Constant Acceleration Scenario - FLOW Teacher Guide Grade levels: 6th – College. Learning Goals: Students will learn about uniform acceleration, create and interpret motion maps, understand the difference between vector and scalar quantities, coordinate position vs. time, velocity vs. time and acceleration vs. time graphs and motion maps. In this way they develop representational fluency. This scenario is appropriate for classes in the domains of physics, algebra, geometry, and calculus. Duration: Minimum 2 days or longer. Prerequisite: students should be thoroughly familiar with the Constant Velocity scenario before using Constant Acceleration. Science Standards from NGSS draft standards: PS2 Motion and Stability - PS2A Forces and Motion; Crosscutting Concepts: Patterns; Cause and effect: Mechanism and explanation; Scale, proportion, and quantity; Stability and change; Science and engineering Practices: Asking Questions and Defining Problems; Developing and Using Models; Planning and Carrying Out Investigations; Analyzing and Interpreting Data; Using Mathematics, Information and Computer Technology, and Computational Thinking; Constructing Explanations and Designing Solutions; Engaging in Argument from Evidence; Obtaining, Evaluating, and Communicating Information. Common Core Mathematics Standards: 6, 7, Ratios and proportional relationships; Functions- Interpreting functions; Building functions. Modeling-formulating a problem, computing, interpreting and validating a model. Graphing and representational fluency, constant rate of change. In addition, overarching: Making sense of problems and persevering in solving them; Reasoning abstractly and quantitatively; Constructing viable arguments and critiquing the reasoning of others; Modeling with mathematics; Using appropriate tools strategically; Looking for and making use of structure; Looking for and expressing regularity in repeated reasoning. How is this embodied and collaborative? Students move their hands and arms at a constant speed in a uniform direction to represent constant velocity. They receive immediate multi-modal sonic and visual feedback. In addition, when a pair of students creates a game or tries to produce a particular pattern on the graph display, they must coordinate how they move as a pair. Section Day 1 – Exploring the space Action Teacher Ask for a volunteer, or call on one student to stand with the wand in the interactive space on the mat. It is important to remember that the cameras can only track what they see. The students should always stay in the space and within the border. Wands should be held out away from their body. Note: In this scenario, you will need to be in Stage 2 in order to see the movement of the wand in relation to the ball on the motion map. Use the keyboard commands or a remote pointer/clicker to advance. SMALLab Learning, LLC http: //smallablearning.com 1 Keyboard Controls: Enter = advance to next stage Space = start in Stage 2 R = reset - erases recorded data in Stage 2 Toggle between graphs in Stage 1 with left & right arrow keys Scroll through presets in Stage 1 with the up & down arrow keys Ctrl-C = shows configuration panel in Stage 1 and allows you to adjust the Initial Position, Initial Velocity and Acceleration of any preset. Press F to Save New Setpoints. Ctrl-I = information Review of Constant Velocity When we played Constant Velocity... What did you see/notice? What did the arrows represent? What did each point represent? What about the length of the arrows? What about the direction of the arrows? What happened to the arrows, when you moved faster, slower? 7. What if you started at different positions? 1. 2. 3. 4. 5. 6. Students should be able to answer these questions as they will already from the representations from the Constant Velocity Scenario. Ask them how the representations used in this this scenario differ from what they saw in the Constant Velocity Scenario. What can they visualize now that they could not before? Day 1 – Introduction Constant Acceleration In Constant Velocity, two students were able to create data to be compared by the class. Two more students were then asked to duplicate the motions based on the data given. In Constant Acceleration, one student is asked to duplicate preset data. In Stage 1, they are given a choice between three graphs to follow: Position vs. Time Velocity vs. Time Acceleration vs. Time Ctrl-C = configuration panel in Stage 1 Component 1: Position vs. Time Graph Start in Stage 1 – show Position vs. Time graph In Stage 2 this student must try to match the graph the picked. In Stage 3 the class can see how this motion compares in all three graphs. The presets can be adjusted and saved in Stage1 by opening the configuration panel. To look through the presets, use the up and down arrows. The table on the upper right has three sliders that allow you to adjust the Initial Position, Initial Velocity and Acceleration of any preset. Press F to Save New Setpoints. Review