Volker von Prittwitz Political Analysis Film - Video - Game, August 03, 2016 www.diberlin.info Film - Video - Game 1. Basics A film (movie, motion picture) is a series of still images which, when shown on a screen, creates the illusion of moving images. This optical illusion causes the audience to perceive continuous motion between separate objects viewed rapidly in succession. A film is created by photographing actual scenes with a motion picture camera; by photographing drawings or miniature models using traditional animation techniques; by means of computer-generated imagery (CGI) and computer animation; or by a combination of some or all of these techniques and other visual effects.1 tvmovie.de Film in its diverse shapes complies with human curiosity and human need for entertainment. Fictive entertainment films offer to the beholder the opportunity of plunging into an imaginary world of phantasy where everyday rules are inverted. Psychologic film theories stress the similarity of motion pictures with dream images, that both provide the opportunity of getting easing. Film is considered to be an important art form, a source of popular entertainment, and a powerful medium for educating—or indoctrinating— citizens. The visual basis of film gives it a universal power of communication. There is a lot of film types: Documentary films, alternative sequel films, amusement park films, animated films, anthology films, black-and-white films, crowdfunded films, direct-to-video films, documentary films, fan films, film series, films with live action and animation, independent films, interactive 1 https://en.wikipedia.org/wiki/Film 1 Volker von Prittwitz Political Analysis Film - Video - Game, August 03, 2016 www.diberlin.info films, internet films, open content films, prequel films, reboot films, remakes, sequel films, film serials, short films, silent films, film spin-offs, sponsored films, television films, unreleased films, world's fair films.2 Video (from Latin: video = I see) is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Different from classical cinema film, whose storage medium has been celluloid, the recording medium of videos consists of a magnetic tape or a digital memory card. Digital video is a representation of moving visual images in the form of encoded digital data. This is in contrast to analog video, which represents moving visual images with analog signals. Meanwhile there is a big variety of technical specifications regarding forms, storage media, and ways of displaying videos.3 Conducting of video recordings and the subsequent up-load of produced videoclips at a video-portal such as YouTube has become a matter of course for many young people. On closer inspection, the production of a high quality video-film, indeed, proves to be a relatively demanding task. A video-film is like a tele-mission or a cinema film - a multi-media total artwork. It comprehends not only the medium moving-image, but also the media tone, text, and image. Although a high quality level of video-films can be achieved only by the employment of specialized persons (for camera recording, tone recording and so forth), meanwhile even laypeople are able to produce videofilms - fostered by increasingly cheap technical instruments such as personal computers, cameras, and HDMI (High-Definition Multimedia Interface), a digital replacement for analog video standards. Relevant special types of videos are product videos, explaining videos, and art videos. Explaining videos are to mediate complex issues to a consumer group in an efficient way. Typical ways of operation are storytelling and multi-sensory. The audience is addressed by a story in a cognitive and affective way. Many explaining video formats use a simple language and easily accessible images, symbols, terms.4 A game is structured playing, undertaken for enjoyment and other endogen (intrinsic) benefits such as having a feasible challenge and peaceful interaction. As already shown by Johan Huizinga in his book Homo Ludens (1938/39), games can be traced back beyond the most early origins of mankind.5 2 Fn. 1 https://en.wikipedia.org/wiki/Video 4 https://de.wikipedia.org/wiki/Videofilm 5 http://www.dbnl.org/tekst/huiz003homo01_01/ ; https://de.wikipedia.org/wiki/Homo_ludens 3 2 Volker von Prittwitz Political Analysis Film - Video - Game, August 03, 2016 www.diberlin.info http://www.azquotes.com/author/7023-Johan_Huizinga Key components of a game are a specific (game) world with specific (game) rules, specific challenges, and rule-bound kinds of interaction. Beyond, games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulating, or psychological role. They are principally distinct from work, which is usually carried out for external benefits or even under pressure, and from art, which is prevailingly an expression of aesthetic elements. In practice, however, there are not only ideal-typical games, but also a great variety of mixtures and combinations of games and other forms of governed reality, for instance games with paying spectators and professional players. Sometimes games are considered art such as games involving an artistic layout such as Mahjong, solitaire, or some video games. Meanwhile the term game often is applied to computer programs that allow one or several users to play together online. A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor. The word video in video game traditionally referred to a raster display device, but it now implies any type of display device that can produce two- or three-dimensional images.6 2. Political Film