• System Dynamics Mapping how several, Rapid City specific, work streams affect each other (shown below) Components Rapid City Collective Impact • Work Streams Focusing on two specific feedback loops in 2017, B1 and R5 due to their impact on the rest of the system Causal-Loop Legend Causal-Loop Legend Work Stream Interactions All else equal, if X increases (decreases), then Y increases X Y (decreaes) above (below)Inclusive what it Community would have been. Engagement & All else equal, if X increases Leadership (decreases), then Y increases X Y November 08, 2016 (decreaes) above (below) what it R1 All else equal, if A been. increases would have (decreases), then B decreases A B (increases) below (above) what it would have been. Walking All else equal, if A increases Together (decreases), then B decreases A Legend B (increases) below (above) what it Workforce & would have been. Loop Identifier: Reinforcing Business R (positive) feedback loop R6 Development + Work Stream Interactions + + - + + - + + + Loop Identifier: Loop Identifier: Reinforcing R Reinforcing (+) Loop Identifier: Balancing (positive) feedback loop B feedback loop (negative) feedback loop R2 Education + + X Y All else equal, if X increases (decreases), then Y increases (decreases) above (below) AX BY what it would have been. -+ A R Allelse elseequal, equal,if ifAXincreases increases All (decreases),then thenB Ydecreases increases (decreases), (decreaes) above (below) whatit it (increases) below (above) what wouldhave havebeen. been. would + R5 R4 + Homelessness - R8 - Behavioral Health - All else equal, if A increases (decreases), then B decreases Loop Identifier:B Reinforcing (increases) below (above) what it (positive) feedback loop Example: If Behavioral Health increases (decreases), then Family Life would have been. All else equal, if A increases Tue Nov 08, 2016 6:37AM Loop Identifier: Balancing (decreases), then B decreases B (negative) feedback loop (increases) below Loop(above) Identifier: Reinforcing R (positive) feedback loop what it would have been. [quality] increases (decreases) above (below) from what it would have been and if Family Life [quality] increases (decreases), then Behavioral Health increases (decreases) above (below) from what it would have been, thus creating a reinforcing feedback loop. Example: If Behaviorial Health increases (decreases), then Family Life [quality] increases (decreases)Loop above (below)Balancing from what it would have been and if Family Life Identifier: B [quality] increases (decreases), Behavioral (negative) then feedback loop Health increases (decreases) above (below) from what it would have been, thus creating a reinforcing feedback loop (605) 791-3034 | 529 KANSAS CITY STREET, STE 207 RAPID CITY, SD 57701 Example: If Behaviorial Health increases (decreases), then Family Life [quality] increases (decreases) above (below) from what it would have been and if Family Life [quality] increases (decreases), then Behavioral Health increases (decreases) above (below) from what it would have been, thus creating a reinforcing feedback loop - + + (decreases), then Y increases (decreaes) above (below) what it would have been. B1 - Loop Identifier: Balancing B (negative) feedback loop R3 Life [quality] Example: If Behaviorial Health increases (decreases), then Family R7 increases (decreases) above (below) from what it would have been and if Family Life Identifier: Legend [quality]Loop increases (decreases), then Causal-Loop Behavioral Health increases (decreases) above Family Balancing (-) it would have been, thus creating a reinforcing feedback (below) from what loop Example: If Behaviorial Health increases (decreases), then Family Life [quality] Life feedback loop increases (decreases) above (below) from what it would have been and if Family Life [quality] increases (decreases), then Behavioral Health increases (decreases) above Causal-Loop All else equal, if XLegend increases (below) from what it would have been, thus creating a reinforcing feedback loop + Affordable Housing - | RCCIMPACT.ORG
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