Exploring the Impact of Motivations on the Attraction of Innovation Roles in Open Innovation Web-Based Platforms By Cinzia Battistella, Fabio Nonino Originally presented at 2011 World Conference on Mass Customization, Personalization, and Co-Creation: Bridging Mass Customization & Open Innovation November 16-19, 2011 San Francisco Airport Marriott Waterfront All material in this document is the intellectual property of Technology and Innovation Management Group at RWTH Aachen University and/or the respective author/owner. Any copying, distribution, quotation, publishing, public displaying or other use needs the express written permission of the respective owner of rights. © 2011, RWTH Aachen University, www.tim.rwth-aachen.de Exploring the impact of motivations on the attraction of innovation roles in open innovation web-based platforms Abstract Recently a high number of new innovative enterprises faced different competitive markets by promoting innovation both in products and services through open innovation web-based platforms, which allow the collaboration of individuals and companies and the so-called crowdsourcing. A key issue concerns the identification of the most important motivations which could attract users with a specific role to proactively participate and contribute in the open and collaborative innovation processes. The paper, after having highlighted the theoretical background, grounded on a rich psychological and sociological literature on motivations in collaboration, proposes the results of the analysis of 26 OIPs based on a multiple research methodology (multiple case study, factor analysis and multi-dimensional scaling) and discuss the effects of “motivational systems” and platforms models on the attraction of the individuals characterised by different innovation roles. 1. Introduction The recent history of innovation has shown a progressive change on collaboration models enabled and facilitated by the Internet: from models called distributed resources, shared mails, discussion groups, allowing access to multiple individuals to contents in web pages, portals and intranet to more advanced models as open source, peer to peer, wikis, crowdsourcing, virtual communities and web-based platforms (Aalbors et al. 2008). These new models have grown up thanks to the democratization of the information accessibility and the lower cost of communication, production and distribution of the content in Internet (Howe 2006, 2008). This is one of the most important trends changing the way knowledge can be shared and the way it contributes to the innovation process. In this paper we take in consideration the open innovation (web-based) platforms (OIP), one of the most advanced and most recently diffused collaboration models, useful to aggregate different members in an innovation community and to open up the innovation process of companies. These platforms empower creativity to solve potential problems and issues (Parameswaran and Whinston 2007), help social interactions and coordinate people. The platforms support business thanks to a wide access to contributors and experts (von Krogh and von Hippel 2006, Füller 2006) and a closer proximity to customer (Jeppesen and Frederiksen 2006, Fleming and Waguespack 2007) and they act as intermediaries helping in problem solving, coordinating contributions and enabling cooperation (Surowiecki 2004). The innovation process is strongly based on committed people, who have enthusiasm and selfmotivation to the idea or are at least convinced by an external incentive (Amabile 1998, Wallin and von Krogh 2010). This is true also for the open innovation process that happens in these OIPs (Antikainen et al. 2010). Therefore, a key issue concerns the identification of the most successful strategies for driving motivations which could encourage users to play an active role in the contents development. Moreover, a rich stream of literature concentrated on the roles that people play in a general innovation process (Hering and Phillips 2005, Hölze et al. 2010), for example the trigger of innovation, the facilitator, the gatekeeper, etc. Key aspects of open innovation web-based platforms are: the reasons for the participation and contribution in an open innovation community; the innovation roles attracted by open innovation web-based platforms; the relationship between motivations and roles. But research related to studying the effect of motivations to the participation of the individuals characterised by different innovation roles, especially from the point of view of the recent community models enabled by the world wide web, still presents gaps. This research intends to fill this gap and add to the current body of literature on community models and open innovation web-based platforms. The paper shows the investigation of the different motivational system and of the innovation roles in 26 platforms. Thanks to a factor analysis and a multi-dimensional scaling analysis, this study provides insights on the motivations determining the attraction of people with specific innovation roles. The broader aim of the research is to provide academicians and community managers insights on how to design OIPs to attract potentially innovative participants. The present paper, after the review of the theoretical background, grounded on a rich psychological and sociological literature on motivations in collaboration driven by incentives and rewards, explains the research aim and design, showing the sample of the web platforms analysed and the variables chosen for the classification and describing the factor analysis and multi-dimensional scaling methods. Then, the results of the analysis of 26 OIPs are shown, presenting a systemic description of the effects of their motivational system. Finally, we discuss the empirical findings of our study and describe practical implications. 