While there is an established concept of Political Literature - in the sense of enlightening and critical writing, corresponding with the historical rise of modern literature in the eighteenth century - there is no established concept of political film. In the contrary, some observers express their distance to the term. The German film director Ulrich Köhler substantiates his abstention from making political films: Die Logik des Politischen ist verschieden von der Logik des 6 https://en.wikipedia.org/wiki/Video_game 3 Volker von Prittwitz Political Analysis Film - Video - Game, August 03, 2016 www.diberlin.info Künstlerischen. Politik strebt…nach einem Kompromiss und verfolgt einen Zweck, Kunst dagegen kann kompromisslos und offen sein (The political logic is distinguished from the logic of art. Politics strives at finding a trade-off and pursues an aim, art, in contrast, can be uncompromising and open).7 In contrast, political cinema is often characterized as portraying current or historical events or social conditions in a partisan way in order to inform or to agitate the spectator.8 Following this concept, political films serve to propagate certain political views - based on the peculiar potential of films to generate dream-like impressions and to reinforce subliminal attitudes. Against this background it does not wonder that totalitarian systems such as the German Nazi-regime have systematically used films to stabilize and to expand their power, often connected with war-like or explicit war-oriented ways of behavior. The term of political films in that sense refers to films that do not hide their political stance. However, also ostensibly apolitical films, which promise mere entertainment as an escape from everyday life, may fulfill a distinctly political function in a totalitarian state and should be understood as political as well. So the authorities in Nazi Germany organized a large production of deliberately escapist movies in order to strengthen their regime. Also in other entertainment movies, for example westerns, the ideological bias is evident in the distortion of historical reality. A classical western would rarely portray black cowboys, although there were a great many of them. Hollywood Cinema or more generally speaking Dominant Cinema was often accused of misrepresenting black, women, gays and working-class people.9 Addressing the concept of political films only to explicit or implicit system propaganda, indeed, would fall short. Since historical events or social conditions are often dealt with in a partisan way independently from the given frame of political system. Understood in that very general sense, almost any film has a political aspect because every film is explicitly or implicitly framed by choosing a certain socio-political context and by transporting certain values. Free opinion and free art under that aspect belong to the basic freedoms. Taking a political position and stimulating the spectators to reflect their own positions might even foster a democracy. Vice versa, political films can transport critique of an authoritarian or totalitarian system. Finally they may contribute to perceiving illegitimate 7 Frederic Werner, Friedrich Ebert Stiftung 2008: Vorwort zu: Mit Bildern bewegen - der politische Film heute http://library.fes.de/pdf-files/akademie/hamburg/06824.pdf 8 https://en.wikipedia.org/wiki/Political_cinema 9 Fn. 5 4 Volker von Prittwitz Political Analysis Film - Video - Game, August 03, 2016 www.diberlin.info practices such as corruption, powerful lobbyism, or other forms of excluding democratic opposition in any political system. 3. Analytical Potentials of video and film Against the mentioned background analytical potentials of film and video become clear. The author of a script book, the director of a film, and other involved actors usually operate with certain images of their subjects on their minds. Sometimes films are structured as a series of hiding and detection of more or less important facts - an analytic procedure that can also be used for explaining political events and processes. First and foremost this potential is activated in documentary films nonfictional motion pictures intended to document some aspect of reality, primarily for the purposes of instruction or maintaining a historical record. Such films were originally shot on film stock—the only medium available—but now includes video and digital productions that can be either direct-to-video, made into a TV show or released for screening in cinemas. Documentary has been described as a filmmaking practice, a cinematic tradition, and mode of audience reception that is continually evolving and is without clear boundaries.10 During the last decades a broad spectrum of historical events and processes has been documented by diverse thematic types of documentary films reaching from single events such as the start of World War II https://www.youtube.com/watch?v=jfRq-JeUCSM to documentary films on certain political personalities (for instance the Iranian revolutionary Ayatollah Khomeini https://www.youtube.com/watch?v=FfrJ2rBobGs to historic overviews (for instance a documentary series about the 20th century: https://www.youtube.com/watch?v=CC46CCvwlaw. Finally diverse comparisons and specific comparative issues, for instance Magic propositions of the 20th century: https://www.youtube.com/watch?v=AxZsHXWvID4 10 https://en.wikipedia.org/wiki/Documentary_film 5 Volker von Prittwitz Political Analysis Film - Video - Game, August 03, 2016 www.diberlin.info US President Kennedy 1963 in Berlin Meanwhile