Unofficial Star Wars Galaxies Trials of Obi Wan Guide Unofficial Star Wars Galaxies Trials of Obi-Wan Guide Last Update: April 2007 Contact: [email protected] Website: http://www.killerguides.com © Copyright www.killerguides.com 2007. All rights reserved. Final Fantasy and Vana'diel are registered trademarks of Square Enix Co., Ltd. 1 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Table of Contents Introduction......................................................................................................................6 What’s new in this expansion?.................................................................................. 6 Guide Format.............................................................................................................. 6 Before embarking on your journey across Mustafar.............................................. 7 The difference between Normal, Elite and Boss mobs......................................7 Mustafar’s content is intended for high level characters!................................ 9 Grouping for the win..............................................................................................9 Lava, invisible walls and just plain getting around...........................................10 The areas of Mustafar.......................................................................................... 12 Are you ready?.....................................................................................................14 Mustafarian Quest Guide.............................................................................................15 Quests beginning at the Mensix Mining Facility....................................................16 The Exploration of Mustafar ................................................................................16 Miner Madness......................................................................................................17 The Mining Field Markers......................................................................................17 The Strike................................................................................................................19 A Moral Choice - Switched Sides or Dirty Business........................................... 20 A History Lesson.....................................................................................................21 A Collector’s Business ..........................................................................................21 Symbols of Chu-Gon Dar.....................................................................................22 The Champion of Mustafar ( The YT-2400 ship quest)...................................... 23 The Jagged Teeth................................................................................................ 27 The Tasty Tanray....................................................................................................27 The Serpent Shard.................................................................................................27 A New Song and Dance..................................................................................... 28 The Cursed Shard..................................................................................................28 Skin the Blistmoks...................................................................................................29 Being a Good Samaritan.....................................................................................29 The Man-Eater ......................................................................................................30 Clear Out Beetle Nests ........................................................................................30 Skull of Jundak.......................................................................................................31 Lava Flea Bounty.................................................................................................. 31 A Strange Gem.....................................................................................................31 Quests beginning in the field...................................................................................32 Insight From Remains............................................................................................32 The Jedi’s Guard Dog.......................................................................................... 32 A Hidden Treasure................................................................................................ 33 2 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Symbiosis................................................................................................................33 An Archaeologist’s Problem................................................................................34 Fragments of the Past.......................................................................................... 34 Unlocking the Secrets...........................................................................................35 Sickness of the Storm Lord................................................................................... 36 The Trials of Obi Wan................................................................................................ 36 Fate of the Galaxy, Part I.....................................................................................37 Fate of the Galaxy, Part II....................................................................................38 Fate of the Galaxy, Part III...................................................................................39 Npc List and Bestiary.....................................................................................................42 Creatures................................................................................................................... 42 Blistmoks.................................................................................................................43 Kubaza Beetles..................................................................................................... 43 Lava Fleas..............................................................................................................44 Jundaks..................................................................................................................44 Tanrays...................................................................................................................44 Terroraptors............................................................................................................45 Xandanks...............................................................................................................45 Npcs............................................................................................................................46 Blackguard............................................................................................................47 Brotherhood Mortalis............................................................................................47 Droids......................................................................................................................47 Miners.....................................................................................................................49 Phantom Bandits...................................................................................................49 Razor Runners........................................................................................................49 Salvage Bandits (Crystal Flats Ruins).................................................................. 50 Salvage Bandits (Downed Republic Ship).........................................................50 Servants of the Storm Lord...................................................................................50 Treasure Hunters (Blackguard)............................................................................51 Treasure Hunters (Burning Plains)........................................................................ 51 Boss Mobs...................................................................................................................51 AK Prime.................................................................................................................52 Ancient Jundak.....................................................................................................53 Ancient Tulrus........................................................................................................ 53 Ancient Xandank..................................................................................................53 Ashscale.................................................................................................................53 Boss Uruli.................................................................................................................54 Captain Relgon Starkill.........................................................................................54 Cinderclaw............................................................................................................54 Cobak....................................................................................................................55 3 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Colonel Narl...........................................................................................................55 Colonel OR-5.........................................................................................................55 Commander Hal Razor........................................................................................56 CY-M.......................................................................................................................56 Devastator.............................................................................................................56 Doombringer.........................................................................................................57 Droid Factory Guardian.......................................................................................57 Fixer.........................................................................................................................57 Foehorn..................................................................................................................57 Forward Commander MK I..................................................................................58 Forward Commander MK II.................................................................................58 GK Oppressor........................................................................................................58 HK-47...................................................................................................................... 59 HK-58 (Aurek).........................................................................................................59 HK-58 (Besh)...........................................................................................................59 HK-Taskmaster....................................................................................................... 60 Illiv Orfa.................................................................................................................. 60 Kubaza Beetle Foreman......................................................................................60 Listlot Bloodscar.....................................................................................................60 Lord Vartonis..........................................................................................................61 Magma Horn.........................................................................................................61 Malfosa.................................................................................................................. 61 Master Droid Engineer..........................................................................................62 Onyx Plated Xandank..........................................................................................62 Prophet of the Storm Lord................................................................................... 62 Pwwoz Pwwa.........................................................................................................63 San’sii the Kursk.....................................................................................................63 Shambler................................................................................................................63 Sher Kar..................................................................................................................64 Skar.........................................................................................................................64 Storm Lord..............................................................................................................64 Tremorfoot............................................................................................................. 65 Trinity Assassin........................................................................................................65 Ura Jen...................................................................................................................65 Vansk of the Blackguard..................................................................................... 65 Voaker Duset.........................................................................................................66 Xos.......................................................................................................................... 66 Earning Credits and Grinding on Mustafar................................................................ 68 Using Mustafar to earn credits.................................................................................69 Credit drops from npcs........................................................................................69 4 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Credit earnings from quest completions...........................................................72 Junk loot from creatures and npcs that can be sold to the merchant........ 73 Tradeable loot from quests or mobs that you can sell to other players........74 Grinding on Mustafar................................................................................................81 Experience gains from quests............................................................................. 82 Experience gains from mobs...............................................................................84 Resources to aid you on your journey........................................................................87 Map of Mustafar....................................................................................................... 87 The Republic Bunker Walkthrough..........................................................................87 The Kubaza Beetle Cavern Walkthrough...............................................................91 Decrepit Droid Factory Walkthrough..................................................................... 96 Koseyet Mining Camp Walkthrough.................................................................... 100 Operational Droid Factory Walkthrough............................................................. 104 Volcano Crater Walkthrough................................................................................109 Chu-Gon Dar Cube recipes..................................................................................116 Glowing Items Locations (for use in the Chu-Gon Dar Cube).......................... 126 Trials of Obi Wan FAQ.................................................................................................129 Appendix......................................................................................................................135 Star Wars Galaxies forums......................................................................................135 Allakhazam.com.....................................................................................................135 Galaxy and Galaxy Trade Forums........................................................................135 5 Unofficial Star Wars Galaxies Trials of Obi Wan Guide INTRODUCTION covered with new wildlife and many new npc types. It also features detailed artwork, caves, dungeons Trials of Obi Wan (ToW) is the and bunkers never before seen. New newest expansion to the Star Wars loot and quest rewards have also Galaxies massively multiplayer online been introduced – everything from (MMO) game. It allows the player to special buff crystals to new home explore Mustafar, the volcanic planet furnishings and decorations. featured in Episode III on which the epic battle between Obi Wan Kenobi Guide Format and Anakin Skywalker took place. ToW will challenge the player to solve This guide will employ a few quests and endure the harsh beasts features to help you find important and environment of the planet while information: unraveling the chaotic history • of Some sentences will be set in Mustafar. Ultimately you may even red bold font. These will be encounter the blue glowie spirit of important tips and tricks that Obi Wan himself! you might want to look at even if you are skimming through a section What’s New In This Expansion? you are not very interested in. They will represent information I feel will give you an edge over those who are Trials of Obi Wan features a brand not aware of these things. new planet to explore as well as many new quests and items exclusive to the expansion. Mustafar is also 6 Unofficial Star Wars Galaxies Trials of Obi Wan Guide • Coordinates for waypoints will following section will give you an idea be set in blue bold font for about what to expect about your contrast. Since ToW has no ability to get around and survive on space content, all waypoints Mustafar. will be on the ground and in the The difference between Normal, Elite and Boss mobs form of ( xxxx, yyyy ). • Information set in green bold font will pertain to important tricks or tips that will help those interested in that certain In the normal game and previous section but probably wouldn’t expansions, you may have seen and be important to anyone else. dealt with all three of these mob This will be used to distinguish types before. On Mustafar, you will be the kind of tips everyone needs used to seeing mobs of all three types from the tips needed only to be quite frequently. Because the chance successful at a specific task. you will encounter them is greater, and the type of mob you encounter will play a part in whether or not you Before Embarking On Your Journey Across Mustafar can survive it, you should be well versed in the differences between the three types. You can tell these mobs apart by looking for chevrons (< > or The new environment has some very important characteristics you and should << unique >>) bracketing their Health/Action/Mind bars, or HAM, know when you target them. about before venturing out into the shimmering heat of the wilds. The 7 Unofficial Star Wars Galaxies Trials of Obi Wan Guide • • • Normal mobs - When targeted, Boss mobs – When targeted, normal mobs have no chevrons Boss mobs have two pairs of bracketing their HAM. A white gold chevrons bracketing their con normal mob is considered HAM. When calculating risk you an average fight and shouldn’t should treat Boss mobs as 10 give you much trouble. When levels over what they claim to calculating risk you should take be to account for the greatly a normal mob’s con color as a increased good indication of its difficulty and toward you. receive. The con colors of Boss Elite mobs - When targeted, mobs Elite mobs will have one pair of misleading than Elites – a white white chevrons bracketing their con Boss mob can potentially HAM. When calculating risk you hit as hard as something which should as would usually con purple, and over these usually prove to be tough treat approximately Elite 5 mobs levels hitpoints, defense are modifiers even more fights. account increased when considering fighting a hitpoints, damage and defense Boss even if it is a couple of modifiers they receive. The con levels below you. Keep in mind colors of Elite mobs can be that if you attempt to solo a red misleading – a white con Elite or purple con Boss, regardless mob is going to give you a of your profession, it is very likely significantly longer and tougher you will die. the fight than a white con normal mob. 8 extreme they what they claim to be to for Use damage caution Unofficial Star Wars Galaxies Trials of Obi Wan Guide Mustafar’s content is intended for high level characters! Grouping for the win While a player can do most quests and fight most mobs alone if they are Unfortunately, there is very little content for on strengths and weaknesses of their Mustafar. Most mobs on the planet profession, there are some missions range in level from 60 – 90, with many that will require grouping to succeed. being Elite. Even more difficult is the Some of the more powerful bosses do fact that Elites aren’t just in special excessive places like dungeons or quest areas. quickly. Many are flanked by minions They are also roaming around in the or sub bosses who will most definitely open aggro you as well. For characters and encountered. non-combatants level 90 and are familiar with the will frequently attack under level 90, grouping is going to dangerous, especially for anyone far be a must in most places, and if below level 90. If you are below level below level 70 you will need a group 70 an with at least one level 90 in it to extremely difficult time surviving most survive. The good thing is that SWG still areas and quests, and many will be retains its grouping policy in that impossible for you to complete on anyone in a group gains the level your own. To adequately fight solo on specific the highly modifiers of the highest person in the recommended you are at least level group. This gives crafters and lower 75. leveled players the option of helping are volcanic makes and travel you This be damage going planet to it have is accuracy and defense out while grouped up with other level 80 players. The grouping system allows for everyone to experience the new 9 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Lava, invisible walls and just plain getting around content as well, but be warned, even while grouped, lower level characters are still in a lot of danger due to their low hitpoint stats. Either way, don’t be Unique to Mustafar is the lava afraid to find a group. It may turn a terrain, liquid rivers of fire that stream potentially frustrating experience into across the planet in every direction. If one you will enjoy. you enter the lava walking or on a mount or vehicle, you (not your If you are a lower-leveled mount or vehicle) will take lava character attempting exploration on damage to the crispy tune of about Mustafar be aware that while your 1/3 of your total health damage per level is considered equal to the second. Most of the pathways around highest of your group for damage the mountainous planet have land and defense purposes, mob aggro bridges so you can cross safely, applies to your true level. So while a however, if you want to take shortcuts true level 90 in your group would not or stray from the main paths you may be aggroed by a level 70 mob due to have to take some lava damage. In level difference, a true level 20 in your most places you can cross a lava river group would draw aggro from that while only taking one damage hit, but same level 70 mob despite being if you try and cross a wide section considered level 90. you’re going to be graced with a trip to the cloner. While the lava doesn’t pose too much of a problem, it forces the player to pay attention at all times while driving around. 