2013 46th Hawaii International Conference on System Sciences An Exploratory Factor Analysis of Motivations for Participating in Zooniverse, a Collection of Virtual Citizen Science Projects Jason Reed Adler Planetarium 1300 South Lake Shore Drive Chicago, IL 60605 [email protected] M. Jordan Raddick Department of Physics and Astronomy Johns Hopkins University Bloomberg 388, Baltimore, MD 21218 [email protected] Andrea Lardner Department of Physics and Astronomy Johns Hopkins University Baltimore, MD 21218 [email protected] Karen Carney Adler Planetarium 1300 South Lake Shore Drive Chicago, IL 60605 [email protected] As such, a long-standing concern for those who create citizen science projects is how to attract and maintain volunteers’ engagement with these projects. One promising solution is virtual citizen science (VCS), which uses forms of computer-mediated communication (CMC) like email or websites for all volunteer activities [24]. Use of CMC lowers barriers to project participation; as long as volunteers can access the CMC—usually a website—they can contribute no matter where they are in the world. In this way, VCS provides a wide and accessible pathway for volunteer participation. Despite a brief lifespan of about a decade, VCS projects have already achieved some impressive examples of success. Since its creation in 2007, over 600,000 volunteers have created accounts and contributed to the Zooniverse, an ever-growing collection of VCS projects [8]. The volunteers directly contributed to the publication of dozens of peer-reviewed papers in a variety of disciplines such as astronomy, archeology, and climatology. The Cornell Ornithology Lab created VCS projects like eBird to enable birdwatchers to create and access one of the largest depositories of biodiversity data in the world [23]. Foldit, a VCS project that turned protein folding into a game, discovered an ideal protein structure before professional AIDS researchers working on the same problem [12]. Examples like these encouraged research into what motivates volunteers to participate in VCS. This paper presents the results of an online survey regarding volunteers’ self-reported motives for participating in the collection of VCS projects of the Zooniverse. We begin with a review of relevant work that suggests that there are a variety of potential Abstract Virtual citizen science (VCS) uses technology like the Internet to give volunteers the chance to participate in real scientific research. The success of VCS projects has prompted researchers to understand what motivates volunteer participation. 199 registered users of Zooniverse, a successful collection of VCS projects, completed a web survey assessing various possible motives for their participation. An exploratory factor analysis of their responses suggests a three-factor solution representing motives related to Social Engagement, Interaction with the Website, and Helping. We discuss the place these results have in helping to understand the still emerging picture of the variety of motives associated with various VCS projects and activities. 1. Introduction Citizen science gives volunteers who are not trained experts in a field of study the chance to participate in authentic research projects [4,25]. The authenticity comes from volunteers taking part in different aspects of the process of scientific inquiry (e.g., data gathering, data cleaning, data analysis and interpretation, and research question and hypothesis formation) as part of these projects [10]. Importantly, the volunteers are vital to the success of these projects. It is their time and effort that allow these projects to make meaningful contributions to the body of scientific knowledge. 1530-1605/12 $26.00 © 2012 IEEE DOI 10.1109/HICSS.2013.85 609 610 motives for participating in VCS. We then detail the creation of a set of survey items designed to assess a variety of motives for participation in VCS. We then present the results of an exploratory factor analysis (EFA) to identify any underlying dimensions to the survey takers’ responses. We conclude by discussing the results and detailing suggestions for future work on this important topic. a function of volunteers’ time and actions with VCS. For example, awareness of a VCS project should be more relevant to volunteers with relatively little experience with a VCS project, whereas feelings of obligation to a VCS project are more relevant to volunteers with more experience with a project. Although the propositions in [6] have yet to be empirically evaluated, they are consistent with our assumption that motivations to volunteer are sensitive to the context of participating in VCS projects. The variety of motives for participation in VCS is also apparent in empirical research about volunteers in distributed computing projects. These projects involve researchers dividing large, complex computational problems into smaller bits and asking volunteers to install software onto their own personal computers to process these smaller bits. Although volunteers usually don’t actively contribute to them, distributed computing projects share the core qualities of VCS; both involve volunteers making active choices to contribute their resources to aid in the progress of scientific investigations. For example, a well-known VCS project named seti@home makes use of the idle processing cycles of volunteers’ home computers to see of radio signals from space that may contain unusual signals that could indicate intelligent life. A survey of participants from various distributed computing projects