Mima Marauders

Stage 1 (Marshal’s Office) – Idaho
By Okie Sawbones
The state motto is Esto Perpetua (Latin for "Let it be forever").
You will need 10 rifle, 10 pistol and 4+ shotgun shells. The shooter starts standing behind
the table, hands on your pistols. The shotgun is staged on the table along with the shells,
and the rifle is staged on the hay bales. The shooter indicates ready by saying the line:
Esto Perpetua!
At the beep, with each pistol Idaho Shuffle Sweep (1-3-1-2-3) the pistol targets. Move to
the hay bales. Idaho Shuffle Sweep the rifle targets twice. Make rifle safe. Move to the
table and knock down the shotgun fallers and snakes in any order, loading from the
miner’s pan. Make shotgun safe.
R3
Tall
R1
Tall
XT
P2
Med
P1 Short S
F
P3
Short
F
S
Stage 2 – Shooter’s Choice
By Okie Sawbones
You will need 10 rifle, 10 pistol and as many shotgun shells as necessary. The shooter
starts standing behind the window, with both hands on your pistols. The shotgun and the
rifle are staged in the partner. The shooter indicates ready by saying the line: My Choice!
At the beep, pick up your rifle, and shooting through the window, place ten shots on the
rifle targets, shooter’s choice, but all targets must be engaged at least twice. Make rifle
safe. Pick up your shotgun and move to the table. Place ten pistol shots on the fallers and
pistol targets, shooter’s choice, but the pistol targets must be engaged at least twice. You
may knock down any remaining fallers with your shotgun in any order. Make shotgun
safe.
R1
Tall
R2
Med.
R3
Tall
P1
Short
F
P3
Short
F
F
Med
F
Stage 3 – Texas Star, That’s Who I Are
By Okie Sawbones
You will need 10 rifle, 10 pistol, and shotgun shells as necessary. Shooter starts
standing behind the right table, hands on your pistols. The shotgun and rifle are
staged on the left table.
At the beep, Double-Tap Nevada Sweep (ex: 1-1-2-2-3-3-2-2-1-1) the pistol
targets starting with any target. Move to the left table. Engage the TS and the
square in an alternating pattern with your rifle for 10 shots, starting on the TS. You
may pick up any remaining TS fallers with your shotgun.
R1 Tall P2 Tall P1 Med
P3 Med
Stage 4 – Insurance
By Okie Sawbones
You can buy insurance on this stage with your shotgun. It is required that you shoot the
two outside shotgun targets, but you may also shoot the two inside targets for insurance
against two rifle or pistol misses on this stage only. You cannot get negative credit.
You will need 10 rifle, 10 pistol and 2+ shotgun shells. The shooter starts standing behind
the table, with both pistols holstered. The shotgun is staged on the table, and the rifle is
staged in the partner. The shooter indicates ready by saying the line: AFLAC!!
At the beep, pick up the shotgun and knock down the two outside fallers in any order
with as many shots as necessary. You may shoot the two inside fallers for insurance.
Make shotgun safe. Move to the partner. Pick up your rifle and Hermit Joe Sweep the
rifle targets (1-2-1-3-1-4-1-5-1-6), and make rifle safe. Move to the buffalo, and put 10
shots on the four pistol targets, shooter’s choice, but each target must be engaged at least
twice.
R3
Med
R4
XTall
R5
Med
T
F
F
T
R1
P1
Short
F
F
P2
Med
P3
Med
P4
Short
Stage 5 - Plates
By Okie Sawbones
You will need 10 pistol, 7 rifle (plus any needed reloads), and as many shotgun shells as
necessary. The shooter starts standing behind the camp fire with a coffee cup in both hands. The
rifle is staged on the right table and the shotgun is staged on the left table. The shooting box is
from table to table.
When ready say, “Did you wash those plates?” At the beep, drop the coffee cup, retrieve your
rifle, and engage the rifle knockdown targets once each. They must go down to count. With your
last loaded rifle round, engage the bonus target for a five second bonus. A hit is a bonus, and a
miss is not counted as a miss. After engaging the bonus, you may reload as many rounds as you
need to make up the rifle misses, but you may only reload one time. You may not make up the
bonus. Make rifle safe. Retrieve your shotgun and engage the four shotgun targets in any order
with as many shells as necessary. Make shotgun safe. With your first pistol engage the three
pistol targets on one side in a Nevada Sweep (ex: 1-2-3-2-1) starting on any target, then with
your second pistol engage the three pistol targets on the other side exactly the same as your first
pistol.
R1
Xtall
P1
Short
P2
Med.
P3
Short
S
S
S
S
(Possible to double)
P3
Short
P2
Med.
P1
Short
Stage 6 – Choose Your Tombstone
By Okie Sawbones
You will need 10 pistol, 10 rifle, and as many shotgun shells as necessary. The shooter starts
standing behind the longhorn cow holding the rifle. The shotgun is staged on the longhorn.
When ready, say, “Let ‘em fly!” At the beep, engage the rifle knockdown targets. They must go
down to count. Dump any remaining rounds on the rifle side target. All rounds on the side target
count as a one-second bonus, but a miss is a miss. Make rifle safe. Retrieve your shotgun and
move to the window. Through the window, engage the shotgun targets in any order until down.
