Symbols Inclusion Project: Resource Set 2, Science The materials in this pack have been developed by Warwickshire DISCS and Widgit Software. The symbols are © Widgit Software 2005. Unit 1E: Pushes and Pulls Moving things, describing movement, pushing and pulling objects, stopping moving objects, What causes movement? 1E-01 pairs (3pp) Vocabulary – push, pull, twist, spin, swing, slide, swerve, hop, jump, turn, fast, slow, start, Cards for pairs game, pelmanism, stop, speed, direction, move, go round. Lotto or Matching Small symbol cards with ‘unit’ vocabulary. Players take turns to turn 2 cards over – read word, do action, do they match? Find matching pairs. Suggest an object that can move in such a way. 1E-02 Board game 1 (1pg) Identify if objects pushed/pulled when used Resources needed – board, die (1-3), counters How to play – throw die – move along track – land on object eg sledge. Read word. Say if pull/push. Mime use. Pictures of same objects/photos and pictures used in game can be stuck on board round outside of track for reward counters for players. 1E-03 Board game 2 (1pg) Identify objects that can be pushed or pulled Resources needed – board, die (1-3), counters How to play – throw die – move along track – Read the word and then think of something that can be pushed or pulled according to the word. Use the small pictures around the edge for inspiration, or cut these off. 1E-04. How many (2pp) Identify if objects pushed/pulled when used 1 Worksheets each for push and pull– identify which objects can be pushed/pulled. 1E-05 Odd one out (5pp) Identify push/pull 5 worksheets – find the odd one out/which one is different? QCA Science Unit 1E: Pushes and pulls – activities 1-11 Symbols Inclusion Project: Resource Set 2, Science The materials in this pack have been developed by Warwickshire DISCS and Widgit Software. The symbols are © Widgit Software 2005. 1E-06. Word book (5pp) Vocabulary Words used in the unit that children need to have an understanding of: Observe, Observe, object, waterwheel, change direction, swerve, slow, slower, further, compare, speed up, slow down, projectile, push, pull, describe, because, speed, direction, danger, windmill, sand, twist, spin, swing, slide, hop, jump, turn, fast, faster, be careful, keep safe. Can be used for individual or small group work. 1E-07 Blank templates (2pp) 2 blank board game template for teachers/pupils to fill in with own pictures 1E-08 Dominoes (4pp) Word/symbol matching Push, pull, twist, spin, swing, slide, swerve. Match same word/symbol. Mime action Understanding a push and a pull Harry’s New Bike – introduction to push/pull concept using familiar setting. Understanding a push and a pull Harry and Tilly’s Adventure Aid understanding and use of specific vocabulary Push and pull cards (large and small) to help understanding of word meanings. 2 sheets of cards of objects that can be pushed and/or pulled. Check understanding of vocabulary Complete the sentences, copying or using cut outs from the words at the top of the page. 1E-09. Short story (6pp) 1E-10 Long Story (14pp) 1E-11 Flash cards (10pp) 1E-12 Sentences (2pp) QCA Science Unit 1E: Pushes and pulls – activities 1-11 Unit 1E-01 pairs p1/6 pull pull push push twist twist spin spin swing swing slide slide Unit 1E-01 pairs p2/6 swerve swerve hop hop jump jump turn turn fast fast slow slow Unit 1E-01 pairs p3/6 start start stop stop speed speed direction direction move move go round go round Unit 1E-01 pairs p4/6 Unit 1E-01 pairs p5/6 start stop speed direction move go round Unit 1E-01 pairs p6/6 pull push twist spin swing slide swerve hop jump turn fast slow Unit 1E-02 Board game start pram hoover rope nail door trolley pull push sledge finish kite lead swing table roller blind cracker Unit 1e-03 board game 2 start push push pull push pull pull push push pull pull push pull pull push push pull push pull pull push push pull Finish push pull Unit 1E-04 how many 1/2 How Write many things your answer can be here pulled? Unit 1E-04 how many 2/2 How Write many things your can answer be here pushed? Unit 1E-04 odd one out p1/5 Odd One Out 1 2 3 Tick or colour the odd one out in each row. Pull / push. Unit 1E-04 odd one out p2/5 Odd One Out 1 2 3 Tick or colour the odd one out in each row. Push / pull. Unit 1E-04 odd one out p3/5 Odd One Out 1 2 3 Tick or colour the odd one out in each row. Push / pull. Unit 1E-04 odd one out p4/5 Odd one out Tick or colour the odd one out. Unit 1E-04 odd one out p5/5 These cards can be cut out and used for discussion or reference. Unit 1E-06 Word Book p1/5 Unit 1E-06 Word Book p2/5 observation objects change direction slow down My 'Pushes and Pulls' swerve Word slow Book slower further Unit 1E-06 Word Book p3/5 Unit 1E-06 Word Book p4/5 compare speed up speed direction spin projectile dangers windmill push pull keep safe sand describe because twist waterwheel Unit 1E-06 Word Book p5/5 swing be careful slide hop jump turn fast faster Unit 1E-07 blank game template 1/2 Start Finish Unit 1E-07 