Grade 1 - Scotts Branch Elementary

Grade 1
ALGEBRA
Standard 1.0 Knowledge of Algebra, Patterns, and Functions
Students will algebraically represent, model, analyze, or solve mathematical or
real-world problems involving patterns or functional relationships.
http://www.bbc.co.uk/bitesize/ks1/maths/addition_and_subtraction/play/ Number
Pyramid: Solve addition and subtraction problems with missing numbers to escape
from the pyramid.
http://www.bbc.co.uk/bitesize/ks1/maths/number_sequences/play/ Adventure
Sequence: Help Molly jump over the valley by figuring out the missing number in a
sequence.
http://www.abcya.com/100_number_grid.htm 100 Number Grid: Help Owl find his
missing friends on the blank hundred chart.
http://www.abcya.com/connect_the_dots_1-100.htm Connect the Dots: Skip count
by twos to 100 to complete a picture.
http://www.abcya.com/patterns.htm Moon Rocket Patterns: Complete the moon
rock pattern to fly the rocket ship.
GEOMETRY
Standard 2.0 Knowledge of Geometry
Students will apply the properties of one-, two-, or three-dimensional
geometric figures to describe, reason, or solve problems about shape, size,
position, or motion of objects.
http://www.bbc.co.uk/bitesize/ks1/maths/shapes/play/ Shape Factory: Help Pablo
finish his invention by handing him the correct shape.
http://www.abcya.com/shapes_geometry_game.htm Shape Construction: Match the
shapes to the shapes at the construction site.
http://pbskids.org/cyberchase/math-games/airlines-builder Airlines Builder: Use
shapes and a geo-board to create composite figures.
MEASUREMENT
Standard 3.0 Knowledge of Measurement
Students will identify attributes, units, or systems of measurements or apply
a variety of techniques, formulas, tools or technology for determining
measurements.
http://www.bbc.co.uk/bitesize/ks1/maths/telling_the_time/play/ Clockworks: Help
Max and Molly repair the clock by telling the correct time.
http://www.abcya.com/telling_time.htm Time Travel: Help Marvin travel through
time by showing the correct time on the clock. You can choose digital or analog
clocks.
http://www.funbrain.com/measure/ Measure It: Use the online ruler to measure
objects. You can choose customary or metric units of measure.
http://www.pbs.org/parents/earlymath/grades_games_timetomove.html Time to
Move: Help measure the fish and decide whether they go in the small tank or the
large tank.
STATISTICS
Standard 4.0 Knowledge of Statistics
Students will collect, organize, display, analyze, or interpret data to make
decisions or predictions.
Bar Graph Sorter Explore simple bar graphs through sorting shapes by color or
shape into the graph.
http://nces.ed.gov/nceskids/createagraph/ Create a graph: Use data to create a
bar graph.
http://pbskids.org/cyberchase/math-games/bugs-in-the-system/ Bugs in the
System: Help clean the bugs from the room by creating a bar graph of the color of
the bugs.
NUMBER
Standard 6.0 Knowledge of Number Relationships and Computation/Arithmetic
Students will describe, represent, or apply numbers or their relationships or
will estimate or compute using mental strategies, paper/pencil or technology.
http://www.bbc.co.uk/bitesize/ks1/maths/number_ordering/play/ Forest
Ordering- Help Max order numbers from least to greatest and greatest to least.
http://www.funbrain.com/football/index.html Power Football: Move down the
football field by solving addition or subtraction problems.
http://www.funbrain.com/osa/index.html Math Car Racing: Race around the track
solving addition and subtraction problems.
http://www.abcya.com/addition.htm Math Marbles: Help the Marble pirate collect
marbles by solving addition problems.
http://www.abcya.com/subtraction_game.htm Balloon Pop: Imagine being a bee and
use your stinger to pop the balloons to solve subtraction problems.
http://www.abcya.com/math_facts_game.htm Math Fact Shoot Out: Choose
addition or subtraction and play against the computer in a math fact basketball
game.
http://www.abcya.com/comparing_number_values_jr.htm Raceway Junior: Look at
two images and decide which one is greater or less than the other.
http://www.abcya.com/learning_coins.htm Learning Coins: This tutorial goes
through each coin and includes its picture, value, and fun facts.
http://funschool.kaboose.com/formulafusion/carnival/games/game_math_popper.html Math Popper: Solve basic facts
and pop the balloon with the answer before time runs out.