Move to the table and engage the cowboy popper, then shoot the pop can flyer. If you miss the
flyer, knock down the make-up faller. Make shotgun safe. Lawrence Welk Sweep (1-2-2-3-3-34-4-4-4) the pistol targets, changing pistols as necessary.
P1
Short
P2
Med.
P3
Short
P4
Med.
S
R1
Tall
S
(Longhorn turned 30degrees so
downrange movement is safe)
S
Stage 7 (Marshal’s Office) – Birds
By Okie Sawbones
You will need 10 rifle, 10 pistol and 4+ shotgun shells. The shooter starts standing behind
the hay bales, holding the spear. The shotgun is staged on the table and the rifle is staged
on the hay bales. The shooter indicates ready by saying the line: Birds!
At the beep, stick the spear in one of the hay bales and then Delta Glen Sweep (1-2-2-32-2-1-2-2-3) the rifle targets. Make rifle safe. Move to the table. With your first pistol,
alternate 4 shots on P1 and P3, then shoot P2. A hit on the clay bird is a 5-second bonus.
With your second pistol, alternate 5 shots on P1 and P3. With your shotgun, knock down
the shotgun fallers and snakes in any order. Make shotgun safe.
R1
P1
S
F
P3
F
S
R3
Stage 8 – Arkansas Shuffle
By Okie Sawbones
You will need 10 rifle, 10 pistol and 4+ shotgun shells. The shooter starts standing behind
the table, with both hands on your pistols. The shotgun is staged on the table, and the rifle
is staged in the partner. The shooter indicates ready by saying the line: Shuffle ‘em!
At the beep, Arkansas Shuffle Sweep (1-1-2-3-3) the pistol targets from either end.
Repeat exactly. Move to the partner and Arkansas Shuffle Sweep the rifle targets twice
through the window, exactly the same as your pistols. Make rifle safe. Move back to the
table and knock down the fallers Outside-Outside-Inside-Inside with your shotgun –
you do not have to cross over. Make shotgun safe.
R1
R2
Med.
R3
P1
F
F
P3
F
F
Stage 9 – Texas Star, Part II By Okie Sawbones
You will need 10 rifle, 10 pistol, and as many shotgun shells as necessary. Shooter
starts standing beside the left table, hands on your pistols. The shotgun and rifle are
staged on the left table. The shooter indicates ready by saying the line: Cowboys!
At the beep, engage the TS with your rifle until cleared. Then engage the shotgun
fallers with your rifle if any rounds remain, then dump the rest on R1 if any rounds
remain. Make rifle safe. You may pick up any remaining TS or shotgun fallers
with your shotgun. Move to the right table and Double-Tap Nevada Sweep (1-12-2-3-3-2-2-1-1) the pistol targets from either end.
R1 Tall P2 Tall P1
P3
Stage 10 – Wildcat
By Okie Sawbones
You will need 10 rifle, 10 pistol and shotgun shells as necessary. The shooter starts
standing behind the buffalo, with both pistols holstered. The shotgun is staged on the
table, and the rifle is staged in the partner. The shooter indicates ready by saying the line:
Wildcat!
At the beep, 10 on 4 the pistol targets, shooter’s choice, but all targets must be engaged at
least once. Move to the partner. Pick up your rifle and Wildcat Sweep the rifle targets (23-4-1-5-1-5-2-3-4), and make rifle safe. Move to the table and knock down the fallers
with your shotgun in any order.
R4
R2
R3
F
F
R1
P2
P1
F
F
P3
P4
Stage 11 – Plates, Part Deux
By Okie Sawbones
You will need 10 pistol, 9 rifle, and as many shotgun shells as necessary. The shooter starts
standing behind the camp fire holding the money bag. The rifle is staged on the left table and the
shotgun is staged on the right table. The shooting box is from table to table.
When ready say, “I hate dishes!” At the beep, carry the money bag with you to the left table,
retrieve your rifle, and engage the rifle knockdown targets until down. Dump any remaining
rounds on the diamond rifle target. Make rifle safe. Take the money bag with you to the right
table, retrieve your shotgun and engage the four shotgun targets in any order with as many shells
as necessary. Make shotgun safe. With your first pistol engage the three pistol targets on one
side in a Sawbones Sweep (ex: 1-2-2-2-3) starting on either end, and then engage the three
pistol targets on the other side with your second pistol exactly as the first pistol. You do not
have to use the money bag if moving with your pistols.
R1
Xtall
P1
Short
P2
Med.
P3
Short
S
S
S
S
(Possible to double)
P3
Short
P2
Med.
P1
Short
‘Stage 12 – Split that Shotgun
By Okie Sawbones
You will need 10 pistol, 10 rifle, and as many shotgun shells as necessary. The shooter starts
standing by the longhorn cow. The rifle and shotgun are staged on the longhorn.
When ready, say, “Split ‘em!” At the beep, engage the rifle knockdown targets in the following
manner: engage a tombstone faller then engage R1, and repeat. Make rifle safe. You may make
up any tombstones with your shotgun. Retrieve your shotgun and move to the window. Through
the window, engage the shotgun targets in any order until down. Move to the table and make
shotgun safe. Dynamite Sweep (1-1-1-1-2-3-4-4-4-4) the pistol targets, changing pistols as
necessary. Knock down the two shotgun fallers in any order. Make shotgun safe.
P1
Short
P2
Med.
P3
Short
P4
Med.
S
R1
S
(Longhorn turned 30degrees so
downrange movement is safe)
S