Coacher # 24 Blog Author of the Coacher # 24 Blog: James E. Carrese is the retired Head Coach of Baseball @ Shenendehowa High School {1991-2012}. His twenty two season record of 349-162 {.681} ranks 15th all-time in Section Two Baseball for wins and 5th all-time for Winning Percentage. During his tenure Shenendehowa won 16 League Championships-2 Section Two Championships-2 NYS Final Fours, produced 83 College baseball players with 9 former Plainsmen signing professional contracts. Carrese was the 2005 ABCA Region I Coach Of the Year and was the recipient of numerous local media COY awards over his tenure. Carrese currently is the Coaching Director for the BH-BL Junior Baseball Commission and Sits on their Executive Board. If you have a specific question regarding the game of baseball and instruction/coaching Please address your question to Coach Carrese at [email protected] Question # 1: What is the single most important concept that coaches need to Use when coaching a Youth Baseball team? Answer: Situational Baseball: Whether your team is on offense or defense the most important teaching concept is placing your team in offense vs. defense Game situations. The sooner your players/team understands each of the routine situations that occur in the game the more success they will encounter. In a typical 90 minute to 2 hour Youth baseball practice at least 30-45 minutes should be spent teaching and practicing Situational Baseball. Examples: Run Downs Bases loaded with 0-1-2 outs Runners at 1st & 3rd Base All 29 Standard Defensive Plays/situations Question # 2: What is the best way to develop arm strength for a youth baseball Player? Answer: Simply put, Throw the baseball every day!! Youth baseball players do not throw the baseball consistently enough to gain arm strength and avoid injury. Tommy John surgeries are up 600% in the last decade. Keys to a stronger Throwing Arm: >Play catch everyday >Establish lead-up throwing drills sequence that will improve your mechanics and arm strength Lead up Drills Progression: {32-48 throws maximum/8-12 per drill} +Square drill x 8 reps: Players stand 12` apart. Place the Ball in glove with four seam grip. Post the ball to a position where the elbow is parallel with the throwing shoulder. Throw the ball @ 50% velocity with an emphasis on backspin off the four seam grip. Do not step when you throw. +Jump Drill x 8 reps: Players stand 16-20` apart. Partner with the ball turns sideways with his glove shoulder serving as the directional shoulder for the throw. Thrower creates a flex in their lower body. Thrower unweights the glove foot as they jump back into a flexed back knee with almost all of their weight on their back hind quarter. Thrower then jumps forward and throws the ball to their partner. +Play catch x 8 reps: “Normal” play catch routine with emphasis on creating direction with the front side {glove side shoulder}. The second emphasis point is on the skill of catching a baseball with two hands. As soon as a partner lets go with the baseball he should establish a “catch glove position” for his partner to target. The three “catch glove positions” are right shoulder-left shoulder-sternum. You can create a contest on how many “gloves” any two partners hit in a timed period. +Outfield crow hop x 8 reps: Players should imitate the natural crow hop technique that outfielders use to have the baseball gain access to the infield. These throws represent the classic Cut 2-Cut 3-Cut 4 Cut relay throws that are executed during the normal course of the season. The technique is: {RH Thrower}: Step with your right foot about 6 inches Unweight with a hop your left foot then land with your left foot then> Throw the baseball with your chest ending up over your knee for extension >Establish a Long Toss program {12 month plan} Long Toss Concept: Prevalent in the instructional community of baseball from MLB –College-High School-Youth Baseball is the concept of Long Toss. Long Toss is the single best strategy to develop arm strength in a youth baseball player. The lead-up drills and the concept of throwing every day is culminated in Long Toss Plan: 12 month Plan for Long Toss: Fall Program {September & October}: Either as a part of a Fall Baseball program or just the availability of good weather, Long Toss in the fall should be done at least 3 times a week. The script for Long Toss is age relative. More work for older players and more distance. T-Ball-Instructional-Farm {5-8 