I Want My Half Understand the concrete and symbolic representations of
fractions.
Grade 2
ALGEBRA
Standard 1.0 Knowledge of Algebra, Patterns, and Functions
Students will algebraically represent, model, analyze, or solve mathematical or
real-world problems involving patterns or functional relationships.
http://www.bbc.co.uk/bitesize/ks1/maths/addition_and_subtraction/play/ Number
Pyramid: Solve addition and subtraction problems with missing numbers to escape
from the pyramid.
http://www.bbc.co.uk/bitesize/ks1/maths/number_sequences/play/ Adventure
Sequence: Help Molly jump over the valley by figuring out the missing number in a
sequence.
http://www.abcya.com/100_number_grid.htm 100 Number Grid: Help Owl find his
missing friends on the blank hundred chart.
http://www.abcya.com/connect_the_dots_1-100.htm Connect the Dots: Skip count
by twos to 100 to complete a picture.
http://www.abcya.com/patterns.htm Moon Rocket Patterns: Complete the moon
rock pattern to fly the rocket ship.
GEOMETRY
Standard 2.0 Knowledge of Geometry
Students will apply the properties of one-, two-, or three-dimensional
geometric figures to describe, reason, or solve problems about shape, size,
position, or motion of objects.
http://www.bbc.co.uk/bitesize/ks1/maths/shapes/play/ Shape Factory: Help Pablo
finish his invention by handing him the correct shape.
http://www.abcya.com/shapes_geometry_game.htm Shape Construction: Match the
shapes to the shapes at the construction site.
http://pbskids.org/cyberchase/math-games/airlines-builder Airlines Builder: Use
shapes and a geo-board to create composite figures.
MEASUREMENT
Standard 3.0 Knowledge of Measurement
Students will identify attributes, units, or systems of measurements or apply
a variety of techniques, formulas, tools or technology for determining
measurements.
http://www.bbc.co.uk/bitesize/ks1/maths/telling_the_time/play/ Clockworks: Help
Max and Molly repair the clock by telling the correct time.
http://www.abcya.com/telling_time.htm Time Travel: Help Marvin travel through
time by showing the correct time on the clock. You can choose digital or analog
clocks.
http://www.funbrain.com/measure/ Measure It: Use the online ruler to measure
objects. You can choose customary or metric units of measure.
http://www.pbs.org/parents/earlymath/grades_games_timetomove.html Time to
Move: Help measure the fish and decide whether they go in the small tank or the
large tank.
STATISTICS
Standard 4.0 Knowledge of Statistics
Students will collect, organize, display, analyze, or interpret data to make
decisions or predictions.
http://nces.ed.gov/nceskids/createagraph/ Create a graph: Use data to create a
bar graph.
http://pbskids.org/cyberchase/math-games/bugs-in-the-system/ Bugs in the
System: Help clean the bugs from the room by creating a bar graph of the color of
the bugs.
Bar Graph Sorter Explore simple bar graphs through sorting shapes by color or
shape into the graph.
NUMBER
Standard 6.0 Knowledge of Number Relationships and Computation/Arithmetic
Students will describe, represent, or apply numbers or their relationships or
will estimate or compute using mental strategies, paper/pencil or technology.
http://www.abcya.com/math_man_add_jr.htm Math Man: Play this Pac-Man type game to
master addition facts.
http://www.abcya.com/math_man_subtraction_jr.htm Math Man: Play this Pac-Man type
game to master subtraction facts.
http://www.math-play.com/math-racing-order-and-compare-numbers/math-racing-order-andcompare-numbers.html Math Racing: Race around the track comparing two-digit numbers.
http://www.bbc.co.uk/bitesize/ks1/maths/number_ordering/play/ Forest
Ordering- Help Max order numbers from least to greatest and greatest to least.
