Grade 1 ALGEBRA Standard 1.0 Knowledge of Algebra, Patterns, and Functions Students will algebraically represent, model, analyze, or solve mathematical or real-world problems involving patterns or functional relationships. http://www.bbc.co.uk/bitesize/ks1/maths/addition_and_subtraction/play/ Number Pyramid: Solve addition and subtraction problems with missing numbers to escape from the pyramid. http://www.bbc.co.uk/bitesize/ks1/maths/number_sequences/play/ Adventure Sequence: Help Molly jump over the valley by figuring out the missing number in a sequence. http://www.abcya.com/100_number_grid.htm 100 Number Grid: Help Owl find his missing friends on the blank hundred chart. http://www.abcya.com/connect_the_dots_1-100.htm Connect the Dots: Skip count by twos to 100 to complete a picture. http://www.abcya.com/patterns.htm Moon Rocket Patterns: Complete the moon rock pattern to fly the rocket ship. GEOMETRY Standard 2.0 Knowledge of Geometry Students will apply the properties of one-, two-, or three-dimensional geometric figures to describe, reason, or solve problems about shape, size, position, or motion of objects. http://www.bbc.co.uk/bitesize/ks1/maths/shapes/play/ Shape Factory: Help Pablo finish his invention by handing him the correct shape. http://www.abcya.com/shapes_geometry_game.htm Shape Construction: Match the shapes to the shapes at the construction site. http://pbskids.org/cyberchase/math-games/airlines-builder Airlines Builder: Use shapes and a geo-board to create composite figures. MEASUREMENT Standard 3.0 Knowledge of Measurement Students will identify attributes, units, or systems of measurements or apply a variety of techniques, formulas, tools or technology for determining measurements. http://www.bbc.co.uk/bitesize/ks1/maths/telling_the_time/play/ Clockworks: Help Max and Molly repair the clock by telling the correct time. http://www.abcya.com/telling_time.htm Time Travel: Help Marvin travel through time by showing the correct time on the clock. You can choose digital or analog clocks. http://www.funbrain.com/measure/ Measure It: Use the online ruler to measure objects. You can choose customary or metric units of measure. http://www.pbs.org/parents/earlymath/grades_games_timetomove.html Time to Move: Help measure the fish and decide whether they go in the small tank or the large tank. STATISTICS Standard 4.0 Knowledge of Statistics Students will collect, organize, display, analyze, or interpret data to make decisions or predictions. Bar Graph Sorter Explore simple bar graphs through sorting shapes by color or shape into the graph. http://nces.ed.gov/nceskids/createagraph/ Create a graph: Use data to create a bar graph. http://pbskids.org/cyberchase/math-games/bugs-in-the-system/ Bugs in the System: Help clean the bugs from the room by creating a bar graph of the color of the bugs. NUMBER Standard 6.0 Knowledge of Number Relationships and Computation/Arithmetic Students will describe, represent, or apply numbers or their relationships or will estimate or compute using mental strategies, paper/pencil or technology. http://www.bbc.co.uk/bitesize/ks1/maths/number_ordering/play/ Forest Ordering- Help Max order numbers from least to greatest and greatest to least. http://www.funbrain.com/football/index.html Power Football: Move down the football field by solving addition or subtraction problems. http://www.funbrain.com/osa/index.html Math Car Racing: Race around the track solving addition and subtraction problems. http://www.abcya.com/addition.htm Math Marbles: Help the Marble pirate collect marbles by solving addition problems. http://www.abcya.com/subtraction_game.htm Balloon Pop: Imagine being a bee and use your stinger to pop the balloons to solve subtraction problems. http://www.abcya.com/math_facts_game.htm Math Fact Shoot Out: Choose addition or subtraction and play against the computer in a math fact basketball game. http://www.abcya.com/comparing_number_values_jr.htm Raceway Junior: Look at two images and decide which one is greater or less than the other. http://www.abcya.com/learning_coins.htm Learning Coins: This tutorial goes through each coin and includes its picture, value, and fun facts. http://funschool.kaboose.com/formulafusion/carnival/games/game_math_popper.html Math Popper: Solve basic facts and pop the balloon with the answer before time runs out. I Want My Half Understand the concrete and symbolic representations of fractions. Grade 2 ALGEBRA Standard 1.0 Knowledge of Algebra, Patterns, and Functions Students will algebraically represent, model, analyze, or solve mathematical or real-world problems involving patterns or functional relationships. http://www.bbc.co.uk/bitesize/ks1/maths/addition_and_subtraction/play/ Number Pyramid: Solve addition and subtraction problems with missing numbers to escape from the pyramid. http://www.bbc.co.uk/bitesize/ks1/maths/number_sequences/play/ Adventure Sequence: Help Molly jump over the valley by figuring out the missing number in a sequence. http://www.abcya.com/100_number_grid.htm 100 Number Grid: Help Owl find his missing friends on the blank hundred