blue lever to open the door. The other two levers
will be ineffective.
y Click on the blue lever to open the door.
Once through the lever-operated door, continue right in a downward direction. At
the bottom, go right again.
y At the third statue of a penguin, go right.
As you head towards the exit to the caves, you will automatically halt to receive
instructions from Dr. Al over the PDA: he has sent for Finn, Dylan, and Jenny to
help you out but wants you to guide them through the caves. The children will
arrive and ask you questions. Choose the correct options to answer them.
34
Question
Answer
What did you do when you got to the first statue?
I went right.
What did you do when you got to the second statue?
I pulled the blue lever.
What did you do when you got to the third statue?
I went right.
! If you give three incorrect answers, you will have to start the activity again from
outside the cave entrance. The lever-operated door will be open but you will still
have to navigate your way through the caves and return to the position where Dr.
Al first contacted you. Once there, he will contact you again.
Once you’ve safely guided the children through the caves, Dr. Al will congratulate
you on your sense of direction. You will receive a Direction skills stamp on your
training card.
Supplementary activity (available after Adventures 1 and 2)
Find Cyrus at the beginning of the Scene, outside the entrance to the caves.
Speak to him and he will give you a joke.
Supplementary activity (available at any time upon entering the Scene)
Return to the lever-operated door. From there, go right and upward (rather than
down toward the exit). At the top of the wooden stairs on your right, go left and
continue all the way to the end of the tunnel. There you’ll find Amelia
Explorealot’s Ice Adventurer Diary Page 603.
Book link activity (available at any time upon entering the Scene)
Click on either of the backpacks to the
right of the entrance to the caves. You will
be taken to a game of Litterbugs to revise
and extend vocabulary on the topic of
School Subjects.
History
Science
Geography
Math
Art
Computer Science
Music
P.E.
To win: 6/7 correct answers
Comment [a4]: Need to edit xml.
Currently 3/7.
35
Exiting the Scene
To Scene 8 (
To Scene 6 '
After guiding the children through the caves, continue right to the
edge of the Scene. Click once your cursor is a “Go right” symbol.
Left of the cave entrance (exterior), at the bottom of the steps in
the mountainside, you’ll find the skidoo stop. Click on it to return
to Scene 6. Alternatively, use your map.
36
Scene 8
Stop Professor Ice
Setting
Professor Ice’s secret lair
Target vocabulary
Jobs: cowboy, king, sailor, scientist, spy, waiter
Target structures
I (arrived on Ice Island 30 years) ago.
Other: anywhere, basement, electric, main, part,
plans, power cord, president, safely, so (much) [adv
meaning “as (much as they do)”], still [adv], though,
(mountain) tops
Verbs (base form): aim, cut, enjoy, fire, imagine,
power, show, survive, worry
Vocabulary
Verbs (-ing form): living
Verbs (past form): arrived, called, found, had,
invited, stopped, wanted
Verbs (past participle form): explored, ruined
Verbs (phrasal): turn (the Ice Laser) off
Verbs (-s form): comes
Extension
Structures
Does (Professor Ice know) how (to use the Ice Laser)?
(Find out) how to (turn off the Ice Laser).
How do you (turn the Ice Laser off) if (there is an
emergency)?
I have (explored every part of this beautiful island),
from (the mountain tops) to (the frozen sea).
There won’t (be an emergency)!
(This) must be (the basement of Professor Ice’s secret
hiding place).
What (an exciting story)!
Why (I love Ice Island).
Walkthrough
Objective
Your objective for this Scene is to earn a Technology skills stamp on
your training card.
Adventure 1: Find the correct costumes
37
Walk right and climb the stairs. Speak to Jenny and she will
prompt you to dress as a scientist for Professor Ice’s party. Go to
the array of clothes to her left and click on the scientist costume.
Then find the item in your inventory and click “Put on” to wear it.
Speak to Jenny again and she will tell you she wants to wear a
spy costume to the party. Collect the spy costume then click
“Use” on the item card to give it to her.
Next, speak to Dylan. He will tell you that he wants to wear a
cowboy costume. Collect the cowboy costume then click “Use” on
the item card to give it to him.
Speak to Finn and he will tell you that he wants to wear a waiter
costume. Collect the waiter costume then click “Use” on the item
card to give it to him.
Once everyone is dressed in their costumes, Jenny, Dylan, and Finn will head off
together to the party. Follow them up the stairs and click on the lift doors at the top
to join them.
Adventure 2: Gather information about the Ice Laser from the security guards
Once you’re out of the basement, Dr. Al will contact you over the PDA. Follow his
prompt and speak to all the security guards to find out how to turn off the Ice
Laser. Each guard will give you a different piece of information.
You
Security guard
Does Professor Ice know
how to use the Ice Laser?
Yes, he does. He’s a very
clever man.