10 Unofficial Star Wars Galaxies Trials of Obi Wan Guide To make your life easier, there are cross lava without damaging three items in the game that are lava itself or its riders. It also travels damage immune: at a decent speed but is slower than the Desert Skiff over hilled • The Lava Flea, a mountable terrain. Still, it is a pet that can wade in lava with alternative to the Flea. good you safely on top, avoiding any sort of damage. However, • • While some of the planet is it is extremely slow, and is only plagued by invisible walls, most of the practically used when needed mountaintops can be cleared and to cross lava. The Lava Flea is passed over. Thick mountain ranges an on the map, such as the range automatic reward for buying the expansion. around Tulrus Isle and the top of the The Desert Skiff, an 8-seater vehicle resembling those used in Jabba the Hutt’s fleet. It is a relatively fast speeder that you can claim only if you pre ordered before October 24th , 2005. It is a much better alternative than the flea, with the added bonus of being able to move an entire group of 8 at once! It is slow to ascend inclines but rivals the fastest multi person vehicles on flat land. Central Volcano, cannot be crossed. The Lava Skiff, a 2-seater skiff opposite end of the map will take you which is dropped by the final a good 20 minutes or more, even on npc at the end of the Trials of a fast speeder. The planet is much more free roaming than Kashyyyk, as you will find you are able to take many shortcuts to decrease travel time. Having a mount or vehicle that can travel over lava will further hasten your trips around Mustafar. Without cutting through lava, traveling around from the sole Mining Facility on the planet to the Obi Wan quest line. It too, can 11 Unofficial Star Wars Galaxies Trials of Obi Wan Guide The Crystal Flats The areas of Mustafar Southwest and west of the Mensix Mustafar’s terrain is divided into facility is the Crystal Flats area. While different sections in order to identify still relatively safe, this area does have important ease a few 75+ leveled Elites. In the navigation. Many quests and mob extreme southwest of the flats you locations in this guide will discuss can find Boss Uruli and the Salvage these various areas extensively, so Bandit getting to know them well will be a poisoned miners’ camp. great places asset to and your adventuring. Camp, and nearby, the The Smoking Forest Please consult the Map of Mustafar in section 5.1 for a detailed map with In the northwest area of the map important areas and points of interest north of the Crystal Flats lies the labeled. Smoking Forest. Here is where the safety of the easier areas gives way The Mining Fields to the harsher environments of the This is the safest area of the planet, located southeast to of the south the and Mensix slight Mining planet. The area will have a good amount of level 78 – 80+ elite mobs roaming around. Some points of Facility. It is mostly populated by lava interest in the Smoking Forest are the fleas and miners who are non aggro Razor Runner camp in the northwest and will not pose too much of a corner of the map, the Blackguard threat to high leveled characters. camp, and the Striking Miners’ Camp Places worth noting in the Mining which is located in the center of the Fields are the Old Mining Facility and Smoking Forest. the ruins of Chu-Gon Dar. 12 Unofficial Star Wars Galaxies Trials of Obi Wan Guide The Burning Plains Over the bridge east Berken’s Flow of the This large area is located across Smoking Forest is the Burning Plains the bridge east of the Burning Plains, area in the northern section of the easily identified by the row of finger- map. This area is populated mainly by like lava inlets that run along the kubaza beetles and terroraptors of area. If you are looking for high level high and elite levels. Here you can elite mobs, this is the place to be. find the camp overrun by beetles and Berken’s some ancient jedi ruins which are places of interest, among them the home to the Lair of the Crystal in the Storm extreme north of the map. Phantom Bandit escape pod, the Old Flow Lord Republic The Central Volcano also camp, Bunker boasts the and many downed the Droid Factory. South of the Burning Plains is the Tulrus Isle Central Volcano, amply named for its approximate center position on the To the west of Berken’s Flow is a map. The top of the Central Volcano bridge that passes into Tulrus Isle, is higher recognizable by its distinct curved elevations have invisible walls. Mobs shape with a well defined mountain in this area vary but most are 80+ range running around it. Multitudes of elite. Worthy of exploring in this area Tulruses spawn here and it is a fairly are the downed republic ship and the dangerous kubaza beetle cave. looking for a tough fight. Points of not passable and the spot for anyone not interest in this area are the Tulrus egg nests and the Sher Kar cave. Over the mountains to the south of Tulrus Isle is 13 Unofficial Star Wars Galaxies Trials of Obi Wan Guide the Shore of Remorse, the spot where Obi Wan Kenobi and Anakin Skywalker had the climax of their battle. Are you ready? Mustafar is an engaging planet with a wide variety of tasks for you to fulfill. Whether you are questing, looting, grinding or just taking in the sights I hope you will find this guide informitive and helpful throughout your adventurers. Have fun unlocking the secrets of this mysterious planet, and good luck in your search for Obi Wan and with all of your Mustafarian endeavors! Enjoy, Charles DiRaimondo Dark Jedi of Wanderhome 14 Unofficial Star Wars Galaxies Trials of Obi Wan Guide MUSTAFARIAN QUEST GUIDE • If you know the name of the object or person you need to find, use /tar with the object/person’s name. This will Most of the expansion’s content let you target it as long as you comes in the form of new quests and are within about 100m of the quest rewards. This section of the person or object. guide will extensively cover, in detail, all of the quests from the expansion, • You can use the radial menu including the Trials of Obi Wan. Obi and manipulate objects while Wan’s quest line does not start until in combat, incapacitated or you have completed 9 pre-requisite even dead. This will give you quests. These pre-requisites will be the opportunity to get to the marked with red notes under the item you need to activate for a quest name, so if you are looking to quest even if you won’t (or get to Obi Wan as soon as possible, didn’t) make it out alive. check those out first. • • When directed to radial a quest To aid with questing, turn on all object, object names in options. This click on the object if a hand will let you see the names of cursor appears over it without quest items a lot easier. Also, the need to bring up the radial take note of any white boxes menu. This is a shortcut for using on your radar. They are almost the radial, and will execute the always something special to same investigate. 15 you can command sometimes as if you Unofficial Star Wars Galaxies Trials of Obi Wan Guide selected it from the radial may contain some spoilers. If you like menu. Please note that not all to explore and only would like a objects offer this shortcut, some gentle nudge, simply look at the first you must still radial to use. step in every quest description for its starting location and tackle them • When a quest requires you to beat a spawned Boss, yourself the rest of the way. the spawn spot indicated is usually Quests Beginning At The Mensix Mining Facility littered with mobs who are the Boss’ placeholders. If you don’t see the Boss spawned when you arrive at the area, kill the mobs covering the Boss’ spawn The Mensix Mining Facilty is the point until it spawns. Keep in only safe haven on the planet. It mind to contains the starport, a cantina, a continue this for an extended junk merchant and a cloner, and its amount of time, up to as long, rooms and corridors are filled with as 2 – 4 hours, depending on quest givers who offer those thirsty for the randomized spawn timer. adventure the opportunity to drink you may have their fill. This quest guide has been written to give step-by-step details The Exploration of Mustafar and waypoints for those that would like to do minimal work on quests by cutting 1. Radial and inspect the out the time potentially wasted by planetary map of Mustafar in the first exploration. Because of the nature of room you enter out of the starport. being thorough, the walkthroughs 16 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Miner Madness 2. Travel to the Crystal Flats in the vicinity of ( -1171, -2904 ). 3. Travel to the Smoking Forest in the vicinity of ( -2200, -263 ). 1. Converse with Chief Armstrong at ( 308, -1271 ). 4. Travel to the Burning Plains in the vicinity of ( -1110, 2068 ). 2. Travel to the Poisoned Miners’ camp at ( -2683, -2033 ). 5. Travel to Berken’s Flow in the vicinity of ( 1097, 2466 ). 3. Use the Tracking Computer ( -2719, -2034 ) to obtain a beacon 6. Travel to the Central Volcano in (waypoint). the vicinity of ( 34, 1323 ). 4. Follow the waypoint provided 7. Travel to the downed Republic ship in the vicinity of ( 173, 574 ). and kill all the poisoned miners that spawn. 8. Travel to Tulrus Isle in the vicinity of ( 1920, -568 ). Mensix for your reward. You will 9. While adventuring, kill 5 of any variety of Blistmoks, 5. Return to Chief Armstrong at Xandanks, Tulruses Lava and Fleas, receive Mustafarian Modified Disruptor Pistol. Kubaza The Mining Field Markers Beetles. 10. a Upon automatically completion you will receive map of a 1. Converse in the with Kevler version of the one you took the quest Armstrong from. conversing with him until you have 308, with Jo Mustafar decoration that is a smaller ( room Surveyor -1271 ). Chief Keep offered to find all the markers in all the areas of Mustafar. 17 Unofficial Star Wars Galaxies Trials of Obi Wan Guide 2. Travel to and activate the markers across the planet surface. Northern Burning Plains Marker ( -1612, 2931 ) Temple Ruins Marker ( 88, 2942 ) The markers are widespread and in many cases are in rough areas. Consult the following list to find all the Berken's Flow Markers markers: Berken's Flow Marker ( 2366, 704 ) Droid Factory Marker ( 3275, -756 ) Mining Field Markers Jedi Ruins Marker ( 2963, 993 ) Chu-Gon Dar Ruins Marker ( 338, -2921 ) Old Republic Bunker Marker ( 2271, 3054 ) Mensix Mining Facility Marker ( -60, -1673 ) Turlus Isle Bridge Marker ( 2305, -481 ) Old Mining Facility Marker ( 842, -2263 ) Crystal Flats Markers Koyesek Bridge Marker ( 3051, Crossroads Marker ( -1372, -2805 ) -3177 ) Crystal Fields Marker ( -1135, -544 ) Southern Lava Flow Marker ( 2153, -3171 ) Crystal Flats Bridge Marker ( -2324, -467 ) Crystal Falls Marker ( -1771, -1286 ) Burning Plains Markers Salvage Berken's Flow Bridge Marker ( 766, Bandit Camp Marker ( -3033, -2880 ) 2535 ) Central Burning Plains Marker ( 70, Turlus Nesting Grounds Markers 2159 ) Turlus Nesting Grounds Entrance Central Volcano Bridge Marker Marker ( 1219, -525 ) ( 92, 1610 ) Turlus Nesting ( 1081, 65 ) 18 Grounds Marker Unofficial Star Wars Galaxies Trials of Obi Wan Guide Sher Kar Cave Marker ( 902, 1099 ) The Strike Central Volcano Markers Beetle Cave Marker ( -881, 430 ) Crashed Republic Ship 1. Converse with Urup Falco in the Marker room at waypoint ( 306, -1224 ). ( 102, 174 ) 2. Follow the given waypoint to the Main Lava Flow Marker ( -98, 1196 ) Striking Miners’ Camp. Talk to Foreman Nurfa Laz’op. 3. Travel to Tulrus Isle to collect Smoking Forest Markers Tulrus eggs from the 10 nests at Field Miner Camp Marker ( -2277, waypoints ( 1333, -276), 1266 ) ( 1355, -205 ), ( 1309, -35 ), ( 967, Northern Jedi Temple Ruins Marker ( -2579, 3213 ) -325 ), ( 936, -86 ), ( 1110, 195 ), ( 979, 703 ), Southern Jedi Ruins Marker ( -1404, 402 ) ( 1207, 532 ), ( 1115, 992 ) and ( 1258, 301 ). Radial each nest and Smoking Forest Marker ( -3339, 1413 ) select “steal eggs.” You do not need to kill anything but be prepared for a Bridge Marker ( -1553, 1982 ) lot of high level creature aggro as you work on this one, as there are tons of 3. Activate all markers and return Tulruses nesting here. It is best to do to Surveyor Jo for your reward. For these on the run, especially if you are each set you will receive 5,000 credits alone. A set of good armor wouldn’t (for a total of 35,000 credits upon hurt either! completion). After completing all sets 4. Return to Nurfa at the Striking of markers you will also receive the Miners’ Camp when you have the decorative Tanray Heart Crystal. eggs and converse with him. 19 Unofficial Star Wars Galaxies Trials of Obi Wan Guide 5. Return to Urup at Mensix for your ( -2384, 1506 ). This will spawn a reward. You will receive 10,000 credits few Level 70 miners, which will aggro and a Mustafarian Mining Suit. you immediately. Use the power generator again. More miners will spawn to thwart your sabotage. If you A Moral Choice - Switched Sides or Dirty Business don’t wish to fight you can quickly radial the power structure twice and This is one of the quests required to do the necessary sabotage while under fire, then run. trigger Obi Wan’s appearance. This quest can be done in two 4a. Return to the Executive at ways. You may only complete one Mensix for your reward. You will way and the reward varies between receive them. See steps 4a and 5b below for hologram reward information. Executive. 1. Converse with the 20,000 of credits the and Mining a Corp. Mining 3b. If you wish to choose the good Corporation Executive in the room at alternative, Switched Sides, tell the waypoint ( 306, -1224 ). Mining Strike Leader at ( -2384, 1506 ) 2. Travel to the Striking Miners’ about what you were asked to do. Camp. 4b. Travel to the Mensix Facility 3a. If you wish to choose the evil solution, Dirty Business, follow the and locate the terminal at ( 370, -1214 ). Use it and upload the data. Executive’s orders. Be ready for a fight 5b. Return to the Mining Strike and use the power generator behind Leader for your reward. (You may be the Mining Strike Leader at attacked by two to six Level 78 Corrupt Security Guards on your way 20 Unofficial Star Wars Galaxies Trials of Obi Wan Guide out of the facility. You can kill them or 5. Following Epo’s next request, flee.) You will receive 20,000 credits travel to the Storm Lord’s camp south and a hologram of a Mustafarian of the Republic Bunker. There is a lot miner. of aggro here, so be careful if you are alone. A History Lesson 6. Kill any random Scavenger in This is one of the quests required to trigger Obi Wan’s appearance. 1. Converse with Epo Qetora in the room at waypoint ( 428, -1225 ). the camp. 7. Search the remains at ( 3259, 1390 ). 2. Travel to the Old Republic Bunker, located at ( 2105, 3096 ). This is instanced 9. Kill Skar, an npc who spawns means that you and everyone in your from time to time at ( 3046, 1603 ). group are the only ones that will be She is a Level 84 Elite, and will be a present in the dungeon. (Please refer tough solo fight. section 5.2 dungeon, ( 3206, 1045 ). which to an 8. Search the pile of rocks at for a detailed 10. Return to Epo back in Mensix walkthrough and explanation of the with the pieces you collected for your bunker.) reward. You will receive your choice 3. Complete the tasks in the Bunker of a rifle, carbine or pistol. to obtain the data you need. A Collector’s Business 4. When you have the data leave the bunker and return to Epo at Mensix. This is one of the quests required to trigger Obi Wan’s appearance. 1. Converse with Q4-P3 in the room at waypoint ( 428, -1225 ). 21 Unofficial Star Wars Galaxies Trials of Obi Wan Guide 2. Locate the mining droid in the 4. Return to Ithes at Mensix for your vicinity of ( -1537, -1316 ). Radial the reward. You will receive the Chu-Gon droid and select “plug in”. Dar Cube and three glowing objects 3. Follow the “possible codex to be used inside. The Chu-Gon Dar Cube is an extremely important item, location” waypoint provided. 4. Search both piles of rubble in as it will allow you to mix certain the vicinity of waypoint ( -1583, 281 ). combinations of three glowing items You will receive a codex. Seconds inside it to create unique items! after you receive the codex, you will (Please refer to sections 5.8 and 5.9 be attacked by a Level 83 Elite Trinity for Asassin. For most, this will be a tough samples solo fight. You can either fight and kill recipes.) it or flee. 5. Return to Q4-P3 with the codex for your reward. You will receive 10,000 credits and a special Sith Holocron with buff abilities. Symbols of Chu-Gon Dar 1. Converse with Ithes Olok in the room at waypoint ( 428, -1225). 2. Travel to the ruins located in the vicinity of ( 275, -3042). 3. Locate the tablets at ( 335, -2982), ( 328, -3023 ) and ( 261, -3022) . Radial each and select ”copy.” 22 a combinable of item Chu-Gon list Dar and Cube Unofficial Star Wars Galaxies Trials of Obi Wan Guide Replace Air Filters The Champion of Mustafar ( The YT-2400 ship quest) 1. Travel to the ventilation ducts This quest line is the longest and most engaging of the expansion, with a well sought after reward at its completion. It starts off quite simple but eventually snowballs into an immersive storyline and difficult multiplayer group tasks. You can start off the Foreman Chivos section alone, but once you get to the Kubaza Beetle Cavern you must be in a powerful group of at least 4 level 80+ players to complete some of the objectives. It is recommended you bring a full group of 8 level 90 players, especially for the final instances of the quest, and be prepared to make multiple attempts until you get it down pat. near Mensix at waypoints ( -285, -1649 ), (-182, -1614 ), ( -11, -1585 ) and ( -500, -1603 ). Radial each and replace the filters. 2. Return to Foreman Chivos at Mensix for your reward. You will receive 5,000 credits and a new quest. Salvage or Die 1. Travel to the downed Republic ship on the Central Volcano and head to waypoints Supplies for the Miners ( 145, 104 ), ( 136, 660 ) and ( 137, 1. Converse with Foreman Chivos at ( 337, -1126 ). 260 ). Search the cores for the power rod at each location. 2. Travel to the field supply locker at ( -20, -3238). 2. The fourth rod is held by the Salvage Bandit Chief which spawns in 3. Radial the locker and you will the camp. Kill him for it. receive 5,000 credits and a new quest. 3. Return to Foreman Chivos at Mensix for your reward. You will receive 5,000 credits and a Miner’s Medallion. You will also be granted the ability to converse with Milo Mensix for a new quest line. 23 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Activating the Terminal The Downed Ship 1. Once you have completed the three Foreman Chivos quests, converse with Milo Mensix at ( 301, -1225 ). 2. Travel to the downed republic ship on the central volcano. 3. Use the working terminal at ( 261, 25 ) and converse with it. 4. Use the destroyed terminal at ( 209, 284 ) and select “remove circuit board.” From this point on, your success in the quest line will not only be determined by the strength of your group but also by how well you work together. Before attempting the following tasks make sure everyone in the group knows what the objectives are. Your group should have a recognized leader who can communicate quickly to the group. Time is a commodity you will find lacking in the final instances and only a team that is coodinated and efficient will be able to get the tasks done. For this and every instance after it, it is strongly recommended you bring a full group and have at least two tanks and two medics. 5. Kill randomly spawned Salvage Bandits in the area until you have received 4 circuit boards. 1. Follow the waypoint given by the working terminal to the Kubaza 6. Return to the working terminal Beetle Cavern on the Central and converse with it once again. You Volcano. The instance door is located will receive a new waypoint and the at ( -724, 507 ). next part of the quest. 2. Enter the cavern and proceed to accomplish the objectives within (please see section 5.3 for an in depth explanation and walkthrough for this instance.) 24 Unofficial Star Wars Galaxies Trials of Obi Wan Guide 3. Once you have finished the defeating its security bosses (please cavern, return to the working terminal see section in the cockpit of the downed ship at ( explanation and walkthrough of the 261, 25 ) to advance the quest and instance.) receive the next phase. Republic Bunker at ( 2104, 3111 ). detailed Droid Factory, return to the Old Republic Bunker. Outside the front 2. Return power and ventilation to door you should get a pop up and data mission update (you don’t have to terminals in the bunker (please see enter the instance.) Once the pop up section depth is finished return to Milo Mensix in the explanation and walkthrough of this Mensix Mining Facility to advance the instance.) Use the Delta-5 terminal in quest. 5.2 for an the a 1. When you exit the Decrepit 1. Make your way to the Old repair for The Enemy Revealed The Transfer of the AI the facility and 5.4 in the bunker to complete the phase The Koseyet Mining Camp and move on to the next part of the quest. 1. After speaking with Milo, it will be time for your group to tackle one Wrong Place, Wrong Time of the tougher instances in the game, 1. The next order of business is to investigate the Decrepit Droid the Koseyet Mining Camp. Travel to the Scout npc at Factory. Travel to the factoy near ( 3430, -3130 ) with your group ( 3410, -997 ) and radial the blast ready. Speak to the npc to enter the doors with your group assembled to camp. enter the instance. Proceed through the factory, solving its puzzles and 25 Unofficial Star Wars Galaxies Trials of Obi Wan Guide 2. Go through the instance, 2. Go through the instance, completing the tasks and killing the completing the tasks and killing the required bosses required bosses to complete this to complete this phase of the quest. (Please see phase of the quest. (Please see section section 5.5 for an in depth 5.6 for an in depth walkthrough and explanation of this walkthrough and explanation of this instance.) instance.) 3. Return to Milo to receive the next phase of the quest. 3. Return to Milo to advance the quest to the last phase. Shutting Down the Factory The Champion of Mustafar 1. Your next task will be to shut 1. Follow Milo’s directions and down the very same factory you speak with the Master Pilot. He will jumpstarted two instances ago. Travel take you to the Volcano Crater back to the Droid Factory at ( 3410, instance. -997 ), only this time you will be using 2. Go through the instance the terminals off to the right side of defeating all the bosses and finally the the HK-47. (Please see section 5.7 for an in Operational Droid Factory. Use the depth walkthrough and explanation terminals then enter the code on the of this instance.) Once HK-47 has blast door options. Ready your group been destroyed, make sure you loot and enter the instance. him. He has a 100% chance to drop blast doors to enter the YT-2400 deed. After looting him, talk to the pilot of the YT-2400 to complete the quest and leave the instance. 26 Unofficial Star Wars Galaxies Trials of Obi Wan Guide 3. Return to Milo one last time. He 3. Upon killing the last Tanray you will complete the quest for you and will automatically direct you the terminal in his office. credits. receive 7,000 There, you will receive the HK-47 The Serpent Shard hologram. This is one of the quests required to trigger Obi Wan’s appearance. The Jagged Teeth This quest is repeatable. You may retake it after completion. 1. Converse with Ikt in the cantina at ( 376, -1158 ). 1. Radial the medical hologram in the room next to the cloner at ( 385, 2. Travel to the area in the vicinity of ( -1705, 317 ). -1082 ). 3. Locate the altar at ( -1656, 215 ) 2. Kill Jundaks located randomly around the planet (any variety) until and inspect it. This will spawn a female npc named Illiv Orfa. you are able to collect 15 Jundak teeth. 4. Converse with Illiv until you reveal her to be the thief. 3. Upon collecting the last tooth you will automatically receive 7,000 credits. 5. Kill her when she attacks. She is a Level 84 Elite force sensitive npc, so be ready for a tough fight if you are solo. The Tasty Tanray This quest is repeatable. You may retake it after completion. 