View Work Stream Interaction - Rapid City Collective Impact

• System Dynamics
Mapping how several, Rapid City specific,
work streams affect each other (shown below)
Components
Rapid City
Collective
Impact
• Work Streams
Focusing on two specific feedback loops in 2017,
B1 and R5 due to their impact on the rest of the system
Causal-Loop Legend
Causal-Loop Legend
Work Stream Interactions
All else equal, if X increases
(decreases),
then Y increases
X
Y
(decreaes) above (below)Inclusive
what it Community
would have been. Engagement &
All else equal, if X increases
Leadership
(decreases), then Y increases
X
Y
November 08, 2016
(decreaes) above (below) what it
R1
All else
equal,
if A been.
increases
would
have
(decreases),
then
B decreases
A
B
(increases) below (above) what it
would have been.
Walking All else
equal, if A increases
Together
(decreases), then B decreases
A Legend
B
(increases) below (above) what it
Workforce &
would have been.
Loop Identifier: Reinforcing
Business
R
(positive) feedback loop R6
Development
+
Work Stream
Interactions
+
+
-
+
+
-
+
+
+
Loop Identifier:
Loop Identifier: Reinforcing
R
Reinforcing
(+) Loop Identifier: Balancing
(positive) feedback loop
B
feedback loop (negative) feedback loop
R2
Education
+
+
X
Y
All else equal, if X increases
(decreases), then Y increases
(decreases)
above (below)
AX
BY
what it would have been.
-+
A
R
Allelse
elseequal,
equal,if ifAXincreases
increases
All
(decreases),then
thenB Ydecreases
increases
(decreases),
(decreaes)
above
(below)
whatit it
(increases) below (above) what
wouldhave
havebeen.
been.
would
+
R5
R4
+
Homelessness
-
R8
-
Behavioral
Health
-
All else equal, if A increases
(decreases), then B decreases
Loop Identifier:B Reinforcing
(increases) below
(above) what
it
(positive) feedback loop
Example:
If Behavioral
Health increases (decreases), then Family Life
would have been.
All else
equal,
if A increases
Tue Nov
08, 2016
6:37AM
Loop Identifier: Balancing
(decreases),
then
B decreases
B
(negative) feedback loop
(increases) below
Loop(above)
Identifier: Reinforcing
R
(positive)
feedback loop
what it would have
been.
[quality] increases (decreases) above (below) from what it would have
been and if Family Life [quality] increases (decreases), then Behavioral
Health increases (decreases) above (below) from what it would have
been, thus creating a reinforcing feedback loop.
Example: If Behaviorial Health increases (decreases), then Family Life [quality]
increases (decreases)Loop
above
(below)Balancing
from what it would have been and if Family Life
Identifier:
B
[quality] increases
(decreases),
Behavioral
(negative) then
feedback
loop Health increases (decreases) above
(below) from what it would have been, thus creating a reinforcing feedback loop
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529 KANSAS CITY STREET, STE 207 RAPID CITY, SD 57701
Example: If Behaviorial Health increases (decreases), then Family Life [quality]
increases (decreases) above (below) from what it would have been and if Family Life
[quality] increases (decreases), then Behavioral Health increases (decreases) above
(below) from what it would have been, thus creating a reinforcing feedback loop
-
+
+
(decreases), then Y increases
(decreaes) above (below) what it
would have been.
B1
-
Loop Identifier: Balancing
B
(negative)
feedback
loop
R3 Life [quality]
Example: If Behaviorial
Health
increases
(decreases), then Family
R7
increases (decreases) above (below) from what it would have been and if Family Life
Identifier:
Legend
[quality]Loop
increases
(decreases), then Causal-Loop
Behavioral Health
increases (decreases) above
Family
Balancing
(-) it would have been, thus creating a reinforcing feedback
(below) from what
loop
Example:
If Behaviorial
Health increases (decreases), then Family Life [quality]
Life
feedback
loop
increases (decreases) above (below) from what it would have been and if Family Life
[quality] increases (decreases), then Behavioral Health increases (decreases) above
Causal-Loop
All else
equal,
if XLegend
increases
(below) from what it would have been,
thus
creating
a reinforcing feedback loop
+
Affordable
Housing
-
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RCCIMPACT.ORG