found a wide variety of reported reasons for participation, such as contributing to scientific research, competition, effective use of computer resources, acquisition of technical knowledge, and interaction with other volunteers [11]. Whereas some investigations like [11] examined motivations for a category of projects similar to VCS, other investigations focused on one or two actual VCS projects. For example, intrinsic, norm-oriented, identification, and collective motives were salient reasons for participation in a passive (seti@home) and an active (Stardust@home) astronomy VCS project [16]. A survey of both the scientists who created and volunteers participating in a data curation VCS project suggested that egoism, collectivism, altruism, and principalism were salient motives for both parties [22]. One particularly interesting bit of research involves two studies that examine the same VCS project. [18] interviewed 20 registered users of Galaxy Zoo, a well-known VCS project in which volunteers classified the morphological features of galaxies. Coding of the interviews yielded a list of twelve different motives for participation including contributing to scientific research, learning about galaxies, making discoveries, interacting with other people, teaching other people, looking at pleasing 1.1. Motivations for participation in VCS To inform the development of items for our survey of motivation to participate in VCS, we relied primarily on research about motivation to participate in VCS projects. This does not mean that we ignored research about motivation to volunteer outside of this particular context. To be sure, work such as [3] laid important groundwork to understand that a variety of personal and social motives drive volunteering in general. Furthermore, some of these motives are relevant to volunteering that occurs primarily in online situations. For example, volunteers who create open source software are driven mainly by personal motivations such as creative fulfillment and skill development [13]. Personal motives like having fun and sharing ideological beliefs are important drivers of volunteering in crowdsourcing applications like Wikipedia [15]. Such work underscores the importance of understanding motivation to volunteer in online contexts. However, motivation for volunteering in VCS may reflect differences between VCS and other online contexts. Indeed, volunteering in VCS occurs in its own particular context of the research protocols and procedures created by scientists conducting actual research [10]. It does not require volunteers to self-organize like crowdsourcing nor to autonomously determine all aspects of their activities as in open-source software development [24]. If motivations for volunteering “depend on the interaction of person-based dynamics and situational opportunities” [2], it follows that we should pay particular attention to research about motivation to volunteer in VCS so as to best capture the nature of motivation to volunteer in this particular context. A theoretical model by [6] applies previous work about motivation to volunteer to online contexts like VCS marked by people collectively contributing effort online. Volunteering in VCS is motivated by some combination of volunteers’ awareness of a VCS project and its needs, their particular interaction with it, their perceived capacity to do what the VCS project asks of them, their obligation to volunteer for that VCS project, and their evaluation of their VCS experience. The particular combination of motives is 611 610 images, fun, helping, amazement about the vastness of the universe, interest in the Galaxy Zoo project, interest in the field of astronomy, and interest in science in general. [14] analyzed the content of forum posts of Galaxy Zoo and found a variety of motives for participation complementary to those in [18]: social interaction as part of the scientist-volunteer collaboration process, interest in astronomy-related topics like the space race, spiritual aspects related to consideration of the topic material, and a strong pleasing aesthetic appeal of the galaxy images. To our knowledge, this is the only example of research about what motivates participation in VCS in which the same VCS project is examined by more than one study with different methods of investigation. Clearly, one of the primary challenges for this burgeoning area of research is how to make sense of the variety of methods and conclusions found in the existing research. On the one hand, researchers can and should continue to draw upon established literature and methods to assess which are appropriate to assess the motivations most relevant to a particular VCS project’s goals and needs. Some motives will be specific to a particular VCS project because of that project’s unique design and features necessary to successfully meet its research goals [17, 21]. However, it would also be beneficial for subsequent research to explore if there is any general underlying structure to the reported motivations for participating in VCS. As the number and variety of VCS projects increases, so does the desire for a sense of whether there are general motives that apply to more than one project. Materials. Participants’ responses to the items were then analyzed using an EFA. Because this is first research using these items, EFA is desirable because it will provide information about which of the items from our item pool best represent any underlying structure of the data. 2. Method 2.1. Participants Following the rationale of [6] that there are