6. After she dies, return to the altar and use it to receive another shard. 1. Radial the plate of tanray meat in the cantina at ( 376, -1158 ). 7. Return to Ikt at the Mensix cantina for your reward. You will 2. Kill Tanrays located randomly around the planet (any variety) until receive the Shard of the Serpent, a buff crystal. you meet the kill requirement. 27 Unofficial Star Wars Galaxies Trials of Obi Wan Guide A New Song and Dance 1. If you are an use these waypoints as a guide. If your quest does not activate at the Entertainer, converse with Pei Yi in the cantina at ( given waypoints, search around the vicinity until it does. • 376, -1158 ). ( -1150, -2002 ) the cursed She will teach you a dance new to the expansion and the game. 2. If you are an When you arrive near waypoint shard in your pack will vibrate Entertainer, and three level 70 Tulruses will converse with Diskret Stahn in the spawn. You do not have to same room. fight He will teach you a song new to you may keep going. • the expansion and the game. them, When you arrive near waypoint ( 7, 2119 ) the shard will react The Cursed Shard again, this time spawning two This is one of the quests required to trigger Obi Wan’s appearance. In order to start this quest, you must have at least 1,000 credits in your inventory or bank. Smoldering Lava Fleas which 1. Converse with Menth Paul in the not required, you may continue are Level 80 Boss. Be careful, these guys are tough to solo. As with the Tulruses, killing them is cantina at ( 376, -1158 ). Buy his • crystal for 1,000 credits. 2. The next parts of the quest are activated when on. When you arrive near waypoint ( 20, 1580 ) the shard will react you travel to 3 a third time and your character general areas. The waypoints seem to will come to a revelation about be slightly different for everyone, so the shard. 28 Unofficial Star Wars Galaxies Trials of Obi Wan Guide 3a. Travel to the central volcano 5. When it is decided you need a bridge at ( 33, 1319 ) to complete the better hide, you will be given a quest. After waiting a moment you waypoint will receive your reward, a pair of named Ura Jen. She is a level 80 Elite Microsensory Mesh Gloves. mob. 3b. Once you come to your revelation you can also solve the to the special Blistmok 6. Kill Ura Jen to automatically receive the Blistmok Rug reward. quest by returning to Mensix and Being a Good Samaritan giving the crystal to Uggo, the large NPC in the Mensix cantina, for the same reward. This is one of the quests required to trigger Obi Wan’s appearance. Skin the Blistmoks 1. Converse with Pwwoz Pwwa in the room located at ( 442, -1125 ). 1. Radial and inspect the Blistmok Rug in the room at waypoint ( 442, 2. Travel to the area in the vicinity of ( -2504, -1274 ). -1125 ). 3. Kill lava fleas until you receive a 2. Travel to any of the mining camps on the planet that contain a message that you have found a crystal. chemical locker. Possible locations 4. Return to Pwwoz at Mesnix. After are ( 14, -3247 ), ( -2484, 1443 ), speaking with him you can either ( -2676, -2020 ) and ( 2478, 100 ). You choose to give him the crystal or must get one preservative each from keep it for yourself. 3 different lockers. 4. Kill randomly spawned Blistmoks until you get the required pristine hides. 29 Unofficial Star Wars Galaxies Trials of Obi Wan Guide 5a. If you choose to give him the 3, Your mission will be updated crystal he will succumb to the power and you will receive a “most recent of the crystal, become hostile and attack” waypoint. attack. He is a Level 83 Elite, force 4. Travel to the waypoint and sensitive npc. Once he is dead you Foehorn will spawn, a Level 82 Elite will receive a Wild Crystal Shard. Tulrus. You must kill it to advance the 5b. If you are soloing, are below quest. If for any reason you are level 90 or do not wish to engage a unable to kill the Foehorn that spawns difficult npc to complete this quest, for this is the option for you. If you choose someone else kills it and you don’t to will receive the credit, you will have to threaten you with revenge and you retake the quest by deleting it and will receive the Wild Crystal Shard. starting over. You will only get credit While exiting the facility, you will be for the Foehorn that you personally attacked at a random time by two spawn. Keep this in mind especially if Level you see other Foehorns around, and keep 70 the crystal, normal Pwwoz Hired Thugs. However, at this point your quest is and it despawns, or if only kill the one that aggros you. complete, and killing them is not necessary. you 5. Return to Chief Glost at Mensix for your reward. You will receive 5,000 credits and a mounted Tulrus spine The Man-Eater decoration. Clear Out Beetle Nests 1. Converse with Chief Ulon Glost at ( 442, -1164 ) 2. Kill 10 randomly Tulruses (any variety). spawned 1. Converse with Foreman Donko Jen in the room at ( 442, -1164 ). 30 Unofficial Star Wars Galaxies Trials of Obi Wan Guide 2. Travel to the beetle nests at ( -506, 2355 ). 3. Kill the Ancient Jundak. He is a Level 80 Boss mob, and will be a 3. Do the nests one at a time, tough fight. setting the charge, moving away, 4. Travel back to Mensix and head then killing the spawns that flee the to the Vat of Bleach located at ( 442, nest when it explodes. Each time you -1220 ). explode a nest it will spawn 3 – 6 5. Radial the vat and put the skull beetles per person in your group that inside. Wait 10 seconds, and then has the quest. It is recommended that click the vat again and remove it. you do not come with too many You will receive a bleached Jundak groupmates that have the quest, as a skull decoration. full group can easily spawn 50 beetles Lava Flea Bounty per lair! 4. Return to Foreman Jen at Mesnix for your reward. You will receive This quest is repeatable. You may retake it after completion. 10,000 credits and a Mounted Kubaza 1. Radial and inspect the small scroll in the room at waypoint ( 372, Beetle Head. -1257 ). Skull of Jundak 2. Kill 15 Lava Fleas (any variety). 3. You will automatically receive 1. Radial and inspect the Jundak 7,000 credits upon completion. skull in the room at waypoint ( 372, A Strange Gem -1257 ). 2. Head to the provided waypoint marked “Ancient Jundak.” It should This quest is repeatable. You may retake it after completion. be in the vicinity of ( 1379, 1304 ). 31 Unofficial Star Wars Galaxies Trials of Obi Wan Guide 1. Radial and inspect the lava inspected closely by bringing up the beads in the room at waypoint ( 372, radial menu on them and will offer a -1257 ). quest. If you accept the quest, you 2. Kill randomly spawned Kubaza will be asked to kill a random amount Beetles (any variety) until you have of creatures for a reward. Meeting collected 15 beads. the kill requirement will automatically 3. You will automatically receive 5,000 credits upon completion. reward you with a credit amount of or exceeding 5,000. Look for Blistmok Hearts, Xandank Quests Beginning In The Field Jaws and Ivory Tulrus Tusks looted from their respective mobs to begin these quests. These quests can be found while The Jedi’s Guard Dog out adventuring around Mustafar. Usually they are started by finding an interactive item and bringing up the 1. Travel to the salvage bandit radial on it, but can also be started by camp in the southwest corner of the conversing with npcs. map. The camp is usually filled with bandits ranging from Levels 68 – 70 Insight From Remains normal. These quests are repeatable. You may retake them after completion. After killing random creatures of 2. At waypoint ( -3133, -3052 ) you will find a Data Terminal guarded by Boss Uruli, a Level 78 Boss npc. every type, you may want to check 3. Radial the terminal to start the the corpse for loot. Looted body parts quest. You can either fight your way are not all useless – some can be in and out, or do it on the run. 32 Unofficial Star Wars Galaxies Trials of Obi Wan Guide 4. Travel to the old box located at 5. Pulling either lever will spawn an ( 1672, 1854). It will be guarded by ancient Cobak, a Level 80 Elite mob. Kill Defeat the droid to complete the Cobak and take note of the code quest. You will receive a modified you find. fusion reactor schematic. droid, Level 67 normal. 5. Radial the old box and manually Symbiosis input the code you got from Cobak. 6. Inside the old box you will find 10,000 credits and a pair of This is one of the quests required to trigger Obi Wan’s appearance. 1. Travel to waypoint ( 1343, 2566 ). Mustafarian Miner’s Boots. In the vicinity will be a bag and a few A Hidden Treasure corpses. This is one of the quests required to trigger Obi Wan’s appearance. 1. Travel to waypoint ( 2869, 1414 ) 2. Radial the bag, and then one of the corpses. You will be attacked by 2 - 5 Level 67 normal unknown and look in the vicinity for a Buried arachnids. You must kill them all to Tablet. advance the quest. 2. Radial the tablet to receive a 3. Once the arachnids are dead, waypoint to the next part of the radial the bag again for a waypoint quest. to the lava bank. Travel to the 3. Follow the waypoint to its waypoint. location ( 1754, 1220 ). Radial the dial 4. After the event at the waypoint, (choose 8) and the holocron (choose return to the site. Search a third the saber). corpse up on the hill in the vicinity of 4. Pull one of the two levers at the the bag and two corpses to end. (No matter which you pull, the complete the quest and receive your outcome will be the same.) reward. You will receive the unique 33 Unofficial Star Wars Galaxies Trials of Obi Wan Guide sword, Caller of Storms. (As soon as required to clear her spawn point you close the dialog box, you will be before she appears. Kill all mobs that attacked by 5 more arachnids. You appear in her spawn point. Kill her can either fight them or leave them when she spawns. there.) 5. Return to Dr. Lu to advance the quest. An Archaeologist’s Problem 6. Head back to the Jedi Ruins and 1. Converse with Dr. Mi Fon Lu at ( -1753, 319 ). seek out San’sii, a Level 82 Boss npc who also spawns in the vicinity of of ( -1595, 220 ) by the ruined platform. Blackguards in the vicinity of the Jedi It is recommended you bring a group, Ruins at ( -1469, 165 ). If you are he is tough! San’sii has a respawn looking for quick, easy completion, timer of approximately 1 – 3 hours. go for the normal minions. They are Clear his spawn point of mobs until he non-elite and a better option for those spwns. Kill him when he spawns. 2. Kill 10 of any variety soloing. 7. Return to Dr. Lu for your reward. 3. Return to Dr. Lu to advance the quest. You will receive 5,000 credits and a Mustafarian Distance Globe. 4. Head back to the Jedi Ruins and Fragments of the Past seek out Vansk, who spawns in the vicinity of ( -1595, 220 ) by the barracks. It is This is one of the quests required to trigger Obi Wan’s appearance. recommended you bring a group. 1. Travel to the “old box” at ( -1506 Vansk has a respawn timer of about , 189 ) and inspect it. The area is 45 minutes – 4 hours, random. It is highly populated by enemy npcs, so be careful. 34 Unofficial Star Wars Galaxies Trials of Obi Wan Guide 2. Collect the splinters by doing the few seconds, then radial the machine following (order does not matter). You again and remove them to complete will get a notification that your shards the quest and receive a buff crystal are reacting whenever you come as your reward. near one of the locations below. • Unlocking the Secrets At ( - 1490, 254 ) radial the crystal splinters nearby. • At ( 2137, 3160 ) radial the ( -2915, 2831 ). crystal splinters nearby. • • • 1. Converse with Pletus Croix at Kill a Phantoms Bandit in the 2. Head to the Razor Runner camp vicinity of ( 3281, 2932 ). in the northeast. Copy the glyphs at Kill Magma Horn, a Level 83 ( -2414, 3009 ), Elite Tulrus in the vicinity of ( 933, ( -2504, 3051 ) and ( -2415, 3108 ). 1133 ). 3. Return to Pletus to advance the Kill Xos, a Level 85 Boss npc in quest. the vicinity of ( -1469, 165 ). You 4. Head back to the Razor Runner will want to bring a few people camp and locate the npc bosses with you for this one, he’s a Captain Relgon Starkill, a level 82 Elite tough customer. ( -2553, 3040 ) and Commander Hal 3. After you have all the pieces, go Razor, a level 85 Elite to the Old Republic Bunker at ( 2105, ( -2420, 3014 ). Kill these two 3096 ). Go through the bunker (please bosses. You may have to clear their see section 5.2 for details on going spawn points for a while before they through the bunker) until you reach spawn. the fusion machine. Radial the 5. Return to Pletus when they are machine and insert the shards. Wait a dead for your reward. You will receive 10,000 credits and a DP-23 Rifle. 35 Unofficial Star Wars Galaxies Trials of Obi Wan Guide 8. Jural’s final request is to kill the Sickness of the Storm Lord mastermind, The Storm Lord. Head 1. Converse with Jural at ( 3322, 2140 ) . back to the ruins and kill the Storm 2. Kill 15 storm lord minions, Level Lord, a level 90 Elite force sensitive who spawns near ( 3069,1131 ). 80 normal npcs, found at the ruins to the south of Jural’s location. 9. Return to Jural when the deed is done for your reward. You will receive 3. Return to Jural to advance the quest. a Mustafarian Injector which buffs your stats. 4. Head back to the ruins and kill 10 zealots, Level 83 normal npcs. They The Trials Of Obi Wan are force sensitive so watch out for force powers. 5. Return to Jural to advance the quest. This quest set is story-rich and the 6. Head back to the ruins and kill main draw of the expansion. To The Prophet of the Storm Lord, a Level unlock this string, you will have to 87 Elite force sensitive who spawns complete the following nine quests in near ( 3195, 770 ). His placeholder is a any order: The Serpent Shard, Cursed Shard, high priest, who you may have to kill multiple times before spawning the Symbiosis, prophet. Being a Good Samaritan, A Histoy 7. Return to Jural to advance the quest. A Collector’s Business, Lesson, Hidden Treasure, Fragments of the Past and A Moral Choice. 36 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Once you have completed the Once you have done the pre- nine pre-requisite quests, you will requisites and have conversed with receive a visit from the blue glowie Obi Wan, you will be ready to begin spirit of Obi Wan Kenobi after a his three part quest. certain amount of time (some have Fate of the Galaxy, Part I received their visit in an hour, others have had to wait up to three days). 1. After receiving your quest from If you don’t want to wait, there is an alternative. As soon as you are qualified to start Obi Wan’s quests, you can head to the Shore of Remorse located at waypoint ( 817, -1467 ). This section can be reached by entering the lava southeast of the Mensix facility and traveling to the northeast toward the waypoint, or by going over the mountains south of Tulrus Isle. The Shore of Remorse is the lava bank where Anakin met his fate at Obi Wan’s lightsaber and combusted into flames. On this bank will be a holocron sitting on the ground. You may come and radial it at any time to spawn the ghost of Obi Wan for conversing, as long as you meet the requirements. (Those that have yet to finish the required quests can still come to the Shore of Remorse and radial the holocron, however, they will not be able to spawn Obi Wan.) Obi Wan, head to the Mensix Mining Facility. 2. Talk to the computer technician at ( 340, -1169 ). After speaking with him use the computer terminal in the same room to start your search. When the search is complete, radial the terminal again to receive a waypoint. 3. Follow the given waypoint until you arrive at its location. You will be attacked by two Level 75 normal blistmoks. You must kill them to advance the quest. 4. After the blistmoks are dead a hermit npc will spawn. Converse with him. 37 Unofficial Star Wars Galaxies Trials of Obi Wan Guide 5. Kill the blistmoks that he calls on worries – you can run in, put in the you, this time you will be faced with 4 crystal and then flee to safety for the Level 75 normal blistmoks. Converse minute or so countdown. You can with the hermit after they are dead. then run back, grab the crystal and 6. Kill the hermit. He is a Level 78 haul tail out of there. You are not normal. After dispatching him, you will required to stay near the conduit receive a crystal, the key. while it charges the crystal. While you 7. Return to the holocron on the are in the process of trying to charge Shore of Remorse to converse with the crystals, you may be attacked at Obi Wan if he does not immediately any spawn for you. Brotherhood moment by npcs Mortalis called Mercenaries, Level 75 normal mobs. Fate of the Galaxy, Part II The power conduits are located: • 1. Your next task is to charge the crystal by wedging it into three power conduits. Travel to the At ( -1585, 231 ) in the Blackguard Camp. • conduit locations and radial the conduit, At ( -2420, 3035 ) in the Razor Runner camp. • insert the crystal, and then wait the alotted time - usually around one At ( 3088, 1148 ) near the ruins with the Storm Lord. minute - for it to finish. Then remove 2. Once you have powered up the the crystal by using the radial on the crystal in all three conduits, return to power conduit again. You must take the holocron on the Shore of Remorse the crystal from the conduit when it is and converse with Obi Wan if he done – don’t forget it! The conduits will does not immediately spawn for you. be in highly dangerous places, especially if you are soloing. No 38 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Fate of the Galaxy, Part III 1. Your final task is to seek out the entrance to the Lair of the Crystal. This is an instanced cave that can only be done alone. Even if you are in a group, you will be the only one who can enter the lair to continue. Your At this point you will begin what many have considered the best quest sequence in the game. While the next section will go into detail about what you will be up against and what you have to do for those that want to be prepared, you may want to try this part on your own to maximize your experience and avoid the spoilers just don’t forget to loot everyone you kill. Good luck! groupmates will be left above, or if 4. Walk through the corridor until they are on the same part as you, go you come to the room with the into an instance of their own. orange crystal in the center. Lord 2. Travel to the “sealed door” at ( 186, 3101 ). Vartonis will make his entrance and 3. Wait for Obi Wan to appear. conversation he will summon one You may have trouble seeing him Level 75 normal Brotherhood Mortalis with all the structures around, so /tar Mercenary to fight you. Dispatch of ethereal to focus in on him. Converse the mercenary. after an automatic exchange of with him and he will instruct you on 5. Lord Vartonis will once again how to use the charged crystal to summon minions upon you, this time open the door. Radial the door and you will need to kill two Level 75 enter the Lair of the Crystal. normal mercenaries. 39 Unofficial Star Wars Galaxies Trials of Obi Wan Guide 6. Follow Obi Wan’s advice and encounter without about 50% health. use the orange crystal in the room If you are incapped by Vartonis you with your radial menu. Do this before will fail the quest, be ejected from the Vartonis finishes speaking, as he will instance, and unable to attempt the become aggro and attack. Once Lair again for an hour. you use the crystal you will notice that it has given you super powers! 8. When the mercs are dead Lord Vartonis will come at you again. He will have regenerated his health. Lord Vartonis cannot be beaten without you using the crystal – chances are you may be in for a tough fight even after using it. He is a Level 110 Boss and without the huge buff gains from the crystal, he will most likely kill you in a few blows. 7. Battle Lord Vartonis with your newly acquired powers. When you have reduced his health to 0, he will Continue the battle and defeat Lord Vartonis once and for all. This time, when you reduce him down to 0 hitpoints, he will stay down. Make sure you loot Lord Vartonis! He always carries the Lava Skiff and with being such a high leveled npc he has an additional chance to drop exceptional loot. suddenly become unattackable and run from you. He will then spawn 5 9. Once the battle is over Obi Wan Level 75 normal mercenaries which will implore you to destroy the crystal. should be no problem with your Radial the crystal to choose your fate. crystal buff. Dispatch them. If you are At this point you may either choose to below 50% of health, you may want to keep the crystal or destroy it. You may attempt killing all but one merc and choose only one path and will never use heals while you use the cover of be able to change your decision the cave structures to regain some afterward. health. You should not attempt to take out Lord Vartonis in the final 40 Unofficial Star Wars Galaxies Trials of Obi Wan Guide • If you choose to destroy the crystal, you will receive the badge “Savior of Obi Wan” and a buff crystal that is primarily defensive. • If you choose to keep the crystal, you will receive the badge “Betrayer of Obi Wan” and a buff crystal that is primarily offensive. 10. Once you have made your choice, the spirit of Obi Wan will leave you and you will receive your reward. 11. Exit the Lair of the Crystal. At this point the quest is complete, and Obi Wan will no longer appear to you, even at the holocron. 41 Unofficial Star Wars Galaxies Trials of Obi Wan Guide NPC LIST AND BESTIARY As inhospitable as Mustafar may seem, it still is home to many creatures as well as a great number of bandits, raiders and force sensitive npcs who will have no hesitation to rid of you while undertaking their business on the planet. This section of the guide will provide a comprehensive list of creatures and npcs alike, as well as their level, areas they may be found and their loot and credit dropping potential. This way, you will know what you are up against and will be able to target the mobs you may need for quest or loot purposes. Creatures Mustafar’s native inhabitants are just as hostile as its environment. Most creatures on the planet, with very few exceptions, are always agressive. This means that anything conned green and above to you will definitely aggro you if you come too close. The spawns on the planet are also very dense especially in areas like the Burning Fields and Tulrus Isle, ensuring no lack of mobs to fight. As far as credit and loot potential are concerned, creatures are the lowest on the list. Rendering no credits and only various creature parts as loot, the only cash to be made off them is by trading in the parts at the merchant in the Mensix facility. While each part only goes for an amount of 50 – 200 credits, if you are doing a lot of killing the pieces will add up to a decent amount of credits after a while. 42 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Note that some creatures also have the potential to drop body parts that start quests which task you with killing a random amount of their species for an amount of credits usually around 5,000 – 7,000. Blistmoks Blistmoks are usually of lower levels and are spread out all over the map. You can find them primarily in the Crystal Flats, Smoking Forest and the Central Volcano areas. Mob Name Lowland Blistmok Smoking Forest Blistmok Lowland Blistmok Raptor Blistmok Crystal Stalker Smoking Forest Blistmok Stalker Blistmok Level 67 69 69 72 Elite 74 Elite 75 Elite Kubaza Beetles Most of these creature types are Elite, making them tougher fights. Their small size and hit boxes make them harder to hit at long ranges. They can be found all over the planet, but mainly in the areas of the Smoking Forest, Burning Plains and Central Volcano. Adding to the peril is the fact that they always spawn in mutiples, the very least of them a pair. Drawing a single beetle is a usually a difficult task. Also worth noting is that upon death, any of these beetle types have a chance to explode and splash out lava, doing a few hundred damage to anything in their vicinity – including you. 43 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Mob Name Kubaza Beetle Kubaza Beetle Soldier Plains Kubaza Beetle Soldier Kubaza Beetle Queen Plains Kubaza Beetle Queen Kubaza Soldier Beetle Level 70 75 77 Elite 78 Elite 80 Elite 80 Elite Lava Fleas The Lava Flea varieties are low level and are likely to be the first Mustafarian creatures you encounter. They are found all over the map but are dense in the area SW of Mensix in the Mining Field and the Crystal Flats. Mob Name Lava Flea Lava Strider Lava Flea Guard Lava Flea Queen Level 65 67 70 Elite 75 Elite Jundaks You can find these mobs mainly in the Central Volcano, Burning Plains or Berken’s Flow areas. Be careful of the Bloated Elite variety, it’s a tough mob to solo. Mob Name Jundak Jundak Shrieker Bloated Jundak Level 78 80 84 Elite Tanrays Mostly found populating Berken’s Flow, these mobs are about average difficulty when compared to the other types. 