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REMARKABLE IDEAS
Follow the Flowchart
In this Remarkable Idea, students will play a game as an introduction to
using flowcharts. Flowcharts can be very simple or very complex graphic
organizers. Students can use flowcharts to assist them with learning
new tasks or as a cognitive support for remembering the process for
more difficult tasks.
This activity addresses:
• Critical thinking
• Caurse and effect
• Alternative methods of access
What you need:
About
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incorporate alternative
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ensure each student can
participate, learn important
educational and life skills,
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• Masking Tape
• iTalk2
• All-Turn-It Spinner
• Jelly Bean
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Preparation:
1. On the blank All-Turn-It Spinner overlay, write: 1 point, 2 points, 0 points, lose a point.
2. On the floor (using masking tape) or a white board (using markers) create a flowchart.
3. Example flowchart for the game: Start (shape=squircle) > Spin (shape=rectangle) > Did you gain points?
(shape=rhombus) > flow line “no” should lead to “next players/teams turn” (shape=rectangle) AND flow
line “yes” should lead to “Do you have 10 points? (shape=rhombus) flow line “no” should lead to “next
players/teams turn” (shape=rectangle) AND flow line “yes” should lead to “You win” (shape=squircle).
4. The “Next player/team’s turn” box should have flow lines connecting to another box that says “Did the
other player/team go?” flow line “no” should lead back to “Next player/team’s turn”, flow line “yes” should
lead back to “Spin”
What to do:
1. Each player or team begins at the “Start” location of the flowchart.
2. The first team follows the flow chart and spins.
3. Using the iTalk2, they answer if they scored points or not and follow the appropriate flow line.
4. Keep track of each player/team’s points, the first team with ten points wins.
Script:
“A flowchart is a cognitive organizer. It is something we use to help us think, solve a problem, or work through
a process. They can consist of a only a few steps or they can have hundreds of steps.”
Vocabulary:
Flowchart: a type of diagram that shows the steps of a process or workflow, and their order by connecting
them with arrows.
Terminator: marks the beginning or end of the process; represented by a rectangle with rounded corners or
squircle.
Flow line: denotes the direction of the flowchart; represented by a ray.
Process: a step in the flowchart; represented by a rectangle.
Decision: the end of the chart; represented by a rhombus.
Additional Suggestions:
The larger you can make the flow chart, the more fun the activity will be. It will also enable students to get a
clear understanding of the different steps of a flow chart.
To add depth and make the game more fun, add extra steps to the flow chart (ie. you could add a rhombus
that says “Give up?” and a yes flow line to a rhombus that says, “you can’t give up, spin again!” and a no line
that says “Keep going, spin again!”.)
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