What`s Included Getting Started

Designed to meet these objectives:
Language
• Students will develop word analysis skills.
• Students will identify and understand words with prefixes.
• Students will build vocabulary.
With an engaging book and a fast-paced game, this teaching center
helps students learn about prefixes in a fun, hands-on way! It’s perfect
for providing the extra practice and reinforcement that students need
to master word analysis skills.
What’s Included
• Paperback book
• Prefixes game (4 game cards, spinner, 4 write & wipe markers,
answer card)
• Skill card with reproducible on the back
Getting Started
Review the concept of prefixes with your students, explaining that
prefixes are letters in front of a word that change the word’s meaning.
For example, “reheat” means “heat again.” Point out that students
can use their knowledge of prefixes to understand the meanings of
unfamiliar words and boost their vocabulary.
Conforms to ASTM D-4236
© 2009 Lakeshore
(800) 428-4414
www.lakeshorelearning.com
FF162
Ages 7+
Printed in China
Using the Book
Draw a graphic organizer on the board or on chart paper, similar to
the reproducible on the back of the skill card. Beside the organizer, list
the prefixes students will see in the book and in the game. Choose
three prefixes and write each one in a circle in the organizer. Review
the meaning of each prefix, and give an example of how it changes
the meaning of the word. For example, “un-” means “not,” so
“unhappy” means “not happy.” Explain that as you read the story,
students should be alert for words with prefixes.
Read the story, prompting students to raise their hands when they see
or hear a word with a prefix.
Using the Skill Card
The skill card has instructions
for several activities designed
to reinforce students’ knowledge of prefixes. Use the
activities that best meet the
needs of your students.
On the back of the skill card is
a reproducible graphic organizer that can be used with
any reading materials you are
using in class or that students are reading on their own. Instructions
for using the reproducible are included on the card.
Using the Game
p r e
Intended for small groups of two to
four players, the game is ideal for your
language center. You may want to have
children play the game after reading
the book.
Before children use the game on their
own, invite volunteers to help you
model how it is played. Give each player a game card and a write & wipe
marker. Have one player spin the spinner and announce the prefix it
stops on. Can the player use that prefix to complete a word on her
card? If so, have her write the prefix in the space in front of the word.
Players take turns spinning the spinner to complete words on their
2
cards. The first player to add a prefix to every word on his card and
solve the riddle at the bottom is the winner!
Meeting Individual Needs
ELL
Write the base words from the game on separate index cards. Then,
cut additional index cards in half, and write the prefixes on the smaller cards. Review the words and prefixes with a small group of students to make sure they understand what each one means. Then,
stack the prefix cards facedown in a pile, and give each player a word
card. Encourage students to take turns drawing a prefix card from the
pile. If they can use it with their word card to form a word, have
them say the word, and what it means, and then set the cards aside
and take another word card for the next round. If they cannot use the
prefix card, see if any other player can use it. Keep playing until all of
the cards have been matched up.
Reteach/Extra Support
Meet with students in small groups, and give each student a copy of
the graphic organizer reproducible from the back of the skill card.
Help students fill in the organizer to familiarize them with some prefixes and words that include them. (Students can save the completed
organizer and use it as a reference.) Have students play the game with
partners, working together to find the prefixes. Or, modify the game so
that players only need to complete three words to win.
Challenge
Suggest that students work with partners to complete all of the words
on a game card and solve the riddle—without using the spinner.
Then, invite students to create their own riddles for other students to
solve.
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