44 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Mob Name Plains Tanray Tanray Fleshripper Lava Runner Tanray Lava Runner Stalker Crowned Plains Tanray Lava Runner Prowler Crowned Lava Runner Level 74 78 Elite 80 80 81 Elite 82 83 Elite Terroraptors The terroraptor variety of mobs are tough fights, always being Elite. They are usually found scattered in the Burning Plains and Berken’s Flow areas. Mob Name Smoking Forest Terroraptor Plains Terroraptor Level 78 Elite 80 Elite Xandanks Xandanks are mostly lower-leveled mobs concentrated mainly in the Smoking Forest NW of Mensix. Overall, they cause more of an annoyance than a threat. Mob Name Xandank Xandank Stalker Xandank Prowler Xandank Pack Mate Plains Xandank Stalker Xandank Pack Leader Level 71 73 75 75 75 79 Elite 45 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Npcs The recent shifting in Mustafar’s volcanic surface has unearthed ruins and structures of a time long forgotten. The draw of wealth and the prospect of finding ancient technology has attracted many to the volcanic moon – some with the intent to study, some with the intent to make money and others seeking power. Rather than roaming freely, most npcs on the planet are clustered together in certain places such as ruins, caves or camps. This makes finding the right npc a lot easier, as you can travel to a specific spot and always find the type of npc you want to kill. When it comes to loot and credit earning potential, npcs are much better for farming. Because they are humanoids they carry credits and other sometimes useful items on them. For the most part, the npcs on Mustafar drop items like lava tongs, lava rocks and pieces of onyx jewelry which can all be sold to the merchant at Mensix for 50 – 200 credits each for quick cash. The npcs on Mustafar also have an increased range of credit dropping, from 200 to about 2000 credits and the chance to drop glowing items which are sellable and used in Chu-Gon Dar Cube recipes. Keep in mind that if a mob is force sensitive you should treat it with a little more caution than you would a non force sensitive of the same level and elite rank. 46 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Blackguard Minions of Vansk and San’sii, some of these protectors have developed force sensitive skills and use lightsabers. They can be found spawned around and inside the Blackguard camp. Mob Name Blackguard Minion Blackguard Elite Minion Blackguard Wilder Blackguard Elite Wilder Level 72 74 Elite 78 Elite (force sensitive) 80 Elite (force sensitive) Brotherhood Mortalis These npcs will randomly spawn on you while you are in the process of completing the objectives in Fate of the Galaxy II and Fate of the Galaxy III. Mob Name Brotherhood Mortalis Mercenary Level 75 Droids Most of these mobs are found in instances, but a couple can be found wandering around the outer entrances of the Droid Factory and Old Republic Bunker. Since droids are a major part of the story arc involving Mustafar there are many types you will encounter as you unravel the mysteries of the planet. Quest Related Mob Name Guardian Droid (Droideka Type) Guardian Droid (IG-88 Type) Level 78 78 47 Unofficial Star Wars Galaxies Trials of Obi Wan Guide The Droid Factory Mob Name Super Battle Droid CWW Class Eradicator Level 85 Boss 88 Boss The Koseyet Mining Camp Mob Name HK-88 Droid HK-88 Platoon Leader Hammer Droid Reaper Droid Sentry Droid Level 80 Elite 80 Elite 83 Boss 83 Boss 83 Boss The Old Republic Bunker Mob Name Malfunctioning Patrol Droid Ancient Patrol Drone Ancient Security Drone Ancient Sentinel Droid Ancient Guard Droid USD Class Pulverizer Level 82 84 85 86 87 Elite 89 Boss The Volcano Crater Mob Name HK-77 Assault Droid Risen Commanders SK-21 Support Droid Level 82 Elite 82 Elite 83 Elite 48 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Miners The native npcs of the planet, these are the workers who mine the lava fields and lakes for their resources. Most of them are low level and not hostile unless you attack first. Mob Name Miner on Strike Miner Crew Chief on Strike Level 70 73 Phantom Bandits These bandits are the crew of a downed escape pod located to the north of the Storm Lord Camp on the upper right corner of the map. Mob Name Phantom Bandit Level 69 Razor Runners The Razor Runners are a group of bandits led by Commander Razor and Captain Starkill. They loiter the ancient jedi ruins in the northwest corner of the map. While the troopers and commandos are below 80 and non elite, they are densely packed in the area. Be wary of the Elite troopers – they are very close to having boss stats. Mob Name Razor Runner Trooper Razor Runner Commando Razor Runner Shock Trooper Razor Runner Elite Trooper Level 77 79 80 Elite 82 Elite 49 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Salvage Bandits (Crystal Flats Ruins) Led by Boss Uruli, the salvage bandits have declared the ruins in the southwest corner of the map ( -3133, -3052 ) to be theirs. They are of considerably lower levels than most npcs on the planet and non elite. They are a good place to start if you’re looking to get your feet wet. Mob Name Salvage Bandit Thug Salvage Bandit Enforcer Level 68 70 Salvage Bandits (Downed Republic Ship) These bandits are found hanging around the downed Republic ship at ( 167, 370 ). Both varieties are fairly easy to beat. Mob Name Salvage Bandit Salvage Bandit Chief Level 75 80 Elite Servants of the Storm Lord The npcs that guard the Storm Lord ruins have a mix of different levels and difficulty. They are found in the vicinity of the Storm Lord’s camp on the upper right section of the map. Mob Name Storm Lord Minion Scavenger Storm Lord Zealot Storm Lord Guard Level 80 72 83 (force sensitive) 82 Elite (force sensitive) 50 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Treasure Hunters (Blackguard) The treasure hunters populate the same area as the Blackguard, spawning near the camp at ( -1509, 391 ). Mob Name Treasure Hunter Guard Treasure Hunter Mercenary Treasure Hunter Protector Treasure Hunter Bodyguard Level 70 73 Elite 75 Elite 80 Elite Treasure Hunters (Burning Plains) Another band of treasure hunters can be found near ( 120, 3097 ) in the Burning Plains at the northern jedi ruins. Led by a particularly ferocious npc named The Shambler, these hunters are much more deadly than their brethren near the Blackguard camp. There are only two varieties here, but they spawn in tight groups or 4 or 5 huddled together which almost guarantees multiple mobs aggroing at the same time. Mob Name Mindless Treasure Hunter Frenzied Treasure Hunter Level 80 82 Elite Boss Mobs These guys are the best of the best and are among the most powerful mobs in the game. Most of the boss mobs on Mustafar are required for quests and have long spawn timers. Some can only be found in instances. 51 Unofficial Star Wars Galaxies Trials of Obi Wan Guide The Boss mobs play a dual role, however. Loot is the key here, as their high levels and elite status allow them to hit the highest section of the loot tables when contemplating loot drops. For this reason, the boss npc mobs all have good chances to drop high end glowing items, modded clothing and in many cases items or equipment specifically held by them. This makes them fairly desirable when it comes to farming for loot. Due to their potential loot drops and quest afilliations, most of these npcs are on random spawn timers which can be anywhere from 45 minutes up to in excess of 4 hours to avoid campers looting them over and over again. Always bear in mind that you may be in for a long wait for them to spawn. The following setup will be used for each boss: Spawn point: The waypoint or instance where the mob can be found. Difficulty: Level information. Quest relation: Whether or not this npc is directly linked to completing a quest. Credit drop: Range of credits this mob is known to drop. Special loot drops: Any loot other than what you normally might obtain from a mob of equivalent difficulty. AK Prime Spawn point: Inside the Volcano Crater instance. Difficulty: Level 85 Boss Quest relation: None Credit drop: None Special loot drops: AK Prime Rifle (unique rifle) 52 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Ancient Jundak Spawn point: ( 1264, 1299 ) on Tulrus Isle. Difficulty: Level 84 Elite Quest relation: Killing the Ancient Jundak is required to complete Skull of the Jundak. Credit drop: None Special loot drops: None Ancient Tulrus Spawn point: In the 3rd level of the Old Republic Facility instance located at ( 2105, 3096 ). Difficulty: Level 85 Boss Quest relation: None Credit drop: None Special loot drops: Dimly glowing bacta ampule Ancient Xandank Spawn point: : In the 1st level of the Old Republic Facility instance located at ( 2105, 3096 ). Difficulty: Level 87 Boss Quest relation: None Credit drop: None Special loot drops: Dimly glowing ledger Ashscale Spawn point: ( 2218, 879 ) in Berken’s Flow. 53 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Difficulty: Level 89 Boss Quest relation: None Credit drop: None Special loot drops: Faintly glowing patch of hair Boss Uruli Spawn point: ( -3133, -3052 ) at the salvage bandit camp in the Crystal Flats. Difficulty: Level 78 Boss Quest relation: None Credit drop: 200 – 1200 credits Special loot drops: Dimly glowing spray bottle, Hammer of the Miner (unique power hammer) Captain Relgon Starkill Spawn point: ( -2553, 3040 ) in the Razor Runner camp. Difficulty: Level 82 Boss Quest relation: Killing Starkill is required to complete Unlocking the Secrets. Credit drop: 200 – 1600 credits Special loot drops: Dimly glowing magnetite cleaner, Coyn’s Protector (unique assault armor piece) Cinderclaw Spawn point: Usually found roaming in the vicinity of waypoint ( 1770, 2226 ). Difficulty: Level 88 Elite Quest relation: None Credit drop: None 54 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Special loot drops: Faintly glowing medical enhancement Cobak Spawn point: ( 1672, 1854 ) in the Berken’s Flow area. Difficulty: Level 80 Elite Quest relation: Killing Cobak is required to complete The Jedi’s Guard Dog. Credit drop: None Special loot drops: None Colonel Narl Spawn point: Found wandering near waypoint ( -1340, 357 ). Difficulty: Level 82 Boss Quest relation: None Credit drop: 200 – 1600 credits Special loot drops: Dimly glowing sphere of water Colonel OR-5 Spawn point: Inside the Decrepit Droid Factory instance. Difficulty: Level 83 Boss Quest relation: None Credit drop: None Special loot drops: OR-5’s DE-10 (unique pistol), OR-5’s Sword (unique 1 handed sword), OR-5’s E5 Carbine (unique carbine), OR-5’s Lightning Rifle (unique rifle) 55 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Commander Hal Razor Spawn point: ( -2420, 3014 ) in the Razor Runner camp. Difficulty: Level 85 Boss Quest relation: Killing Razor is required to complete Unlocking the Secrets. Credit drop: 200 – 1800 credits Special loot drops: Dimly glowing bottle, Shielding of Coyn (unique battle armor piece) CY-M Spawn point: Inside the Volcano Crater instance. Difficulty: Level 85 Boss Quest relation: None Credit drop: None Special loot drops: Warmly glowing crystal, Warmly glowing deed, CY-M sword (unique two handed sword), Jedi Master Cloak (unique Jedi cloak) Devastator Spawn point: Inside the Operational Droid Factory instance. Difficulty: Level 88 Boss Quest relation: None Credit drop: None Special loot drops: Warmly glowing rod, Devastator’s Lava Cannon (unique flamethrower) 56 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Doombringer Spawn point: At the end of the Operational Droid Factory instance. Difficulty: Level 85 Boss Quest relation: Killing Doombringer is required to complete the instance and progress further in The Champion of Mustafar. Credit drop: None Special loot drops: Warmly glowing magseal detector Droid Factory Guardian Spawn point: At the end of the Decrepit Droid Factory instance. Difficulty: Level 85 Boss Quest relation: Killing the Guardian is required to complete the instance and progress to the next phase of The Champion of Mustafar. Credit drop: None Special loot drops: Guardian Blaster Fist (unique unarmed weapon) Fixer Spawn point: Inside the Operational Droid Factory instance. Difficulty: Level 88 Boss Quest relation: None Credit drop: None Special loot drops: Warmly glowing sensor jammer Foehorn Spawn point: In the miner camp at ( 2459, 91 ). Difficulty: Level 82 Elite 57 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Quest relation: Killing Foehorn is required to complete The Man-Eater. Credit drop: None Special loot drops: None Forward Commander MK I Spawn point: Midway through the battle in the Koseyet Mining Camp instance. Difficulty: Level 84 Boss Quest relation: None Credit drop: None Special loot drops: Warmly glowing metallic eye, Warmly glowing eyeball, Warmly glowing artifact, Commander’s Mace (unique one handed weapon). Forward Commander MK II Spawn point: Inside the Volcano Crater instance. Difficulty: Level 85 Boss Quest relation: None Credit drop: None Special loot drops: Commander’s Mace (unique one handed weapon) GK Oppressor Spawn point: Inside the Volcano Crater instance. Difficulty: Level 82 Boss Quest relation: None Credit drop: None Special loot drops: Oppressor Pistol (unique pistol) 58 Unofficial Star Wars Galaxies Trials of Obi Wan Guide HK-47 Spawn point: At the end of the Volcano Crater instance. Difficulty: Level 83 Boss Quest relation: Killing HK-47 is required to complete The Champion of Mustafar. Credit drop: None Special loot drops: YT-2400 deed, HK-47 Disruptor (unique rifle), Old Republic Lightsaber hilt schematic, Jedi Master Cloak (unique Jedi robe), Warmly glowing engine component, Warmly glowing reactive antidote HK-58 (Aurek) Spawn point: Inside the Operational Droid Factory instance. Difficulty: Level 83 Boss Quest relation: None Credit drop: None Special loot drops: None HK-58 (Besh) Spawn point: Inside the Operational Droid Factory instance. Difficulty: Level 83 Boss Quest relation: None Credit drop: None Special loot drops: None 59 Unofficial Star Wars Galaxies Trials of Obi Wan Guide HK-Taskmaster Spawn point: Inside the Volcano Crater instance. Difficulty: Level 85 Boss Quest relation: None Credit drop: None Special loot drops: Taskmaster Flechette (unique pistol), Warmly glowing scroll, Warmly glowing pillbox, Warmly glowing splinters Illiv Orfa Spawn point: ( -1656, 216 ) by the altar near the Blackguard Camp. Difficulty: Level 84 Elite (force sensitive) Quest relation: Killing Illiv is required to complete The Serpent Shard. Credit drop: 200 – 1800 credits Special loot drops: None Kubaza Beetle Foreman Spawn point: At the end of the Kubaza Beetle Cavern instance. Difficulty: Level 81 Boss Quest relation: Killing the Foreman is required to complete the instance and progress forward in The Champion of Mustafar. Credit drop: None Special loot drops: Warmly glowing aeromagnifier Listlot Bloodscar Spawn point: ( -1550, 393 ) Difficulty: Level 80 Boss 60 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Quest relation: None Credit drop: 200 – 1100 credits Special loot drops: Dimly glowing shisha Lord Vartonis Spawn point: The Lair of the Crystal Difficulty: Level 110 Boss (force sensitive) Quest relation: Killing Lord Vartonis is required to complete Fate of the Galaxy, Part III Credit drop: 200 – 2800 credits Special loot drops: Lava Skiff Deed Magma Horn Spawn point: ( 998,1012 ) on Tulrus Island. Difficulty: Level 82 Elite Quest relation: Killing Magma Horn is required to complete Frangments of the Past. Credit drop: None Special loot drops: None Malfosa Spawn point: ( 0, 2330 ) in the Burning Plains. Difficulty: Level 80 Boss Quest relation: None Credit drop: None Special loot drops: Warmly glowing poison sac 61 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Master Droid Engineer Spawn point: Inside the Operational Droid Factory instance. Difficulty: Level 84 Boss Quest relation: None Credit drop: None Special loot drops: None Onyx Plated Xandank Spawn point: Roaming in a 200m radius of ( -2224, 2510 ) in the Smoking Forest. Difficulty: Level 80 Elite Quest relation: None Credit drop: None Loot drops: Faintly glowing feather Prophet of the Storm Lord Spawn point: ( 3195, 770 ) in the Storm Lord camp. Difficulty: Level 87 Boss (force sensitive) Quest relation: Killing the Prophet of the Storm Lord is required to complete Sickness of the Storm Lord. Credit drop: 200 – 1800 credits Special loot drops: Dimly glowing recording rod, Monk Sandals (terrain negotiation mod) 62 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Pwwoz Pwwa Spawn point: ( 442, -1125) in the Mensix Mining Facility. Difficulty: Level 83 Elite (force sensitive) Quest relation: If you elect to give him the crystal, you will have to kill him to complete Being a Good Samaritan. Credit drop: 200 – 1200 credits Special loot drops: None San’sii the Kursk Spawn point: ( -1500, 25 ) in the Blackguard Camp. Difficulty: Level 82 Boss (force sensitive) Quest relation: Killing San’sii is required to complete An Archaeologist’s Problem. Credit drop: 200 – 1600 credits Special loot drops: Cloak of the Kursk (unique Jedi robe), Dimly glowing droid interface Shambler Spawn point: Roams in a 100m radius surrounding waypoint ( 120, 3097 ) at the Northern Jedi Ruins in the Burning Plains. Difficulty: Level 85 Boss Quest relation: None Credit drop: 200 – 1800 credits Special loot drops: Faintly glowing booster, Faintly glowing fuse, Faintly glowing crate 63 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Sher Kar Spawn point: Inside the Sher Kar cave located near ( 998, 1012 ). Difficulty: Level 90 Boss Quest relation: None Credit drop: None Special loot drops: Warmly glowing skull, Warmly glowing gravestone, 2handed Old Republic Lightsaber Schematic Skar Spawn point: ( 3068,1613 ) near the Storm Lord camp. Difficulty: Level 84 Elite (force sensitive) Quest relation: Killing Skar is required to complete A History Lesson. Credit drop: 200 – 1600 credits Special loot drops: None Storm Lord Spawn point: ( 3069, 1131 ) in the Storm Lord camp. Difficulty: Level 90 Boss (force sensitive) Quest relation: Killing the Storm Lord is required to complete Sickness of the Storm Lord. Credit drop: 200 – 2200 credits Special loot drops: Cloak of the Storm Caller (unique jedi cloak), Dimly glowing bone, Caller of Storms (unique 1 handed sword), Dimly glowing spool of wire 64 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Tremorfoot Spawn point: In the vicinity of ( 1152, -33 ) on Tulrus Isle. Difficulty: Level 89 Boss Quest relation: None Credit drop: None Special loot drops: Faintly glowing ambush detector Trinity Assassin Spawn point: Near the piles of rubble at (-1583, 281). Difficulty: Level 83 Elite (force sensitive) Quest relation: Ambushes players when they search the rubble during A Collector’s Business. Credit drop: 200 - 1200 Special loot drops: Mystical Orb (decorative), Sith Necklace (no mods) Ura Jen Spawn point: ( -903, -334 ) in the Crystal Flats. Difficulty: Level 80 Elite Quest relation: Killing Ura Jen is required to complete Skin the Blistmoks. Credit drop: None Special loot drops: None Vansk of the Blackguard Spawn point: ( -1478, 173 ) in the Blackguard Camp. Difficulty: Level 80 Boss (force sensitive) 65 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Quest relation: Killing Vansk is required to complete An Archaeologist’s Problem. Credit drop: 200 – 1600 credits Special loot drops: Dimly glowing ammo box, Blade of the Betrayer (unique one handed sword) Voaker Duset Spawn point: ( -2298, 1518 ) near the Striking Miners’ Camp in the Smoking Forest. Difficulty: Level 84 Elite Quest relation: None Credit drop: 200 – 1600 credits Special loot drops: Dimly glowing battery Xos Spawn point: ( -1509, 391 ) near the Blackguard camp. Difficulty: Level 85 Elite (force sensitive) Quest relation: You must kill Xos to obtain a piece of the shard in Fragments of the Past. Credit drop: 200 – 1600 credits Special loot drops: None 66 Unofficial Star Wars Galaxies Trials of Obi Wan Guide 67 Unofficial Star Wars Galaxies Trials of Obi Wan Guide EARNING CREDITS AND GRINDING ON MUSTAFAR Mustafar isn’t only going to make you credits, however. Because so many of the quests and areas are focused on high leveled combat, you will find yourself gaining experience at a decent rate just by going about your tasks. The higher leveled instances such as the Old Republic Bunker, the Droid Factories and the There’s a reason why Mustafar is Volcano Crater are excellent places trapped in a vice-grip of greed. to watch your xp rise while grouped Ancient ruins and bunkers promising and taking on the quests therein. the secrets of technology and relics forgotton long ago are beckoning for Even better is that you don’t need adventurers to discover them. Much to be working on quests to grind on like the bandits, thugs and zealots you Mustafar. The whole planet is covered will be fighting on the planet, the with combatant player has much to gain respawning in the new expansion. New tradeable which are, in some places, very loot that densely packed. You will easily get Mustafarian npcs will drop useful items more high level random spawns on and credits makes this expansion Mustafar than on any other planet in without a doubt a very good place to the game. along with the fact focus on money making ventures. 