what horizontal axis represents – what is time, what are the units? Note the difference between an instant in time and a time interval. Review what the vertical axis represents – what is position? How is the direction of the motion represented in the graph? Note the difference between position and displacement (a spatial interval). SMALLab Learning, LLC http: //smallablearning.com 2 Component 2: Velocity vs. Time Graph Toggle between graphs in Stage 1 with left & right arrow keys What does the slope of the line represent? Change to view the Velocity vs. Time graph Review what the vertical axis represents – what is velocity? How is the direction of the motion represented in the graph? What would a position vs. time graph of uniformly increasing velocity look like? What would the corresponding velocity vs. time graph look like? Make a prediction. What does the slope of a velocity vs. time graph represent? What are the units this slope? What would a graph of acceleration vs. time look like in comparison? Make a prediction. Component 3: Acceleration vs. Time Graph Change to view the Acceleration vs. Time graph Review what the vertical axis represents – what is acceleration? How is the direction of the motion represented in the graph? What does the slope of the line represent? Stage 1: Setup If you had to choose one graph to follow in order to match the graph, which graph would you choose from the three? Why? What do think the graph will look like? Once they choose the graph they would like to match, press enter to advance to Stage 2. Stage 2: Match One student in the space Press the space bar in Stage 2 to start. Have the student hold out the wand and walk along the motion map using the graph they chose to follow. Enter = advance to next stage Space = start in Stage 2 R = reset - erases recorded data in Stage 2 Stage 3: Compare Play around with moving wand so that the velocity is increasing at a constant rate. What does this require the students to do? When they are satisfied that they have produced a graph of uniformly increasing velocity reveal Stage 3 so that they can check to see if they succeeded. All three graphs are visible in Stage 3. Discuss the extent to which the predictions match the graph. (They should have been successful in matching the Position vs. Time graph, but may not have been successful in matching the Acceleration vs. Time graph.) Discuss what the slopes of these graphs represent. The Position vs. Time slope represents velocity. The Velocity vs. Time slope represents acceleration. The Acceleration vs. Time slope represents change in acceleration, also known as “jerk.” Examine the correspondence of the motion map with the Acceleration vs. Time graph. Have them compare their predictions to the actual graphs. Is it what they expected? What’s different? Day 2 – Theories and Predictions Display velocity vs. time graph and motion map First display velocity vs. time graph and motion map. Create a plot of pre-agreed shape. Have the students predict what the position vs. time and acceleration vs. time graphs will look like. To the extent that it is possible, guide the students to try to achieve a straight line graph on the velocity vs. time graph. They should try for graphs with positive, negative and zero slopes. SMALLab Learning, LLC http: //smallablearning.com 3 Testing different slopes Ctrl-C = shows configuration panel in Stage 1 and allows you to adjust the Initial Position, Initial Velocity and Acceleration of any preset. Press F to Save New Setpoints. The table on the upper right has three sliders that allow you to adjust the Initial Position, Initial Velocity and Acceleration of any preset. Speeding up and slowing down uniformly: How do these graphical representations (speeding up and slowing down) differ (you are leading them to a comparison of their slopes)? What is the relationship between the slope of the graph and the speed of the moving object (your hand)? If you were either speeding up or slowing down uniformly and traveling backward, can you predict what the position vs. time and velocity vs. time graphs would look like? Test your prediction. What will the graph of an object standing still look like? Test your prediction. What does it mean if the line on the position vs. time graph is curved, rather than relatively straight? What if the line on the velocity vs. time graph is curved? Open the configuration panel and adjust the sliders to create different possible slopes. Go through cycles of predictions and testing, allowing students to coach one another in making motion maps. Please feel free to share with us at the website below any ideas you have for other things to do in the scenario! Created at Coronado High School, Phoenix AZ and in conjunction with Arizona State University by David Birchfield, Colleen Megowan-Romanowicz, Norm Colling and Erika Mills. Last Updated 10/3/12 SMALLab Learning, LLC http: //smallablearning.com 4
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