http://www.funbrain.com/football/index.html Power Football: Move down the
football field by solving addition or subtraction problems.
http://www.funbrain.com/osa/index.html Math Car Racing: Race around the track
solving addition and subtraction problems.
http://www.abcya.com/addition.htm Math Marbles: Help the Marble pirate collect
marbles by solving addition problems.
http://www.abcya.com/subtraction_game.htm Balloon Pop: Imagine being a bee and
use your stinger to pop the balloons to solve subtraction problems.
http://www.abcya.com/math_facts_game.htm Math Fact Shoot Out: Choose
addition or subtraction and play against the computer in a math fact basketball
game.
http://www.abcya.com/comparing_number_values_jr.htm Raceway Junior: Look at
two images and decide which one is greater or less than the other.
http://www.abcya.com/learning_coins.htm Learning Coins: This tutorial goes
through each coin and includes its picture, value, and fun facts.
http://funschool.kaboose.com/formulafusion/carnival/games/game_math_popper.html Math Popper: Solve basic facts
and pop the balloon with the answer before time runs out.
I Want My Half Understand the concrete and symbolic representations of
fractions.
Grade 3
ALGEBRA
Standard 1.0 Knowledge of Algebra, Patterns, and Functions
Students will algebraically represent, model, analyze, or solve mathematical or
real-world problems involving patterns or functional relationships.
Color Patterns Use virtual manipulatives to complete repeating patterns.
Missing Numbers Find the missing numbers in a sequence.
Skip Counting Practice skip counting by selecting the correct digits.
Light Bulb Patterns Identify and complete patterns.
Animal Ages Practice using a function table to solve a problem.
GEOMETRY
Standard 2.0 Knowledge of Geometry
Students will apply the properties of one-, two-, or three-dimensional
geometric figures to describe, reason, or solve problems about shape, size,
position, or motion of objects.
Upside Down Use transformations to solve a problem.
Patch Tool Rearrange 2-dimensional shapes to form designs.
Ask Hannah Identify lines of symmetry in 2-dimensional shapes.
Carol’s Congruent Concentration Find the shapes that are congruent.
Slides, Flips, and Turns Use virtual manipulatives to explore the results of slides,
flips, and turns.
Quad Squad Describe various types of quadrilaterals.
Solid Pattern Pieces Name the different faces of solid figures to make objects
using a pattern.
Identify Polygons Identify polygons by number of sides and angles.
MEASUREMENT
Standard 3.0 Knowledge of Measurement
Students will identify attributes, units, or systems of measurements or apply
a variety of techniques, formulas, tools or technology for determining
measurements.
Clock Wise Choose the “random” option and type in the time that is displayed on
the analog clock.
Telling Time Quiz Take the quiz to test your knowledge of telling time to the
nearest minute.
It’s a Date! Use a calendar to find dates.
Hot Stuff Estimate temperatures using a Fahrenheit thermometer.
Are We There Yet? Explore the units of measurement for distance and length.
Measurement Game Practice measuring length in centimeters and inches.
Shape Explorer Determine the area and perimeter of a shape.
Adam Ant Measure the perimeter of the figures.
Fence Me In Find the perimeter of a rectangle.
Area Explorer Determine the area and perimeter of the shaded figure.
STATISTICS
Standard 4.0 Knowledge of Statistics
Students will collect, organize, display, analyze, or interpret data to make
decisions or predictions.
Bar Chart Create a bar chart showing quantities or percentages by labeling
columns and clicking on values.
How It All Stacks Up Students interpret and compare information using a bar
graph.
Play Ball Collect data to put on a picture graph.
Pictographs Interpret data contained in pictographs.
My Backpack Add columns and find missing addends using data generated from a
chart.
PROBABILITY
Standard 5.0 Knowledge of Probability
Students will use experimental methods or theoretical reasoning to determine
probabilities to make predictions or solve problems about events whose
outcomes involve random variation.
Chances Are Students predict the likelihood of events using a circle graph with
percentages as a model.
Heads I Win Predict the probability of tossing heads or tails and graph the results
of coin tosses.