different types of volunteers in VCS projects, we used a stratified sampling strategy to create a sample of three distinct types of registered Zooniverse user. Zooniverse volunteers were distinguished by either the amount of time they spent contributing to the main scientific research tasks of the project or by communicating with other volunteers or scientists about their actions via project features like the project forums. Our analysis of Zooniverse activity logs suggested that 38% of volunteers spent less than 20 minutes contributing to the main research task of at least one Zooniverse project, 51% spent at least 20 minutes contributing to the main research task of at least one Zooniverse project, and 11% were in the top half of volunteers who started or replied to discussion threads. All email addresses available as part of registered user accounts were assigned to one of these three groups. We then sent 3,883 emails to randomly selected user accounts from each of the three groups. All selected accounts received an initial invitation to take the survey, followed by a reminder email sent once a week for the next two weeks. If a selected email address did not take the survey, it was removed from subsequent waves of survey sampling. Response rates from each of the three groups were monitored to keep the sample proportions similar to those in the population of registered Zooniverse accounts. 220 participants responded to the invitation and completed at least part of the survey (response rate = 5.6%). Twenty-one participants of the 220 participants who responded to the invitation completed less than 20% of the survey and were removed from the sample used in analyses. Thus, this research used a final sample of 199 participants (5.1% of the invited sampling frame). Of these 199, 83 were from the first group (42% of the sample), 75 were from the second group (38% of the sample, and 41 were from the third group (20% of the sample). Of the 199 participants who completed the survey, the majority were male (67.3% vs. 30.2% 1.2. The current study The current study attempts to address both of these issues by investigating motivation to participate in Zooniverse. As previously mentioned, Zooniverse is a group of VCS projects that share a common brand and investigate a variety of topics that evolved from and because of the success of the Galaxy Zoo project [8]. The current study builds upon the previous work of [14] and [18] by extending the investigation of motives for participating in a group of VCS projects that are the progeny of Galaxy Zoo. In exploring whether and how the motives for participating in a single project like Galaxy Zoo relate to the set of projects in Zooniverse, the current study will also detail motivations unique to the Zooniverse. To do this, we created a survey of selfreport items to assess the multiple motivations proposed in [6]. We detail in the creation of an item pool and the selection of items in section 2.2. 612 611 female vs. 2.5% no response) with a mean age of 40.7 years (SD = 15.69). Although participants reported residing in countries on 6 different continents, the majority resided in either the United States (51.3%) or the United Kingdom (20.6%). Of the 119 participants who provided information about the highest level of education they completed, the majority had achieved some form of college degree (72.9% of participants using the U.S. education system designation and 87.5% of participants using the U.K. education system designation). Of the 197 participants who provided information about their occupation, 90% reported being employed in a variety of fields such as “Computer and Mathematical” (19.8%) and “Education, Training, and Liberty” (10.2%). featured the official Zooniverse logo and motto centered at the top of the page to clearly communicate to the participants that this was indeed an official part of the Zooniverse. The survey website consisted of 10 individual webpages with some design features common to all webpages. Each of these webpages feature the phrase “Zooniverse Volunteer Survey” below the Zooniverse logo and motto to clearly communicate the activity of taking a survey related to Zooniverse volunteers. All survey webpages featured buttons labeled “Previous section” and “Next section” to allow participants to move through the survey backwards and forwards, respectively. Finally, all survey webpages contained a progress indicator in the form of a phrase that communicated participants were on “Page xx of 10.” The first survey webpage asked participants to provide their informed consent to participate in the survey. Informed consent was achieved by providing a link to an electronic version of a consent form for participants to read and a box to check if they agreed with the statement, “I understand the nature of this research and wish to participate.” If participants checked the box, they then activated a button in the lower right corner of the screen allowing them to proceed. After providing their informed consent, participants were directed to the second webpage of the survey website that repeated the message of the invitation email and stated that participants could also elect to receive compensation of US$10 if they wished to provide a mailing address once they completed the survey. This allowed participants to choose whether they wished to receive compensation and if they wished to provide personal information. Those participants who did provide a mailing address had that information stored on a separate secure database that is only accessible