chart. http://www.abcya.com/connect_the_dots_1-100.htm Connect the Dots: Skip count by twos to 100 to complete a picture. http://www.abcya.com/patterns.htm Moon Rocket Patterns: Complete the moon rock pattern to fly the rocket ship. GEOMETRY Standard 2.0 Knowledge of Geometry Students will apply the properties of one-, two-, or three-dimensional geometric figures to describe, reason, or solve problems about shape, size, position, or motion of objects. http://www.bbc.co.uk/bitesize/ks1/maths/shapes/play/ Shape Factory: Help Pablo finish his invention by handing him the correct shape. http://www.abcya.com/shapes_geometry_game.htm Shape Construction: Match the shapes to the shapes at the construction site. http://pbskids.org/cyberchase/math-games/airlines-builder Airlines Builder: Use shapes and a geo-board to create composite figures. MEASUREMENT Standard 3.0 Knowledge of Measurement Students will identify attributes, units, or systems of measurements or apply a variety of techniques, formulas, tools or technology for determining measurements. http://www.bbc.co.uk/bitesize/ks1/maths/telling_the_time/play/ Clockworks: Help Max and Molly repair the clock by telling the correct time. http://www.abcya.com/telling_time.htm Time Travel: Help Marvin travel through time by showing the correct time on the clock. You can choose digital or analog clocks. http://www.funbrain.com/measure/ Measure It: Use the online ruler to measure objects. You can choose customary or metric units of measure. http://www.pbs.org/parents/earlymath/grades_games_timetomove.html Time to Move: Help measure the fish and decide whether they go in the small tank or the large tank. STATISTICS Standard 4.0 Knowledge of Statistics Students will collect, organize, display, analyze, or interpret data to make decisions or predictions. http://nces.ed.gov/nceskids/createagraph/ Create a graph: Use data to create a bar graph. http://pbskids.org/cyberchase/math-games/bugs-in-the-system/ Bugs in the System: Help clean the bugs from the room by creating a bar graph of the color of the bugs. Bar Graph Sorter Explore simple bar graphs through sorting shapes by color or shape into the graph. NUMBER Standard 6.0 Knowledge of Number Relationships and Computation/Arithmetic Students will describe, represent, or apply numbers or their relationships or will estimate or compute using mental strategies, paper/pencil or technology. http://www.abcya.com/math_man_add_jr.htm Math Man: Play this Pac-Man type game to master addition facts. http://www.abcya.com/math_man_subtraction_jr.htm Math Man: Play this Pac-Man type game to master subtraction facts. http://www.math-play.com/math-racing-order-and-compare-numbers/math-racing-order-andcompare-numbers.html Math Racing: Race around the track comparing two-digit numbers. http://www.bbc.co.uk/bitesize/ks1/maths/number_ordering/play/ Forest Ordering- Help Max order numbers from least to greatest and greatest to least. http://www.funbrain.com/football/index.html Power Football: Move down the football field by solving addition or subtraction problems. http://www.funbrain.com/osa/index.html Math Car Racing: Race around the track solving addition and subtraction problems. http://www.abcya.com/addition.htm Math Marbles: Help the Marble pirate collect marbles by solving addition problems. http://www.abcya.com/subtraction_game.htm Balloon Pop: Imagine being a bee and use your stinger to pop the balloons to solve subtraction problems. http://www.abcya.com/math_facts_game.htm Math Fact Shoot Out: Choose addition or subtraction and play against the computer in a math fact basketball game. http://www.abcya.com/comparing_number_values_jr.htm Raceway Junior: Look at two images and decide which one is greater or less than the other. http://www.abcya.com/learning_coins.htm Learning Coins: This tutorial goes through each coin and includes its picture, value, and fun facts. http://funschool.kaboose.com/formulafusion/carnival/games/game_math_popper.html Math Popper: Solve basic facts and pop the balloon with the answer before time runs out. I Want My Half Understand the concrete and symbolic representations of fractions. Grade 3 ALGEBRA Standard 1.0 Knowledge of Algebra, Patterns, and Functions Students will algebraically represent, model, analyze, or solve mathematical or real-world problems involving patterns or functional relationships. Color Patterns Use virtual manipulatives to complete repeating patterns. Missing Numbers Find the missing numbers in a sequence. Skip Counting Practice skip counting by selecting the correct digits. Light Bulb Patterns Identify and complete patterns. Animal Ages Practice using a function table to solve a problem. GEOMETRY Standard 2.0 Knowledge of Geometry Students will apply the properties of one-, two-, or three-dimensional geometric figures to describe, reason, or solve problems about shape, size, position, or motion of objects. Upside Down Use transformations to solve a problem. Patch Tool Rearrange 2-dimensional shapes to form designs. Ask Hannah Identify lines of symmetry in 2-dimensional shapes. Carol’s Congruent Concentration Find the