2. Theoretical background The success or failure of an attempt at crowdsourced innovation lies with the community managers’ ability to motivate contributors’ participation (Antikainen et al. 2010, Wallin and von Krogh 2010). It is therefore fundamental to understand how to stimulate users and companies participation in OIPs and a proactive knowledgesharing in their innovation process. As in any social community connected to the innovation process, there are different roles people can play during the process. And every role is pushed by peculiar motivations. Therefore, it is important to understand the specific motivations as keys for attraction of a specific role. 2.1 Motivational system The motivation is a stable psychological force within individuals that activates goal-directed behaviour (Kanfer 1990). According to Ryan and Deci (2000), “to be motivated means to be moved to do something”. Behavioural motives can be divided into intrinsic and extrinsic (Deci 1972): Intrinsic motivation is associated with the motivating potential of the task itself: the activity is valued for its own sake and it is the best reward for doing something. The motivation comes from within the person, from the pleasure of working on the task or the satisfaction in completing a task (Ryan and Deci 2000). In the OIPs context, intrinsic motivations are for example fun and enjoyment in working in a challenging and innovative task, because people feel passionate about the activity (Chen and Francesco 2003). Extrinsic motivation comes from outside the person (Ryan and Deci 2000). In its purest form is based on the prospect of receiving a compensation for performing a task: the reward is separable from the task itself. Financial compensation is an extrinsic motivation that can motivate innovators (Amabile 1998). In the empirical context of this study, the participants could expect to be awarded with the cash prizes promised for developing concepts for innovation challenges or to gain a recognition and power in their company. What motivates the innovators? A rich stream of literature has suggested different motivations that push people to participate and contribute to web communities (e.g. Hars and Ou 2002, Lerner and Tirole 2002; Lakhani and von Hippel 2003, Roberts et al. 2006) and recent studies have shown the impact of motivations in participation and, in turn, innovation-related performance. Since the motivation of participants to contribute to community based innovation in Internet has already been investigated, we reviewed, adapted and enrich existing lists of motivations (Von Krogh et al. 2008, Antikainen et al. 2010, Antikainen and Vaataja 2010). In a previous study, Avenali et al. (2010) divided intrinsic motivations in individual ones and social ones and extrinsic motivations in economic, individual and social ones. Economic motivations refer to all behaviours that conduct to a direct or indirect economic advantage. Individual motivations concern the psychological sphere of individuals and their reputation. Social motivations refer to actions that derive from the social influence of the community. The complete list of motivations is provided in Table 1, which is the framework that we used for the analysis of the motivations of the 26 OIPs. The existing research on individual motivations has been driven by the question why users voluntarily contribute to virtual communities (Füller 2006, von Krogh and von Hippel 2006). Prior empirical work has concentrated on providing descriptive findings on the contributors’ evaluation of these motivations. These studies have advanced the understanding about the motivations that contributors to communities perceive to be dominant. Nonetheless, we know from the rich body of motivation research that motivations need to be linked to specific behavioural traits of the persons and in particular to the roles a person assumes in a specific context of the innovation process. In the context of this research this may imply that some motivations, although important from one contributor role’s perspective, are only weakly associated with other roles of innovators participating in the internet platforms. Hence, a key challenge for OIPs’ managers is to understand how to attract, give impulses and maintain innovators. 