Robust Satellite Emulator Roy L. Hayes, Jr., Geoff R. Becker, Yusuf K. Celik, and Gerard P. Learmonth Sr. Abstract- The Defense Advance Project Research Agency is funding the development of Rapidly Reconfigurable Intelligent Fractionated Satellite Constellation (RRIFSC). RRIFSCs are constellations of satellites where the functionality of a single traditional spacecraft (satellite) is distributed among wirelessly-interconnected orbiting spacecrafts (satellites) components. The University of Virginia (UVA) is aiding in this endeavor by creating an emulator capable of modeling a wide range of satellite constellations, including RRIFSC. This paper describes an emulator created at UVA that is robust enough to accurately model a wide range of satellite networks, including networks that are comprised of different types of orbits. Furthermore, this paper highlights the shortfalls in pervious satellite emulators and illustrate the advantages of UVA’s satellite emulator and its’ benefits to the end user. Introduction Flaws in Current Satellite Constellations Since the launch of Sputnik 1 there has been a constant push to continuously improve satellite technology. However, as satellite technology improves the cost of designing, developing, and launching satellites increases. Furthermore, the added complexity increases the length of the design and development phases. Therefore implemented satellite technology lags behind current satellite technology. An illustration of increasing cost and complexity is the new Wideband Global Satellite Communication Constellation (WGS) which is schedule to be complete by 2012. It provides the United States military with bandwidth between 1-10 Gbps, at an estimated cost of 1.8 billion dollars. If the current rate of technological development continues by 2020 it will be possible to design a satellite constellation with significantly higher bandwidth. However, the investment in WGS will discourage the United States from funding a satellite constellation with this capability. A major problem in the field of satellite design is how to reduce the cost and time it takes to design and develop a satellite. (Mecham) Historically, satellites have been designed as a transport medium that perform telecommunication task, collect data through various sensors, and download data received to an earth based facility for processing. These facilities then transmit the data to the requester of service. Although this is always the preferable option it is not always feasible. In the event that terrestrial telecommunication infrastructure is damaged or not available an end users should still be able to access satellite assets. For, example, when fighting a wildfire, it could be advantageous for the firefighters to have an aerial view of the fire. However, if the fire has damaged terrestrial telecommunication infrastructure, such as the telephone line, receiving satellite imagery from an earth based facility may be impossible. Therefore, the next generation of satellites must be able to send information directly to the end user. To accomplish the goal of direct end user communication general purpose data processing, such as customization of the data to match an end user’s telecommunication capabilities, must be implemented on space based platforms. Proposed Solution to Current Limitations In July 2007, the Defense Advance Project Research Agency (DARPA) unveiled the F6 program, which will create a Rapidly Reconfigurable Intelligent Fractionated Satellite Constellation (RRIFSC). The program goals are to “demonstrate the feasibility and benefits of a satellite architecture wherein the functionality of a traditional (“monolithic”) spacecraft is replaced by a cluster of wirelessly-interconnected spacecraft modules. Each such (“fractionated”) module can contribute one or more unique capabilities (e.g., command and data handling (C&DH), guidance and navigation, payload sensor, payload transponder, etc.)…” (System F6 BAA). In this configuration a single traditional satellite is decomposed into wirelesslyinterconnected orbiting spacecraft components; specific components, such as the guidance and navigation module, can be replaced with out needing to create an entirely new satellite. This capability will decrease the cost and time of developing and implementing satellite components. Additionally, RRIFSC design concept helps alleviate some of the complexity of creating a monolithic satellite by allowing components to be created in stages and integrated with critical systems either before or after critical systems have been launched. This permits a satellite constellation to be funded and implemented in phases, which will mitigate the risk by allowing for more accurate scheduling and budgeting. The RRIFSC system will be able to complete autonomous data processing task. One data processing task could be processing raw data and transmitting it directly to the end user. Currently satellites transmit raw data to terrestrial based facilities. These facilities processes data and send it to the end user over a terrestrial based infrastructure. However, this increases latency because the transfer of data is limited to when a satellite is above a terrestrial facility, with specialized software and staff capable of performing data processing. Additionally, for a set of end users it is impossible to receive data over a terrestrial base infrastructure. By implementing data processing in space it will become possible for soldiers, first responders, and researchers to have access to timely information in the most hazardous and remote areas of the world. The Advantages of Emulation There are several methods to test this new system. Historically during the developmental phase, a completely integrated prototype of the system was created, which was a time consuming and multi-million dollar endeavor. The prototype phase was eliminated from a number of spacecraft development cycles, decreasing cost, but increasing risk of