shapes that are congruent. Slides, Flips, and Turns Use virtual manipulatives to explore the results of slides, flips, and turns. Quad Squad Describe various types of quadrilaterals. Solid Pattern Pieces Name the different faces of solid figures to make objects using a pattern. Identify Polygons Identify polygons by number of sides and angles. MEASUREMENT Standard 3.0 Knowledge of Measurement Students will identify attributes, units, or systems of measurements or apply a variety of techniques, formulas, tools or technology for determining measurements. Clock Wise Choose the “random” option and type in the time that is displayed on the analog clock. Telling Time Quiz Take the quiz to test your knowledge of telling time to the nearest minute. It’s a Date! Use a calendar to find dates. Hot Stuff Estimate temperatures using a Fahrenheit thermometer. Are We There Yet? Explore the units of measurement for distance and length. Measurement Game Practice measuring length in centimeters and inches. Shape Explorer Determine the area and perimeter of a shape. Adam Ant Measure the perimeter of the figures. Fence Me In Find the perimeter of a rectangle. Area Explorer Determine the area and perimeter of the shaded figure. STATISTICS Standard 4.0 Knowledge of Statistics Students will collect, organize, display, analyze, or interpret data to make decisions or predictions. Bar Chart Create a bar chart showing quantities or percentages by labeling columns and clicking on values. How It All Stacks Up Students interpret and compare information using a bar graph. Play Ball Collect data to put on a picture graph. Pictographs Interpret data contained in pictographs. My Backpack Add columns and find missing addends using data generated from a chart. PROBABILITY Standard 5.0 Knowledge of Probability Students will use experimental methods or theoretical reasoning to determine probabilities to make predictions or solve problems about events whose outcomes involve random variation. Chances Are Students predict the likelihood of events using a circle graph with percentages as a model. Heads I Win Predict the probability of tossing heads or tails and graph the results of coin tosses. Lions, Tigers, and Probability Predict the probability of rolling a die as a fraction. Pin the Tail Use probability to predict and conduct experiments to test predictions. Why Can’t I Win? Students use spinners to predict the probability of simple events occurring. NUMBER Standard 6.0 Knowledge of Number Relationships and Computation/Arithmetic Students will describe, represent, or apply numbers or their relationships or will estimate or compute using mental strategies, paper/pencil or technology. Compare Numbers Compare 4-digit numbers using <, >, and =. Arcademic Skill Builders Play single and multiplayer games to practice addition, subtraction, multiplication, and division facts. The Seashell Rounding Activity Page Round numbers to the nearest ten. All in the Family Multiply and divide fact families. Groups of Dogs Students use arrays to understand the meaning of multiplication. Change Maker A FunBrain activity where students add money to a virtual piggybank by figuring out the correct change. Fact Monster: All About Money All sorts of interesting facts about money . Who Wants Pizza A fun way to learn about fractions. Equivalent Fractions This tool allows students to create equivalent fractions by dividing and shading squares or circles. Flowering Fractions Represent common fractions with models. Frank and Fran’s Fabulous Fractions Learn the concept of equal parts as related to fractions. Round About Brush up on your rounding skills with this activity. Coins for Candy Identify, know the value of, and compare the values of a penny, nickel, and dime. Grandpa’s Game Determine the value of a set of coins. US Mint Choose from a variety of games to teach you about counting money. PROCESS Standard 7.0 Process of Mathematics Students demonstrate the processes of mathematics by making connections and applying reasoning to solve problems and to communicate their findings. Identifying Key Words in Math Word Problems PowerPoint tutorial that engages students through the process of identifying key words. Let's Do Math Students can solve non-standard problems that are challenging and fun. Math Playground Lots of interactive leveled games that present word problems in a fun way. Walrus World Learn strategies for solving real world problems. Cameron's Trip Multiply and divide to solve real-world problems. Is That A Fact? Select the appropriate operation for solving a problem. Animal Legs Students use repeated addition to solve multiplication story problems. Grade 4 Standard 1.0 ALGEBRA Knowledge of Algebra, Patterns, and Functions Students will algebraically represent, model, analyze, or solve mathematical or real-world problems involving patterns or functional relationships. Brenda’s Bedroom Complete a repeating pattern. Double or Not? Use number patterns to solve a problem. Spooky Sequences One of the ghosts is missing a number. Click on the numbers along the bottom to enter the right number