2.2 Innovation roles inside open innovation platforms The organization of the innovation process and in particular the people driving the innovation are deemed particularly important for the success of the innovation process. Witte (1977) identified the innovator roles and several studies deepened the analysis identifying their personal traits (Griffin et al. 2009) and their behaviour (Howell 2005) and enlighted their importance for innovation and creativity (Amabile 1998). The literature on innovation identifies different roles that are played by individuals in the innovation process. The champion of innovation is based on a single person with a single role that puts himself in the first line to generate ideas, transform them into innovation and commercialize them to the market (Howell et al. 2005). The promoter role refers to people that support innovation (Witte, 1977), it is based on four main roles: expert promotor, power promotor, relationship promotor and process promotor (Gemünden et al. 2007, Hölzle et al. 2010). Moreover, very recently a new and important role has emerged: the opponent or challenger. Finally, other researchers have shown other roles, that can be seen as a subdivision of these roles or a combination of them (e.g. the “devil’s advocate” who is a combination of champion and opponent role). The roles we selected for our research are the most general ones, as shown by the german literature (Gemünden et al. 2007, Hölzle et al. 2010): they are shown and described in Table 2. This table will be used as a framework for the investigation of the roles in the OIPs. In this study, we build upon these two literatures by deepening the analysis of the relationship between motivations of OIPs and the innovators’ roles. Literature seems to not face directly the problem. Some considerations can be obtained by linking different researches. For example, in general, champion or expert roles seem to depend heavily on intrinsic motivation (Amabile 1998, Frey and Osterloh 2002), whereas more entrepreneurialoriented roles seem to be more connected to extrinsic motivations (Westhead and Wright 1998). 3. Research Strategy 3.1 Research aim Our research would like to investigate the relationship among the different forms of motivational system in OIPs and the specific innovation roles described in the previous section. Literature, in fact, found the motivations that generally impact on participation (e.g. Roberts et al. 2006), without discussing their use referring to specific roles of the people involved in the innovation process inside the web-based platforms. Our paper would like therefore to answer and discuss the following research question: RQ: What are the innovation roles attracted by specific motivational systems inside open innovation web-based platforms? We chose to follow a multiple research methodologies of multiple case study, factor analysis and of multi-dimensional scaling. 3.2 Identifying the state of the art of OIPs This work empirically investigates the state of the art of the motivational systems of the OIPs through an analysis of 26 open innovation web-based platforms, deemed particularly relevant for the purposes of the study. A critical first step in uncovering the underlying structure of motivational systems is the identification of most representatives OIPs models. The sample was selected starting from the list of the P2P foundation1 and other lists of potential services based on open source and open innovation (open innovators list2). To identify the state of the art of web-based collaborative innovation, we restricted our analysis to the 26 OIPs most influential in terms of participation, those where the concept originated (as in the case of Innocentive) and the most comprehensive in terms of possibilities given to the innovators (as in the case of Ideawicket that helps in scouting for technologies). To evaluate the impact of open innovation platforms on the World Wide Web, we used the woodrank indicator because it is one of the most comprehensive ranking tools (i.e. it does not measure performance only on participation, or sites linking in, etc. but using a set of more 50 indicators). To this end, we ordered this panel of OIPs according to the average woodrank. In OIPs, stakeholders contribute and collaborate around ideas, propose new concepts and trends, present solutions to win challenges and to answer companies’ needs. When used by a firm, the platform can be based on the contributions coming from internal communities and/or external communities. In 1 http://p2pfoundation.net/Product_Hacking 2http://www.openinnovators.net/list-open-innovationcrowdsourcing-examples/ this research, we did not consider OIPs clearly owned by a company, used for only internal business purposes (to form an internal community of employees) and not opened to external interactions. Table 3 shows the list of the considered OIPs, their classification in terms of popularity, a brief description of their characteristics and the typology of innovation (closed, collaborative, based on challenges or on open source principles). 3.3. Multiple case study The main characteristic of the case study methodology is to be able to carry out a very detailed and contextual analysis of a number of events and situations and possible relationships that exist between them. Another important characteristic is its adaptability to various contexts: from organizationalmanagerial to the social one. Moreover, it is particularly significant and explanatory when the object of analysis has features that make it highly complex, and when the study may lead to a widening of theories or to a strengthening of the conclusions that were made through other typology of researches. The use of multiple case studies, and especially of a high number of cases, is recommended to develop research in this context, because it is more difficult to discuss a number of common conclusions without considering exceptions as in the individual case studies or otherwise in a limited number of case studies (Yin 2003, Eisenhardt and Graebner 