a whole culture of documentary films attractive for a broad public has developed - pushed forward by personalities such as the German historian Guido Knopp - criticized and envied by many colleagues, but respected and beloved by TV spectators.11 A specific analytical potential of films refers to psychological features. Films not only vividly document personal images, attitudes and interpersonal relations; they can also show psychological dramas - an almost human capability that makes films particularly real for the spectator. Indeed on this way films may run also a risk of simplifying psychological and on this way conceived political structures and processes - see for instance films on the psychological backgrounds of terrorists such as the Red Army Fraction (RAF) https://www.youtube.com/watch?v=H7Ud5ofIwB8 Also currently a tendency of reducing national and international politics to psychological aspects of and between leading actors is fostered by the medium film simply because those personal constellations can be transferred on this medium particularly easily and impressively. On the other hand, by films common facts and usual perceptions can be alienated, particularly an artistic performance. Then the spectator of a film sees things with different eyes - a precondition for detecting reality in a new way, for reflection and possible innovation. Impressive examples of how artistic alienation and immediate emotional access can be linked with each other are rendered by Ulu Braun’s artistic video-films and video-installations - see 11 http://www.welt.de/geschichte/article113299705/Von-Kollegen-gehasst-und-beneidet-Knopp-hoertauf.html 6 Volker von Prittwitz Political Analysis Film - Video - Game, August 03, 2016 www.diberlin.info his video Westcoast https://www.youtube.com/watch?v=YYj_CM_3PQk, a trailer on his video The Park http://www.ulubraun.com/videos/video_Park.html, and an interview (in German) under the title Land of Confusion: https://www.youtube.com/watch?v=CN19xDEZYt4 4. Barriers and Chances There are political, psychological, and economic barriers for analyzing politics by film and video: Since films can reach a broad public, they often become an object of governmental regulation or even permits, particularly in authoritarian and totalitarian states such as theological states. Insofar critical filmic analysis runs the risk of getting suppressed. Vice versa, states where a culture of successful film production has developed tend to consider that as an expression of cultural identity. That’s why the film policies of those countries often expand and foster their national film productions. Psychological barriers against filmic analysis often exist regarding alleged attacks on the own society. Once spectators realize that essential structures of their society are analytically queried by a film, spectators who identify with this society feel attacked themselves. Hence films of that kind run high risks of failing economically. An example for that failure was the US American film All the Kings Men, a 2006 film adaptation of the 1946 Pulitzer Prize-winning novel All the King's Men by Robert Penn Warren. The story is about the life of a fictional character resembling Louisiana governor Huey Long, in office 1928 through 1932. He was elected as a US Senator and assassinated in 1935 in a struggle about power and corruption. In spite of its high-profile cast (co-staring amongst others Jude Law, Kate Winslet, and Anthony Hopkins), direction and production team, the film was a massive failure, both with critics and at the box office.12 Indeed if analytical films are well made and affirm identification patterns of essential population groups, they have chances to become successful. A prominent example is the work of Michael Moore, a USAmerican documentary filmmaker, screenwriter, author, journalist, actor, and liberal political activist. He produced and directed Fahrenheit 9/11 (2004), a critical look at the presidency of George W. Bush and the War on Terror, 12 https://en.wikipedia.org/wiki/All_the_King%27s_Men_(2006_film) 7 Volker von Prittwitz Political Analysis Film - Video - Game, August 03, 2016 www.diberlin.info which is the highest-grossing documentary of all time and winner of the Palme d'Or. His film, Bowling for Columbine (2002), which examines the causes of the Columbine High School massacre, won the Academy Award for Documentary Feature. Moore's written and cinematic works criticize topics such as globalization, large corporations, assault weapon ownership, U.S. Presidents Bill Clinton and George W. Bush, the Iraq War, the American health care system, and capitalism. In 2005 Time magazine named Moore one of the world's 100 most influential people.13 4. Video Games and Political Analysis Meanwhile video and gaming have connected to a mass phenomenon, video games. Since this process has so far developed in a private market framework, selling and marketing of video games have been prevailing criterions for it resulting in an almost total percentage of well playable simple games (particularly for children and adolescents). The usual pattern of those games is Zero-Sum-constellations between the player and the computer or between several players. Here politics can occur, if at all, only in forms of very poor politics, that is according to the logic of power or - mostly dominating according to the logic of war. Intelligently made political video games that go beyond those logics are to come. 13 https://en.wikipedia.org/wiki/Michael_Moore 8
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