68 non quest specific, creatures and quickly npcs Unofficial Star Wars Galaxies Trials of Obi Wan Guide • This chapter will cover the best Junk loot from creatures areas for you to focus on credit and npcs that can be making sold to the merchant and experience. Where • certain loot items and mob locations are discussed, you can consult the Tradeable loot from quests or mobs that you bestiary section in Chapter 3 for can sell to other players information on loot drops, mob stats and spawn areas. Let’s explore how you will use these basics to earn you some money on the volcanic planet. Using Mustafar To Earn Credits Credit drops from npcs Your credit earning potential on Credit drops on Mustafar are quite Mustafar will come from a few main good – a lot better than you will find sources, which will heavily depend on on the normal planets. Most mobs how well you or your group can fight. that drop credits will yield anywhere There is very little content as far as from 200 – 2,000 credits each. This non and makes farming for credits a good way unfortunately any credit gains will for the solo player to make some have to come from fighting. The basic extra money. credit combatants earning go, methods in the expansion are summarized below: Depending on what you can take on, there are a few very good places • Credit drops from npcs for farming npcs. As a general rule, if • Credit you are going for credit drops you will earnings quest completions from want to select lower leveled, easily 69 Unofficial Star Wars Galaxies Trials of Obi Wan Guide killed npcs. the example grenades, Jedi sweeps or a the medic’s area clouds, you will might want to target lower levels since you actually drop less than an easier one. will be taking on a lot of aggro at The difference is that the tougher once. randomization much tougher Because of credit boss of drops, mob mob’s range and maximum amount the mob could drop is more. This does Below are some suggestions for not necessarily mean you will get a areas and npcs to farm credits from. better credit amount. The extra time These mobs are ideal not only due to wasted to bring down an elite 20K hp their levels but also because of their mob rather than a 7K hp mob for the spawn habits and the way their AI difference of what might be a few acts. Keep in mind that you want to hundred credits is usually not worth it. go for the highest level non elite mob When factoring in the elite’s defense you can kill easily and quickly to mods, you could probably kill 3 - 4 render normals of the same level in the same invested. amount of time which would easily the most credits / time Salvage Bandits (Crystal Flats Ruins) add up to much more credits per time invested. Without any type of AI other than For the reasons just described, constant normal attacks and being of ideally you will want to target fast low levels, this is a good spot for spawning, non elite mobs that you farming. Focus on the bandits. The can kill quickly for the best credit only negative here is that while the making potential. If you have a respawn rate is fairly good the initial weapon or profession special that spawn is somewhat lacking, meaning allows you to do area damage, for if you’re a fast killer you may have 70 Unofficial Star Wars Galaxies Trials of Obi Wan Guide some lapses where you are waiting Servants of the Storm Lord for spawns. Nevertheless, it’s a good The minion, scavenger and zealot place to get a feel for how fast you npcs who spawn in the Storm Lord’s can out camp are all good choices for credit different strategies to find out how farming, and their abundance and quick you can make your kills. decent respawn times make any make credits and test lapses in your earning nonexist. While Approximate credits per hour invested: 50,000 the zealots are force sensitive, they are still among the easier fights and offer higher credit drop potential. Salvage Bandits (Downed Republic Ship) Aggro is tight in this area though, as in some places 4 -5 mobs will be Another good choice due to the clumped together in squads. Be lack of AI. Focus on the normal careful and if you cannot manage bandits and steer clear of the chiefs if this area, use one of the easier spots. you are looking to avoid time consuming fights. This is a great spot Approximate credits invested: 120,000 due to its fast respawn rates and per hour The Razor Runners large initial spawn. You should have very little to no lapses where you are Easily the best area to farm credits waiting for spawns and a steady flow at the time of this writing, the Razor of creds should be coming in. Runner camp in the northwest corner of the map features no drought of Approximate invested: 90,000 credits per hour normal mobs to kill. The troopers and commandos both have good credit drop rates and spawn rapidly and in great 71 numbers, allowing you to Unofficial Star Wars Galaxies Trials of Obi Wan Guide continuously rake in credits, xp and The Strike: 10,000 credits sellable objects at a very fast rate. The The only danger here is that you may credits sometimes pull a lot of aggro at once, A but they go down fast enough to credits Jedi’s Guard Collector’s Dog: 10,000 Business: 10,000 make it a non issue. Approximate credits invested: 250,000 per hour Approximate credits per hour invested: Not very good, since these are one shot deals after what is Credit earnings from quest completions sometimes a lengthy quest. All of these quests can be done in under an hour if you are going in the right Another way to make a steady direction, however, with the Mining stream of credits is to work on quests. Field Markers taking about double Many of the new quests on Mustafar that. award the player decent cash along Repeatable quests that yield cash rewards with the reward item. Some quests are also repeatable an infinite number of times. The following repeatable quests have decent payouts and some can The best quest credit rewards The following are among be started from looting special body the highest paying quests on Mustafar. parts off creatures in the wild. This is especially beneficial if you are grinding or working on “creature kill” The Mining Field Markers: 35,000 credits A Moral Choice: 20,000 credits quests, as they have a chance to drop a body part that can start you on another cash quest without having 72 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Junk loot from creatures and npcs that can be sold to the merchant to return to Mensix. If you are efficient at killing creatures and know where they are located, you can cash in on these quests everytime you return to Mensix or often while you are out If you have room in your pack or grinding. These are good for groups, inventory, don’t pass up looting as everyone gets the full payout as trinkets and what seems to sometimes quest credit reward are not shared be useless items from your enemies. and will mow through the required Creature parts can be sold back to mobs at a much faster rate. the merchant in Mensix along with lava rocks, lava tongs and onyx The Jagged Teeth: 7,000 credits jewelry pieces. What’s better is that The Tasty Tanray: 7,000 credits these items are stackable, so that The Lava Bounty: 7,000 credits each type of looted item will take up A Strange Gem: 5,000 credits minimal space in your inventory while Insight From Remains: 5,000 – 10,000 credits Approximate credits per you collect them. It is especially nice to visit the merchant after a questing hour or grinding session to find that you invested: A solo player could clear have made a few tens of thousands one of each quest in about an hour just by looting junk. (approximately 40,000 credits). An efficient group could probably clear each quest close to twice in one hour (approximately 70,000 cedits). 73 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Be very careful while selling items to any junk merchant! Some of Mustafar’s quest rewards also show up on the sell list, especially the new weapons. If you hit the “sell all” option you will automatically sell everything valid, including any special weapons you have obtained. Use sell all with care and always pay extra attention to the drop down list while choosing what to sell. Lag issues or lack of paying attention may cause you to sell one of your hard earned rewards that you will not be able to get back. Approximate credits per hour alone. While most of these can fetch a decent price if you target the right customer, there are a few rewards that stand out among the others. If you are looking to make some large credit amounts off lootable items or quest rewards, here is the place to look. Since the Chu-Gon Dar Cube is essential in making much of the new invested: An additional 5,000 – 50,000 loot, depending on drop rate and the complete the Symbols of Chu-Gon amount of creatures or npcs you kill in Dar quest where you will obtain the an hour. cube. Players are encouraged to try it is recommended you combinations of glowing items as Tradeable loot from quests or mobs that you can sell to other players frequently as possible. There may be uber loot waiting to be discovered by you! Along with new expansion comes the hype over new quests - and loot craziness. Mustafar doesn’t disappoint, as it boasts that the player can find 400+ never before seen items, about 300 of them supposedly just coming from Chu-Gon Dar Cube 74 Unofficial Star Wars Galaxies Trials of Obi Wan Guide A majority of tradable loot you receive -- especially weapons, armor or items that can be used by players to cause an effect -- can only be used by others if they have not already been bio linked to you. If you receive an item and are not sure if you might want it, hold off until you can get more information about the item. If you bio link an item and then decide it is not of good quality, you will be stuck with it and will have to sell it to a junk dealer for a minimal amount of creds. Do not attempt to sell an already bio linked item to another person, it will not function for them and you may damage your reputation. As long as the item is not bio linked you can sell it to others for credits. demand and worth on your server is to keep an eye on the auction and planet tabs in game and the Galaxy Trade Forums out of game. Item: Buff Items (Wild Force Shards, Sith Holocron) Description: These items put a five minute buff on the player enhancing certain stats. Their reuse timers are relatively short, being only one hour. They provide buffs to offense and speed, defense and character stats. Rewarded: One of each type upon Tradeable Quest Rewards completion of The Serpent Shard, A Collector’s Business, Being a Before we go into looting npcs we will discuss the most coveted quest Good Samaritan and Fragments of the Past. rewards. Please keep in mind that the Who would want it: Anyone who values discussed are approximate does a lot of combat, especially and in some cases may greatly vary PvPers. Owning multiple buff items of on your server due to many factors each type would ensure that the such demand. player could buff himself multiple Consider the approximate value as a times in the span of the hour it is general idea of what the item is worth taking for their first set of items to rather than a selling price. A good recharge. as population or way to get a feel for what items are in 75 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Approximate value and demand: Who would want it: Anyone who You only get one of each per strives character, decorations. as they are obtained to collect all types of through non repeatable quests. They Approximate value and demand: are very useful and a player with These holos are in demand since multiple sets of these buff items will each character can only obtain one have a great advantage. Due to their type of miner while doing the moral usefulness and very high demand choice quest and the HK-47 quest is these for the most difficult in the game. Holos anywhere between 2 million – 5 are one of the hottest types of million credits each. decorations buff items should go out there. Many adventurers will want these items and Item: Mustafarian Miner Hologram, be willing to pay for it. You can Mining Corp. Executive Hologram, HK- expect to sell these for a value of 47 Hologram. 500,000 to upwards of 2 million credits. Description: The miner holo is of You can reasonably charge the thin miners. The executive holo is substantially more for the HK-47 holo, of the larger miners. The HK-47 holo is as it is one of the toughest items to of the assassin robot himself. get. Rewarded: awarded for The miner holo the Switched is Sides decision and the executive holo is awarded for the Dirty Deeds decision when completing A Moral Choice. The HK-47 holo completing The is awarded for Champion of Mustafar. 76 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Who would want it: Jedi Tradeable npc loot Approximate value and demand: You will receive far more loot from As of the writing of this guide, Jedi the bodies of npcs than you will by cloaks are the number one most doing quests, and this is where you will wanted item on many of the servers. be making most of your loot creds. By Jedi are finally able to have a killing npcs, especially bosses, you modded Jedi cloak with high armor stand to receive some of the best values that they can wear with their items in the game. normal bio engineered or modded clothing underneath. On most servers Every npc that is able to drop San’sii is camped quite frequently credits has a chance to drop loot and at times has an ungodly long that can either be useable or sellable spawn wait (surpassing 4 hours) so to an npc. Generally speaking, the bring a full group and plenty of higher the level of the npc the patience - greater chance you will have of there are groups camped there. Be looting good modded clothing, armor aware that you may have to battle or items. another group for loot rights by especially if you notice outdamaging them. Due to the The following are a few items trouble a lot are going through for which are in a high demand across these cloaks and the fact that they the servers. are such a boon to Jedi makes them quite valuable, in the range of 5 Item: The Cloak of the Kursk million to 20 million credits. Description: A brown, hood down Item: The Cloak of the Storm Caller robe with Jedi specific mods on them. Who drops it: San’sii the Kursk 77 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Description: A black, hood down Item: The Jedi Master Cloak robe with Jedi specific mods on them. Who drops it: The Storm Lord Description: Black or brown hood Who would want it: Jedi up robe with Jedi specific mods on Approximate value and demand: them. Who drops it: HK-47 (black variety) As of the writing of this guide, Jedi cloaks are the number one most and CY-M (brown variety) wanted item on many of the servers. Who would want it: Jedi Jedi are finally able to have a Approximate value and demand: modded Jedi cloak with high armor As of the writing of this guide, Jedi values that they can wear with their cloaks are the number one most normal bio engineered or modded wanted item on many of the servers. clothing underneath. On most servers Jedi are finally able to have a the Storm Lord is camped quite modded Jedi cloak with high armor frequently an values that they can wear with their ungodly long spawn wait (surpassing normal bio engineered or modded 4 hours) so bring a full group and clothing plenty of patience - especially if you exception of Elder Jedi Robes which notice there are groups camped are not available as loot, the two there. Be aware that you may have Master robes give the highest armor to battle another group for loot rights rating of any Jedi garb and have the by outdamaging them. Due to the added feature of being a hood up trouble a lot are going through for robe which is usually more desired these cloaks and the fact that they than the hood down variety. They are such a boon to Jedi makes them drop from the two toughest npcs in quite valuable, in the range of 5 the million to 20 million credits. considerably more credits than you and at times has 78 underneath. game, so you With can the charge Unofficial Star Wars Galaxies Trials of Obi Wan Guide would for the cloaks from San’sii or Depending on the specific demand The Storm Lord. These in demand on your server, these weapons can robes go for about 10 - 25 million go for approximately 100,000 to 1 credits. million credits. Item: Various looted weapons Item: Glowing items Description: All types of weapons, Description: Faintly, Dimly and ranging from fists to hammers to Warmly glowing items that can be flamethrowers! used in the Chu-Gon Dar cube. Who drops it: A variety of boss Who drops it: Many different mobs. Refer to the Bestiary to check creatures, npcs and bosses drop for the which bosses drop weapons certain types of glowing items. Please and where you can find them. refer Who would want it: Players who are looking different to use weapons. Mustafarian unique Many weapons of offer to section 5.9 for specific glowing item drops. and Who would want it: Because the the glowing items can make a broad good variety of final products, you can damage for their level certification. target virtually any type of player with Approximate value and demand: these glowing weapons looted weapons on the servers. Some demand because of their effects in of the weapons have unique firing battle. styles or give off extra damage and components and entertainer batons graphic them made in the cube are sought after by desirable over a common weapon of collectors and low leveled crafters the same damage range and level. that cannot kill the required mobs to that make buff Decorations, items Unique There is a relatively high demand for effects and objects. are in schematics, obtain the parts to make them. Get a 79 Unofficial Star Wars Galaxies Trials of Obi Wan Guide feel for what’s hot on your server and are used to make special items, such use the references in this guide to as create these items in the cube. You Omniglobular Syringe, can easily go can also sell the certain glowing items for 5 – 10 million credits each. the Lava Crystal and the themselves, or even sell the recipes you already know or Item: The Omniglobular Syringe have Description: The syringe is used to discovered. Approximate value and demand: access the ultimate hunting grounds Weapons and buff items are probably on Mustafar – the Sher Kar Cave. It is a made little less in demand since by combining a warmly combatants are usually good at glowing reactive antidote, a warmly looting the best ones themselves. glowing poison gland and a warmly Expect 20,000 to 250,000 from these glowing dispersal unit in the Chu-Gon types of cube items that can be sold. Dar Decorations and schematics can omniglobular syringe can be used an fetch a good price from low level unlimited amount of times and is collectors who will need to purchase tradeable. cube. Once crafted, the the things they can’t get by killing Who drops it: The syringe never mobs. These usually range in the drops on its own, and must always be 250,000 – 1 million credit range. crafted. Look for the components in Components are improtant to the the following locations: crafter who would be willing to pay 250,000 The antidote is looted from HK-47 credits, depending on what they can at the end of the Champion of make with them. Glowing items that Mustafar questline. Start it by talking anywhere from 10,000 – to Foreman Chivos. 80 Unofficial Star Wars Galaxies Trials of Obi Wan Guide The poison gland is looted from Approximate value and demand: Malfosa, a level 80 Boss with 225K If you are able to craft an entire health. the omniglobular syringe, you can expect Burning Plains POI marker, and her to get 20 – 50 million credits for it. You respawn is quite long. can also sell the various components She spawns east of The dispersal unit is made in the that are used to make up the syringe Chu-Gon Dar cube with a faintly for 5 – 10 million each. Being that the glowing Sher patch of hair, a faintly Kar Cave is the ultimate glowing slave collar and a faintly Mustafarian instance, demand is high, glowing booster. Blistmoks drop hair, especially to Jedi seeking to obtain the mindless treasure hunters at the the Lava Crystal. Don’t be undercut north Jedi Ruins drop the collar, and on this item – the amount of work it the Shambler, also located at the takes to craft it warrants the high north ruins, drops the booster. price. Who would want it: Anyone who is Grinding On Mustafar not strong enough or willing to take the time needed to craft one on their own. The Sher Kar Cave is the most lucrative area to hunt on Mustafar. It Mustafar can power you up as has the highest teir mobs on the well as line your pockets with cash. At planet, and because of this, is the the time of this writing, along with best place to get the rarest drops. An Kashyyyk, Mustafar offers the best extremely valuable item, the Jedi experience Lava Crystal, can only be crafted with completing quests for higher leveled the glowing item retrieved from Sher Kar herself. 81 point rewards for Unofficial Star Wars Galaxies Trials of Obi Wan Guide characters. Mobs are in abundance are required to get for the next level. as well, and this will add to your ability This concept can be a bit confusing. to use Mustafar as a good place to For example, if level 80 a player level up. needs about 500,000 xp to advance to level 81, and does a 100,000 xp You can use Mustafar to level up in two ways: reward quest, he would receive the full 100,000 xp because his quest cap is 250,000xp (1/2 the amount he • Experience gains from quests needs to level). However, a level 10 • Experience gains from mobs character who needs 10,000 xp to advance to level 11 could only be Experience gains from quests rewarded 5,000 xp from that very same quest since his cap is ½ what he needs to level which is 5,000 xp. In the A vast majority of the quests on Mustafar experience completion. give very point generous rewards upon Most unrepeatable quests range from an 80,000 to level 10 player’s case, he leveled, but wasted xp he will most certainly need later on when leveling gets tougher. 140,000 xp reward with the average usually being around 100,000 xp. 95,000 Here are a few of the best quests to grind for xp, due to the fact that you can do them quickly. Don’t attempt to use Mustafar to level a low level character quickly! Quests have been designed so that a player can only get, at the maximum, ½ the xp points of the amount they 82 Unofficial Star Wars Galaxies Trials of Obi Wan Guide The early stages of the Champion of Mustafar quest are also short and relatively easy, and Among the quickest ways to rack hour. completable within approximately an up quest xp is by doing the first three They should get you approximately 350,000 xp. quests in the YT-2400 quest line. Unlike most other quests which only grant experience after the completion of Here are some other fairly simple and quickly solved quests: every step, Supplies for the Miners, Replace Air Filters, and Salvage or Die • Miner Madness all have good xp rewards for their • A Collector’s Business phase and are relatively easy to • The Cursed Shard accomplish. You can complete all • Symbiosis three in about an hour, and earn • Skull of Jundak about 250,000 xp in the process. When questing for xp, especially The Trials of Obi Wan (Fate of the Galaxy I, II and III) Going for these quests on tasks that require killing bosses, it will be beneficial to find a group who are may be working on the same quests extremely beneficial not just for the as you are. More help means faster content, but for the xp gains as well. completion with less risk, and your xp The nine quests that lead up to rewards for quests are not affected spawning Obi Wan are all good in by terms of gaining xp, and each phase grouped with. of Obi Wan’s Fate of the Galaxy quests will reward you with over 100,000 experience. The three quests 83 how many people you are Unofficial Star Wars Galaxies Trials of Obi Wan Guide Experience gains from mobs The experience point estimates given are based on those gained by Due to the overabundance of mobs populating planet, of the mob. Depending on your experience is in no short supply. When actual level you may find your rate selecting higher or lower. experience, mobs you the a player that is within a 2 level range to grind usually want for to Salvage Bandits (Crystal Flats Ruins) choose areas that are similar to what you would look for when grinding credits. If you are going for pure xp Without any type of AI other than and are not worried about making constant normal attacks and being of credits, there is an additional area low levels, this is a good spot for you can use that was not mentioned grinding. Focus on the bandits. The in the credit farming section. only negative here is that while the When grinding mobs for xp, being in a group is more detrimental to your cause than if you were questing. Because kill experience is split up between group members, the more players you share your kills with, the less xp you will receive. Mustafar has plenty of mobs that are easy enough to solo quickly, and with a group you will probably find your xp gains suffering. If you are going to grind out some serious xp, hit the areas up alone, or with no more than one other person if you are having trouble. respawn rate is fairly good the initial spawn is somewhat lacking, meaning if you’re a fast killer you may have some lapses where you are waiting for spawns. Nevertheless, it’s a good place to get a feel for how fast you can grind and test out different strategies to find out how quickly you can make your kills. Approximate xp per hour invested: 100,000 84 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Salvage Bandits (Downed Republic Ship) squads. Be careful, and if you cannot manage this area, use one of the Another good choice due to the easier spots. If you can solo these lack of AI. Focus on the normal mobs you will find them extremely bandits and steer clear of the chiefs if valuable to your leveling cause. you are looking to avoid