years}: Number of throws per location: {24} 8 per distance Distances: 8 x 30`-8 x 40`-8 x 50` {24} Frequency: 3 times a week Location: Baseball Field- Back yard-Parking lot Minors-Majors {8-12 years}: Number of throws: {48} 8 per distance Distance: 50`-60`-70`-80`-90`-100` Babe Ruth-HS: {13-18}: Number of Throws: {56-72} Distance: 60`-70`-80`-90`-100`-110`-120` Winter Program {November-March}: Long toss if possible at least once a week. This requires a facility. The same prescription for the fall program exists for the winter program. The key is cutback 50% on the number of throws if you throw infrequently. Distance indoors can typically get you a maximum of 80`. {Indoor Baseball facilities} In Season: {April-July} Typically Youth Baseball meets three to four times a week with practice and games. Players should throw pre-practice or post practice so that they can focus on getting their work done. This takes discipline and adult supervision. This takes a player being dedicated and different. This is also the only way to develop a strong arm. Progression: Using the sample programs with Distance and Repetition chart a progression that keeps your son`s arm strong. Arm soreness should exist in the bicep-triceps-forearm in-between throwing days. This is a positive sign. There should be no soreness in any joint. If so, shut them down and talk to a professional. Question # 3: What is a good general format for a 90 minute Baseball practice Ages 5-8 years old? Answer: A critical concept with Youth baseball and younger less experienced players is the Coaching Staff`s ability to create a sense of familiarity with their players. Each practice they come to there should be the same format and a repetition of the same drills to create that familiarity. Once the familiarity exists, then the key is to establish building blocks in those areas familiar to the players. Example: Practice begins at 6:00 pm. Your advisement to the parents is to have their sons there by 5:50 pm. All of you will deal with players that come late to practice for a number of reasons. Coaches should use the 10 minute period before practice begins to establish organization of your player`s equipment in the Dugout. When the clock hits 6:00 pm you begin practice in earnest regardless if all of your players are present and accounted for. This idea will promote on time behavior because the players will not want to be late because their teammates are already there. Secondly, you do the same warm-up each practice adding a little more to their plate as they show familiarity and mastery. Example: Warm-up: 1- Begin with a Team Meeting behind the Mound. Highlight the practice activities and Give them one positive concept to think about {eg: EFFORT or HUSTLE}. {2 min} 2- Players drop their gloves and jog two poles. Begin at the RF pole and jog to the LF pole and back. {3 min} 3- Lead-up throwing drills are next under our Throwing Plan Program. {See Question # 2 on this Blog for specific information on a Throwing Plan program/Long Toss}. {10 min} 4- Individual Defense: {20 min} + Use a Cross Field Fungo Drill with Buckets for your infielders. + Use an Outfield Fungo Drill for your outfielders. + Switch Groups Warm-up: {continued} 5- Base Running: {10 min}: + Four Station Base Running drill: Format: R@ Home: Simulate Swing and run thru 1st base R@ 1B: Lead/No Lead Runner shuffles twice, crosses over toward right field and rounds 2B looking back and inward and with their head on a swivel; R@ 2B: Gets proper depth with lead or No Lead and shuffles twice, crosses over toward left field and rounds 3B looking back and inward with your head on a swivel; R@ 3B: Lead in foul territory and return in fair territory; No lead/ Runner reacts to Hypothetical Fly ball to CF. Runner tags up with the foot on the side of the base. Runner lifts chin to center and coach claps or yells “go” when he wants the runner to advance and score. Runner then drops his head on home plate to ensure scoring. Note: You can add a 5th station 10` feet up 1B line in Foul territory. This station focuses on the player recognizing a base hit and the opportunity for the Big Turn Drill. When the coach starts the next repetition all four stations move. The 5 th station working Big Turn Drill begins when the Home Plate runner who is executing the Break the Tape Drill is ¾ down the line. The runner crosses over into foul territory in order to cut the bag at the proper advancement angle. The runner