by the researchers and programmers associated with this project. Page 3 of the survey website asked participants to provide self-reports of information about their activities on the Zooniverse and science in general. Because these items did not specifically ask people about their motives for doing or not doing these behaviors, we do not discuss them in the remainder of this paper. Pages 4-9 of the survey website presented the 54 items used to assess self-reported motives for using the Zooniverse. All participants received a randomly ordered presentation of the 54 items across these 6 webpages. Each webpage presented no more than 10 items. All items were individually numbered with respect to their overall place in the survey (e.g. the first motivation item on page 4 of the survey was 2.2. Materials We created a pool of 114 items designed to assess the motives proposed in [6]. The authors reviewed the literature for measures related to the various motives in [6] and reworded or created items so that they applied to activity on the Zooniverse and its projects. Two groups of judges (one of 10 educators and another of 20 volunteers naïve of this research) evaluated the items by sorting each individual item based on which of the motives proposed in [6] they thought it best represented. A total of 54 items were kept because all of the judges in one group or at least 75% of both groups of judges correctly assigned it to its motive category. All items were written as Likerttype scale items using a 5-point scale. The scale used the following values and labels: 1 = “Strongly Disagree,” 2 = “Disagree,” 3 = “Neither Agree Nor Disagree,” 4 = “Agree,” 5 = “Strongly Agree.” An additional response option of “Not Applicable” was also provided on a line below the 5 scale agreement scale points. The survey instrument also contained two other sets of items in addition to those used to assess motivation for participation in VCS. One set of items assessed demographic characteristics of the survey takers, specifically their self-reported gender, age, country of residence, highest level of education achieved, and profession. A different set of 11 items assessed various behaviors associated with the participants’ activity on the Zooniverse and science; these items were not analyzed in the current investigation. 2.3. Procedure Participants who visited the survey website were asked to login to their Zooniverse user account. After successfully logging in, participants were directed to the survey website. All pages of the survey website 613 612 numbered 12). Each item began with its statement directly to the right of its number, with the response scale directly below the statement. Participants were free to move between pages and answer questions at will. Page 10 of the survey website presented participants with demographics questions asking them to report their age, gender, country of residence, highest level of education achieved and profession. This page also contained a button labeled “Click here to finish” instead of “Next section” to clearly indicate that the survey was complete. After finishing the 10 pages of the survey website, participants were directed to another webpage that provided fields for participant names and mailing addresses and a message at the top center of the webpage that read, “Thank you for completing the survey. If you would like compensation please send us your address using the form below.” Participants could click a “Submit” button in the lower left corner of the webpage once finished. If so, they would receive a message that their responses had been recorded. Payment of US$10 was sent to all mailing addresses in the form of a pre-paid gift checks. likelihood for factor extraction and the geomin rotation to allow extracted factors to correlate. Because factors could correlate, we retained survey items that had both high factor loadings and correlations with only a single factor in order to aid interpretation of the factors. Practically, we only considered keeping items with factor loadings and correlations of .40 or greater and cross-loadings of .35 or less. We interpreted the results to best be described by a three-factor structure. Because the eigenvalues for the first 15 factors were greater than one and its general unreliability, we did not rely on the Kaiser rule to determine the number of factors to keep [7]. Figure 1 shows that the scree plot of eigenvalues begins to flatten out between 3 and 4 factors. The final decision to keep a 3-factor solution was based on a theoretical reason. The results of an exploratory structural equation analysis of a different survey of Zooniverse users using different items to assess motivation to participate suggested a three-factor solution similar in concept to the one here [20]. The three factors in the current research are moderately correlated but not redundant with one another: rFactor1Factor2 = .43; rFactor1Factor3 = .21; rFactor2Factor3 = .25. As such, we decided to retain 3 factors because of their consistency with this previous work. 3. Results The responses of the final sample of 199 participants were subjected to an EFA using LISREL 5.1. Although our survey used items derived form motives for participating in Zooniverse based on the theoretical model in [6], this is the first empirical data gathered about these items. As such, we are essentially in the beginning stages of developing a new measure of motivation for participating in VCS, and EFA is an appropriate analysis technique to examine any latent motivation constructs underlying the