time Approximate xp per hour invested: consuming fights. This is a great spot due to its fast respawn rates and 175,000 large initial spawn. You should have The Razor Runners very little to no lapses where you are waiting for spawns and a steady flow of xp should be coming in. Easily the best area of npcs to grind xp from at the time of this Approximate xp per hour invested: 120,000 writing, the Razor Runner camp in the northwest corner of the map features no drought of normal mobs to kill. The Servants of the Storm Lord troopers and commandos both have The minion, scavenger and zealot good xp rewards and spawn rapidly npcs who spawn in the Storm Lord’s and in great numbers, allowing you to camp for continuously rake in xp very fast rate. grinding, and their abundance and The only danger here is that you may decent respawn times make any sometimes pull a lot of aggro at once, lapses in your earning nonexistent. but they usually go down fast enough While the zealots are force sensitive, to make it a non issue. are all good choices they are still among the easier fights Approximate xp per hour invested: and offer higher xp. Aggro is tight in this area though, as in some places 4 250,000 -5 mobs will be clumped together in 85 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Tulrus Isle This is a great grinding spot that surpasses the Razor Runner Camp as far as xp gains go, with a couple of added benefits. The area is mostly populated by normal Tulrus and Jundak mobs which go down fairly easy and are in great abundance. The Isle has the extra value of being large enough and overspawned enough to support about 5 players soloing for xp at once without any sort of downtime or respawn waiting for any of them. For the best bang for your time, cruise the waypoints of the Tulrus nests, mentioned in the walkthrough for The Strike in the quest section, as you get 3 – 6 spawns usually protecting the lairs. These mobs respawn very quickly and it’s a great area to grind out some xp, even if you are high leveled and needing to grind out a full level. Approximate xp gain per hour invested: 350,000 86 Unofficial Star Wars Galaxies Trials of Obi Wan Guide RESOURCES TO AID YOU ON YOUR JOURNEY The Republic Bunker Walkthrough The Republic Bunker is an instance where a few quest requirements are fulfilled: A History Lesson, Fragments of the Past and Transfer of the AI. As the bunker is non operational upon your In this section you will find a map entry, you and your group will be of Mustafar as well as walkthroughs to tasked with bringing the bunker back the instances of the expansion. to life through the manipulation of ventilation, power and security systems. Map Of Mustafar This useful map has all the areas of Before tackling this instance, there the volcanic planet marked as well as are a few things you should know all important points of interest and about the bunker: instances. It is a good reference document to assist you in getting to • It is highly recommended that know the different areas discussed in you bring a group of 3 or more the guide. level 80+ characters with you into the bunker. There are many http://www.imagedump.com/index.c gi?pick=get&tp=352874 high leveled, high aggro mobs in the facility and you will need all the backup you can get. At 87 Unofficial Star Wars Galaxies Trials of Obi Wan Guide least • one group member on your own by the end of the should be a tank with good hour, your group will be ejected armor and one should be a automatically Medic. entrance. outside the The instance has a random lock out timer. After exiting, some have experienced a timer This walkthrough is best understood if used with the map on the following which means they are not able website: to http://www.libertyall.com/imageuplo ad/oldrsrchfac.jpg re-enter for a random amount of time. This period has been reported as soon as 10 While the will Make sure you are grouped detailed enough to help you even if before you are not using it. enter the will you visually, to walkthrough help minutes or as long as 6 hours. trying the map be facility to avoid accidentally not taking your team. • 1. Once inside the facility, exit the The instance has a time limit. entrance room and take a right at From you the first T junction. Head to the next T spawn into the bunker your junction and take a right again. You time limit will begin to count should be in a room with a Power down. Access Terminal ( A ). Activate the the first Your second group will be alotted 1 hour to complete the tasks within. You will terminal. be reminded of the time remaining 2. Leave the room, go straight ahead in intervals of 15 minutes, and past the intersection and follow the then at the final few minutes of curvy hall to the staircase. Head the instance. If you fail to exit down the ramps to the second level 88 Unofficial Star Wars Galaxies Trials of Obi Wan Guide of the facility. Exit the staircase door should be in a room with a Security and Console ( D ). Use the security take a left at the 4-way intersection. You should be in a room console. with a storage chest ( B ). Use the chest to retrieve the Access Key Card. 5. Backtrack to the staircase. Enter the staircase and go down the ramps to the third level of the facility. Exit the 3. Turn to face the door you entered staircase on level 3 and go straight from and then leave through the door ahead through the T junction into the on your left. This will lead to a hall that next room. You should be in a room curves to the right and then leads to with a Photon Fusion Welder ahead of a long corridor. Follow the hall straight you and a Ventilation System to your until you get to the end with a closed far left ( E ). If you have already found door and terminal beside it. Use the all the crystal shards from the quest terminal and Fragments of the Past, use the welder continue straight through the next in this room to forge yourself the wild room until you are in a room with a force shard and complete that part of Journal Screen ( C ). Use the Journal the quest. to open the door Screen. After using the welder, use the Ventilation System. 4. With your back to the door you just entered, leave the room through the 6. With the door you entered from to doorway on your right. The hall will your back, turn right and exit the curve around to the right. Follow the room. Follow the hall which will curve hall 4-way to the right into the circular power intersection and turn left. Use the door core room. Circle to the left and exit terminal by the door and enter. You through the door on the left of the until you are at a 89 Unofficial Star Wars Galaxies Trials of Obi Wan Guide room. This is a very dangerous choke first level. Most likely a good majority spot and is the failure point for many of the mobs you already defeated on unprepared groups. Expect a lot of your way down will be respawned so aggro from a few tough droid npcs be ready to fight. With your back to and the creature mobs at the next door you entered from, go intersection. If possible try to draw as through the right door. Follow the little aggro as possible back into the curve to the right until you get to the core room to dispatch them in waves. circular power core room. Circle to At the T junction ahead turn left. the left and exit through the left door. Follow the hall to the next room. You At the T junction ahead, turn left. This should be in a room with an Air will lead you to the staircase. Go up Filtration System ( F ). Activate the the ramps until you are on the first system. level. 7. Exit the room and go straight 9. Head out of the first floor ahead at the T junction. Be prepared, staircase and follow the twisty corridor in the next room is a tough boss battle to the T junction. Turn right. Head with a Level 87 Boss Ancient Tulrus. straight down this corridor, passing the This will lead to a room with a box of hall to the left and follow the curve spare computer parts and the Boss right to the first floor circular power ( G ). Let your tanks and highly core room. Work your way around the armored group members rush in first, core and enter the door ahead. The and make sure your medics are ready corridor will bank to the left. Be to heal. Defeat the Ancient Tulrus and prepared, in the next room is a tough don’t forget to grab the spare parts. boss battle with a Level 87 Boss Ancient Xandank. As before, let your 8. Now you will have to return to the tanks and medics shine through this 90 Unofficial Star Wars Galaxies Trials of Obi Wan Guide battle and kill the Xandank. You and should two starcase. Go up the staircase and terminals, a main terminal ( H ) and a though the door on the second floor. log terminal ( I ). Use the main At the 4-way intersection turn right terminal once to repair the system, and head into the second floor then again to reboot the systems. reactor core room. There should be a Then use the log terminal. Delta-5 Terminal in this room ( J ). Use be in a room with follow the corridor to the the terminal to complete the quest. If you are trying to complete A History Lesson: After using the terminals in this The Kubaza Beetle Cavern Walkthrough room, kill any droid npc to auto-loot a droid part. Then return to the terminals in this room and use them to complete the objective. If you have The Kubaza Beetle Cavern is a already solved A History Lesson or do group instance that you will be not have the quest, you do not have required to complete for the YT-2400 to take this step. quest. Not just an average dungeon, If you are trying to complete Transfer of the AI: After using the terminals in this room, you will have to return to the there are a few important mechanics that will make getting through it a bit tougher than simply activating security stations and using key cards. second floor power core room. Exit the room and follow the corridor Before tackling this instance, there through the first floor power core are a few things you should know circular room. Follow the hall past the about the beetle cavern: T junction and continue straight ahead. Go left at the next T junction 91 Unofficial Star Wars Galaxies Trials of Obi Wan Guide • It is highly recommended that Make sure you are grouped you bring a group of 5 or more before level 80+ characters with you facility to avoid accidentally into the beetle cavern. There not taking your team. • are many high leveled, high • trying to enter the The instance has a strict time aggro mobs in the cavern and limit. And I emphasize strict! you will need all the backup From you can get. Also, the instance spawn into the cavern your has a very short time limit on it, time limit will begin to count and you are going to need to down. get objectives done as quickly alotted a mere 20 minutes to as possible. It is recommended complete the tasks within. You that will be reminded of the time at least two group the first Your group you will remaining good armor and two should be minutes, and then at the final medics. few minutes of the instance. If The instance has a random lock you fail to exit on your own by out timer. After exiting, some the end of the hour, your group have will be ejected automatically a timer which means they are not able to re-enter for a intervals of be members should be tanks with experienced in second 5 outside the entrance. random amount of time. This period has In this instance, the mobs play a been reported as soon as 10 key role in how you are going to minutes or as long as 6 hours. complete your task. For this reason, you should know the role each mob plays before you enter so you know exactly what you will be dealing with: 92 Unofficial Star Wars Galaxies Trials of Obi Wan Guide markers set down by the Marker • Marker Droid: The most Droid and will increase the important mob in the instance, Foreman Beetle’s stats if near it wil be your job to escort and him. • protect it while it drops 11 • markers around the instance. continuously spawn after your The initial attack on the first lair, markers be under even Beetle Lairs: There are four of destroyed. They attack players these in the instance, they and the Marker Droid. worker and • drone after the lairs are Defender Beetles: The Foreman beetles. Beetle’s backup, these beetles Worker Beetles: These mobs will spawn with him. They can spawn from the lairs at random quickly intervals or when it is attacked. inflicted on the Foreman Beetle. They • will attack as well. spawn • Soldier Beetles: These mobs will attack players • and heal any damage Foreman Beetle: The boss of the markers set down by the Marker instance, a Level 82 Boss. He will Droid and will increase the attack Foreman Beetle’s stats if near down by the Marker Droid and him. the Marker Droid itself. Drone Beetles: These players, markers set mobs spawn from the lairs at random This walkthrough is best understood intervals or when it is attacked. if used with the map on the following They website: attack players and http://www.libertyall.com/imageuplo ad/kubazacaves.jpg 93 Unofficial Star Wars Galaxies Trials of Obi Wan Guide While visually, the the map will walkthrough help will • you The second lair ( C ) is located be near the middle of the instance detailed enough to help you even if in the area where the three you are not using it. antechambers of the cavern meet. Destroy it. • 1. Your first objective will be to take The third lair ( D ) is located in out the four lairs as fast as possible. the upper right antechamber Because the lairs spawn most of the of the instance. Destroy it. • beetles while they exist, all focus must The fourth lair ( E ) is located in go toward getting them out of the the upper left antechamber of way immediately. You should move the instance. Destroy it. as a group, ignoring any beetles that are not an immediate threat to you. 2. The next order of business is You’ll worry about the stragglers later clearing out the remaining drone and on. worker aggro that will attempt to interfere with the Marker Droid’s The descriptions below assume efforts. This is one of the tricky parts, that you are looking at the overhead however, since the time it would take map with the entrance at the bottom a single group to chase down all the of the screen and the end of the beetles would cause a serious time instance at the top of the screen. issue. For this reason, you will have to split your team into groups that will be • The first lair ( B ) is located on formidable enough to go on their the first own. Break your team into smaller antechamber of the cavern. killing squads and assign one of them Destroy it. to stay near the Marker Droid as it right side of the goes 94 around the cavern. By Unofficial Star Wars Galaxies Trials of Obi Wan Guide destroying the beetles in different the Defenders spawn. While your best places at the same time, you will save tanks take the Foreman, concentrate enough time to allow enough for the your firepower on the Defenders first, final encounters. Clear out as many as they have heals powerful enough beetles as you can, but be aware to negate nearly all damage inflicted that even without the lairs you will still on the Foreman, even that from a full get soldier beetle spawns from time to group. Once you have killed the time. If you leave the Marker Droid Defenders unprotected, they will knock it out of Foreman. He’s a heavy hitter so make commission. sure you have medics watching over Destroy any soldier beetles that spawn near the droid. concentrate on the your tanks. If you have any leftover Drone or Worker Beetles roaming 3. Once the aggro is reduced around, make sure they do not enter enough to where the already placed the vicinity of the Foreman. They have markers are safe and your escorts are the ability to buff his defense, speed following the Marker Droid, the rest of and damage considerably, making the him all that much deadlier. team should head to the Foreman spawn point ( F ) which is in the area where the three 5. Once the Foreman is dead you antechambers of the cavern meet, will have fulfilled the requirements of near a lair you previously destroyed Activating the AI and this part of the ( C ). quest will be complete. 4. Once the droid has placed its 11th marker, it’s showtime! Your escorts should rush to meet up with the rest of your group while the Foreman and 95 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Decrepit Droid Factory Walkthrough factory and you will need all the backup you can get. It is recommended that at least two group members should be tanks with good armor and This instance is one of the first that is going to test your group’s ability to two should be medics. • The instance has a random lock be organized and cooperate. It is an out timer. After exiting, some instance designed with teamwork in have mind, so don’t attempt this with a which means they are not able group that cannot or will not be to willing to follow instructions well. amount of time. This period has experienced re-enter for a a timer random been reported as soon as 10 Before tackling this instance, there minutes or as long as 6 hours. are a few things you should know Make sure you are grouped about the decrepit droid factory: before trying to enter the facility to avoid accidentally • It is highly recommended that you bring a group of 5 or more not taking your team. • The instance has a time limit. level 80+ characters with you From into the factory. No matter your spawn into the factory your group’s strength you must have time limit will begin to count at least 4 members in your down. group, as the very first access alotted 1 hour to complete the terminal tasks requires 4 person the first Your within. second group You will will you be be teamwork. There are many high reminded of the time remaining leveled, high aggro mobs in the in intervals of 15 minutes, and 96 Unofficial Star Wars Galaxies Trials of Obi Wan Guide then at the final few minutes of displayed with the two large square the instance. If you fail to exit rooms near the entrance at the on your own by the end of the bottom of the screen and the big hour, your group will be ejected square room with two circular rooms automatically connected to it on the right side of outside the entrance. • the screen. You should designate a leader. Due to the nature of the tasks ahead, one of your 1. After entering the factory, head group down the corridor to the first door should be designated as the terminal ( A ). Access it to open the communicator who will oversee door. Make your way around the giving directions to the group. square room, killing the droids that This will be essential as multiple line group members will have to defeated. the walls until they are all trigger multiple events at the same time in different locations. 2. You will notice that there are 6 smaller rooms branching off the This walkthrough is best understood square corridor. Three of these rooms if used with the map on the following contain code terminals. They are in website: the lower room off the left wall ( B - 3 ), the lone room off the top http://www.libertyall.com/imageuplo ad/droidfactory.jpg While visually, the the map will walkthrough help will wall ( B - 2 ), and the top room off the you right wall be detailed enough to help you even if you are not using it. For all directional indications, have your overhead map 97 Unofficial Star Wars Galaxies Trials of Obi Wan Guide ( B - 1 ). There is also a door followed by the player at ( B - 2 ) and terminal located along the top wall then the player at ( B - 3 ). The player near the right corner which will lead at the terminal should then put in the to the next area ( C ). To prepare, six digit code and the door will open. position one group member at each of the code terminals and one at the door terminal. 4. Make your way down the corridor, turning left at the T-junction. Enter the next room and proceeed 3. Time for teamwork. Each of the into the room on your left. This will be code terminals will give the player the next puzzle. Inside this room are accessing them two digits of the six three objects – a security access digit code required to enter the door. panel ( D ) and two sensor panels ( E – The player at the door terminal will 1 ) and ( E – 2 ). have to correctly input the code to This is another relatively simple advance. ( B - 1 ) gives the first two task, digits. ( B - 2 ) gives the second two requirement that is much more harsh digits. ( B - 3 ) gives the last two digits. than before. To get the access panel The trick here is going to be speed. As to release the locks you will have to soon as the first terminal is accessed, radial the two sensor panels and set the person at the terminal has only 10 them to “obstruct” then use the seconds to input the code. When access terminal. The trick here? 3 everyone is ready, groupchat GO seconds! You have no more than 3 and have your teammates use their seconds to access the panel after code terminals. The player at ( B - 1 ) obstructing the sensors. If you use the should security access panel at any time announce their pair first, except for another time other than when the two sensors are obstructed, 98 three Level 83 Elite Unofficial Star Wars Galaxies Trials of Obi Wan Guide security bots will spawn! To make this entrance to the big square room at easier, one member should be tasked the right of your map with two smaller, with obstructing one sensor while the circular rooms on the right wall. Inside other obstructs the second sensor and of this room will be a constant then accesses the terminal. With one damage over time effect, as the member stationed at one of the room has been set on fire. To stop the sensors ready to radial, the leader flames, you will have to activate the should increase his field of view to environmental control include both the other sensor terminal ( H ) which is located in the lower and the security access terminal in circular room and then use the the same screen. The leader should access terminal ( G ) which is in the ready the group and say GO, then upper circular room. To do this, select quickly proceed to obstruct his sensor two of your team who will split up and and then hit the terminal. If the other each head to one of the rooms with member was listening, the two should the terminals. Make sure they use the have obstructed their sensors around environmental control first, then the the same time allowing the terminal access terminal to open the door. to be accessed. You will then be able Once the room’s flames have been to leave this room and continue on put out, the entire group should out the second door on the left side proceed through the door at the of the room. bottom of the room to move on. 5. Continue along the corridor, 6. At this point, the focus of the fighting your way forward. On your instance way be wary of high level mobs, combat than puzzle solving. The path especially the Super Battle Droid is straightforward, so fight your way Bosses. through the rooms and corridors all Make your way to the 99 will turn more toward Unofficial Star Wars Galaxies Trials of Obi Wan Guide the way until the dead end near the center of the map with the power generator ( I ). Use the generator to Koseyet Mining Camp Walkthrough turn it back on, and in the corridor outside the room will spawn a Droid This instance is a large battlefield Factory Guardian, a Level 85 Boss. It is littered with droids and miners who the final mob of the instance, so lay are locked in a deadly skirmish. Your into it and finish off the instance. job will be to repel and thwart the droid attackers who are trying to 7. Once the droid is dead, your task will be complete. Move past the capture and destroy the mining camp. droid to the area at the crest of the curve where there is a door terminal Before tackling this instance, there ( J ) and an exit terminal ( K ) in the are a few things you should know following room. Use the door terminal, about the mining camp: enter the room and exit the instance • using the exit terminal. It is highly recommended that you bring a group of 6 or more level 80+ characters with you into the mining camp. There are many high leveled, high aggro mobs in the attacking force and you will need all the backup you can get. It