2008). We choose two main areas of classification to examine the websites and highlight the constitutive characters: (1) the motivations and (2) the roles. We gathered the data by empirical observation and an in-depth and systematic analysis of the websites. In order to reduce the subjectivity of the analysis of motivations and roles, web experts, innovation experts, community members and websites’ designers have been involved in a Delphi study. They commented on the motivations and roles of the OIPs and evaluated if they were present or not in the website. The use of multiple case studies methodology requires to define a research protocol selected in order to make a comparison and an aggregation of data collected. The protocol of the analysis was therefore constituted of the following parts: general description: aim of the website, objects, stakeholders, opportunities, etc. motivations: starting from the framework previously proposed on the basis of theoretical considerations in open innovation platforms, we report all motivations identified by direct analysis of the website. roles: individual and companies belonging to the community or addressees of the invitation to collaborate 3.4 Factor analysis and multi-dimensional scaling The next logical step has been to resume all the motivations and the roles inferred from the in-depth analysis of individual sites in a matrix and study their relationships in terms of motivations pushed thanks to the factor analysis and multi-dimensional scaling methods. The factor analysis is a valuable method to discover a phenomenon’s underlying structure in terms of changing degrees of affiliation among entities belonging to the same context. In our research we used it to determine the similarity among OIPs starting from the assumption that if two platforms drive the same motivations, they are related by research of the same innovation roles (or the same business model based on the research and aggregation of the same innovation roles). The more motivations they have in common, the stronger the similarity and the more likely they belong to the same business model. We started from the n x m binary incidence matrix (OIPs – motivations) obtained from the in-depth analysis of motivations pushed by the OIPs and converted it a raw n x n co-motivations matrix, a square matrix, with rows and columns representing the OPIs in the sample and cells representing the number of times each pair of OIPs push the same motivation. Then we converted the raw co-motivation matrix into a matrix of Pearson’s correlation coefficients where correlation coefficients represent a measure of similarity between two OIPs. The correlation coefficients are a better basis for the successive statistical analyses as they make possible the data standardization and reduce the number of zeros. The last steps of our analysis implicate applying two multivariate techniques to analyse the data, and interpreting the findings: the factor analysis and the multidimensional scaling (MDS). 4. Results of the analysis and discussion As motivations and roles are part of a coherent business model that a company can build in order to set how to do business, the platforms build a coherent motivational system to attract some typical roles to facilitate, enhance and speed up their innovation process. INDIVIDUAL ECONOMIC SOCIAL INTRINSIC Table 1. Intrinsic and extrinsic motivations in the OIPs [adapted and improved from Avenali et al. 2010] MOTIVATION Entrepreneurial mindset Opportunity to express individual creativity DESCRIPTION This motivation refers to the natural entrepreneurial propensity of the individual. This motivation refers to the possibility given by the platform to express the individual creativity and “artistic” talent (often limited by the routine working). AUTHORS Tapscott and Williams (2006) Amabile et al. (1994); Ryan and Deci (2000) Care for community and attachment to the group, sense of membership This motivation rises from the sense of membership and companionship that is the interior necessity and the human natural tendency to join a group, to feel ourselves part of a community and to assume our responsibilities towards other members. Stallman (1999); Stewart and Gosain (2006); Nardi et al. (2004) Kinship Hars and Ou (2002); Hemetsberger (2004); Hertel et al. (2003); Lakhani and Wolf (2005); Zeityln (2003). Altruism Bitzer et al. (2007); Ghosh, (2005); Hars and Ou (2002); Hemetsberger (2004); Osterloh and Rota (2007); Haruvy et al. (2003);Wu et al. (2007). Enjoyment, fun and entertainment This motivation refers to the fun and the personal pleasure that comes in doing what we like. Wang and Fesenmaier (2003) Benkler (2002); Hemetsberger (2004); Herkel et al. (2003); Lakhani and von Hippel (2007); Lakhani and Wolf (2005); Luthiger and Jungwith (2007); Roberts et al. (2006). Psychological compensation and sense of efficacy This motivation refers to the feelings that people may experience by participating and contributing to the achievement of shared projects, gaining awareness of their influence, and a personal “revenge” when individuals feel overlooked or underestimated (especially in working environment). Nardi et al. (2004) Sense of cooperation in the area of interest Individuals feel obliged to contribute and to cooperate for the development of their area of interest. Wang and Fesenmaier (2003) Social Responsibility Individuals feel motivated