Conflict Resolution Strategies

2012 WAHPERD Convention
Noodle Mania & More
Chad Triolet – [email protected]
Deep Creek Elementary (Chesapeake, VA)
2011 NASPE National Elementary Teacher of the Year
www.PErocks.com
www.YouTube.com/noodlegames
Conflict Resolution Strategies
We use the game Rock-Paper-Scissor as a tool to avoid conflicts in our gym. We teach or review the game in the
beginning of every school year so that our students have a helpful strategy to avoid arguments. Below are some activity
ideas (fitness based) that incorporate the use of R-P-S
Meet and Greet R-P-S – In this version, we focus on teaching how to play the game (lots of practice) and focus on
greeting other appropriately (in VA, this is a kindergarten and first grade standard (interpersonal communication)).
Students will find a partner and stand facing each other. The object of the game is to play as many rounds as possible to
earn points (having students count points in multiples is great for reinforcing multiplication tables). The students will play
until there is a winner at which time the partners will split and find a new partner to greet and then play another round. If
there is a tie, the partners will continue to play until there is a winner. Each time a team splits both players will earn
points.
R-P-S Bling – Students will find a partner in an area designated by the teacher (i.e. - one quarter of the gym). This time
winning matters because winners will get to run to the other side of the space and collect a piece of bling for every win.
We use rubber bracelets for our bling. Students who do not win will remain the playing area (I call it Rock-Paper-Scissors
Island) and find a new partner to play. If a student collects a piece of bling, they must return to the “island” to play
someone new in order to earn more bling.
Olympic R-P-S - Separate the gym into three equal parts. Each section of the gym will be named in order (Bronze, Silver,
Gold). All students will begin in the Bronze medal section of the gym. Students will find a partner and face him/her. The
students will play and the winner will move up a level to Silver while the other player looks for a new partner. The activity
continues as above with the following exceptions; a) No one may go lower than Bronze, b)Players in Silver will either
move up to Gold with a win or back to Bronze with a loss, c) Players who win on Gold earn a Gold medal and can try
again with another player for more. If they lose they must go down to Silver to try and get back into the Gold medal round.
The object is to collect as many Gold medal points as possible before time expires.
Push-up or Crab R-P-S – Students must get into a push-up plank position or crab position with his/her partner before
beginning a game. The students will balance in the plank or crab position with one hand on the floor and the other hand
in the air. They will shake their fists three times and on the fourth shake show their symbol. After each game, the players
must alternate hands in an effort to strengthen both sides of the body. When there is a winner, the partners will split and
find new partners.
Squat or Lunge R-P-S - Students will find a partner. Each partner will assume a squat or lunge position and play R-P-S
using their hands. When the round is over (win-lose-draw) the pair will split and find a new partner. If using a lunge
position, each round the student will switch the front leg when performing the lunge.
PACER R-P-S – Students will begin on one side of the gym (at a PACER line) with a partner. When the game begins, the
partners will play R-P-S. If a player wins or ties, he/she will run to the other PACER line and find a new partner. If the
player loses, he/she will find a new partner at the same line. How many laps can your students complete in two minutes?
Four Corner R-P-S – Students start at a corner of the activity area (marked by cones or hula hoops). When the activity
begins, the students will play RPS with a partner. If the student wins, he/she will move to the next corner (direction
designated by the teacher). The student who did not win will remain at the corner and find a new partner. The activity will
continue for a certain period of time, the students will see how many laps they can complete before the activity is over. To
increase fitness levels, have the students play different ways at each corner
Jumping R-P-S – Students must jump three times with feet together then show the symbol for Rock, Paper, or Scissors
using their feet on the fourth jump. Paper = feet apart (side to side)/ Scissors = feet apart (one in front one in back)/ Rock
= feet together.
www.PErocks.com © Chad Triolet 2012
Astronaut, Gorilla, Ninja – Students must jump three times with feet together then show the symbol Astronaut, Gorilla, or
Ninja by acting them out as described; Astronaut = elbows bent in front of belly with hands and fingers pointing toward the
opponent, the astronaut says “ZAP!”, Gorilla = hands under arms while saying “OOOOOO”, Ninja = strike a karate pose
and say “HIIIYAA”. Astronaut zaps Gorilla, Gorilla eats Ninja, Ninja kicks laser out of Astronauts hand.
Noodle Mania
Now Available: Noodle Mania & Noodle Madness
(Over 50 different noodle activities (in each book) that will engage your students!)
Noodle Vocabulary
Grande – A noodle that is uncut.
Demi - Noodle – A noodle piece that has been cut in half
Foot – Long – A 12” noodle piece
Noodlette – A small noodle piece about 2 – 3 inches in height
General Tips for Noodles:
1. Noodle can be found at just about any large shopping chain. The best times of the year to purchase noodles is in
the month of August. By that time of the year, they are usually are on clearance and you may save you some
money.
2. For the safety of your students, do not use solid noodles. They are too dense and could cause injury to others.
3. Remember that noodles are not easily found from September to May unless you are in a warmer climate.
Noodle Rules:
1.
2.
3.
4.
5.
Students may only tag others on the legs or feet.
Students should not excessively bend the noodles.
Fingers do NOT belong in the hole of the noodles.
Noodles should NOT be slammed on the floor.