is 100 Unofficial Star Wars Galaxies Trials of Obi Wan Guide • recommended that at least notified of how much time is two group members should be remaining every 15 minutes, tanks with good armor and and every minute when down two to three should be medics. to 5 minutes. The instance has a random lock out timer. After exiting, some have experienced timer to the instance (as there is no real which means they are not able direct path to defending the bases to and destroying the droids) this section re-enter for a Rather than a step by step guide a random amount of time. This period has will been reported as soon as 10 information you will need to fight off minutes or as long as 6 hours. the droid army. Understanding the Make sure you are grouped critical factors and characteristics before unique to this instance will allow you trying to enter the facility to avoid accidentally cover the strategy and to succeed. not taking your team. • The instance has a time limit, • The droids will be attacking the but for most it is not an issue. bases continuously. Above all, You are alotted two hours to kill protecting the two bases are every the your top priority. The instance have has two bases, the main base get and the forward base. The it forward base is the first line of enemy instance. Most npc in groups found that they wiped out or either complete before even getting close to defense and will be the failing due to time. You will be attacking droids’ first target. They will attempt to destroy the power generator. If they are 101 Unofficial Star Wars Galaxies Trials of Obi Wan Guide • • successful your party will be detonator inflicted with a debuff that will generated in your inventory. reduce Click the detonator to set it off. your stats for 15 will be minutes. This can be a viable aid if they The person who spoke to the are set off in clusters at critical scout npc to start the instance points where mass droids have MUST be the person who speaks been spawned. There is one with the foreman at completion. major drawback to using this This is very important. If this tactic – detonated charges will person dies and clones, or injure you or your team if they cannot be revived, you cannot are in the blast area. Use them complete the instance. Keep with extreme caution and only them alive! if Don’t allow the droids to attack organized the gates of the main camp! If communicate very well. the gates of the main camp go • item • your group and is extremely able to The mining droids, miners and down, you will fail the instance. base facilities on your side can If the droids are assaulting the be attacked, damaged and gates, drop everything to take destroyed them out. groupmates. Be very careful You can use demolition when by targeting your enemies own or charges to assist your defense. setting off charges near friendly Demolition which npcs and base components. players can pick up and then You can damage your own place anywhere they like are reinforcements. charges available at the camps. After placing the charge a 102 Unofficial Star Wars Galaxies Trials of Obi Wan Guide • Use the npcs to assist your battle. It is beneficial to take defense. forward him out as soon as possible, as camp are two miners whose his death will cause your party troops you can order to follow to receive a powerful one hour or deploy. If you choose follow buff that will be a great help to they will attempt to back you your efforts. Before rushing the up. If you choose deploy, they Commander, make sure the will guard the spot. Use them to bases are relatively safe and back up your strategy – if you the are going to press an attack protect have them follow. If you find concentrate your firepower on you are under heavy assault, the Commander. Near the • choose deploy. • npcs are deployed them. to Then, You must kill every droid in the Be careful of the more powerful instance in order to complete it. npcs in the instance. Randomly Once they are all dead, speak spawning, to the Foreman to advance the the Boss Sentry, Reaper and Hammer droids are quest. extremely hard hitting and a • major threat. Take these out There are many ways you can go very soon after they spawn. If about completing this instance. Keep you get multiples of these, it will in mind that you need to be on the mean trouble. defensive more than on the attack Pay attention Commander’s for the entry. Droid At a and make sure you protect the bases at all costs. random time, you will get a system message that the Commander has entered the 103 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Operational Droid Factory Walkthrough • The instance has a random lock out timer. After exiting, some have experienced a timer which means they are not able to re-enter for a random This instance is accessed at the amount of time. This period has same location as the Decrepit Droid been reported as soon as 10 Factory. It has the exact same map minutes or as long as 6 hours. layout Make sure you are grouped as the first run through, however, instead of being full of mobs before and usable terminals it is divided into facility to avoid accidentally 4 different puzzle tasks and Boss not taking your team. • battles. trying to enter the The instance has a time limit. From the first second you Before tackling this instance, there spawn into the factory your are a few things you should know time limit will begin to count about the Operational Droid Factory: down. Your group will be alotted 1 hour to complete the • It is highly recommended that tasks you bring a group of 6 or more reminded of the time remaining level 80+ characters with you in intervals of 15 minutes, and into the factory. The bosses are then at the final few minutes of extremely is the instance. If you fail to exit recommended that at least on your own by the end of the two group members should be hour, your group will be ejected tanks with good armor and automatically two to three should be medics. entrance. tough here. It 104 within. You will outside be the Unofficial Star Wars Galaxies Trials of Obi Wan Guide • You can use /eject to exit the The first puzzle you will come instance at any time. If you across is on the first level. Two Boss need to leave for any reason, droids, Aurek and Bresh, populate the you /eject level and the terminal leading to the the next area will not open until both instance. Be warned – if you droids are defeated. The trick to this are the group leader and you puzzle is that the terminal can only be eject, everyone else will as well. accessed once You should designate a leader. died. There’s a catch however - the Due to the nature of the tasks two droids respawn within 10 seconds ahead, group of dying and the terminal can only be should be designated as the accessed while both are dead. Your communicator who will oversee group will have to kill the two at giving directions to the group. approximately the same time and This will be essential as multiple have someone ready to hit the switch group members will have to as soon as they go down. To prepare trigger multiple events at the for this encounter, break your group same time in different locations. into three different teams. One person can command • one use the to leave of your both droids have should be assigned as the terminal 1a. To enter, use the terminal on activator. The rest of the group should the right side of the blast doors to split evenly into two teams (each obtain the code to enter. Then use should ideally have a tank and medic the terminal on the left side of the if possible). Establish everyone’s roles instance to gain access. Everyone before going after the droids. with the quest MUST do this to get credit, not just the leader. 105 Unofficial Star Wars Galaxies Trials of Obi Wan Guide 1b. Have all three teams engage the first Boss droid and take it down to about 1/10 health. At this point, you should have your second team and 2a. On the second level you will encounter the second puzzle of the instance. A very powerful Devastator Droid, who is immune to damage at first will be your next adversary. the terminal activator break aggro To damage and eventually kill him, and head for the second droid. Your you will have to use inhibitor rods to first team should tank the weakened temporarily disable his defenses. droid, staying alive and making sure its health stays around 1/10. 2b. To prepare for this encounter, designate one of your members as a 1c. The second team and the terminal activator should runner. Ideally, this should be a fast then person (a Jedi with Force Run is a proceed to reduce the second Boss good choice) or if you cannot spare droid’s hp to about 1/10. At this point, a high damage person, your lowest the terminal activator should break damaging groupmate. This player will aggro and head to the terminal by be key in providing the group their the door. Both teams should tank and opportunity maintain the droids’ hits until the Devastator. to damage the activator gets to the door. Once the activator is ready, he should let 2c. There will be two rooms of note everyone know and give the signal to here – one with the Reactor inhibitor finish off the droids. When the droids and the other where the Devastator are dead the activator should use the will spawn. The designated runner terminal and open the door. should stay up at the reactor inhibitor while the rest of the team goes forward and engages the Devastator. 106 Unofficial Star Wars Galaxies Trials of Obi Wan Guide 2d. Once the is 3a. The next trial isn’t really much aggroed, the runner will be able to of a puzzle as much as it is an intense radial the inhibitor and remove an battle where your group will be tested inhibitor rod from it. He must quickly extensively on its ability to survive then run down to the room where the under heavy attack. Moving forward, Devastator is and radial the energy when you enter the next key room a systems terminal behind it to insert the Master Droid Engineer will spawn. You inhibitor. an will need to defeat it and the boss approximate 20 second opportunity that spawns after it dies, the Fixer, all where the Devastator will not be able the while under attack from waves of to regenerate off its damage. The spawning droids. This is a brutal runner should take off back out of the encounter, but can be managed room up to the inhibtor once again with proper aggro management. This Devastator will open and wait for a system message indicating that the system is humming back to life. This the most of the group aggro the MDE, Devastator’s invincibility once again while one or two of your best tanks and is the cue for the runner to attempt to aggro the spawning lesser repeat his job. Rinse and repeat these droids. Your tanks can retreat out of steps. It should take your runner about the room if necessary, but the trick is 2 – 5 trips, depending on your group’s to keep the lesser droids off the core offensive the group while they finish off the MDE. Devastator. If you have a strong You can also have an emergency offensive group, you may be able to medic and a bodyguard stay back take it in one try. Once it has been across the catwalk in case they are put out of commission, move on. needed. After the MDE is dead, the ability, to will start 3b. A good method is to only have destroy entire group can attempt to lead the 107 Unofficial Star Wars Galaxies Trials of Obi Wan Guide spawns away and drop aggro or lead in your favor. Without interference them out into the other rooms of the from other mobs, this Boss should be factory trying to split the aggro up child’s play and you will be able to amongst the group. This way, you can move on. finish off the lesser mobs without having to deal with them while engaging the second Boss. 4a. Your final encounter is the toughest, and includes the risk of the In order to manage aggro, you will entire facility detonating which will kill need to control the amount of “hate” your whole group and fail your mission the AI of the mobs have toward you. no matter what. Your group will be If you are looking to decrease your aggro, cease attacks and make sure someone else is trying to increase their aggro on the mob in question. If you are looking to increase your aggro, use your most powerful special attacks. Generally, mob hate will be directed at the person doing the most damage or highest heals. squaring off against the Doombringer in the final battle of the instance. The Doombringer will spawn in the room with the Radiation Tubes in the middle, but not until a group member has gone ahead and confronted HK47. Your runner should be tasked with going to HK while the rest wait in the 3c. Once the MDE is destroyed the chamber where spawn. take care of any remaining droids should approach HK and the battle outside the will begin. The runner should retreat Devastator was. This will ensure that back to the spawn room to engage your fight with the Fixer is well stacked with the others. the room where 108 ready, the will Fixer droid will spawn soon after, so of When Doombringer runner Unofficial Star Wars Galaxies Trials of Obi Wan Guide 4b. Doombringer isn’t worried 5. Continue the above tactic, the about its own life – its only purpose is players stationed in front of the Hands to bring down the facility with your aggroing them when Doombringer is group in the blast. It will use the Hands inside with the backup members of Doom bots scattered around the running to aid those players. Once all room to attack the Radiation Tubes the Hands are destroyed, you will unless you get its aggro on you. face Doombringer itself in the last battle. This is not an easy fight and the 4c. To prepare for this encounter, you should station one group extra risk of detonating the Tubes makes this a very difficult trial to pass. member by each of the six Hands of If you are careful enough and Doom droids, with the remaining withstand Doombringer’s attacks, you members ready to quickly help aggro will complete the instance and be whichever bot Doombringer jumps able to move on to the final part of into. When the fight starts, aggro any Mensix’s long quest line - the Volcano Hand of Doom he activates and Crater. make sure they attack you and not the Tubes. Hands will only take damage when the Doombringer is inside. Always keep in mind that you can also damage the Tubes! Be careful where you are clicking, especially if the Hand of Doom you are fighting is in front of the Tubes. Your team destroying the Tubes is just as catastrophic as if done by the Doombringer. Volcano Crater Walkthrough This instance is the final battleground in The Champion of Mustafar quest line. This one isn’t about solving puzzles - it features 6 109 Unofficial Star Wars Galaxies Trials of Obi Wan Guide straight up skirmishes between you Make sure you are grouped and the before talking to the pilot to “meatbag” hater himself as the final avoid accidentally not taking challenge. your team. HK-47’s army, with • Before tackling this instance, there The instance has a time limit. From the first second you are a few things you should know spawn into the Crater your time about the Volcano Crater: limit will begin to count down. Your group will be alotted 2 • • It is recommended that you hours to complete the tasks bring a group of 8 level 80+ within. You will be reminded of characters with you into the the time remaining in intervals Crater. Level 90 players are of 15 minutes, and then at the highly advised. The bosses are final extremely is instance. If you fail to exit on recommended that at least your own by the end of the two group members should be hour, your group will be ejected tanks with good armor and automatically two to three should be medics. entrance. tough here. It few minutes of outside the the The instance has a random lock out timer. After exiting, some have experienced a timer You will fights to offensive, for a random amount of time. This period has facing 6 boss encounters here, most are straight up which means they are not able re-enter be that will defensive abilities to the test. been reported as soon as 1 hour or as long as 24 hours. 110 put your and party’s healing Unofficial Star Wars Galaxies Trials of Obi Wan Guide 1. Talk to the Master Pilot in the map room of Mensix to start the instance. After arriving inside the crater, your battles will begin! support droids as quickly as possible, keeping in mind the fact that as the droids go down, your tanks will have more of a difficult time tanking the 2a. Your first fight will be against a Taskmaster due to its increased level 85 Boss HK-Taskmaster and 8 SK- attack. Once the support droids are 21 support droids. The support droids all down, the Taskmaster will be in the attack group function to keep vulnerable and you should proceed the Taskmaster immune to damage to finish it off. while they stand. Because of this, you will need to defend against the 3a. The second spawn you must Taskmaster until all the support droids face will be the level 85 Boss AK Prime have been killed. Adding to the and 4 HK-77 Assault Droids. This can difficulty is that the SK-21’s will toggle be an exceptionally difficult battle, as their activation and can only be hit AK Prime is able to do high damage while activated. Even worse (as if it splash, area effect and cone attacks wasn’t bad enough) every time you on the entire party at once. kill one of the SK-21’s the Taskmaster will receive a strengthening buff in damage. 3b. Fortunately AK Prime can be damaged from the get-go, so you won’t have to be worried about the 2b. To overcome this boss, you HK-77 droids having to get destroyed should have your two most powerful first. Try to rush in on AK Prime tanks the immediately, as if your party sticks Taskmaster and assign a medic (or close to him he tends to not use his two if you can spare) to the tanks. The area attacks as frequently. If his rest of the group should take out the backup droids are giving you a immediately aggro 111 Unofficial Star Wars Galaxies Trials of Obi Wan Guide problem, split the group into two you have killed all 15 of his droids and teams with separate goals of dealing the droids are not all activated from with AK and dealing with the HK the start – they come online in groups droids. This part can be tricky, and if of 1 – 4 every 30 seconds or so until you can help it, it is better to be they are all up. incapacitated by AK than by the HK77’s. Keep your medics alive on this 4b. The entire party should one. Chances are you will need descend on any droids that activate. them. For later purposes, try not to kill the droids close to each other and make AK Prime will not deathblow, but his HK droids will. Also be careful not to flee with the HK droids in tow – if you move out of aggro range 4 more HK droids will respawn while the original 4 head back to the respawn point. Result? Double aggro. When all your opposition is down you will be ready for the third battle. sure it is understood that when one droid is left, your best tank will keep it busy while the rest retreat. This is an ideal time to reapply buffs and rest up damaged hp before facing off with the Commander. The idea here is to pull away from the point where the HK-77 droids have been killed, as they 4a. You are sure to be impressed will revive in the next part of the when you are met with a spawn of 15 battle. Once everyone is ready, kill HK-77 droids in formation with a level the last droid and the Commander 85 Boss Forward Commander Mk II should aggro and rush you. At this behind them for the third fight. Don’t point the HK-77 droids will begin to get too intimidated however - while rise, however if you have pulled the there are a lot of mobs here, they don’t all rush you at once – the Commander is out of the fight until 112 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Commander away from their fallen 5b. Unless you have a super group, bodies you should be able to make you’ll probably want to avoid fighting short work of the Commander and as many of his spawned beetles as then pick off the respawned droids. possible. You can do this by having a You can also accomplish this by splitting the group into two teams – one that will fight the Commander and one that will fight off any respawning droids. Either way has its risks. If you retreat, you may have to fight all 15 HK-77 droids at once because you cannot isolate a few at a time and end up aggroing them all. If you split your group one party may not be able to handle its task. Choose the tactic that best suits your group. splinter group of 3 or 4 people from your team pull CY-M and the beetles back to where Commander. The you fought trick is the that sometimes different mobs break off their attack depending on the amount of hate they have directed toward the player after giving chase. Your goal is to attempt to pull CY-M and as few beetles as possible to take 5a. Your next battle pits you out while you fight him. Drag him against a force sensitive droid named back and try to finish him off as soon CY-M. While fighting CY-M he will as possible. Keep in mind that you spawn 20+ beetles to fight by his side. don’t have to kill all the beetles to Taking on such a big spawn plus CY- progress, just deal with those that M himself is a tough task. Keep in follow CY-M to your ambush group, mind that the beetles will explode which should have hung back at the with an area splash of damage when spawn point of the Commander you killed. killed in the last boss fight. Dispatch CY-M and then take a skiff or any 113 Unofficial Star Wars Galaxies Trials of Obi Wan Guide other lava crossable vehicle across GK to the death. After GK goes down, the lava, avoiding all the beetles that you can ignore any remaining droids you may not have killed. Press on to that are left. Killing GK will allow HK-47 the next battle. to spawn for the final confrontation. 6a. The final battle before 7a. Before getting to HK-47 you’ll confronting HK-47 is with the GK have to mow through a couple of Oppressor. It is not a very powerful droid squads that you won’t want boss but comes with a lot of spawns interfering with your HK battle. Fight while it is alive. These spawns of these much like the past fights – have support droids can be deadly if they a player or two aggro them and pull pile up so you should attempt to take them back to the rest of the group out GK as soon as possible. who should be well away from HK47’s spawn point. Target the squad 6b. Start the fight with GK a good leaders first. Once the initial droids are distance away from his initial spawn down, have your pullers aggro HK point and make him come to you. and lead him back to the group. Give him your most powerful specials right out of the gate. When GK 7b. During your fight beetles, spawns the first set of droids, you can defender droids and support droids either have one person take their will be spawning on your team. Taking aggro and lead them away from the out the support droids is important group or take them out while tanking because they will attempt to heal HK the fairly and help him shrug off your damage. straightforward. Do your best to keep Without the support droids he is easily up with the droid spawns as you fight damaged so have a part of your GK. This fight is team dedicated to taking out the 114 Unofficial Star Wars Galaxies Trials of Obi Wan Guide support droids. They should get the aggro and then run away from HK. Keeping the support droids away from him neutralizes their ability to aid him. To make it easier one other person can aggro and lead the defenders and beetles away from the main groups so that they can deal with HK and the support droids without much interruption. If you can manage to tank the defenders and beetles and keep the support droids away from HK you should take care of him rather quickly. Once he is dead make sure you loot him – he hits the very top of the loot table and has the chance to drop unique items including the Old Republic Lightsaber Hilt and the YT-2400 deed. Once you have defeated HK-47 speak with the pilot who is standing near the landed YT-2400 to be taken out of the instance. 