Driver / Analyst / Amiable / Enthusiast - revisited How would you make a brief pitch to each of these? Team behaviour styles and colours Analytical Driver Amiable Expressive Merrill DW, Reid RH. Personal Styles and Effective Performance: Make Your Style Work for You. London: CRC Press; 1999 What do team members want to know? ICE • Ideas – What ideas do they have about their job and that of the team? and how it developed, what will help happen in the future? • Concerns – Concerns about the future, about the dangers of change • Expectations – What will happen to me in my job! Adapted SH from Becker MH and Maiman LA (1975) Sociobehavioral determinants of compliance with medical care recommendations. Med. Care 13, 10-24 Neuro linguistic programming • Ref: O’Connor, Joseph and Seymour, John Introducing Neuro-linguistic programming (Aquarian Press, 1990) Use of language • Visual – I see what you mean – It looks like • Auditory – I hear what you are saying – It sounds like a good idea • Kinesthetic – It feels to me Eye movements accessing cues O'Connor J. and Seymour J;. Introducing NLP Neuro-linguistic Programming: Psychological skills for understanding and influencing people. London: Aquarian; 1993. VARK Preferences NOT Strengths • Visual • Aural • Reading/Writing • Kinaesthetic (VARK inventory developed in 1987 by Neil Fleming, Lincoln University, New Zealand) “Teach me my most difficult concepts in my preferred style Let me explore my easiest concepts in a different style Just don’t teach me all the time in your preferred style And think that I’m not capable of learning” • Virleen M Carson – Centre for Learning and Teaching, Cornell University USA • “You don’t solve problems using the same level of intellect you created them with” (Einstein) Working in a team • Think of your team as a shop or car? What sort of shop or car would it be? • Why did you choose this? What do you / colleagues think are the strengths and weaknesses of your shop / car? Working in a team • Think of three stories that are typical about your team (the way we do things) A Change Equation • • • • • • Change is likely to occur when: • DxVxF >R Where: D = Dissatisfaction with the present situation V = A Vision of what is possible in future F = Achievable First Steps towards the vision R = Resistance to change Beckhard and Harris (1987): Organisation Transitions: Managing Complex Change, Addison Wesley OD Series 13 MANAGING COMPLEX CHANGE VISION VISION VISION + SKILLS + SKILLS + + SKILLS VISION + SKILLS VISION + SKILLS + INCENTIVES + ACTION PLAN =CHANGE + RESOURCES + ACTION PLAN =CONFUSION + RESOURCES + ACTION PLAN =ANXIETY + RESOURCES + RESOURCES + INCENTIVES + INCENTIVES + + INCENTIVES + + INCENTIVES + RESOURCES =GRADUAL + ACTION PLAN =FRUSTRATION + ACTION PLAN CHANGE =FALSE STARTS Analytical Driver • Monitor evaluator • Completer finisher • • Amiable Expressive • • • Plant • Resource Investigator Team worker Worker / Grafter Shaper Chairman Individuals and problems Nature has given us two ears, two eyes and but one tongue – to the end that we should hear and see more than we speak (Socrates BC 469 – 399) Readiness For Change Maintenance Relapse Contemplation Action “Cognitive Dissonance” DiClemente CC and Prochaska JO. Addictive Behaviours, 7, 133-142 Force Field Analysis State Desired Change Here EQUILIBRIUM OR CURRENT STATUS DRIVING FORCES Forces favouring the change RESTRAINING FORCES Forces resisting the change Managing Conflict • Thomas – Kilmann Conflict Mode instrument • 5 Conflict – Handling modes Competing: the goal is 'to win' Avoiding: the goal is 'to delay' Compromising: the goal is 'to find a middle ground' Collaborating: the goal is 'to find a win-win solution' Accommodating: the goal is 'to yield' Outline Of Thomas Kilmann Model Assertiveness High Decisive Positive Aggression Autocratic Dictator Winning Selfish (Win - Lose) Low Low High Cooperativeness Outline Of Thomas Kilmann Model Assertiveness High Nice Wimp Helpful Doormat Low (Lose – Win) Low High Cooperativeness Outline Of Thomas Kilmann Model Assertiveness High Low Destructive Withdrawal Options open Inconclusive (Lose – Lose) Low High Cooperativeness Outline Of Thomas Kilmann Model High Half and half Progress Assertiveness (Lose – Win)? (Win – Lose)? (Lose – Lose)? (Win – Win)? Low Low High Cooperativeness Outline Of Thomas Kilmann Model High Assertiveness Creative Slow Worked through Integration (Win - Win) Low Low High Cooperativeness Outline Of Thomas Kilmann Model Assertiveness High Low COMPETING COLLABORATING Decisive Positive Aggression Autocratic Dictator Winning Selfish Creative Slow Worked through Integration (Win - Win) (Win - Lose) AVOIDING Destructive Withdrawal Options open Inconclusive (Lose – Lose) COMPROMISING Half and half Progress (Lose – Win)? (Win – Lose)? (Lose – Lose)? (Win – Win)? ACCOMMODATING Nice Wimp Helpful Doormat (Lose – Win) Low High Cooperativeness Mrs Silent Assassin • Always appears friendly and supportive • Quietly disrupts and creates dysharmony • What is the solution? Mr Scrooge • Concerned that any new innovation is far too expensive Mrs Arrogant • Always in control • Never wrong Mr My Team and My Ideas Mrs Why Change? • Happy doing what we have always done
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