When waiting for instructions, demi-noodles should be placed under an arm with hands off the noodle.
www.PErocks.com © Chad Triolet 2012
Noodle Uses:
Use noodles as a visual way to keep score during games and activities (i.e. – every time a point is scored, the
student picks up a noodle that matches their team color and places it on the floor)
2. Use noodles for collecting or moving. Many activities require students to collect objects to complete a task.
Noodles are light, colorful, and easy to transport.
3. Use noodles for tagging games that you already do with your students. When using hands, students slap, hit, and
push. Those safety issues are eliminated when using a noodle piece. Just remind students that they should only
strike or tag others on the legs or feet.
4. Use noodles for balance activities. Holding a noodle in your hand or stack a number of noodlettes is a great way
for students to develop hand/eye coordination and balance. As an additional challenge, allow them to move while
trying to balance these objects.
1.
Noodle Activities (Descriptions)
Partner Games
NOODLE DUEL
Each student will find a partner. Partners will face off and place their noodles end to end. When both partners count to 3
and say “Go!”, the opponents will attempt to tag each other’s shoe to win. Once a shoe is touched, the round is over and
the students will resume the starting position and continue the activity.
NOODLE ALPHABET
Partners work together to spell simple words using their noodles and their bodies. Each pair will start on one end of the
playing area. On the other side of the space, the teacher will place flash cards with vocabulary words. When the activity
begins, one partner as a time will jog and pick up a flash card and bring it back. Once back together, the partners will
work together to spell the vocabulary word one letter at a time. When the task is complete, the second partner will return
the flash card and pick up a new one. How many words can each team spell in a time designated by the teacher.
** Remind students NOT to excessively bend the noodles.
LEANING TOWER OF NOODLES
Partners work together to complete the task of catching their partner’s noodle before it falls to the floor. Partners will start
noodle end to noodle end and then place their noodles on the floor next to a foot. When the partners count to 3 and say
“Go!”, they will attempt to release their noodle and catch their partner’s noodle before it touches the floor. Both students
must catch them before they fall in order for the task to be completed. For safety, students may not dive or slide on the
floor.
TRIANGLE TAG
This activity is a twist on a classic teamwork activity. The group is made up of four players. One person attempts to tag
another while the other two players work with the taggee to protect him/her. The student who is the “tagger” will have a
demi-noodle in their hand and must tag the person who they designate to be “it”. The “tagger” may only tag outside the
triangle and must tag “it” on the legs.
Large Group Activities
NOODLE TAG – (“Ankle Biter”)
Each player plays against the others (no friends in this game). Each player attempts to get other players out by tagging
them below the knee. Players who are out must earn their way back into the game by doing a physical activity.
NOODLETTE ATTACK/STORM
Noodlettes will fly everywhere in this activity. In this tag game, each student can throw one noodlette at a time at any
other player. Any target hit earns a point. How many points can each player score? Players can defend by swatting
opponents noodlettes with their hands. For safety, all throws should be aimed towards the legs or feet (no points awarded
for hitting other body parts).
www.PErocks.com © Chad Triolet 2012
HORNET TAG
The hornets try to tag others with their stinger (a demi-noodle). If a hornet tags someone, they must drop the stinger.
Someone else may then become the next hornet. If tagged, the person must leave the playing area and do a fitness
activity to get back into the game (push-ups, jumping jacks, curl-ups, etc.).
NOODLE MADNESS
Four to six teams attempt to collect the most noodlettes by gathering them (one at a time) from the other team’s hula
hoops. Each team will begin with a collection of noodlettes and there will also be one extra hoop in the middle of the
playing area full of noodlettes for collectiong. All team members may move when the game commences. Remind
students that they may NOT guard their hoop. For safety, remind students to watch for others and do not pick up
noodlettes by leading with their heads.
TREASURE ISLAND
Each person will have an island (poly spot) and a piece of treasure (noodlette). The object is to collect the most treasure.
Students may only pick up one piece of treasure at a time and then must take it back to their island. No one may guard
their island, or cover up their treasure during the game.
Fun Sports Skills w/ Noodles
NOODLE HOCKEY
Each player will have a hockey stick (demi-noodle) and a hockey puck (noodlette). Students will practice moving their
puck around the playing area while developing their hand/eye coordination and aerobic endurance. Place polyspots or
cones on the floor as goals and allow students to score points while they move their pucks. Remind students of the
proper way to hold a hockey stick and to keep their knees bent while moving to keep from injuring their back muscles.
NOODLE BASEBALL
This is always a class favorite. Each student will need a noodle bat (demi-noodle) and a noodle baseball (noodlette).
Each student will need to find an open space. While in their open space, they will toss the baseball up and attempt to hit it
with their bat as it falls to the ground. Students may hit their balls in any direction. Once the ball is away from the hitter,
the student will place their bat on the floor and carefully go and collect the ball, return to home, and continue.
NOODLE HANDBALL
Each student will need a noodlette for this activity. Starting on one side of an open space, each student will attempt to
paddle their noodlette with their hands flat across the space. The object is to keep the noodlette in the air while moving
forward toward the other side of the space. Students must keep the noodlette away from their bodies while striking it with
either hand. If the noodlette falls to the ground, pick it up and continue.
THROW AND GO
Each student will need a noodlette for this activity. Starting on one side of an open space, students will practice their
throwing technique by throwing the noodlette across the space. When the noodlette lands on the floor, they will pick it up
and continue throwing until they have made it across. Students should be focused on demonstrating the proper technique
for throwing (underhand or overhand) throughout this warm-up activity.
For more information and activities, visit my websites…
www.NoodleGames.net
www.PErocks.com
www.PErocks.com © Chad Triolet 2012