115 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Chu-Gon Dar Cube Recipes Many of the new items in the expansion are crafted by using the Chu-Gon Dar cube. As you kill mobs on Mustafar, you will from time to time come across Faintly, Dimly and Warmly glowing objects. Alone, they serve no function. However, when any one item is used in the Chu-Gon Dar cube with two other specific glowing objects, they transform into a new item. To make new items, simply put three types of glowing objects into the cube as you would a pack and combine the items. If you put in the right recipe, you will be greatly rewarded! Since the launch of the expansion players have been working hard toward finding all the recipes created by the devs. In this section will be a list of all the reported combinations that have been discovered as of the time of this writing. There are many more waiting to be discovered - experiment with your own combinations and see if you can be the one to find the next great item! Items created in the Chu-Gon Dar cube have several different functions. The list below is color coded to help you find what type of items you may be interested in converting: Usable Items: These items can be used to boost stats, increase resistances or create special combat effects. Weapons / Equippable Items: These items can be used as weapons for combat or wielded in the case of entertainer specific batons. Components: These items are needed in schematics to craft other items. Special Items: These items are unique in that they have unusual properties. 116 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Schematics: These items are used by crafters to make the object on the schematic. Decoration: These items are collectibles, useful only for decoration. Item 1 Item 2 Item 3 Dimly glowing shield repair kit Dimly glowing droid interface Dimly glowing medicine Dimly glowing spray bottle Dimly glowing magnetite cleaner Dimly glowing magnetite cleaner Faintly glowing chemical antidote Faintly glowing brazier Faintly glowing comm unit Faintly glowing ambush detector Faintly glowing cyborg kit Faintly glowing homing beacon Barely glowing old cup Faintly glowing homing beacon Dimly glowing battery Faintly glowing feather Faintly glowing document Dimly glowing ledger Faintly glowing chance die Faintly glowing powerpack Dimly glowing ledger Dimly glowing droid interface Dimly glowing bacta ampule Barely glowing Faintly glowing slave collar Barely glowing Dimly glowing shisha 117 Resulting Item Auto Counter IFF Device Republic Flame Thrower Two Handed Tulrus Sword Core Universal Weapon Scope Dermal Laminant Syptic Constitution Boost Stim External Melee Weapon Scope (Advanced) External Ranged Weapon Scope (Improved) Minor Health Stim Unofficial Star Wars Galaxies Trials of Obi Wan Guide Item 1 Faintly glowing impulse detector Faintly glowing patch of hair Faintly glowing booster Faintly glowing radio Faintly glowing impulse detector Faintly glowing distress beacon Item 2 Item 3 datapad worklight Faintly glowing medical enhanceme nt Faintly glowing powerpack Faintly glowing fuse Faintly glowing cyborg kit Faintly glowing comm unit Faintly glowing powerpack Resulting Item Old Republic Power Converter Transthermal Padding Dance Baton (Right) Faintly glowing cyborg kit Dimly glowing bone Antibiotic Caplets with ImmuBoost Dimly glowing liquid Dimly glowing ledger Fortitude Enchancement (Advanced) Faintly glowing homing beacon Faintly glowing slave collar Fire Prevention Spray Faintly glowing chance die Faintly glowing feather Faintly glowing chance cube Faintly glowing distress beacon Faintly glowing imp. scanner Faintly glowing impulse scanner Faintly glowing medical enhancemen t Dimly glowing ledger Faintly glowing impulse detector 118 Reinforced Support Beam External Ranged Weapon Scope (Improved) Styptic Powder Unofficial Star Wars Galaxies Trials of Obi Wan Guide Item 1 Item 2 Faintly glowing brazier Faintly glowing chemical antidote Faintly glowing slave collar Faintly glowing document Faintly glowing camera Faintly glowing cyborg kit Faintly glowing ambush detector Faintly glowing camera Warmly glowing sensor jammer Faintly glowing powerpack Dimly glowing ammo box Dimly glowing shisha Faintly glowing booster Faintly glowing fuse Faintly glowing Faintly glowing Faintly glowing decryptor Faintly glowing decryptor Faintly glowing powerpack Dimly glowing battery Faintly glowing chance die Faintly glowing ammo box Item 3 Faintly glowing brazier Faintly glowing radio Faintly glowing retrofit kit Faintly glowing decryptor Faintly glowing retrofit kit Faintly glowing radio Faintly glowing patch of hair Faintly glowing homing beacon Dimly glowing sphere of water Dimly glowing bacta ampule Faintly glowing 119 Resulting Item Auto-Counter IFF Device Dance Baton (Left) Flat Blade Dance Baton (Left) Health Boost Hormone (Improved) Willpower Boost SFOR Carbine Coil Eyes of Mesra (Magic 8-balllike item) Obsidian Lance Schematic Jedi Relic Immu-Boost Caplets Willpower Boost Stim Unofficial Star Wars Galaxies Trials of Obi Wan Guide Item 1 Item 2 Item 3 ambush detector medical enhanceme nt booster Dimly glowing pair of binoculars Dimly glowing medicine Faintly glowing feather Faintly glowing decryptor Dimly glowing device Faintly glowing chance die Dimly glowing bacta ampule Dimly glowing spray bottle Dimly glowing bacta ampule Faintly glowing medical enhancement Dimly glowing medicine Dimly glowing spray bottle Faintly glowing document Faintly glowing document Faintly glowing radio Faintly glowing comm unit Dimly glowing battery Dimly glowing battery Faintly glowing Faintly glowing Faintly glowing medical enhancemen t Faintly glowing cyborg kit Dimly glowing medicine Faintly glowing comm unit Dimly glowing ledger Dimly glowing magnetite cleaner Faintly glowing cyborg kit Dimly glowing pair of binoculars Dimly glowing magnetite cleaner Dimly glowing 120 Resulting Item Static Field Generator (Advanced) Health Boost Hormone Mustafar Bandit Sword Stamina Boost Stim (Advanced) Dermal Laminate (Advanced) Heavy Republic Flame Thrower Fire Prevention Spray Poison Prevention and Interdiction Compound Lava Cannon Dermal Laminate Spray (Improved) Unofficial Star Wars Galaxies Trials of Obi Wan Guide Item 1 booster Faintly glowing radio Dimly glowing spool of wire Item 2 Item 3 impulse detector Faintly glowing chemical antidote Dimly glowing recording rod shield repair kit Warmly glowing sensor jammer Warmly glowing deed Faintly glowing booster Dimly glowing pair of binoculars Faintly glowing medical enhanceme nt Faintly glowing feather Faintly glowing impulse scanner Dimly glowing spray bottle Dimly glowing liquid Faintly glowing Faintly glowing comm unit Faintly glowing radio Faintly glowing small crate Dimly glowing bone Faintly glowing document Faintly glowing Dimly glowing medicine Faintly glowing chance die Warmly glowing sensor jammer Dimly glowing ledger Resulting Item True Strike Multi-Retaliation Device Mustafar Painting Schematic #3 Image Cohesion Diffusing Module Endurance Hormones Faintly glowing camera Ornate Dance Baton (Left) Faintly glowing patch of hair Stamina Boost Stim Dimly glowing droid interface Static Field Generator (Improved) Faintly glowing chance die Dimly glowing id badge Faintly glowing fuse 121 Fire Retardant Spray (Advanced) Obsidian Lance Stamina Boost Stim Unofficial Star Wars Galaxies Trials of Obi Wan Guide Item 1 Item 2 document slave collar Faintly glowing booster Faintly glowing booster Faintly glowing booster Faintly glowing chemical antidote Faintly glowing medical enhancement Faintly glowing distress beacon Faintly glowing powerpack Dimly glowing battery Faintly glowing retrofit kit Dimly glowing bottle Dimly glowing spray bottle Faintly glowing comm unit Dimly glowing droid interface Faintly glowing chance die Dimly glowing spray bottle Overwhelming Shock Faintly glowing cyborg kit Dimly glowing ledger External Melee Weapon Scope (Improved) Faintly glowing retrofit kit Dimly glowing battery Willpower Boost Stim (Improved) Dimly glowing liquid Dimly glowing medicine Dimly glowing magnetite clnr Faintly glowing fuse Faintly glowing chemical antidote Faintly glowing document Dimly glowing battery Item 3 Resulting Item Immu-Boost Caplets (Advanced) Fire Retardant Spray Heavy Republic Flame Thrower Two Handed Tulrus Sword Obsidian Sword Dimly glowing spray bottle Dimly glowing droid interface Tenacity Enhancement (Advanced) Faintly glowing cyborg kit Dimly glowing spray bottle Fortitude Enhancement 122 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Item 1 Item 2 Dimly glowing pair of binoculars Dimly glowing spray bottle Dimly glowing bacta ampule Dimly glowing id badge Faintly glowing comm unit Dimly glowing id badge Faintly glowing chemical antidote Faintly glowing chemical antidote Faintly glowing homing beacon Faintly glowing brazier Dimly glowing pair of binoculars Dimly glowing device Dimly glowing battery Item 3 Dimly glowing bacta ampule Faintly glowing comm unit Dimly glowing bacta ampule Resulting Item All Purpose Repulsion Generator Stamina Boost (Advanced) Stamina Boost (Advanced) Dimly glowing ammo box Dimly glowing shisha Mustafar Painting Schematic Faintly glowing circuit board Dimly glowing canister Determination Enhancement Dimly glowing shisha Two Handed Tulrus Sword Core Faintly glowing document Universal Weapon Scope Dimly glowing ledger Osidian sword Faintly glowing chemical antidote Dimly glowing battery Dimly glowing shield repair kit Faintly glowing powerpack Dimly glowing droid interface Dimly glowing battery Faintly glowing camera 123 True Strike Multi-Retaliation Device SFOR Republic Carbine Unofficial Star Wars Galaxies Trials of Obi Wan Guide Item 1 Item 2 Faintly glowing decryptor Faintly glowing chance die Faintly glowing retrofit kit Faintly glowing fuse Dimly glowing liquid Faintly glowing circuit board Faintly glowing document Faintly glowing camera Faintly glowing booster Faintly glowing booster Faintly glowing impulse detector Dimly glowing shield repair kit Faintly glowing comm unit Dimly glowing pair of binoculars Dimly glowing droid interface Faintly glowing module interface Faintly glowing module interface Faintly glowing comm unit Dimly glowing pair of binoculars Faintly glowing chance die Item 3 Dimly glowing shield repair kit Dimly glowing bacta ampule Dimly glowing ammo box Dimly glowing droid interface Resulting Item Instinct Enhancement External Ranged Weapon Scope (Improved) Tulrus Lance Core Ion Relic Pistol Faintly glowing retrofit kit Stuffed Bantha Dimly glowing liquid Health Boost Hormone Faintly glowing fuse Soft Lightning Source Dimly glowing id badge Dimly glowing spray bottle Faintly glowing fuse 124 Instinct Enhancement All-Purpose Repulsion Generator (Improved) External Melee Weapon Scope Unofficial Star Wars Galaxies Trials of Obi Wan Guide Item 1 Item 2 Item 3 Resulting Item Faintly glowing impulse detector Faintly glowing chance die Dimly glowing ledger External Ranged Weapon Scope (Improved) Faintly glowing chance die Dimly glowing bone Dimly glowing medicine Dimly glowing spoolof wire Faintly glowing document Faintly glowing radio Faintly glowing ambush detector Dimly glowing battery Dimly glowing magnetite cleaner Dimly glowing battery Faintly glowing ambush detector Dimly glowing sphere of water Dimly glowing pair of binoculars Faintly glowing small crate Faintly glowing homing beacon Dimly glowing liquid Dimly glowing device Dimly glowing droid interface Dimly glowing shield repair kit Dimly glowing ammo box Dimly glowing shield repair kit Faintly glowing comm unit Faintly glowing impulse scanner Dimly glowing bottle 125 Tenacity Enhancement (Advanced) Glucose Metabolite Inhaler (Enhanced Combat Speed) Disruptor Rifle Living Canals Painting Image Cohesion Diffusion Module Poison Interdiction Compound External Melee Weapon Scope Antibiotic Caplets with ImmuBoost (Advanced) Unofficial Star Wars Galaxies Trials of Obi Wan Guide Glowing Items Locations (for Use In The Chu-Gon Dar Cube) Following is a chart listing the mobs that drop glowing items. Using this list will help you obtain the items needed to make any of the objects you are interested in. Not all drops are 100% frequency. You may have to make multiple kills on the mob in order for the glowing item to drop. Glow Type Faintly glowing Faintly glowing Item ambush detector booster Looted From Tulrus (any type) The Shambler Faintly glowing brazier Lowland Blistmoks/Lava Striders Faintly glowing Faintly glowing Faintly glowing Faintly glowing camera chance die chemical antidote circuit board Faintly glowing comm unit Faintly glowing Faintly glowing Faintly glowing Faintly glowing Faintly glowing Faintly glowing Faintly glowing Faintly glowing Faintly glowing cyborg kit decryptor distress beacon document feather fuse homing beacon impulse detector impulse scanner medical enhancement Storm Lord Minions Storm Lord Minions (any type) Razor Runner Troopers Mindless Treasure Hunters Lava Flea Queen/Smoldering Lava Flea/Lava Flea Guards Treasure Hunter Protectors Blackguard Minions Boss Uruli's Salvage Bandits Razor Runners (any type) Onyx Plated Xandank The Shambler Treasure Hunters (any type) Blackguard Minions (any type) Blackguard Elite Wilders Faintly glowing Faintly glowing module interface Faintly glowing Faintly glowing patch of hair powerpack Cinderclaw Frenzied/Mindless Treasure Hunters (any type) Blistmoks (any type) Storm Lord Minions (any type) 126 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Glow Type Faintly glowing Item radio Faintly glowing retrofit kit Faintly glowing Faintly glowing Dimly glowing Dimly glowing Dimly glowing Dimly glowing Dimly glowing Dimly glowing Dimly glowing Dimly glowing Dimly glowing slave collar small crate ammo box bacta ampule battery bone bottle canister device droid interface id badge Dimly glowing ledger Dimly glowing Dimly glowing Dimly glowing Dimly glowing Dimly glowing Dimly glowing Dimly glowing Dimly glowing Dimly glowing Dimly glowing Warmly glowing Warmly glowing Warmly glowing Warmly glowing liquid magnetite cleaner medicine pair of binoculars recording rod shield repair kit shisha sphere of water spool of wire spray bottle aeromagnifier artifact crystal deed Warmly glowing dispersal unit Warmly glowing Warmly glowing Warmly glowing engine component eyeball gravestone Looted From Blackguard Minions (any type) Razor Runners (any type) or Blackguard Wilders Mindless Treasure Hunters The Shambler Vansk of the Blackguard Ancient Tulrus Voaker Duset The Storm Lord Commander Hal Razor CWW Class Eradicator Droid Commander Hal Razor San'sii the Kursk San'sii the Kursk Any of the Bosses in the Decrepit Droid Factory USD Class Pulverizer Droid Captain Starkill Razor Runners (any type) Storm Lord Minions (any type) Prophet of the Storm Lord Colonel Narl Listlot Bloodscar Colonel Narl The Storm Lord Boss Uruli Kubaza Beetle Foreman Forward Commander MK I CY-M CY-M Crafted by combining a Faintly glowing Booster, Faintly glowing slave collar and Faintly glowing patch of hair in the Chu-Gon Dar Cube HK-47 Forward Commander MK I Sher Kar 127 Unofficial Star Wars Galaxies Trials of Obi Wan Guide Glow Type Warmly glowing Warmly glowing Warmly glowing Warmly glowing Warmly glowing Warmly glowing Warmly glowing Warmly glowing Warmly glowing Warmly glowing Item magseal detector metallic eye pill box poison gland reactive antidote rod scroll sensor jammer skull splinters Looted From Doombringer Forward Commander MK I HK-Taskmaster Malfosa HK-47 Devastator HK-Taskmaster Fixer Sher Kar HK-Taskmaster 128 Unofficial Star Wars Galaxies Trials of Obi Wan Guide TRIALS OF OBI WAN FAQ anything with him will end there. If you want to take his quest line and interact with him further, you will need to do all 9 quests. I’m not a Jedi, can I still interact with Obi Wan? I did all the required quests and still no Obi Wan. What’s wrong? Yes! Obi Wan is seeking anyone of The time it takes for Obi Wan to any profession to help him with his appear to you after you complete tasks. You do not have to be a Jedi to the pre-requisites can be anywhere see him, interact with him or take his from 1 hour to 3 days. Some of those quests. who did not want to wait have Is there any way for me to see Obi Wan without doing the nine necessary pre-requisite quests? Not if you are Shore of Remorse will not work for them even if they should be able to spawn him from it. If you have been yourself. waiting for longer than 3 days you However, you may be able to get a may be experiencing a bug that chance to see him if he spawns for unfortunately stops Obi Wan from someone else. If you attempt to appearing to players no matter the converse with him while someone else circumstance. Until fixed, the only is talking with him, he will simply tell way to work around this bug is to you you’re not the one he seeks. have another player spawn Obi Wan Unfortunately, and then talk to him. If you have this your by reported that the holocron on the ability to do bug you will have to do the workaround everytime you need to talk to him. Don’t be shy, this will in no 129 Unofficial Star Wars Galaxies Trials of Obi Wan Guide way “hijack” or interfere with the immersive. In addition to the 2400 quest of the person who spawned there is always the possibility to loot him. If you are in need of the spirit the most rare items in the game, and you see him spawned jump right especially from HK-47. His quest is the in. toughest quest complete and The quest line for the YT-2400 ship is brutal! Is the item really worth it? On this one, it’s really a matter of choice and bragging rights. in you the will game be to well rewarded for it. How efficient will I be trying to solo a majority of the quests? The Luckily many of the quests can be instances in the quest line all reward done solo if you are careful about you with badges when completing how you pull your aggro. You should them. As for the 2400, it is not any be able to solo all quests that do not better than the other POB ships in the require killing a mob that is higher game, and even worse it cannot be than a level 80 Boss. There are quests traded or sold so you will be stuck and mobs that you absolutely must with it. In addition, to pilot it you must have a group to have a chance. The be an Ace, so you will have had to only instance that can be soloed is flown extensively in space to use it for the Lair of the Crystal, and only yourself. because it was designed as a solo encounter. That being said, the quest line, while difficult, is a fun experience that you would be missing out on if you didn’t at least give it a shot. A few of the scenarios truly seem epic and 130 Unofficial Star Wars Galaxies Trials of Obi Wan Guide As with any task where you Many configurations of different compare solo vs. group, you can professions will work, as all classes expect to be far more successful and have pretty much the same special efficient with even a couple more abilities. Regardless, players in your team than you will be want to have the following specifics: you definitely solo. I’m going to attempt to get a group together to do the tougher instances. What kind of professions should I get and what should I expect as a leader? • A group leader that can type fairly quickly in chat and who is willing to take responsibility for calling the shots move, retreat, or (when to enter an instance) • All the members of your group Very few of the instances can be should be at least level 80 and done with less than a full group, so know their profession well. They you should go ahead and try to should also agree that they are assemble an 8 person team. Also, I going to follow the lead of the can’t stress enough how much being group leader and reserve chat organized will be. Because of this, try and orders for only the leader to pre select a team that is serious or designated members. This is about trials VERY important, as the last few together rather than shouting in a instances need to have sub starport for a group. While either groups splitting up and tackling group may be successful, you have a multiple getting through the better shot if you are all briefed. 131 objectives Unofficial Star Wars Galaxies Trials of Obi Wan Guide simultaneously. Getting communications • from you and your team. If you wait until a the particular part to have to consult the leader will be the only way to guide or talk things over, you’ve accomplish them. waited too long. Your team should have at the What’s the Sker Kar Cave and how do I get inside? very least two tanks with good armor and buffs for damage mitigation, and two medics for The Sher Kar cave is at the end of healing and reviving. The rest of the the group should be of various against the northern mountain range. professions and should be good It is a cave entrance that is covered damage dealers. Your medics by rocks and not accessible by should normal means. be knowledgeable cul-de-sac on Tulrus Isle up about how to keep as little aggro on themselves as possible. To get access to the cave, you will need syringe. to craft The an syringe omniglobular is made by Remember to protect your medics combining a warmly glowing reactive at all times. They will be the lifeline of antidote, a warmly glowing poison your gland and a warmly glowing dispersal group. If they go down, everyone goes down. unit in the Chu-Gon Dar cube. The syringe can be used an unlimited If you are going to lead the group, amount of times and is tradeable, study the maps or flowcharts to the which means you can also buy it if instances beforehand and brief your you have the credits and find a seller. group accordingly. The instances are It will, however, be very expensive. specifically designed to challenge 132 Unofficial Star Wars Galaxies Trials of Obi Wan Guide The antidote is looted from HK-47 Where is this Lava Crystal I’ve been hearing about? at the end of the Champion of The lava crystal is created by Mustafar questline. Start it by talking combining a warmly glowing skull, a to Foreman Chivos. warmly glowing artifact and a warmly glowing engine component in the The poison gland is looted from Chu-Gon Dar cube. The item is one of Malfosa, a level 80 Boss with 225K the most complicated in the game to health. the create, since its parts come from the Burning Plains POI marker, and her Sher Kar cave and the final quest in respawn is quite long. the HK-47 quest line. Please see She spawns east of section 5.9 for information on which The dispersal unit is made in the Chu-Gon Dar cube with a faintly glowing patch of hair, a faintly glowing slave collar and a faintly mobs drop these components. I tried to enter an instance and am “locked out!” Why? glowing booster. Blistmoks drop hair, To reduce the chances instances, of the mindless treasure hunters at the repeating upon north Jedi Ruins drop the collar, and completion or failure of an instance a the Shambler, also located at the player will not be permitted to re- north ruins, drops the booster. enter until a certain amount of time has passed. This is a new concept in SWG, and can be very frustrating. Most of the time your lockout timer will reflect how far you were when you failed, completed or exited the instance. If you died or ejected near 133 Unofficial Star Wars Galaxies Trials of Obi Wan Guide the beginning you should have a relatively short lockout, however if you went all the way through and completed the instance the lockout will be much longer. 134 Unofficial Star Wars Galaxies Trials of Obi Wan Guide APPENDIX Galaxy And Galaxy Trade Forums Here you can find some useful websites that may help you while on These boards are useful for seeing Mustafar, as well providing general the latest happenings on your server, game knowledge. as well as the very important Galaxy Trade boards which you can use to make price checks, see what items Star Wars Galaxies Forums are in demand and sell or auction your loot. A good resource for keeping up http://forums.station.sony.com/swg/f orums/list.m?category_id=41 with changes and chatting about everything associated with the game. http://forums.station.sony.com/swg/ Allakhazam.com A huge resource of everything concerning SWG including quests, npcs, bestiaries and items. A must use! http://swg.allakhazam.com/ 135
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