Middle East Physical Features and Nations Flashcards

Middle East Physical Features and Nations Flashcards
 The vocabulary/event cards on the following pages can be used for a number of activities.
The remaining information will describe some of these activities.
 Who or What Am I? Task Rotation: Students are put in groups of 2-3. Each student is
required to write his/her own answers on their own paper to turn in. The teacher provides
each group with a Who or What Am I? card. In a designated amount of time (a minute or
less is typical), students should write down the answer to the Who or What Am I? card on
their own paper. The group does not have to agree. Groups can be given a word bank or
come up with answers on their own. After a minute or less, the teacher or a buzzer
indicates for the students to rotate the cards. Prior to the start of the activity, the teacher
should go over the procedures with students about the direction of the rotation and the
student responsible for the task rotation in each group. At the end of the activity, go over
the answers with the students.
 Password or Pyramid: Pair students. Provide each pair a set of vocabulary/event cards.
Player #1 looks at the first word and begins saying words associated with this vocabulary
word. The goal is for the other player(s) to guess the word. For example, the vocabulary
word is “transpiration.” Player #1 may say, “plants, breathing, carbon dioxide, oxygen…”
until someone yells out transpiration. A new person takes over the role of Player #1. Play
continues until all cards have been used. Vocabulary/Event cards can be used with just the
title on one side or use vocabulary/event cards with clues on the opposite side.
 It’s In the Bag: The teacher divides the classroom into groups of three or four. Each group
gets a bag (that is not transparent) with a set of vocabulary cards. Students take turns
pulling two cards at a time out of the bag. The student must either use both words in the
same sentence or tell how the two words are connected. The remaining members of the
group decide whether the sentence or connection identified is correct/appropriate. If the
group agrees the answer is correct, the student keeps his/her two cards and another
student takes a turn. If the group agrees the answer is incorrect, the student puts both
cards back in the bag and another student takes a turn. The winner of the game is the
student that has the most cards when all cards have been removed from the bag.
 Go Fish: Students are put in groups of 3 or 4 to play the game. Deal four cards to each
player, then place the remaining cards face-down in the center of the playing area.
Students must take turns asking other group members for cards that will complete a set
(word, definition). Once a set is complete, the student puts that set to the side. The student
that uses all of his/her cards first wins. The teacher should decide ahead of time how
he/she wants the students to request cards (either by asking for specific cards or by using
higher level thinking by having to ask for cards in more descriptive ways).
 Terminoes: Each card will be placed in a shuffled deck. Students are put in groups of 2-3.
One card is placed face-up on the table. The remaining cards are distributed equally
among the group members. Each player takes turns laying down one of his/her cards so
that it touches one side of any other card on the table (without overlapping). In order to do
this though, the student has to explain how the two words are connected. Player can not
connect two cards that contain the same vocabulary term. The group must decide if the
player has made a correct connection. If there is disagreement, the teacher should be
called as the referee. When a group member has used all of his/her cards, they have won
the game.
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Middle East Physical Features and Nations Flashcards
 Five-Word Story: Students select five words at random and use the five words in a short
story
 Kaboom: Place the cards in a container or a bag that students cannot see through. In small
groups of 2 to 3, each student will take a turn pulling out a card. If the student can answer
the question correctly, he/she keeps the card. Students continue to take turns collecting
cards for right answers. If a student pulls a Kaboom card, the student must put all of their
cards back into the bag. The game ends when all cards have been removed from the bag.
The winner of the game is the student with the most cards.
 Flashcards
 Board Games: Use generic board games with the cards to review content with students.
Generic board games can be printed then laminated for use in multiple units. Generic board
games can be found online through searches and also samples are linked online at:
http://troup612resources.troup.k12.ga.us/Instructional%20Strategies%20&%20Resources/Strategies.
htm#top
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Middle East Physical Features and Nations Flashcards
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Middle East Physical Features and Nations Flashcards
Copy directly on the back of Page 3. Remember numbers and answers are reversed when
copied.
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Middle East Physical Features and Nations Flashcards
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Middle East Physical Features and Nations Flashcards
Copy directly on the back of Page 5. Remember numbers and answers are reversed when
copied.
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Vocabulary/Event Cards KEY
Remember cards and numbers are reversed when sent through the copy machine. The
answer key reflects this reversal.
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
Euphrates River
Strait of Hormuz
Red Sea
Jordan River
Tigris River
Persian Gulf
Arabian Sea
Suez Canal
Iraq
Afghanistan
Gaza Strip
Israel
Saudi Arabia
Iran
Turkey
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