Lions, Tigers, and Probability Predict the probability of rolling a die as a fraction.
Pin the Tail Use probability to predict and conduct experiments to test
predictions.
Why Can’t I Win? Students use spinners to predict the probability of simple
events occurring.
NUMBER
Standard 6.0 Knowledge of Number Relationships and Computation/Arithmetic
Students will describe, represent, or apply numbers or their relationships or
will estimate or compute using mental strategies, paper/pencil or technology.
Compare Numbers Compare 4-digit numbers using <, >, and =.
Arcademic Skill Builders Play single and multiplayer games to practice addition,
subtraction, multiplication, and division facts.
The Seashell Rounding Activity Page Round numbers to the nearest ten.
All in the Family Multiply and divide fact families.
Groups of Dogs Students use arrays to understand the meaning of multiplication.
Change Maker A FunBrain activity where students add money to a virtual
piggybank by figuring out the correct change.
Fact Monster: All About Money All sorts of interesting facts about money .
Who Wants Pizza A fun way to learn about fractions.
Equivalent Fractions This tool allows students to create equivalent fractions by
dividing and shading squares or circles.
Flowering Fractions Represent common fractions with models.
Frank and Fran’s Fabulous Fractions Learn the concept of equal parts as related to
fractions.
Round About Brush up on your rounding skills with this activity.
Coins for Candy Identify, know the value of, and compare the values of a penny,
nickel, and dime.
Grandpa’s Game Determine the value of a set of coins.
US Mint Choose from a variety of games to teach you about counting money.
PROCESS
Standard 7.0 Process of Mathematics
Students demonstrate the processes of mathematics by making connections and
applying reasoning to solve problems and to communicate their findings.
Identifying Key Words in Math Word Problems PowerPoint tutorial that engages
students through the process of identifying key words.
Let's Do Math Students can solve non-standard problems that are challenging and
fun.
Math Playground Lots of interactive leveled games that present word problems in a
fun way.
Walrus World Learn strategies for solving real world problems.
Cameron's Trip Multiply and divide to solve real-world problems.
Is That A Fact? Select the appropriate operation for solving a problem.
Animal Legs Students use repeated addition to solve multiplication story problems.
Grade 4
Standard 1.0
ALGEBRA
Knowledge of Algebra, Patterns, and Functions
Students will algebraically represent, model, analyze, or solve
mathematical or real-world problems involving patterns or
functional relationships.
Brenda’s Bedroom Complete a repeating pattern.
Double or Not? Use number patterns to solve a problem.
Spooky Sequences One of the ghosts is missing a number. Click on
the numbers along the bottom to enter the right number in the
sequence.
Ambleweb Function Machine Students identify what process was
used to produce a series of numbers.
Comparing Numbers Compare numbers with up to seven digits using
<,>, or = symbols.
GEOMETRY
Standard 2.0 Knowledge of Geometry
Students will apply the properties of one-, two-, or threedimensional geometric figures to describe, reason, or solve
problems about shape, size, position, or motion of objects.
Decorating Boxes Use what you know about the relationship of 2dimensional shapes and the faces of 3-dimensional shapes to solve
this problem.
Fire Hydrant Use what you know about the properties of geometric
figures to solve this problem.
Patterns for Solid Figures Complete to make a cube figure.
Wonderful Whale Explore geometric shapes, congruence, and
symmetry while creating an origami whale.
Congruent or Not? Decide whether polygons are congruent.
Carol’s Congruent Concentration Use a matching board to
demonstrate your knowledge of congruent figures.
Wrapping Paper Patterns Decide which figures would result from a
flip, a slide, or a turn.
Flip, Slide, or Turn Six flash movies allow you to watch the path an
object takes while it is being transformed.
Anglemania Describe triangles using appropriate geometric
vocabulary.
MEASUREMENT
Standard 3.0 Knowledge of Measurement
Students will identify attributes, units, or systems of
measurements or apply a variety of techniques, formulas, tools or
technology for determining measurements.
Measuring Length in the Metric System A PowerPoint presentation
with hands-on learning objects.