an integration failure. Thus simulations were created to test and validate systems. While the use of simulations is cost effective and quick, it is not always reliable. The lack of reliability comes from assumptions about the system that must be made in order to model it, such as hardware or software parameters (Hendricks, 2005). A viable alternative is an emulator, a program composed of hardware and software components that imitate a system’s real world characteristics. Additionally, actual software and hardware components of the designed satellite can be implemented into the emulation to reduce assumptions and increase accuracy. The emulator proves to be cost effective as it replaces a prototype by integrating real system constraints such as delays. On December 11, 1998 the Mars Climate Orbiter (MCO) was launched. Its objectives were to, “orbit Mars as the first interplanetary weather satellite and provide a communications relay for the Mars Polar Lander”. Unfortunately the MCO was destroyed in the atmosphere of Mars, after a unit conversion error caused it to enter orbit approximately 170 kilometers lower than planned. An emulation of the MCO could have prevented this mistake. Data passed through an emulated MCO, which incorporated the software of the MCO, would have highlighted the unit conversion mistake and saved the United States tax payers millions of dollars. Hayes Historical use of Emulators The use of emulations has been well documented in design and validation of satellite networks. In 2001, Pooja Wagh at the University of Kansas designed an emulator for Earth Observing Satellites (EOS). Like the F6 program’s RRIFSC EOS are in low earth orbits. Satellites in low earth orbit are challenging to emulate because they have a high bandwidth and low data packet transfer latency. If the emulator is not efficient, the computing overhead associated with imposing constraints on the system may cause data collected on latency and throughput to be skewed. In the Wagh emulation, all data passed between nodes (simulated satellite and ground stations) were sent to a traffic shaper. This piece of software queues the packets and delays them by their simulated delay time. There could be any number of traffic shapers instances allowing for heavy traffic across the network and allowing for the emulator to operate with out skewing the results. There are several drawbacks to Wagh emulator. It does not incorporate bit error rate and it is limited to running on computers using the Linux operating system. This limitation of running on a specific operating system is significant because it hinders the portability and the scalability of the system. The reliance on a specific operating system limits the resources people can use to run the emulator (Wagh, 2001). In 2002 the Italian National Consortium of Telecommunications (CNIT) embarked on creating an emulation of a satellite network. Their emulator was able to incorporate bit error rate but was not able to emulate low earth orbit satellites. The CNIT emulate emulated a geostationary satellite. The satellite network’s primary purpose was to deliver wide band Internet service. The CNIT emulator is comprised of computers acting as ground stations, geostationary satellites, and dedicated statistical recorders. These computers are connected via Ethernet cable. All communications pass through one traffic shaper where bandwidth restrictions, delay time, and jitter in the satellite network is applied. It can be expanded to multiple satellites, multiple ground stations, and multiple configurations of satellite protocols due to the modular construction of the emulation software. The emulator applicability is limited by computer processing speed. It takes longer to calculate and apply communication delays for low earth orbits that it does to transmit data in low earth orbits. Since the CNIT emulator operates strictly in real time the processing limitations can not be overcome. Moreover the 2 emulator only works on the Linux operating system (Albertengo, 2002). In 2005, Shaun Endres presented an emulator that he designed for deep space satellite system that improved on several key areas of previous emulators. Unlike the Italian emulator, Endres’s emulator has a distributed architecture. That meant, like Wagh’s emulator, there were multiple traffic shapers allowing for heavier traffic in the system. Each traffic shaper is updated by a centralized coordination system that calculates the current network parameters. This lessens the amount of processing required by the traffic shapers; moreover, a coordination system which determines network parameters such as communication delay, is run before the emulation is started. This increases the efficiency of the emulator and allows the emulator to operate in real time (Endres, 2004). To find reliable communication delay times, a software package named Satellite Tool Kit (STK) was incorporated into Endres’s emulator. This commercial software package allows a user to specify orbits of satellites and locations of ground stations; it can also determine communication parameters between the objects the user specifies. In Endres’s emulator, data packets are captured before they are sent to the operating system. This allows for the emulator to be independent of the operating system, thereby increasing the portability of the system. There are also a few draw backs to Endres’s emulator. Since it operates in real time, not all networks can be emulated. Given that the RRIFSC will have high bandwidth and rapidly changing network topology Endres’s emulator can not be directly applied, due to the overhead associated with the emulator. Furthermore, The emulator was written in C# meaning, it can only run on the Window Operating System (Endres, 2004). These drawbacks led to a University of Virginia System Engineering Capstone. In 2007, a University of Virginia System Engineering Capstone team created a proof of concept. They modified Endres