CHAPTER 3 COMPUTER TOMOGRAPHY – DERVISHES 35 Pull out of Dervishes installation 36 Pull out of dervishes details 37 As it is not possible to commission CT scans I have had to look for existing CT datasets to work with. Through extensive research I have identified and worked with a number of datasets such as the Virtuelle Mummy i (a dataset of an 2300 Egyptian Mummy), Ötzi the Icemanii (a dataset of a 5300 year old ice mummy found in the Oetztal Alps) and most recently a set of anonymised datasets available for download via a DICOM software website called OsiriXiii. As well as allowing access to CT datasets, OsiriX has revolutionised my art practice: until OsiriX all DICOM software ran either on UNIX or PC platforms and was prohibitively expensive but OsiriX runs on a Macintosh platform – traditionally the artist’s computer of choice and is free to download. The addition of OsiriX to my tool palette with its multitude of export functions has opened up huge possibilities and allowed me to experiment with data in a myriad of ways; OsiriX allows the user to slice up the body in any direction; it allows the user to create journeys through the body; alter colour values and even export 3D surfaces. One striking feature of working with DICOM data in OsiriX is that scans can be exported as animations, which make the bodies dance or more precisely, pirouette around an internal or external axis. One of the datasets available for download from the OsiriX website is called MELANIX. MELANIX is a woman who was scanned with her arms above her head. There is no information as to who she is, where she is or when she was scanned. MELANIX has been severed from her original physical body and now exists, much like Jernigan the Visible Human waiting to be manipulated, sliced, rendered and surfaced. A feature in OsiriX that I have found particularly engaging is the 2D Multi-Planar Reconstruction tool. 2D MultiPlanar Reconstruction allows the user to choose axis points in the body to pivot around. This function allows the body to spin around different axes within itself; it can pivot around its nose, its heart, its stomach, and its brain. The Mutliplanar reconstruction tool enables a disembodied vision specific to virtual 3D space. The 360-degree pivot function exists in military simulations, computer games, 3D modeling software, social networking sites such as Second Life and as I have discovered, radiology software. The Panoptic allows us to see all from a hierarchical vantage point. It is a God’s (or Big Brother) eye view of the world. In 1990 Baudrillard argued that the Renaissance panoptic had been replaced by the trompe-l’oeil where …..objects fool the eye (trompent l’oeil) by a sort of internal depth – not by causing 38 one to believe in a world that does not exist, but by undermining the privileged position of the gaze. The eye instead of generating a space that spreads out is but the internal vanishing point for a convergence of object. A different universe occupies the foreground, a universe without horizon or horizontality, like an opaque mirror placed before the eye, with nothing behind it. This is, properly speaking, the realm of appearances, where there is nothing to see, where things see you.’ (Baudrillard, 1990, p. 63-64) I argue that the emergent space of vision granted through 3D virtual space is a merging of the panoptic and the trompe l’oeil, which I shall refer to as the Pivotoptic. Unlike with the Panoptic and the trompe l’oeil, we are no longer bound by having eyes in our heads but our eyes are in our fingertips, in our mouse clicks that allow us to enter into the trompe l’oeil space that Baudrillard describes. In fact, the more agile we are at entering and pivoting inside the database the better we perform, the better we know our data, the better we become at making and knowing our virtual worlds. Laws of perspective are replaced by density of information around the axis. The more we pivot, the faster we spin, the more information we acquire (and also the dizzier we get). The Panoptic rule of standing out/above and looking in is no longer relevant in virtual space – it is impossible to get an overview of data, the only way to find the information we want is to go inside it. It is impossible to stand outside the Internet and look in – the obstructions and distractions are too dense. The same is true of the DICOM body – a radiologist has to go inside the body to see what they want to see, in the digital world one has to go inside the data to find the knowledge. From outside looking in there is too much other information blocking the view. Dervishes is a series of five sculptures made using the Multi-planar Reconstruction tool which I have created in an attempt to expose this new vision and to offer a new body politic. As explained briefly above, the 2D Multi-Planar Reconstruction tool allows you to set an axis point in the body and then pivot around it. OsiriX allows export of the 360-degree rotation as an animation which can then be imported into Adobe After Effects and divided in to a series of individual frames/images. Each Dervish is made up of 36 slices of the body around a certain axis – every tenth frame of my animation / every 10 degrees in the body. Each image is then printed onto a glass organza and bound at the centre like a book before being attached to a hanging system which allows each page / scan to fan out and from a distance give the illusion of a figure and from close up offer an entrance to the core of the body.iv Each of the Dervishes has a different pivot point/axis; one Dervish has its axis through the 39 centre, another through the spine, another the belly button, another the left side and another the right side. The resulting sculptures offer different encounters with the body. The central axis is where the information is most dense and information gaps or openings increase (equally) the further you are from the axis point you are. When exhibiting these sculptures people responded best to the Left and Right Axis and least well to Central Axis. In conceiving the work I had assumed that Central Axis would be the most successful for not only is the axis symmetrically placed, it also yields the largest amount of information and allows the body to be seen equally as you walk around it (or as it turns in front of you for the fabric on which the images are printed is so light that it catches air currents of passing viewers). Reflecting on this, I wonder if the success of right and left is that it allows you to stay outside looking in for longer; It is only when the viewer is standing to the left of Left Axis or right of Right axis that they are faced with the gap, the cut which allows