by ideals linked to the sustainability. Benby and Belbaly (2010) Monetary rewards Free products (HW and SW) Free Services Monetary rewards are, by definition, the classic reasons for which individuals offer performance, time and talent; as a matter of fact there is a positive correlation between the intensity of contributors’ participation in collaborative projects and amount of money received. Free products are “surrogate” of monetary rewards as they correspond to an economic benefit for contributors; they are also physical products or software realized thanks to contributions received by the community. Services are usually associated with hardware or software developed; but often additional services to the “base package”. Learning The learning motivation refers to the individuals’ goal to increase their competences and to acquire new skills. Reputation Enhancing the own reputation helps to improve and increase the “value” of the individual work and reach new levels of professionalism that could improve the economic condition Anderson (2009); Tapscott and Williams (2006) Anderson (2009); Tapscott and Williams (2006) Anderson (2009); Tapscott and Williams (2006) Benby and Belbaly (2010); Bowman and Willis (2003) Von Krogh et al. 2008 Antikainen et al. 2010; Antikainen and Vaataja, 2010 Aalbers (2004); Kollock (1999). Altruism Aalbers (2004); Zeityln (2003). Aalbers (2004; Nov (2007); Torvalds and Diamond (2001); von Hippel and von Krogh (2003), Recreation Ridings and Gefen (2004) Sense of efficacy Bandura (1995), Constant et al. (1994); Kollock (1999). Ideology David et al. (2003); Ghosh, (2005); Hemetsberger (2004); Herkel et al. (2003); Lakhani and von Hippel (2007);Lakhani and Wolf (2005). Benkler (2002); Ghosh, (2005); Herkel et al. (2003); Lakhani and Wolf (2005); Lattemann and Stieglitz (2005); Luthiger and Jungwith (2007); Roberts et al. (2006). Own use Bitzer et al. (2007); David et al. (2003); Ghosh, (2005); Hemetsberger (2004); Herkel et al. (2003); Lakhani and von Hippel (2007);Lakhani and Wolf (2005); Lattemann and Stieglitz (2005); Osterloh and Rota (2007); Roberts et al. (2006); Wu et al. (2007). David et al. (2003); Ghosh, (2005); Hars and Ou (2002); Hemetsberger (2004); Lakhani and Wolf (2005); Roberts et al. (2006); Spaeth et al. (2008); Wu et al. (2007); Ye and Kishida (2003). Interesting objectives and intellectual stimulations Amabile (1998); Hagel and Armstrong (1997); Ridings and Gefen (2004); McLure Wasko and Faraj (2000). Ideology Nov (2007). Aalbers (2004); McLure Wasko and Faraj (2000). Need, software improvements and technical reasons Jeppesen and Frederiksen (2006); Kollock (1999); Ridings and Gefen (2004). see Social Capital EXTRINSIC PROFESSIONAL Peer recognition Recognition of the company and growth of professional status – career benefits (for OWIPs used inside corporation) Reciprocity SOCIAL Individual accountability Enhancing the own reputation and receiving special merit awards from the company helps to improve and increase the “value” of the individual work and reach new levels of professionalism that could improve the economic condition; in an open-source community individuals gain “respect, reputation and credibility”, both in the eyes of other participants and both in the company where they work and this status can be exploited in the workplace in order to improve the professional status. Reciprocity represents the possibility of establishing with a community a continuous and durable exchange relationship over time. Increasing the level of individual responsibility, the contributors feel compelled to “do well” and to succeed in a project; the contributor feels a sort of obligation towards those who respected and trusted her/him by giving her/him great responsibilities. Bowman and Willis (2003) Ghosh, (2005); Hars and Ou (2002); Hemetsberger (2004); Herkel et al. (2003); Lakhani and von Hippel (2007);Lakhani and Wolf (2005); Lattemann and Stieglitz (2005); Lerner and Tirole (2002); Roberts et al. (2006); Spaeth et al. (2008). Career Benby and Belbaly (2010) Raymond (1999) Benby and Belbaly (2010) Ghosh, (2005); Hars and Ou (2002); Hemetsberger (2004); Herkel et al. (2003); Lakhani and Wolf (2005); Lerner and Tirole (2002); Roberts et al. (2006); Wu et al. (2007). Bergquist and Ljungberg (2001); David et al. (2003); Hemetsberger (2004); Lakhani and von Hippel (2007);Lakhani and Wolf (2005). Hargadon and Bechky (2006); Lerner and Tirole (2002). Reputation and enhancement of professional status Aalbers (2004); Bagozzi and Dholakia (2002); Dholakia, Bagozzi & Pearo (2004); Hargadon and Bechky (2006); Lerner and Tirole (2002); Lakhani and Wolf (2005); Rheingold (1993); McLure Wasko and Faraj (2005). Firm recognition Jeppesen and Frederiksen (2006). Aalbers (2004); Kollock (1999); McLure Wasko and Faraj (2000). Sense of obligation to contribute Benby and Belbaly (2010) Bryant et al. (2005); Lakhani and Wolf (2005). Knowledge exchange, personal learning and social capital Social capital This motivation refers to the set of interpersonal relationships, formal and informal, are essential for the community functioning. Bowman and Willis (2003); Wang and Fesenmaier (2003) Antikainen (2007); Gruen et al. (2005); Ridings and Gefen (2004); von Hippel and von Krogh (2003); McLure Wasko and Faraj (2000); Wiertz and Ruyter (2007). Table 2. Roles in the innovation process ROLES DESCRIPTION CHAMPION The