in the sequence. Ambleweb Function Machine Students identify what process was used to produce a series of numbers. Comparing Numbers Compare numbers with up to seven digits using <,>, or = symbols. GEOMETRY Standard 2.0 Knowledge of Geometry Students will apply the properties of one-, two-, or threedimensional geometric figures to describe, reason, or solve problems about shape, size, position, or motion of objects. Decorating Boxes Use what you know about the relationship of 2dimensional shapes and the faces of 3-dimensional shapes to solve this problem. Fire Hydrant Use what you know about the properties of geometric figures to solve this problem. Patterns for Solid Figures Complete to make a cube figure. Wonderful Whale Explore geometric shapes, congruence, and symmetry while creating an origami whale. Congruent or Not? Decide whether polygons are congruent. Carol’s Congruent Concentration Use a matching board to demonstrate your knowledge of congruent figures. Wrapping Paper Patterns Decide which figures would result from a flip, a slide, or a turn. Flip, Slide, or Turn Six flash movies allow you to watch the path an object takes while it is being transformed. Anglemania Describe triangles using appropriate geometric vocabulary. MEASUREMENT Standard 3.0 Knowledge of Measurement Students will identify attributes, units, or systems of measurements or apply a variety of techniques, formulas, tools or technology for determining measurements. Measuring Length in the Metric System A PowerPoint presentation with hands-on learning objects. Elapsed Time Practice finding elapsed time given a starting time and an ending time. Time for a Crime Use your understanding of elapsed time to solve the mystery. Measuring Tools Select measurement tools for real-world measuring situations. Measure It FunBrain displays a ruler with a red bar above it and you must click on the length of the red bar. Bang On Time Read the time in words then stop the clock when the hands reach the right time. Are We There Yet? Select the appropriate unit of measure, and use estimation. Area and Perimeter Calculate the area or perimeter of the rectangle. Perimeter Explorer Students are shown shapes on a grid after setting the area and asked to calculate perimeters of the shapes. Shape Explorer Students are shown shapes on a grid and asked to calculate areas and perimeters of the shapes. Area Explorer Students are shown shapes on a grid after setting the perimeter and asked to calculate areas of the shapes. Hot Stuff Students estimate temperatures using a Fahrenheit thermometer. STATISTICS Standard 4.0 Knowledge of Statistics Students will collect, organize, display, analyze, or interpret data to make decisions or predictions. Brain Pop-Mean, Median, Mode, and Range Learn how mean, median, mode, and range can help you work with sets. (Username: bcps Password: brainpop) Line Plots Create, read, and interpret a line plots. Counting Raisins Begin with a problem and learn how to create and interpret line plots. PROBABILITY Standard 5.0 Knowledge of Probability Students will use experimental methods or theoretical reasoning to determine probabilities to make predictions or solve problems about events whose outcomes involve random variation. Two Points! Use what you know about probability to solve this problem. I Win! Apply your understanding of probability to these facts to determine whether a game is fair. Coin Toss Toss enough coins to make a prediction about probability (maximum number of tosses 1000, but you can keep tossing to get a larger dataset. Me Too Probability Use a tree diagram to display possible outcomes of who will come to the party. What Are My Chances? Explore probability and ratios. The Random Ball-Picking Machine Experiment with a random generator at a BBC site to collect data to make decisions about probability. NUMBER Standard 6.0 Knowledge of Number Relationships and Computation/Arithmetic Students will describe, represent, or apply numbers or their relationships or will estimate or compute using mental strategies, paper/pencil or technology. Arcademic Skill Builders Play single and multiplayer games to practice addition, subtraction, multiplication, and division facts. Ambleweb Times Table Tester Practice multiplication facts on one of three levels. Factor Game Test your factoring ability in this two person game. Fresh Baked Fractions Play this game to improve your ability to find equivalent fractions. Who Wants Pizza A fun way to learn about equivalent fractions. Equivalent Fractions This tool allows students to create equivalent fractions by dividing and shading squares or circles. Flowering Fractions Represent common fractions with models. No Matter What Shape Your Fractions Are In Students use Pattern Blocks to investigate and build relations among fractions. Brain Pop, Adding and Subtracting Fractions Learn how to add and subtract fractions in this animated movie with Tim and Moby. (Username: bcps Password: brainpop) Place Value Identify the place value in numbers with six digits. Place Value 2 Identify the place value in numbers with seven digits. Ordering