Elapsed Time Practice finding elapsed time given a starting time and
an ending time.
Time for a Crime Use your understanding of elapsed time to solve
the mystery.
Measuring Tools Select measurement tools for real-world measuring
situations.
Measure It FunBrain displays a ruler with a red bar above it and you
must click on the length of the red bar.
Bang On Time Read the time in words then stop the clock when the
hands reach the right time.
Are We There Yet? Select the appropriate unit of measure, and use
estimation.
Area and Perimeter Calculate the area or perimeter of the rectangle.
Perimeter Explorer Students are shown shapes on a grid after
setting the area and asked to calculate perimeters of the shapes.
Shape Explorer Students are shown shapes on a grid and asked to
calculate areas and perimeters of the shapes.
Area Explorer Students are shown shapes on a grid after setting the
perimeter and asked to calculate areas of the shapes.
Hot Stuff Students estimate temperatures using a Fahrenheit
thermometer.
STATISTICS
Standard 4.0 Knowledge of Statistics
Students will collect, organize, display, analyze, or interpret
data to make decisions or predictions.
Brain Pop-Mean, Median, Mode, and Range Learn how mean, median,
mode, and range can help you work with sets. (Username: bcps
Password: brainpop)
Line Plots Create, read, and interpret a line plots.
Counting Raisins Begin with a problem and learn how to create and
interpret line plots.
PROBABILITY
Standard 5.0 Knowledge of Probability
Students will use experimental methods or theoretical reasoning
to determine probabilities to make predictions or solve problems
about events whose outcomes involve random variation.
Two Points! Use what you know about probability to solve this
problem.
I Win! Apply your understanding of probability to these facts to
determine whether a game is fair.
Coin Toss Toss enough coins to make a prediction about probability
(maximum number of tosses 1000, but you can keep tossing to get a
larger dataset.
Me Too Probability Use a tree diagram to display possible outcomes
of who will come to the party.
What Are My Chances? Explore probability and ratios.
The Random Ball-Picking Machine Experiment with a random
generator at a BBC site to collect data to make decisions about
probability.
NUMBER
Standard 6.0 Knowledge of Number Relationships and
Computation/Arithmetic
Students will describe, represent, or apply numbers or their
relationships or will estimate or compute using mental strategies,
paper/pencil or technology.
Arcademic Skill Builders Play single and multiplayer games to
practice addition, subtraction, multiplication, and division facts.
Ambleweb Times Table Tester Practice multiplication facts on one of
three levels.
Factor Game Test your factoring ability in this two person game.
Fresh Baked Fractions Play this game to improve your ability to find
equivalent fractions.
Who Wants Pizza A fun way to learn about equivalent fractions.
Equivalent Fractions This tool allows students to create equivalent
fractions by dividing and shading squares or circles.
Flowering Fractions Represent common fractions with models.
No Matter What Shape Your Fractions Are In Students use Pattern
Blocks to investigate and build relations among fractions.
Brain Pop, Adding and Subtracting Fractions Learn how to add and
subtract fractions in this animated movie with Tim and Moby.
(Username: bcps Password: brainpop)
Place Value Identify the place value in numbers with six digits.
Place Value 2 Identify the place value in numbers with seven digits.
Ordering Numbers Use your knowledge of place value to order sevendigit numbers.
Decimal Order Put the sequence of decimal numbers into ascending
order.
Decimal Switch Arrange decimals in ascending order.
Count the Money You're given a target amount and the number of
coins you already have. You must determine how many more coins of a
certain type are needed to reach the target.
Estimation Valley Golf - Estimate answers to problems and putt your
way into a championship!
Mixed Numbers Identify and define mixed number parts.
Let's Go Shopping Estimate by rounding to the nearest dollar as you
shop.
PROCESS
Standard 7.0 Process of Mathematics
Students demonstrate the processes of mathematics by making
connections and applying reasoning to solve problems and to
communicate their findings.
Math Playground This page from the Math Playground website will
help you learn to solve multistep problems with challenging story
problems.
Let's Do Math Students can solve non-standard problems that are
challenging and fun.