original design to illustrate its applicability to Low Earth Orbiting Satellites. However they did not solve the two underlying problems with Endres emulator. Since their implementation is written in C# it can only run on the Window Operating System. Moreover, they were not able to remove the overhead associated with the Emulator (Cleaves, 2008). Therefore, a new emulator was created with the objective of being robust enough to accurately model a wide range of satellite constellations, including RRIFSCs. Emulator Design Overview of the Emulator The emulator created at the UVA, built upon previous research, it implemented a modular programming methodology (Bergland) and service oriented architecture (He). This allowed the emulator to both accurately model a wide range of orbital network configurations, and implement user defined routing and networking protocols. This methodology also made the integration of user created software and hardware into the emulator possible. The emulator is written in Java and since Java can run on many different operating systems it is ideal from a portability and scalability stand point. However, Java has a slower processing speed than many other programming languages, which adds more overhead to the Emulator. To combat this limitation, a distributed architecture was implemented, where each node has its own traffic shaper. This allows for faster processing than a centralized architecture. A distributed coordination system is utilized in the emulator. Each coordination system queries STK for the network parameters of a specific emulated object for the entire emulated scenario before the emulator is initialized. The traffic shapers are updated periodically on the network topology. Components of the Emulator As in integral part of the system’s modular programming design, Hypercast, a Java overlay networking library, handles the communication between emulated objects both within a single computer system and over the Local Area Network. Hypercast is used for its ability to form overlays and to communicate any data object as a byte structure. A visual representation of the system design in below. Figure 1: System Architecture Hayes 3 The STK, Routing Table, and Database components assist in the passing of data between emulated objects, while Applications perform the requested services. A user interfaces with the emulator through the GUI. Below are brief descriptions of each emulator component. Emulator The main body of the emulator is a collection of custom Java applications and is the systems main control and storage structure. Each ground station or satellite in the emulator is composed of three layers: Logical Node Layer, Emulated Device Layer, and Service Layer, which is illustrated in figure 2. These layers form the basis of the emulator’s modular design architecture. Figure 2: Emulator Architecture The classes and methods in the logical nodes use Hypercast to transfer data packets (byte streams) between emulated objects, each of which are represented by a single node. The logical nodes on the LAN collectively form the overlay network, with each node given a unique logical address. Each node can send and receive data with any other node, given the destination’s logical address. This layer is also where the traffic shaper is located. Thus, bit error rate and propagation delays are imposed at the logical layer. The routing tables are used to ensure that the path of data through the system is properly traversed. The logical layer is able to pass any data in the form of bytes and can break large data streams into smaller packets. However, it neither converts data objects, such as images, into byte packages nor reconstructs them after receipt. The service layer has several functions. The first is converting data objects into byte packages for transmission and reconstructing these data objects once they are received. Since a service request may have multiple files and data objects, the service layer must sort incoming information and store it appropriately. The second function the service layer provides is fulfilling service request. The service layer is the only portion of the Hayes emulator which interacts with applications. All that is required to interface with a new application is an overlay network connection or socket connection to that application. Therefore, the passing of data between emulated objects is independent of what that data represents or how it is manipulated. The Emulated Device Layer serves to connect the service layer and logical node layer to a single emulated device such as a satellite our ground station. Satellite Toolkit AGI’s Satellite Toolkit (STK) is a software package validated by NASA, which is capable of modeling, simulating, and analyzing satellite constellations. Additionally, STK can model components such as orbital parameters, communication chains, geographic positions, and remote sensor swath coverage through simulation scenarios. Scenarios can include satellites, targets, transmitter/receivers, and terrestrial users. STK can model all ranges of satellite orbits, which allows for the required flexibility in constellation design. STK is also capable of generating a large number of analysis reports from which routing and communication information between emulated objects can be extracted. Routing Tables The purpose of the routing tables is to determine the intermediate satellites that must be used for one emulated object to send a message to another. These tables are computed by STK using its communications chains functions. Since these tables are prepared before the emulation begins, they use a significant amount of system memory. Although computing routing “chains” while the emulator is operating would reduce memory load, it would increase processing time due to the complexity of such algorithms, making this option infeasible given the emulator runs in real time. Database Each emulated object’s logical layer has a unique logical