How do you turn the Ice
Laser off if there is an
emergency?
You need to cut the main
power cord. But don’t
worry. There won’t be an
emergency!
Guard A
Guard B
38
Is the Ice Laser easy to
get to?
No, it’s in a secure box.
Only the Professor can
get in.
Guard C
When you’ve spoken to all the guards, Dr. Al will appear over the PDA and ask you
some questions. Answer them using what you’ve learnt from the guards.
Question
Answer
So, does Professor Ice know ho to use the Ice Laser?
Yes, he does.
How can you turn off the Ice Laser?
Cut the main power cord.
Is the Ice Laser easy to get to?
No, it isn’t.
Next, follow Dr. Al’s prompt and speak to Jenny. Find her to the right of the
fireplace. She will give you some anti-electric scissors and the Ice Laser
emergency shutdown instructions. Afterwards, jump up the ladder to the right
of Jenny.
Adventure 3: Shut down the Ice Laser
Go left to the end of the room, negotiating your way past the lasers and crushers
with careful timing. When you reach the ladder at the end, jump up to the floor
above.
Next, go right until you
reach the main power cord.
Find the anti-electric
scissors in your inventory
and click “Use.”
y Use the anti-electric scissors to cut the Ice Laser’s
main power cord.
Dr. Al will appear over the PDA and congratulate you on gaining all the skills you
need to survive on Ice Island. You will receive a Technology skills stamp on your
training card.
39
Outro
With the main power cord cut, you will have put a stop to Professor Ice’s evil plans
to melt all the ice on Ice Island. Having had their plans exposed and foiled, the
Police Chief will arrive to escort Professor Ice and Sally Snow to prison. The rest of
the team will thank and congratulate you as the hero of the hour for saving Ice
Island!
Following this, students should make sure all the supplementary activities are
completed if they want to earn eight gold stars on their report card.
Supplementary activity (available after Adventures 1, 2 and 3)
Return to Professor Ice’s secret lair and go to the floor above the basement. Find
the Queen of Ice Island in a black party dress moving around between Guards A
and B. Speak to her and she will give you a joke.
Supplementary activity (available at any time upon entering the Scene)
Find Amelia Exploreralot’s Ice Adventurer Diary Page 799 on the fireplace
mantelpiece, near Guard C.
Book link activity (available at any time upon entering the Scene)
Find the small pair of brown boots in the
basement on the shelf above the
costumes. Click on it to activate a game of
Match Card to revise vocabulary on the
topic of Jobs.
cowboy
king
waiter
sailor
spy
scientist
To win: 4/6 correct answers
Exiting the Scene
To Scene 7 '
Exit the Scene via the door by which you entered. This can be
found in the basement, in the corridor below the costume room.
From there, find the metal secure door on the far left and click on
it. Alternatively, use your map.
40
Glossary of items
Scene 0
Picture Dictionary
Ice Island training
battery
Personal digital assistant
heater
PDA
Scene 1
hat
hot-water bottle
Professor Ice dossier
ice cream
joke
Why do penguins carry fish in their beaks?
Because they don’t have pockets.
Amelia Explorealot’s
Ice Adventurer Diary
Page 31
Scene 2
matches
ski wax
fishing rod
earmuffs
joke
What kind of ball never bounces?
A snowball!
Amelia Explorealot’s
Ice Adventurer Diary
41
Page 38
Ice Island News!
Scene 3
chessboard
paper and pencils
drum
trampoline
ice skates
joke
Why did the yeti cross the road?
To get to the other side!
Amelia Explorealot’s
Ice Adventure Diary
Page 48
Scene 4
Satellite photos of
Ice Island
Backpack
joke
What kind of fish do penguins catch at night?
Starfish!
Amelia Explorealot’s
Ice Adventure Diary
Page 301
Scene 5
List of clothes
Hiking boots
Warm jacket
Big snow suit
Small snow suit
42
Long scarf
Short scarf
Amelia Explorealot’s
Ice Adventure Diary
Page 451
50 ice dollars
Fish
200 ice dollars
Ice-climbing
equipment
Polar bear disguise
joke
What’s black and white and pink all over?
A very shy penguin!
Scene 6
Security camera
images
Brochure of Ice
Island
Amelia Explorealot’s
Ice Adventure Diary
Page 500
Police badge
joke
Why shouldn’t you take a polar bear to the zoo?
Because it’d rather go to the movies!
43
Scene 7
joke
Why don’t polar bears wear scarves and hats?
Because they’re already wearing fur coats!
Scene 8
joke
Why do people like Ice Island so much?
Because it’s so (n)ice!
costume (scientist)
costume (spy)
costume (waiter)
costume (cowboy)
Amelia Explorealot’s
Ice Adventure Diary
Page 799
Anti-electric scissors
Ice Laser emergency
shutdown
instructions
44