Math Stories Activity Select Combining, Separating, Comparing, or
Equal Groups and then work through activities by writing math
sentences.
Math Hoops All word problems use whole numbers but the problems
range from single step addition to multistep equations. There are
also problems that require students to interpret remainders.
Students who answer 5 questions correctly get a chance to play some
basketball.
Cameron's Trip Multiply and divide to solve real-world problems.
Is That A Fact? Select the appropriate operation for solving a
problem.
Walrus World Learn strategies for solving real world problems.
Barrels of Milk Seven barrels are full of milk. Seven others half
filled, and the remaining seven are empty. Please help divide the
barrels fairly.
Grade 5
ALGEBRA
Standard 1.0 Knowledge of Algebra, Patterns, and Functions
Students will algebraically represent, model, analyze, or solve
mathematical or real-world problems involving patterns or
functional relationships.
Ambleweb Function Machine Students identify what process was
used to produce a series of numbers.
Function Machines Investigate the relationship between input and
output tables.
Function Tables Identify the rule in a function table.
Brain Pop-Solving Equations Learn how to solve equations.
(username: bcps password: brainpop)
Brain Pop-Simple Equations Examples of simple equations, how to
write them, and how to solve them. (username: bcps password:
brainpop)
Equation Match Students must find the missing number in an
equation.
Evaluating a 1-Variable Expression Practice finding the unknown
number in an expression.
My Backpack Students add columns and find missing addends using
data generated from a chart.
Crack the Code Find the missing number in a series by identifying the
rule.
GEOMETRY
Standard 2.0 Knowledge of Geometry
Students will apply the properties of one-, two-, or three-dimensional
geometric figures to describe, reason, or solve problems about shape, size,
position, or motion of objects.
Envelopes Explore how tessellations are used to design envelopes.
Brain Pop-PolygonsA look at different types of polygons and how to
identify them.
Wonderful Whale Explore geometric shapes, congruence, and
symmetry while creating an origami whale.
Carol’s Congruent Concentration Use a matching board to
demonstrate your knowledge of congruent figures.
Wrapping Paper Patterns Decide which figures would result from a
flip, a slide, or a turn.
Guess the View Students are given a 3-D view of an object, and then
given a 2-D view of the object. Students must choose which of 6
views is being displayed from a list.
Identifying Triangles by Sides Identify triangles as equilateral,
scalene, or isosceles based on the length of the sides.
Triangles Build similar triangles by combining angles and line
segments.
Circle Tool Investigate radius and diameter of a circle.
MEASUREMENT
Standard 3.0 Knowledge of Measurement
Students will identify attributes, units, or systems of
measurements or apply a variety of techniques, formulas, tools or
technology for determining measurements.
Brain Pop-Estimating Distance Not sure how much farther you have
to go? Learn how to estimate distances with Tim and Moby!
(Username: bcps, password: brainpop)
Hot Stuff Estimate temperatures using a Fahrenheit thermometer.
Measuring Tools Select measurement tools for real-world measuring
situations.
Calculate the area of a Rectangle Test your skills with this online
quiz.
Patios Use your knowledge of area to solve this problem.
Adam Ant Students practice measuring perimeter.
Shape Explorer Determine the area and perimeter on a grid using
this interactive applet.
Area and Perimeter Calculate the area or perimeter of the rectangle.
Protractor Fun Investigate angles and the use of a protractor.
Measuring Angles Practice lining up and reading a protractor while
you measure a set of angles in this fun learning activity.
Jingle Jangle Students explore angles.
Is It PE Time? Use a table to solve problems.
Bedtime Bandits Students try to stay up as late as possible by
blasting killer clocks that drop from the ceiling by measuring elapsed
time to identify the correct answer.
Elapsed Time with Clocks Use analog clocks to measure elapsed time.
STATISTICS
Standard 4.0 Knowledge of Statistics
Students will collect, organize, display, analyze, or interpret
data to make decisions or predictions.
Brain Pop-Mean, Median, Mode, and Range Learn about how mean,
median, mode, and range can help you work with sets! (username:
bcps, password: brainpop)
Stem and leaf plotter This activity generates a stem and leaf plot
from data that the you enter.
