Scalars and Vectors • Magnitude – Size or amount (number and unit) Chapter 5 – Forces in Equilibrium • What can we say about forces when nothing is moving? • How do we account for friction? • Scalar – Quantity without direction, only magnitude • Vector – Quantity with direction and magnitude – Useful in giving directions Vectors • Force Vectors Vectors • Resultant – Show magnitude and direction of a force – Have a Head and a Tail – Must use a scale to show magnitude • Like making a map Vectors • Head to Tail Method – Used to find resultant – Line up all vectors so that the head of one vector touches the tail of the other – Draw from the tail of the first to the head of the final vector – Total of all vectors – Overall direction and magnitude of all forces Vectors • Magnitudes of resultants can be calculated using the Pythagorean theorem a 2 + b2 = c2 1 Friction Friction • Kinetic Friction • Friction (Ff) – Force that resists motion of objects or surfaces – Caused by grinding between two surfaces – Depends on both surfaces in contact • Ex: puck on ice, puck on street – Objects in motion – Can be rolling, sliding or air friction – Can cause objects to stop motion – To keep object at constant speed, applied force must equal kinetic friction Friction • Static Friction Friction • Friction – Keeps objects stationary – Typically more than kinetic friction – If force is applied, but object doesn’t move • Static friction is equal to applied force – Eventually, motion occurs • Static friction is less than applied force Friction • Normal Force (Fn) – Force that opposes weight of an object – Pushes up on object – Floors must be able to provide at least as much Fn as an object’s Fg – Changes with the surfaces involved – Also changes with mass of object – Heavier object more friction Friction • Coefficient of Friction (μ) – Unit-less number used to indicate amount of friction Ff = μ(Fn) • Ff – force of friction • μ – coefficient of friction • Fn – normal force 2 Friction • Events/Objects that require friction: – Tires • Friction to move vehicles • Tread to remove water and increase friction – Brakes • Friction to slow vehicles – Walking – Nails Free-Body Diagrams • • • • • Fa – Applied force Fg – Gravity (weight) Fn – Normal Force Fair – Air resistance FF –Friction – Fk – Kinetic, Fs – Static • FT – String tension • Fspring – force from a spring Free-Body Diagrams • Free-Body Diagram (FBD) – Shows ALL forces acting on an object – Indicates direction and magnitude of forces – Usually include weight and Normal Force Free-Body Diagrams • Net Force – Overall force acting on an object – Includes magnitude and direction – Find resultant vector of FBD Free-Body Diagrams • Net Force – To find mass or acceleration from FBD • Use F = ma – Ex: A 45 kg skydiver encounters 18 N of air resistance. What is the diver’s acceleration? • 9.4 m/s2 Equilibrium • Equilibrium – All forces on an object are balanced • Net force is zero – No acceleration • Constant or no speed – Normal force is equal to weight 3 Equilibrium • Equilibrium Springs • Springs – To solve problems: 1. Draw FBD 2. Find resultant force to balance others – Coils of metal or plastic that creates a force when stretched or compressed – Stretching or compressing Increases Potential Energy Springs • Spring Constant (k) – Stiffness of spring – Measured in N/m – Higher k • Harder to compress/stretch Springs • Hooke’s Law – Ratio between a spring’s force and the change in length is constant F = kx • F – force applied (N) • k – spring constant (N/m) • x – distance stretched (m) 4
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