then pushes out into the baseline at least 1/3 of the way {dependent on speed and base running skill set} and reads the outfielder fielding the ball and the throw thru or to the cutoff man. This allows the runner to threaten the defense, force the defenders to catch and throw accurately and if there are any missteps by the defense the runner is in position to advance to 2B. 6- Team Batting Practice and Individual Offense: { 45 min } Setup: Any field with a backstop will allow you to accomplish multiple concepts at the same time with all of your players working at the same time. This phase of your Practice Plan should have no players standing around. Field/Defense: Place a full infield/outfield defense in the field. {8 players}. Depending on the skill level of your hitters place an L-Screen for the Coach to be protected. The reason we say L-Screen is because a 6` adult male should not be pitching standing up to 5-8 year olds. He should be sitting on a bucket or one knee without a Screen. Pitching downhill to young players means they are developing very bad upper cut swings to meet the ball that you are pitching. Don`t create bad swing paths in young hitters. Bad habits are difficult to overcome in young players. Each team carries 11-12 players. If there are 8 players in the field for On the Field Batting Practice Drill then the 3-4 players left are your first 3-4 hitters in Team BP. Note: As you begin to develop Pitchers I would encourage you to have them pitch with or without the L-Screen to develop their ability to command the strike zone and defend their position. Young Pitchers do not consistently throw strikes. After they walk a hitter on four balls they jog off to a protected area and the Coach then resumes the script till the next hitter is up. Then you place the Pitcher back out and give him the next opportunity. This serves both masters. Offense/Setup: Where there is an 8-12` fence setup 1-2 Tees. Use smushballs {tm} or Wiffleballs not baseballs. {Fence}. Players {2} use the Tees as partners incorporating a number of different options with Tee Drills: Pull T-Oppy T-Power V {see Hitting drills in a later post}; Station Chronology and Hitter`s BP script: Station # 1- Tee Station outside fence. {if you have additional players add a second Tee station} Station # 2- On Deck Behavior Drill: Even though Youth Baseball doesn`t allow {some fields do allow for it} On Deck Station in the field of play, we believe that teaching On Deck Behavior is critical in teaching players their approach to the plate. The other critical purpose for the drill is teaching the player to visualize the release point of the pitcher`s arm. The key to hitting is timing. The sooner the hitter picks up the release point of the ball, the sooner he is able to pick up the ball and make a decision on what his approach will be. Position the On Deck Hitter behind the backstop and have him create his own batter`s box where he can see the release point of the pitcher throwing BP. The hitter in the On Deck spot then simulates swinging or taking the pitch as if he was up to bat. BP Script: Bunt x 2 Hit and Run x 2 Move the Runner {1B to 2B} x 2 Get them over {2B to 3B} x 2 Score the Runner x 2 Free cuts x 2 ** Add x 2 if they get one or two base hits on the two free cuts. Make sure you call” live” when the hitter is going to run out his last swing. Defensive Reaction: This is Situational Baseball that we so strongly emphasized in Question # 1 of the Blog. Teaching Concepts: On the second repetition of each item on the script it is LIVE for the DEFENSE and the BASE RUNNER. Example: 2nd repetition for Bunt the Runner advances on the bunt and the defense plays the ball live. The first repetition is used to simulate everyone`s responsibility. Defensive players move in the direction of reacting to the ball. Runners take their shuffle steps and a few running steps then get back to their proper location. This allows the Coaches to work on all Situations 1-29 or focus on situations that repeat themselves in Youth Baseball {Bases loaded} Specialty Period: {10 min} This is an excellent opportunity to work on simple fundamentals in the game. It is also a great opportunity to just have fun. Create a contest, use your stopwatch, and keep score. Ideas: 1-Cut off Relay Drill to 3B vs. Runner at 1B running to 3B 2-Infield Wiffle Ball Game 3-Base Running Relays 4-Ground ball or Fly ball fungo
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