champion model focuses on one single role assuming that one outstanding individual supports all the innovation process. EXPERT PROMOTOR The expert promotor has specific technical knowledge to advance the idea, to find new solutions or to refine the proposed solution. POWER PROMOTOR RELATIONSHIP PROMOTOR The power promotor has the necessary hierarchical power to drive the project, to provide needed resources, and to help to overcome any resource related obstacles which might arise during the course of the project. The relationship promotor who has strong personal ties not only inside but especially outside the organization, i.e. to customers, suppliers, and research partners, facilitates inter-organizational cooperation. PROCESS PROMOTOR The process promotor derives his influence from organizational know-how and intra-organizational networks. He makes the connection between the power and the expert promotor and has the necessary diplomatic skills to bring together the people needed for the innovation process. OPPONENT The opponent role challenges innovation projects to increase the quality of their output. REFERENCE Gemünden et al. 2007; Griffin et al. 2009; Hölzle et al. 2010 OTHER NAMES Trigger / Idea generator Leader Hölzle et al. 2010 Gatekeeper Scouter Facilitator Rohrbeck and Gemünden 2010 Strategist / Orchestrator Antagonist / Challenger FURTHER DESCRIPTION The initiator role increases the number of innovation concepts and ideas. The facilitator tries to build an organization and connections to facilitate innovation. The strategist role explores new business fields. - Table 3. Open innovation web-based platforms [A = Closed innovation; B = Collaborative innovation; C = Challenge innovation; D = Open source] # OIP’S NAME WOOR ANK 81 1 Elance 2 99designs 73,4 3 4 5 6 7 Zooppa Topcoder Crowd Spring Idea Connection Ponoko 71,4 70,3 68,5 64,4 63,7 8 Quirky 63,1 9 10 uTest Guerra Creativa 61,5 61,2 11 Jovoto 57,4 12 Hypios 57 13 14 15 16 17 IdeaBounty Enterprise Spigit Presans Ideaken InnoCentive 55,4 54,7 54,7 51,6 50,4 18 InnoGet 49,6 19 20 21 22 23 24 25 26 RedesignMe IdeaWicket Brainrack NineSigma Palkoo Innovation Exchange Whinot Big Idea Group 49 48,5 47,1 45,4 43,1 42,4 37,6 31,5 TYPOLOGY OF INNOVATION A B C D x INNOVATION PROCESS BRIEF DESCRIPTION Elance let you find and hire people who can form a group and collaborate together 99design hosts a design context and helps you with a set of pre-packages of design. The process is based on a strong interaction with you (“Be sure to provide continual feedback to help the designers deliver a concept you love!”). At the end you award the winner. Companies’ involvement: virality, sharing and brand awareness. Topcoder helps in building a software community. Crowd Spring is a platform specific for design. You post a request, the world submit ideas and you choose the most preferred one. The platform helps in pricing and projects. It is an intermediary platform helping in building a community of experts and in technology scouting. You can identify collaboration partners. Ponoko is a platform specific for design. It helps both in making and selling and in buying. The innovation process is facilitated by the presence of tools and the possibility to contact other actors of the supply chain. Quirky permits a “social developed product”. The platform helps you in identifying through community if your idea is good and then research, design and engineering it. If the presale succeeds, Quirky manufacture the innovation and you and Quirky share earned money. uTest is a platform that permits you to test your product for feasibility and usability. Guerra Creativa is a crowdsourcing website where you can launch a design contest. The community is built by designers and you can choose your winner. Great brands, non-profits organizations and Jovoto itself can launch contests. The best concepts in each contest win Community Prize Money, distributed by the community to the community. Contest initiators choose their favourite and license the concept in agreement with the author. Your ability is rated, and you reach levels so you can enter first to public contests, then private, then tba ones. Hypios combines intelligent crowdsourcing and expert identification. Applying advanced Semantic Web and Machine-Learning technologies, hypios identifies problem-solvers (Solvers) based on publicly available data on the Internet. It then invites them to compete to solve specific Research & Development (R&D) challenges in their area of expertise. Idea Bounty is a social think tank that provides a secure channel for the world-wide creative community to offer solutions to creative briefs. Enterprise Spigit is oriented to the employees and the contacts already developed. In Preasans you can connect to other experts and solve technological challenges. Ideaken enables individuals and enterprises to collaborate to innovate in return of reward and recognition. Innocentive is one of the most famous platforms of open innovation and crowdsourcing. There are three possible innovation processes: challenge, inbox and outbox. Innoget reproduces the open innovation environment by favouring the posting of patents and technologies and the relationships among people especially form the point of view of science and technology. Redesignme supports the challenge for ideas or designs. Ideawicket helps in scouting technologies, connecting people