All That Data Two Describe graphs in terms of range, measures of
central tendency, and distribution.
Create-a-Graph – Choose the graph you want to explore through
activities and lessons.
Interpreting Column Graphs Students practice by answering ten
questions about the graph.
Party Comedian Find and use the median of a set of data.
Push Ups Students collect data to put on a line graph.
Basketball Debate Explore the meaning of average (or mean) and
relate these concepts to real world experiences.
Interpreting Column Graphs Students practice by answering ten
questions about the graph.
PROBABILITY
Standard 5.0 Knowledge of Probability
Students will use experimental methods or theoretical reasoning
to determine probabilities to make predictions or solve problems
about events whose outcomes involve random variation.
Brain Pop-Basic Probability You may think that chance is just a roll of
the dice, but... um... actually, chance IS just a roll of the dice. Learn
how to calculate and express basic probability with Tim. (username:
bcps, password: brainpop)
Creat a SpinnerCreate your own spinner and examine the outcomes.
Spinners Work with spinners to learn about numbers and probability.
On Stage Probability Students use tree diagrams to display the
possible outcomes of casting a play.
Matching Birthdays Use your understanding of probability to solve
this problem about birthdays.
The Random Ball-Picking Machine Experiment with a random
generator at a BBC site to collect data to make decisions about
probability.
What are Your Chances What many people refer to as 'good luck'
can actually be explained by a little knowledge about probability and
statistics. Our dice game allows you to see how increasing or
decreasing the number of dice rolls effects an outcome.
Lions and Tigers Predict the likelihood of a simple event (rolling a
die) as a fraction.
NUMBER
Standard 6.0 Knowledge of Number Relationships and
Computation/Arithmetic
Students will describe, represent, or apply numbers or their
relationships or will estimate or compute using mental strategies,
paper/pencil or technology.
Comparing Numbers through Millions Compare numbers through the
millions using <,>, and= symbols.
Decimal Order Determine how to order decimals based on their
value.
Draggable Decimals Add, subtract, multiply decimals.
Pattern Blocks Use pattern blocks to explore and represent
fractions.
Fresh Baked Fractions Play this game to improve your ability to find
equivalent fractions.
Sum Sense (Division) Students practice single digit division by
dragging numbers to complete the sentence.
Let's Go Shopping Estimate by rounding to the nearest dollar as you
shop.
Brain Pop-Greatest Common Factor What is the greatest common
factor, anyway, and how do you find it? More importantly, how can
you use it? (Username: bcps, Password: brainpop)
No Matter What Shape Your Fractions Are In Students use Pattern
Blocks to investigate and build relations among fractions.
Who Wants Pizza? A fun way to learn about fractions.
Brain Pop-Adding and Subtracting Fractions Advanced
Tim and Moby show you how to add and subtract fractions in this
BrainPOP movie. (Username: bcps, Password: brainpop)
Clara's Fraction Ice Cream Shop Convert improper fractions to
mixed fractions.
Ambleweb Divider Machine – Practice division on one of three levels.
On Target Recall division facts.
Comparing Fractions Game Compare and order fractions. Three
levels are available.
How to do Almost Anything in Math Watch this video about finding
the Greatest Common Factor and Least Common Multiple.
Estimation Valley Golf Estimate answers to problems and putt your
way into a championship!
PROCESS
Standard 7.0 Process of Mathematics
Students demonstrate the processes of mathematics by making
connections and applying reasoning to solve problems and to
communicate their findings.
Math Playground This page from the Math Playground website will
help you learn to solve multistep problems with challenging story
problems.
Let's Do Math Students can solve non-standard problems that are
challenging and fun.
Who will Probably? Students use problem-solving steps and a tree
diagram to display possible outcomes and make predictions.
What’s Missing? Students identity necessary information needed to
solve a problem.
Walrus World Students learn strategies for solving real world
problems.
Too Much Information Students determine if irrevelant information
is included when solving a problem.
Guess My Number Students use a variety of problem solving
techniques and operations to find a secret number.