survey response dataset from the current study [5]. We also conducted the EFA using the structural equation modeling analysis program LISREL 5.1 because of its ability to handling missing data. Every participant who completed the survey did not respond to at least one of the survey items related to motivation for participating in Zooniverse (M = 3.96 missing items, SD = 5.68). LISREL 5.1 can easily deal with missing data to this degree via its use of the Full Information Likelihood Method (FIML) to estimate missing portions of a variable for latent variable models like EFA [1, 9]. We followed recommendations in the literature on EFA to make the most appropriate choices for our analysis [5, 7]. Specifically, we used maximum Figure 1. Scree plot To interpret the factors, we needed to consider both the factor loadings that show the linear combination of items for each factor (see Table 1) and the structure matrix that shows the correlation between each item and its factor (see Table 2). For ease of presentation, only the factor loadings and correlations that were kept are displayed in Tables 1 and 2; crossloadings less than .35 are not shown in the tables for ease of presentation. The eigenvalues and factor determinacies for each factor are located at the bottom of each table; both of these suggest that each of the factors is reasonably represented by its constituent items. We labeled each of the three retained factors to reflect the content of their constituent items. We 614 613 Table 1. Factor loadings with geomin rotation Item label Awareness3 Awareness4 Capacity7 Capacity8 Evaluation13 Evaluation15 Evaluation17 Evaluation18 Obligation5 Obligation6 Obligation8 Awareness6 Awareness7 Capacity4 Capacity6 Item wording People like me are generally aware of X Zoo. I have seen or heard of other people using X Zoo. I know what other X Zoo users expect of me as a forum contributor. I know the values of other X Zoo users. I get to use a number of complex skills in X Zoo. My work in X Zoo involves doing a number of different tasks. I enjoy being a part of the community of X Zoo volunteers. I am good at working with other X Zoo volunteers. I trust my fellow X Zoo volunteers. Other X Zoo volunteers can be respected as co-workers. I fulfill the commitments I make to other volunteers in X Zoo. X Zoo's needs are clearly stated. I know what X Zoo needs from me. I feel confident that I can use the available technology to get things done in X Zoo. I feel confident that I can log on and navigate on the X Zoo Web site. When I first saw the X Zoo website, I thought that the X Zoo Web site was attractive. Visitor Website Interaction1 Visitor When I first saw the X Zoo website, I thought that I Website liked the graphics and images used on the X Zoo Web Interaction2 site. Visitor When I first saw the X Zoo website, I thought that the Website screen layout of the X Zoo Web site was attractive. Interaction3 Visitor I find X Zoo to be easy to use. Website Interaction4 Visitor I find it easy to get X Zoo to do what I want it to do. Website Interaction6 Visitor My interaction with X Zoo is clear and understandable. Website Interaction7 Visitor It was easy for me to become skillful at using X Zoo. Website Interaction8 Evaluation10 Helping science makes me feel good about myself. Obligation1 Volunteering makes me feel important. Obligation2 Volunteering makes me feel good about myself. Obligation4 I want to make the world a better place. Eigenvalues Factor Determinacies 615 614 Social engagement .521 .429 .472 Interaction with website Helping .533 .507 .525 .597 .662 .562 .506 .574 .475 .530 .609 .586 .564 .462 .537 .774 .692 .700 .658 10.166 .946 3.549 .950 .625 .614 .769 .488 3.083 .916 Table 2. Structure matrix Item label Awareness3 Awareness4 Capacity7 Capacity8 Evaluation13 Evaluation15 Evaluation17 Evaluation18 Obligation5 Obligation6 Obligation8 Awareness6 Awareness7 Capacity4 Capacity6 Item wording People like me are generally aware of X Zoo. I have seen or heard of other people using X Zoo. I know what other X Zoo users expect of me as a forum contributor. I know the values of other X Zoo users. I get to use a number of complex skills in X Zoo. My work in X Zoo involves doing a number of different tasks. I enjoy being a part of the community of X Zoo volunteers. I am good at working with other X Zoo volunteers. I trust my fellow X Zoo volunteers. Other X Zoo volunteers can be respected as co-workers. I fulfill the commitments I make to other volunteers in X Zoo. X Zoo's needs are clearly stated. I know what X Zoo needs from me. I feel confident that I can use the available technology to get things done in X Zoo. I feel confident that I can log on and navigate on the X Zoo Web site. When I first saw the X Zoo website, I thought that the X Zoo Web site was attractive. Visitor Website Interaction1 Visitor When I first saw the X Zoo website, I thought that I Website liked the graphics and images used on the X Zoo Web Interaction2 site. Visitor When I first saw the X Zoo website, I thought that the Website screen layout of the X Zoo Web site was attractive. Interaction3 Visitor I find X Zoo to be easy to use. Website Interaction4 Visitor I find it easy to get X Zoo to do what I want it to do. Website Interaction6 Visitor My interaction with X Zoo is clear and understandable. Website Interaction7 Visitor It was easy for me to become skillful at using X Zoo. Website Interaction8 Evaluation10 Helping science makes me feel good about myself. Obligation1 Volunteering makes me feel important. Obligation2 Volunteering makes