in specific fields, solving R&D challenges, hosting competitions Innovations by students to companies. Strategic advisory, intermediary services, intelligent services, OI process integration services, collaboration for sustainability Palkoo is specific for design. You can post a challenge with a certain amount of money. It is an online open innovation marketplace. It's where diverse community members from all over the world respond to challenges sponsored by Global 5000 companies and not-for-profit organizations. Whinot participates in the project, deciding about consultants and about best solutions. It supports the innovation from idea generation to execution. x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x Table 4. Motivational system in open innovation web-based platforms MOTIVATIONS Entrepreneuri al mindset 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 Elance 99designs Zooppa Topcoder Crowd Spring Idea Connection Ponoko Quirky uTest Guerra Creativa Jovoto Hypios IdeaBounty Enterprise Spigit Presans Ideaken InnoCentive InnoGet RedesignMe IdeaWicket Brainrack NineSigma Palkoo Innovation Exchange Whinot Big Idea Group x x x x Opportunity to express individual creativity x x x x x x x x x x x x x x x x x x x x Sense of membership x x x x x x x x x x x x x x x x x x x x x x x x x x INTRINSIC Enjoyment, Psychologica fun l and compensatio entertainment n x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x EXTRINSIC Sense of cooperation Social Responsibilit y x x x x x x x x x x x x x x x x x x x x Monetary rewards x x x x x x x x x x x x x x x x x x x x x Free products (HW and SW) Free Services Learning x x x x x x x x x x x x x x x x x x x x x x x x Reputation Career benefits x x x x x x x x x x x x x x x x Reciprocity x x x x Individual accountabilit y x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x Social capital x x x x x x x x x x 4.1 Motivations and roles in the open innovation platforms Following the motivational system and the innovation roles system frameworks presented in the methodology section, we mapped the extrinsic and intrinsic motivations (Table 4) and the roles (Table 5) enabled by the OIPs. 4.2 Findings from factor analysis Factor analysis is a method usually employed for purposes of data reduction. In our research we used factor analysis to classify the OIPs into related groups (usually named factors) on the basis of varying degrees of similarity. The factors include relatively homogenous groupings of OIPs that may represent a typology. We used the principal components analysis as the extraction method, varimax rotation of the extracted factors to interpret the results and Kaiser’s criterion along with a scree test to determine the number of extracted factors. As shown in Table 6, the analysis resulted in four factors, explaining 87.3% of the variance. The factor loadings represent the correlation between an OIP and the factor (the degree to which the OIP belongs to that group/typology). We decided to maintain factors loading greater than 0.4. Loadings higher than 0.8 indicate high correlation. To characterize the factors, we studied the set of OIPs loading on each factor for similarities in innovation roles attracted, since this is a key driver of co-motivation frequencies. After an iterative process of independent evaluations made by the two researchers, we labelled the four factors as: (i) Champion and Expert roles attractors; (ii) Relationship role attractors; (iii) Process and power roles attractors; and (iv) Process role attractors. Factor 1 (Champion and Expert roles attractors) comprises a central element of the open innovation platforms: the search for an expert in specific fields or a person who characterises and owns all the innovation process. These platforms have normally a business model that aims at attracting big companies and no-profit organizations as solvers, supporters of the platform or seekers. The companies’ involvement is connected to give them a high-quality expertise in very different fields. This group includes the majority of the platforms in our panel (10 out of 26) and includes very popular platforms, as Innocentive. Factor 2 (Relationship role attractors) seem to be characterised in terms of the importance given to the set of connections and links of the platform. Among the platforms loading on this factor, there is the majority of the platforms that set a context for design (e.g. Redesign me, 99designs). This because these OIPs declare as fundamental the ability to connect to a community of designers and to rely on these connections in order to obtain the innovation. Factor 3 (Process and power roles attractors) refers to platforms characterised by a strong intermediary role of the platform itself. These OIPs therefore declare the need of roles for innovation as the leader and the manager of the entire process. These roles permit the OIP to participate in a sort of “intermediate innovation”. Factor 4 (Process role attractors) constitutes only a minor part of the OIPs, as they are in our opinion example of most advanced typologies of platforms, as they are based on semantic web and automatic search engines and support complex projects in the scientific and technological fields. Factor 4 echoes a theme found in factor 3, about the importance of a role of management and organisation of the innovation process. 