Numbers Use your knowledge of place value to order sevendigit numbers. Decimal Order Put the sequence of decimal numbers into ascending order. Decimal Switch Arrange decimals in ascending order. Count the Money You're given a target amount and the number of coins you already have. You must determine how many more coins of a certain type are needed to reach the target. Estimation Valley Golf - Estimate answers to problems and putt your way into a championship! Mixed Numbers Identify and define mixed number parts. Let's Go Shopping Estimate by rounding to the nearest dollar as you shop. PROCESS Standard 7.0 Process of Mathematics Students demonstrate the processes of mathematics by making connections and applying reasoning to solve problems and to communicate their findings. Math Playground This page from the Math Playground website will help you learn to solve multistep problems with challenging story problems. Let's Do Math Students can solve non-standard problems that are challenging and fun. Math Stories Activity Select Combining, Separating, Comparing, or Equal Groups and then work through activities by writing math sentences. Math Hoops All word problems use whole numbers but the problems range from single step addition to multistep equations. There are also problems that require students to interpret remainders. Students who answer 5 questions correctly get a chance to play some basketball. Cameron's Trip Multiply and divide to solve real-world problems. Is That A Fact? Select the appropriate operation for solving a problem. Walrus World Learn strategies for solving real world problems. Barrels of Milk Seven barrels are full of milk. Seven others half filled, and the remaining seven are empty. Please help divide the barrels fairly. Grade 5 ALGEBRA Standard 1.0 Knowledge of Algebra, Patterns, and Functions Students will algebraically represent, model, analyze, or solve mathematical or real-world problems involving patterns or functional relationships. Ambleweb Function Machine Students identify what process was used to produce a series of numbers. Function Machines Investigate the relationship between input and output tables. Function Tables Identify the rule in a function table. Brain Pop-Solving Equations Learn how to solve equations. (username: bcps password: brainpop) Brain Pop-Simple Equations Examples of simple equations, how to write them, and how to solve them. (username: bcps password: brainpop) Equation Match Students must find the missing number in an equation. Evaluating a 1-Variable Expression Practice finding the unknown number in an expression. My Backpack Students add columns and find missing addends using data generated from a chart. Crack the Code Find the missing number in a series by identifying the rule. GEOMETRY Standard 2.0 Knowledge of Geometry Students will apply the properties of one-, two-, or three-dimensional geometric figures to describe, reason, or solve problems about shape, size, position, or motion of objects. Envelopes Explore how tessellations are used to design envelopes. Brain Pop-PolygonsA look at different types of polygons and how to identify them. Wonderful Whale Explore geometric shapes, congruence, and symmetry while creating an origami whale. Carol’s Congruent Concentration Use a matching board to demonstrate your knowledge of congruent figures. Wrapping Paper Patterns Decide which figures would result from a flip, a slide, or a turn. Guess the View Students are given a 3-D view of an object, and then given a 2-D view of the object. Students must choose which of 6 views is being displayed from a list. Identifying Triangles by Sides Identify triangles as equilateral, scalene, or isosceles based on the length of the sides. Triangles Build similar triangles by combining angles and line segments. Circle Tool Investigate radius and diameter of a circle. MEASUREMENT Standard 3.0 Knowledge of Measurement Students will identify attributes, units, or systems of measurements or apply a variety of techniques, formulas, tools or technology for determining measurements. Brain Pop-Estimating Distance Not sure how much farther you have to go? Learn how to estimate distances with Tim and Moby! (Username: bcps, password: brainpop) Hot Stuff Estimate temperatures using a Fahrenheit thermometer. Measuring Tools Select measurement tools for real-world measuring situations. Calculate the area of a Rectangle Test your skills with this online quiz. Patios Use your knowledge of area to solve this problem. Adam Ant Students practice measuring perimeter. Shape Explorer Determine the area and perimeter on a grid using this interactive applet. Area and Perimeter Calculate the area or perimeter of the rectangle. Protractor Fun Investigate angles and the use of a protractor. Measuring Angles Practice lining up and reading a protractor while you measure a set of angles in this fun learning activity. Jingle Jangle Students explore angles. Is It PE Time? Use a table to solve problems. Bedtime Bandits Students try to stay up as late as possible by blasting killer clocks that drop from the ceiling by measuring