www.cfchildren.org Brain Builder Activity Shape Moves Skills for Learning are an important feature of the new Second Step program. Skills for Learning include focusing attention, listening, using self-talk, and being assertive, and are first introduced and later practiced using Brain Builder games. Students play these short games as a warm-up at the beginning of every lesson in Kindergarten through Grade 3 of the program. Brain Builders challenge students’ executive-function skills, including attention, working memory, and inhibitory control. These skills contribute to students’ ability to self-regulate, an overall goal of the program. Brain Builders help develop students’: • Attention by requiring students to focus on the game leader, the game rules, and their own performance during the game • Working memory by requiring students to remember and apply increasingly complex game rules • Inhibitory control by requiring students to stop or start actions to comply with game rules The following Brain Builder is from Second Step Grade 1, Lesson 19: Fair Ways to Play. You can simplify the game or increase the challenge to use at other grade levels. © 2011 Committee for Children www.cfchildren.org Shape Moves, Version 1 Preparation Create nine shape cards using white construction paper and three different-colored markers. Make three cards with a large colored-in circle, one in each color; make three cards with a large colored-in square, one in each color; and make three cards with a large colored-in triangle, one in each color. Have the cards ready in a folder. Have students stand, leaving enough room to move. Show students each shape and demonstrate the movement that goes with it. Rules • Rule 1 is, if you see a circle, form your arms into a circle in front of you with your fingers touching. • Rule 2 is, if you see a triangle, form your arms into a triangle over your head with your fingers touching. • Rule 3 is, if you see a square, stand up tall with your arms straight at your sides. Steps 1. Show students a shape card without speaking. Students stand still and watch. 2. Students make the shape assigned to the card. Tip Mix the cards so the shapes don’t follow the same order, but leave the cards in color families. Play for a couple of minutes, then mix up the colors and shapes. Increasing the Challenge Attention (A), Working Memory (WM), Inhibitory Control (IC) • Show cards more quickly. (A, WM, IC) • Add another color. (A, IC) • Add another symbol and movement. (A, WM, IC) You can simplify the game or increase the challenge to use at other grade levels. © 2011 Committee for Children
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