4.3 Findings from MDS MDS provides a graphical representation of the similarity, or conceptual proximity, between the objects of analysis (Kruskal and Wish, 1978) - in this case the panel of 26 platforms analysed. Using Pearson’s correlation coefficients, MDS generates a bi-dimensional map, shown in Figure 1, in which the position of each platform on the map depends on its relationship to the other OIPs in terms of motivations in common. The closer platforms appear on the map, the more likely they are to have similar business model and attract the same innovation roles. MDS shows co-motivations links among all of the OIPs analysed. The proximity within a group indicates an internal consistency of the set of platforms, i.e. the tendency to have the same motivations. The majority of the platforms within the different factors are clustered very tightly together, indicating a similarity within the group. This suggests close links in terms of their underlying business model and innovation roles. The axes of the graph also require content-based interpretation. We used the position of the four factors on the map to help with this, but also examined the platforms in depth. Our consensusbased interpretation is as follows. The x-axis juxtaposes the support of web (i.e. in terms of semantic) or the platform itself to the innovation process. This is illustrated on the left side of the map, by the position for example of Hypios, uTest, Preasans. At the edge of the right side, we have platforms where the role of the platform itself is less: it serves only as a window or a facilitator of the community building. The y-axis represents a continuum going from individual innovation to social innovation as we move from the top to the bottom of the graph: while the first is much more based on the capabilities of the single person in terms of capabilities and expertise or in terms of relationships and “know-who-knows”, the second is much more based on a participating process, with more attention to organization and process activities. *Extraction method: principal component analysis with varimax rotation. Variance explained: 87.3%. Only factor loadings higher than 0.4 are reported. INDIVIDUAL INNOVATION 1 0,95 0,9 0,85 F1 – champion and expert roles 0,8 0,75 PLATFORM OR WEB SUPPORT 0,7 0,65 InnoGet 0,6 Table 5. Innovation roles in open innovation web-based platforms 0,55 Elance F2 – relationship role Enterprise Spigit Opponent Process promotor Relationship promotor Power promotor Expert Promotor Champion NO SUPPORT 0,5 ROLES 0,45 99designs Big Idea Group 0,4 0,35 uTest Zooppa Quirky 0,3 0,25 Jovoto RedesignMe 0,2 0,15 0,05 InnoCentive Brainrack Topcoder Palkoo 0,1 NineSigma Idea Connection Ponoko IdeaBounty Guerra Creativa 0 Innovation Exchange -0,05 Crowd Spring -0,1 -0,15 Whinot IdeaWicket -0,2 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 Elance 99designs Zooppa Topcoder Crowd Spring Idea Connection Ponoko Quirky uTest Guerra Creativa Jovoto Hypios IdeaBounty Enterprise Spigit Presans Ideaken InnoCentive InnoGet RedesignMe IdeaWicket Brainrack NineSigma Palkoo Innovation Exchange Whinot Big Idea Group x x x x x -0,3 -0,35 x x x x -0,4 -0,45 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 Elance Enterprise Spigit InnoGet Big Idea Group uTest InnoCentive Zooppa Jovoto NineSigma Idea Connection Palkoo IdeaWicket RedesignMe Ponoko Guerra Creativa 99designs Quirky Brainrack Hypios Presans Whinot Crowd Spring Innovation Exchange Topcoder IdeaBounty Ideaken Ideaken F4 – process and power roles x x x x x x x F3 ‐ process role Hypios -0,5 0 x x x x 1 SOCIAL INNOVATION x x Figure 1. Multidimensional Scaling (circles on the map show where the four factors identified in Table 5 are positioned on the map) x x 5. Conclusions x x x x x x x x x x x x x x x x x x x x x Table 6. Factors loading* Open innovation platforms Presans -0,25 Champion and expert roles Attractors 0.856 Relationship roles attractors Process roles attractors Process and power roles attractors 0.832 0.779 0.778 0.745 0.734 0.673 0.649 0.627 0.588 -0.530 0.499 -0.450 -0.635 -0.594 -0.527 0.413 -0.973 -0.896 -0.891 -0.884 -0.845 0.525 0.533 -0.736 -0.697 -0.560 -0.496 -0.463 0.895 0.810 0.409 -0.439 -0.809 -0.787 0.460 -0.740 0.539 0.563 -0.475 0.422 0.486 -0.684 -0.627 -0.579 In this article, we employed a combination of techniques such as case study, factor analysis and multi-dimensional scaling in order to understand and try to make sense of two important factors underlining the business models of open innovation web-based platforms, i.e. the motivations and the roles. A possible interesting further research direction is therefore to study in depth all the elements of the business model of the platforms. Our aim was to deciphering the relationship among choices regarding the motivations as attractors of specific roles in the OIPs. We contributed to the literature and the practitioners by suggesting some ways to attract specific roles for the innovation process. By mapping the network of motivations and identifying roles dimensions, we find potential hints for application. Therefore, we can highlight a set of connections among motivations and roles. The reputation, the career benefits and the reciprocity for example can be a lever to attract the champion, the expert and the power roles; while the individual intrinsic motivations can be much more related to the relationship role. 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