blank game template 2/2 start finish Unit 1E-08 dominoes p1/4 push push push swing push pull push slide push twist push swerve push spin pull pull Unit 1E-08 dominoes p2/4 pull twist pull swerve pull spin twist twist pull swing twist spin pull slide twist swing Unit 1E-08 dominoes p3/4 twist slide spin slide twist swerve spin swerve spin spin swing swing swing swing slide spin Unit 1E-08 dominoes p4/4 swing swerve slide slide slide swerve swerve swerve Unit 1E-09 short story Harry's New Bike Unit 1E-09 short story Unit 1E-09 short story Harry had a new bike 1 for his birthday. Unit 1E-09 short story He pushed it towards 2 the path. Unit 1E-09 short story He pulled the handlebars then went for a long 3 to ride. turn it and Unit 1E-09 short story Harry into was the tired, garage so and he then 4 pushed his had tea. bike Unit 1E-10 long story Harry and Tilly's Adventure Unit 1E-10 long story One sunny Tilly made Harry They day sandwiches fetched put Harry the Harry and Tilly's Adventure and and Tilly went cakes. orange juice from lunch the into out the fridge. picnic box. Page 1 in their shiny red car. Unit 1E-10 long story Harry got a rug They started They were very Harry and Tilly's Adventure to their sit on. journey to the excited. Page 2 countryside. Unit 1E-10 long story What would Harry told Tilly was they see Tilly that so Harry and Tilly's Adventure in they the countryside? might see excited. Page 3 some animals. Unit 1E-10 long story At last The Harry Harry and countryside parked Harry and Tilly's Adventure had the Tilly arrived. lots car of green by the Page 4 fields. pond. Unit 1E-10 long story They went for They saw a There was a cow a Harry and Tilly's Adventure sign walk in before a which lunch. field. read, 'Please Page 5 close the gate.' Unit 1E-10 long story Harry Then pushed he the pulled "Well done " said Harry and Tilly's Adventure gate to it to open it. close it. Tilly. Page 6 Unit 1E-10 long story They watched They went Harry Tilly back lifted put the the down Harry and Tilly's Adventure cow to eating their picnic box the rug grass. car. out for of them Page 7 the to car. sit on. Unit 1E-10 long story The After sandwiches and lunch they They went to Harry and Tilly's Adventure cake tasted were sleep in both their very tired. car. Page 8 nice. Unit 1E-10 long story While they They were They didn't were nasty sleeping walked nearby. boys. shut the Harry and Tilly's Adventure 3 boys gate and they shouted Page 9 at the cow. Unit 1E-10 long story The boys They did They pushed "Push saw the not see the Push Push " Harry and Tilly's Adventure car Harry car said the beside the pond. and Tilly asleep into the boys. Page 10 pond. inside. Unit 1E-10 long story The The car car went got Tilly screamed Harry and the pond with in the mud. stuck and Tilly Harry and Tilly's Adventure into the were boys ran away. sad. Page 11 a SPLOSH! Unit 1E-10 long story The He farmer tied "PULL The came some PULL tractor with rope to PULL " pulled Harry and Tilly's Adventure his tractor the said the to tractor rescue and the them. car. Harry. car out Page 12 of the pond. Unit 1E-10 long story Harry and Tilly said Harry and Tilly drove They never forgot Harry and Tilly's Adventure thank you their to the farmer. home. visit to the Page 13 countryside. Unit 1E-11 Flash cards P1/10 Large cards for labelling, pelmanism and in action games. push push Unit 1E-11 Flash cards P2/10 Large cards for labelling, pelmanism and in action games. pull pull Unit 1E-11 Flash cards P3/10 push push push push push push push push Small cards for pelmanism and matching games Unit 1E-11 Flash cards P4/10 pull pull pull pull pull pull pull pull Small cards for pelmanism and matching games Unit 1E-11 Flash cards P5/10 pull the rope pull the table pull door push the pram table push the wardrobe push push the the pull the the door sledge Unit 1E-11 Flash cards P6/10 push push push push push push push push push push push push push push push push Unit 1E-11 Flash cards P7/10 pull pull pull pull pull pull pull pull pull pull pull pull pull pull pull pull Unit 1E-11 Flash cards P8/10 sledge roller blind nail table rope pram hoover trolley wheelbarrow weed zip fishing line lead car curtains Unit 1E-11 Flash cards P9/10 kite closed door open door cracker swing nail jumper oars keys keyboard button kitchen roll window plug in plug Unit 1E-11 Flash cards P10/10 push pull push or pull Place these cards on the table. Pick one of the action objects (page 9), place it on/by the appropriate action card. Use the push/pull as appropriate. Unit 1e-12 sentences 1/2 pushed She I pushed ___________ ____________ They ____________ He ____________ the the the the pulled pram dog car to pulled the behind me. down nail out of shops. the the road. wood. Unit 1e-12 sentences 2/2 push We I Will pushed ____________ ____________ you pull crackers up the ____________ He ____________ the pulled at Christmas. zip me door on on my jacket. the closed. swing?
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