elapsed time to identify the correct answer. Elapsed Time with Clocks Use analog clocks to measure elapsed time. STATISTICS Standard 4.0 Knowledge of Statistics Students will collect, organize, display, analyze, or interpret data to make decisions or predictions. Brain Pop-Mean, Median, Mode, and Range Learn about how mean, median, mode, and range can help you work with sets! (username: bcps, password: brainpop) Stem and leaf plotter This activity generates a stem and leaf plot from data that the you enter. All That Data Two Describe graphs in terms of range, measures of central tendency, and distribution. Create-a-Graph – Choose the graph you want to explore through activities and lessons. Interpreting Column Graphs Students practice by answering ten questions about the graph. Party Comedian Find and use the median of a set of data. Push Ups Students collect data to put on a line graph. Basketball Debate Explore the meaning of average (or mean) and relate these concepts to real world experiences. Interpreting Column Graphs Students practice by answering ten questions about the graph. PROBABILITY Standard 5.0 Knowledge of Probability Students will use experimental methods or theoretical reasoning to determine probabilities to make predictions or solve problems about events whose outcomes involve random variation. Brain Pop-Basic Probability You may think that chance is just a roll of the dice, but... um... actually, chance IS just a roll of the dice. Learn how to calculate and express basic probability with Tim. (username: bcps, password: brainpop) Creat a SpinnerCreate your own spinner and examine the outcomes. Spinners Work with spinners to learn about numbers and probability. On Stage Probability Students use tree diagrams to display the possible outcomes of casting a play. Matching Birthdays Use your understanding of probability to solve this problem about birthdays. The Random Ball-Picking Machine Experiment with a random generator at a BBC site to collect data to make decisions about probability. What are Your Chances What many people refer to as 'good luck' can actually be explained by a little knowledge about probability and statistics. Our dice game allows you to see how increasing or decreasing the number of dice rolls effects an outcome. Lions and Tigers Predict the likelihood of a simple event (rolling a die) as a fraction. NUMBER Standard 6.0 Knowledge of Number Relationships and Computation/Arithmetic Students will describe, represent, or apply numbers or their relationships or will estimate or compute using mental strategies, paper/pencil or technology. Comparing Numbers through Millions Compare numbers through the millions using <,>, and= symbols. Decimal Order Determine how to order decimals based on their value. Draggable Decimals Add, subtract, multiply decimals. Pattern Blocks Use pattern blocks to explore and represent fractions. Fresh Baked Fractions Play this game to improve your ability to find equivalent fractions. Sum Sense (Division) Students practice single digit division by dragging numbers to complete the sentence. Let's Go Shopping Estimate by rounding to the nearest dollar as you shop. Brain Pop-Greatest Common Factor What is the greatest common factor, anyway, and how do you find it? More importantly, how can you use it? (Username: bcps, Password: brainpop) No Matter What Shape Your Fractions Are In Students use Pattern Blocks to investigate and build relations among fractions. Who Wants Pizza? A fun way to learn about fractions. Brain Pop-Adding and Subtracting Fractions Advanced Tim and Moby show you how to add and subtract fractions in this BrainPOP movie. (Username: bcps, Password: brainpop) Clara's Fraction Ice Cream Shop Convert improper fractions to mixed fractions. Ambleweb Divider Machine – Practice division on one of three levels. On Target Recall division facts. Comparing Fractions Game Compare and order fractions. Three levels are available. How to do Almost Anything in Math Watch this video about finding the Greatest Common Factor and Least Common Multiple. Estimation Valley Golf Estimate answers to problems and putt your way into a championship! PROCESS Standard 7.0 Process of Mathematics Students demonstrate the processes of mathematics by making connections and applying reasoning to solve problems and to communicate their findings. Math Playground This page from the Math Playground website will help you learn to solve multistep problems with challenging story problems. Let's Do Math Students can solve non-standard problems that are challenging and fun. Who will Probably? Students use problem-solving steps and a tree diagram to display possible outcomes and make predictions. What’s Missing? Students identity necessary information needed to solve a problem. Walrus World Students learn strategies for solving real world problems. Too Much Information Students determine if irrevelant information is included when solving a problem. Guess My Number Students use a variety of problem solving techniques and operations to find a secret number.
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