The Original Auto Race Card Game A race of 550 miles

ABOUT THE GAME
Touring is the beloved American card game that challenges you to
race 550 miles by laying down, turn by turn, a set of sixteen Miles
cards from your hand. To add to the excitement, you can delay
your opponents by playing red penalty cards.
OBJECT OF THE GAME
When 2 play as individuals or when 4 play in partnership, you need to be the first player (or team) to lay down these
sixteen cards, totaling 550 miles, to win the game: eight 20 Miles
cards, four 35 Miles cards, two 50 Miles cards and two 75 Miles
cards.
Rules
For 2, 3, 4 or 6 players
23 - 20 MILES
13 - GO
3 - ACCIDENT
12 - 35 MILES
7 - GAS
3 - OUT OF GAS
12 - 50 MILES
7 - FREEWAY 2 - BURNING OIL
12 - 75 MILES
7 - TOW TRUCK
2 - FLAT TIRE
2 - MECHANIC2 - BAD BRAKES
3 - SPEED LIMIT
SETTING UP THE GAME
A dealer is appointed to shuffle the deck thoroughly and then deal
five cards face down to each player, including himself. Players hold
their cards in hand. The remaining deck is placed face down in the
middle of the table and becomes the Draw Pile.
DISCARD PILE
The Original Auto Race Card Game
A race of 550 miles
ABOUT THE CARDS
EQUIPMENT
There are 110 cards in all, as follows:
DRAW PILE
AGES 7+
GO Card
GO cards are very important. If a GO card
is not visible beside your playing-space
you are stopped and may NOT lay
down any further Miles cards. GO
cards can be covered by your opponents
with certain penalty cards, as you’ll see.
(Note: You can still play red cards that delay your opponents while you are stopped.)
MILES Card
Miles cards are vital to win the game. If a
GO card is visible, you may play a 20 or 35
Miles card.
ABOUT TOURING’S HISTORY
Touring first “took to the road” in 1906 and quickly became one of
the largest-selling games ever. During the next 60 years, its imaginative cards were often updated to keep pace with the “speed”
of the time.
PLAYING THE GAME
The player sitting on the dealer’s left will play first. He draws the
top card from the Draw Pile and adds it to his hand. (Temporarily,
he will be holding six cards.)
When 3 or 4 play as individuals, or 6 play (as three
teams) remove one of each of the following cards before dealing:
Accident, Out of Gas, Burning Oil, Flat Tire and Bad Brakes. To
win, you need to lay down the following ten cards, totaling 400
miles: four 20 Miles cards, two 35 Miles cards, two 50 Miles cards
and two 75 Miles cards.
If he has a GO card, he selects it and places it face up on the table
in front of him. If he doesn’t have a GO card, he discards any
one card by placing it face up next to the Draw Pile. This card
becomes the start of the Discard Pile. Tip: discard the card least
likely to be needed. Whenever a player ends his turn, he must hold
exactly FIVE cards in hand. Play now passes to the player on the
left, who draws a card and then plays (or discards) one card. Play
continues in this manner until one player wins the game.
PLAYING A
GO CARD
FREEWAY Card
A Freeway card must also be played, face
up, next to a player’s GO card before
he can also play 50 and 75 Miles cards.
(Whenever a Freeway card is absent, such
as at the start of the game, only 20 and 35
Mile cards can be played.)
SPEED LIMIT Card
This card may be played on top
of an opponent’s Freeway card. It
prevents him from playing additional 50 and 75 Miles cards. Another
Freeway card must be played on
top of a Speed Limit card before
50 and 75 Miles cards can again be
played. Penalty: If a player
exceeds the Speed Limit by laying
down a 50 or 75 Miles card without
having an exposed Freeway card, he
must forfeit this Miles card to the
Discard Pile.
ACCIDENT Card
This card may be played on an opponent’s
exposed GO card. He may not play any
more Miles cards until first playing a TOW
TRUCK card and then a GO card on top of
the Accident card (thus delaying him for at
least two turns). Once a GO card is again
visible, he may resume playing Miles cards.
MECHANIC Card
You may play the Mechanic card whenever an opponent tries to play a Burning Oil,
Flat Tire, or Bad Brakes card against you.
Show your Mechanic card, then discard
it along with the opponent’s penalty card
(you suffer no loss of a Miles card).Immediately draw a new card to return your hand
to five.
OUT OF GAS Card
This card may be played on an opponent’s
exposed GO card. He may not play any
more Miles cards until first playing a GAS
card and then a GO card on top of the OUT
OF GAS card.
The DRAW PILE
When the Draw Pile is exhausted, the dealer gathers up all cards
in the Discard Pile, and all cards in players’ GO piles (except the
topmost, visible card on each), along with any cards below the top
Freeway/Speed Limit card piles. He thoroughly reshuffles them
and sets them down to form a new Draw Pile.
PENALTY (red) and REMEDY (green) Cards
Example
A.
B.
BURNING OIL, FLAT TIRE, BAD
BRAKES Card
Each of these cards, when played, takes
away the Miles card indicated. Both the Miles card and penalty card are then placed
on the Discard Pile. These three penalty
cards may only be played on an opponent
who has a GO card exposed.
ABOUT PARTNERSHIPS
Each team-member sits in between opposing team members. All
cards played (Go, Miles cards, etc.) are COMBINED among a partnership. The partner who first lays down a GO card gets the race
started for his side; his partners will play their cards on his playing
space.
Note: If you combine two decks of Touring cards, each
person can play for himself in 4 or 5 player games and
the race is won with sixteen cards totaling 550 miles.
Contact us:
Winning Moves Games
75 Sylvan Street
C-104
Danvers, MA 01923
Phone: 1-800-664-7788 ext. 114
Fax: 978-739-4847
Email: [email protected]
TOURING™ is a trademark of Winning Moves Inc. All Rights
Reserved. © 2013 Winning Moves Inc., Danvers, MA 01923
Colors and parts may vary. Made in CHINA.
For more information about Winning Moves product safety and
compliance please visit
http://www.winning-moves.com/product_safety
Opposing player plays an ACCIDENT
Card down on your GO Card.
WINNING
The first player or team to lay down the required cards finishes
the race and WINS the game!
To be able to continue racing
you must lay down a TOW
TRUCK Card and a GO Card.
C.
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SPECIAL NOTE
If you would like to play the classic version of Touring, simply omit
the Mechanic cards from play.