them to see the density of the axis. Fig 18. Details of Dervish sculptures As the creator of the work, I see Dervishes as being a model of disembodied knowledge and encounter of information to such an extent that I have become blind to the body that facilitates it. At first, I felt uncomfortable using dataset of a person that I didn’t know but now I feel it is the most appropriate situation when scans are being post processing so heavily. Freed from an emotional link to the original (or ‘the truth’ as one radiographer once referred to the scanee as) I have been able to invest myself and my ideas into the MELANIX dataset. I identified the data as having the qualities I wanted from a digital body (it was more or less whole and high resolution) and from then on I used it for my own goals. The aim was not to try and create a sculpture which represented a body but one which explored how it feels to work DICOM data, a sculpture that exposed not the body itself but the Pivotoptic vision that is seeing that body. The DICOM body was used as a space to navigate and explore, fulfilling 40 Cuir’s ‘Know Thyself as Space’ category. Heart Axis installation 41 Heart detail 42 Womb installation 43 Womb detail 44 Heart and Womb Axis Heart and Womb Axis were also made using the multi-planar reconstruction tool but in this instance were combined with the colour and density modes available in the OsiriX software. CT scanners detect a range of tissue densities from –1000 to 1000 (called the Hounsfield Scale), which the computer screen cannot display with its limited colour palette. OsiriX therefore allows the user to see different anatomy / pathologies in the data, for example, OsiriX allows the user to view a set of CT scans in order to look for bone (between 970 and 1000), skin and organs (between 20 and 80) or pulmonary detail (between –1000 and -800). In addition radiology has its own standard CLUTs (Colour Look Up Tables) allowing the body to be displayed in colour ranges such as Hot Metal, GEcolour, Rainbow and Spectrumv. With Heart and Womb Axis the intention was to concentrate on a subjective viewing of the DICOM data. By playfully setting the axis through various organs such as the brain, the heart, the womb, the liver or the spleen, the aim was to create abstracted and alternative structures for my print based sculptures. In making maquettes, I soon found that these horizontally placed axes transformed the body into acrobatic arches, reminiscent of Jean Martin Charcot’s drawings of his ‘hysterical’ patients in the Salpetriere in the late nineteenth centuryvi, transforming the body through gesture into something that could be read emotionally and psychologically. As with Dervishes Melanix performed pirouettes around internal axes’ from which stills were exported to create a sculpture. For Dervishes materials were chosen that would allow the stills to be put back again in the form of a sculpture with a certain degree of accuracy – a fabric was chosen that would ‘hang right’. With Heart and Womb Axis a material was chosen so that it should arch and bend physically as desires, pleasures and guilt arch, contort and twist. By combining various density settings and CLUTS, colours and transparencies were selected purely on aesthetic grounds in order to heighten the abstraction and anthropomorphic possibilities of the work. The scans were further manipulated through colour and texture of printing by using specialist colour changing inks. The prints are made up of a number of layers – the main layer, printed with UV cured inkjet is the standard ‘abdomen’ setting. On the positive side the same scan in ‘brain mode’ is printed using metallic interference ink. Additionally on the positive side is a layer printed with optichromic ink (inks that change colour depending on your viewpoint). This layer is a hand drawn layer of decorative wood- 45 grain like doodles. The same hand drawn layer is printed on the reverse of the print in the interference ink. Fig. 23 Still from Spock Movie downloaded from OsiriX website These multiple decorative layers of printing are much like cosmetic makeup: features are enhanced in order to visually please and ultimately seduce the viewer. In the ever-growing world of YouTube and Flicker, there are a number of instances where the DICOM body has been animated through colour and transparency with software similar to OsiriX, where it is obvious that through a subjective choice of colours and textures a certain identity had been applied to the body. One somewhat alarming example is a video on the OsiriX website called Spock.vii Spock is a 3D rendering of a head, which as its title suggests has been made to look 46 like a science fiction character. Dental fillings cause image artefact that create serration-like features in CT scans, which when rendered look like spikes coming out of the mouth. The density levels have been set so that the skin and flesh have become a transparent green revealing a tracheotomy tube. There is another tube running from a control patch on the left shoulder down behind the left lung (a pacemaker?). The colours chosen are otherworldly and the up-turned John Travolta-esque collar gives Spock a strong self-assured presence. Spock is an excellent example of Cuir’s desire to “Know Thyself” as an object of Science Fiction. Spock displays a desire to transport the subjects of the scans into fictional space – like a child would dress up a doll, the creator of Spock and other similar movies are playing with the possibilities of dressing down (a copy of) the body in order for the subject to take on new personas that (in the instance of Spock) we recognise from science fiction. DICOM bodies are becoming characters, they are changing their physical appearance and donning sub-skin costumes in order to potentially become performers of an unknown parallel fantastical narrative. 47 i http://www.uke.uni-hamburg.de/institute/medizinische-informatik/index_ENG_16549.php?id=-1_-1_-1&as_link=http%3A//www.uke.uni-hamburg.de/institute/medizinischeinformatik/index_ENG_16549.php [accessed 8th February 2008] ii See Flekinger, A (2003) trans. Williams, G. Otzi, the Iceman iii http://www.osirix-viewer.com/ [accessed 4th February 2008] iv See Appendix III for a visual Methodology Map for the making of Dervishes. v The titles of the CLUTS (especially Hot Metal, Spectrum and Stern) are highly suggested of a science-fiction/cinematic heritage. vi See Didi-Huberman Georges (2004) trans. Hartz. A,The Invention of Hysteria: Charcot and the Photographic Iconography of the Salpetriere vii http://www.osirix-viewer.com/Snapshots.html [accessed 5 th February 2008]
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