address which identifies it in the Hypercast overlay network. In order to pass data from one emulated object to another, the destination logical address must be acquired. A centralized database stores the logical address associated with each emulated object. After accessing the routing tables to determine the next transmission hop, the emulated object then retrieves the correct logical address from the database using the destination object’s name as a 4 lookup reference. Data packets can then be sent between two emulated objects. It is conceivable that not all satellites in a constellation will have the same processing abilities, remote sensors, or roles within the system. Additionally, certain satellites may only collect or process data, while other satellites can be charged with managing specific requests. The database stores the roles of each emulated device and services it can perform. Therefore, emulated objects can determine which specific satellite can accomplish the service requested. Applications The service oriented architecture of this system allows for any number of data processing applications to interface with emulator through the service layer. Furthermore, through the use of service oriented architecture the various services that are implemented in the emulator can be connected to complete tasks. Thus, a service that determines if a vehicle is a car can be connected to an image capturing service. In this way, chains of services can be created to perform larger applications. This allows for modular design of services, enabling independent modification of each service. Results / Analysis In order to test the emulator, ten trials of four different scenarios were run, each with a constellation comprised of a different orbit. The orbits consisted of geostationary (GEO), high earth orbit (HEO), medium earth orbit (MEO), low earth orbit (LEO). Theoretical values of delay between emulated objects are acquired from Satellite Toolkit (STK), a commercial software verified by NASA, the values were compared with results gathered from the emulator. The data was analyzed to determine functionality and validity of the emulator. The comparison of the theoretical and experimental values indicated that minor discrepancies between the emulator and real world conditions exist. Ten trials were conduct on each scenario and the data gathered from the experimentation is shown in Table 1 of the Appendix. The following chart summarizes the results. Orbit Type (Altitude) Average Packet Experimenta l Delay (seconds) Theoretical Packet Delay (seconds) Discrepancy (seconds) GEO (36,000 km) HEO (20,000 km) MEO (10,000 km) LEO (750 km) 0.139 s 0.135 s 0.006 s 0.064 s 0.067 s 0.005 s 0.035 s 0.034 s 0.005 s 0.016 s 0.004 s 0.013 s The average experimental delay is the average of the delay between emulated object of each individual trial, while the discrepancy is the average of the time difference between the theoretical and experimental for each individual trial. As such, the discrepancy serves as an error rate for the emulator. The discrepancies experienced for the majority of satellite constellations is less then 6 milliseconds. However, the discrepancies experienced for constellations in LEO orbit are significantly higher at 13 milliseconds. STK suggest in LEO orbit seven transmissions between objects is necessary to send a signal halfway around the world. Thus the maximum difference between the theoretical and experimental delay for this signal transmission will be 0.2 seconds, while the average difference between the theoretical and experimental delay will be 0.09 seconds. For a satellite system that performs services other than data transmission alone, these discrepancies will be orders of magnitude smaller than the delays experienced by a satellite system performing the services. Therefore, for real world applications these discrepancies are negligible. Accordingly the emulator proves to be a functional and cost effective system to evaluate real world satellite constellations. Conclusions The objective of this research project was to create a satellite emulator capable of accurately modeling a wide range of satellite constellations. Additionally, the emulator had to be modular enough to be expanded and altered to user specification. As illustrated by the above results, the satellite emulator developed at the UVA accomplishes both objectives while maintaining a high degree of accuracy. Hayes 5 The emulator is programmed in Java and experimentation suggested Java’s internal clock will not apply delays less than 15 milliseconds. As Java’s internal clock and computer processing improves, the accuracy of the emulator will improve proportionally. However, in real world applications this discrepancy is negligible for satellite constellations that perform services other than data transmission alone. For these satellite constellations, this emulator is a cost effect manner of satellite development. A one time investment in Satellite Toolkit and other necessary hardware and software components needed to support the emulator is approximately $100,000. As this is a modifiable system, the one time investment far out weighs the cost of multi-million dollar prototype construction for each satellite. Thus the emulator can combine the cost effectiveness of a simulation while retaining the accuracy of a fully functional integrated prototype. With the established validity of the emulator, further studies can focus on testing a variety of scenarios to gather more data. This data will be used to develop algorithms, protocols, satellites, and satellite constellations. The emulation test bed is the first step in an on going research endeavor at the UVA. Algorithms, protocols, satellites, and satellite constellations designed at the UVA may someday play a major role in a new breed of satellite constellations Bibliography Albertengo, Guido., & Petroianni, Stefano. (2002). 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