me feel good about myself. Obligation4 I want to make the world a better place. Eigenvalues Factor Determinacies 616 615 Social engagement .473 .409 .471 Interaction with website Helping .555 .568 .557 .642 .665 .563 .539 .564 .509 .507 .576 .554 .533 .471 .495 .706 .670 .698 .637 10.166 .946 3.549 .950 .675 .642 .798 .524 3.083 .916 labeled Factor 1 Social Engagement to reflect that 11 of the items communicate awareness of and interaction with other members of the Zooniverse community. This factor also featured two items— Evaluation 13 and Evaluation 15—that speak mainly about the tasks and skills involved in Zooniverse activity. The content of these items is consistent with the idea of interaction with the Zooniverse community for a possible subgroup of volunteers who extensively participate in Zooniverse. Volunteers who would engage in activities that put them in contact with the Zooniverse community would be especially likely to endorse these statements. We labeled Factor 2 Interaction with Website to reflect that all 11 items communicate a sense of awareness, facility, and enjoyment from using the various features of Zooniverse projects. We labeled Factor 3 Helping to reflect that all 4 items communicate how participants experience positive feelings from helping or volunteering to participate in Zooniverse. of contact or if they decline the invitation to participate, researchers such as ourselves must graciously accept the volunteers’ choice. This also precluded us from comparing people who did or did not participate in the survey with any of the Zooniverse registered accounts because no personal information is gathered about Zooniverse users when they create their accounts. As such, the current project used a stratified sampling strategy as one way to attempt to preserve the qualities of our target population of registered Zooniverse accounts. Although the proportions of subgroups in the sample are not a perfect match with the subgroups in the population of Zooniverse users, we did maintain comparable proportions of users who primarily spent time contributing to the main research task of the project (89% in the population vs. 80% of the sample) and users who primarily used the communication tools of the project (11% of the population vs. 20% of the sample). We have taken the steps that we could to gather responses indicative of the Zooniverse volunteer base while respecting the primary purpose of the Zooniverse to treat its volunteers as valued collaborators. Besides the response rate, the absolute value of the sample size is another possible limitation. Although there is no set standard, research into the practices associated with EFA suggests that having a participant-to-item ratio of 5:1 is a desirable goal [5]. This does not mean that our results are invalid for not reaching this ratio, but we take this recommendation to heart in our plan to gather a larger sample to retest the latent content structure of motivation for participation in Zooinverse. Our future plans for this line of research center around establishing the most plausible latent construct structure of motivation for participating in Zooniverse. The immediate steps to reach this goal include gathering a larger sample to take our survey so that we can conduct more analyses on different possible models of underlying latent constructs. We also seek to develop a set of items that will reliably measure the latent constructs in this model. Our current work used an EFA analysis strategy as a starting point towards accomplishing these goals. After this phase of work is completed, we plan to refine our measurement instruments and conduct more detailed tests of these models. For example, we plan on examining whether the same model of motivation constructs applies to the different types of users proposed by [6]. That is, do the motives that best describe the actions of initial users apply to participants who exhibit different types and patterns of behaviors on Zooniverse? In this way, we hope to continue to make contributions to this fledgling and 4. Discussion The current study provides evidence that participation in the VCS projects of Zooniverse may be motivated by reasons related to social engagement, interaction with the website, or helping. The current research both connects and extends what is known about motives for participating in VCS. Like previous work, the current results suggest a variety of motives for participating in the Zooniverse collection of VCS projects. However, it brings new theoretical and empirical details into the mix as well. Despite these contributions, the current study is not without limitations. One limitation of the current research is the response rate final sample analyzed in the EFA. The 199 participants in the final sample made up about 5% of the invitations sent to registered Zooniverse users. Even though this is a very low response rate, it is similar to a 6% response rate found in a different survey of registered Zooniverse users [19]. Both of these low response rates are potentially due to the Zooniverse’s approach to the process of VCS. From its beginnings, the Zooniverse strove to offer its volunteers an authentic experience in contributing to scientific research and to treat them as valued collaborators in the process. So as to not violate the Zooniverse’s mission, research projects like this one must reach out to the Zooniverse user base as equals and ask them to do the researchers a favor by accepting the invitation to participate. 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