Annual Conven+on of the North Carolina Speech Language Hearing Associa+on From Angry Birds to Learning Words: Applying Features of Game Design to Seman+c Interven+on Tim Brackenbury, Ph.D., CCC-‐SLP April 22, 2015 Annual Conven+on of the North Carolina Speech Language Hearing Associa+on 1 04/22/15 Collaborators Dr. John Folkins Dr. Miriam Krause Allison Havilland Elizabeth WiUer Anna Ehrhorn 2 A bit about me Schedule • Atari and Sega, late 1970s into 1990s • M.A. at University of Kansas • 5 years as a clinical SLP • Boys Town Na+onal Research Hospital • Children’s Therapu+c Learning Center • Ph.D. at University of Kansas 3 • Video Game Design & Clinical Prac+ce • The Full Experience of Seman+cs • Discovery & Risk Taking in Development • Generaliza+on from Treatment • Unlocking Future Rewards Video Games Mo+vate Video Games Mo+vate • People invest money in video games – Games grossed $10.5 billion in 2009 • A wide variety of people play video games – 67% of U.S. households play video games – 40% of gamers are female – average age of gamers is 34 – 48% of games are rated “E for Everyone” • People willingly invest +me and effort in video games – The average gamer spends eight hours per week playing video games • People concentrate on video games and stay on task for long periods of +me 4 Reference: hUp://www.esrb.org/about/images/vidGames04.png Reference: hUp://www.esrb.org/about/images/vidGames04.png 5 6 1 Annual Conven+on of the North Carolina Speech Language Hearing Associa+on The Appeal of Video Games is Not Accidental 04/22/15 Five Principles of Video Game Design • Games of all sorts have been refined through the years. • Game designers are mo+vated to make games more engaging. • Principles of game design have been studied extensively in both industry and academia. 1. 2. 3. 4. 5. Full Experience Principle Risk Taking Principle Discovery Principle Generaliza+on Principle Rewards System Principle 7 8 1. Full Experience Principle Five Principles of Video Game Design • Not every games includes every principle • Games are more than hardware, characters, and story • The newer video games are par+cularly relevant (sorry, Pong) • As I introduce each principle, start thinking about how it could relate to clinical prac+ce. • They are designed around themes, emo+ons, and challenging ideas • The full experience is created / supported by all aspects of the game 9 Penumbra 10 2. Risk Taking Principle • hUp://www.penumbragame.com/game.php • Achievements and failures are powerful tools for learning and skill development • Tasks are designed to be challenging but not impossible. – Flow/ Zone of Proximal Development • Player innova+on and crea+vity are encouraged 11 – Failure is expected and has only small penal+es 12 2 Annual Conven+on of the North Carolina Speech Language Hearing Associa+on 04/22/15 Braid 3. Discovery Principle • hUp://braid-‐game.com/ • Players learn by explora+on and experimenta+on • “How to” instruc+on is kept to a minimum – no manuals – online player supports available • Crea+ve and cri+cal thinking 13 14 World of Goo 4. Generaliza+on Principle • hUp://worldofgoo.com/ • New knowledge is put to work right away • Skills learned early should transfer and be useful later – Rogers (2010) designs games whose • first 75% is acquiring skills and equipment • last 25% is using them 15 16 Epic Mickey 5. Rewards System Principle • hUp://games.disney.com/disney-‐epic-‐mickey-‐ video-‐game • Reinforcements are given frequently and in a variety of ways – points – new tools / weapons – addi+onal informa+on – unlocking extra levels 17 18 3 Annual Conven+on of the North Carolina Speech Language Hearing Associa+on 04/22/15 Pokémon Focus on Seman+cs • hUp://www.pokemon.com/us/pokemon-‐ video-‐games/ • Con+nue using the video game principles – but now applying them to • what we do as clinicians • how children learn seman+cs 19 The Full Experience of Seman+cs 20 The Full Experience of Seman+cs • Seman+cs has an image problem • Problems with a Seman+c = Vocabulary focus – Seman+cs = Vocabulary – Vocabulary items need to be • Complete • Interconnected • Seman+cs > Vocabulary – vocabulary is one aspect of seman+cs – Seman+cs deals with both of these issues and more 21 The Full Experience of Seman+cs: Completeness The Full Experience of Seman+cs: Completeness – The form and meaning(s) should be shared across people • What is a word (or vocabulary item)? – a unit of language, consis+ng of one or more spoken sounds or their wriUen representa+on, that func+ons as a principal carrier of meaning. (www.dic+onary.com) – a phonological form paired with a meaning 22 • kooba – The meanings should be complete, but don’t have to be • pervert • sacapuntas / dʌk / duck 23 24 4 Annual Conven+on of the North Carolina Speech Language Hearing Associa+on 04/22/15 The Full Experience of Seman+cs: Completeness The Full Experience of Seman+cs: Interconnectedness • What are the parts of a dic+onary’s defini+on? • A dic+onary’s defini+on is a good metaphor for vocabulary completeness • But, a dic+onary is not a good metaphor for the lexicon • each individual’s “mental library” of word knowledge • Vocabulary entries should include all of these parts. 25 The Full Experience of Seman+cs: Interconnectedness – 5 people have target words. – We want to connect these words • What combina+ons of other single words will achieve this? 26 The Full Experience of Seman+cs: Interconnectedness • Rich lexicons are like three dimensional webs. • Defini+ons vs. Metaphors – think six degrees of separa+on – We need a data keeper 27 28 Discovery & Risk Taking: Seman+c Development Discovery & Risk Taking: Seman+c Development • Learning first words is a slow, laborious process – Experien+al Learning and Applica+on Examples – mostly dependent on adult models and repe++on • But it starts to take off during the second year of life • Infant phonological sensi+vi+es • seman+c principles • word’s seman+c and phonological proper+es – because of experien+al learning and applica+on • finding a paUern and using it to increase learning – a process of discovery and risk taking 29 30 5 Annual Conven+on of the North Carolina Speech Language Hearing Associa+on Discovery & Risk Taking: Seman+c Development Discovery & Risk Taking: Seman+c Development • Between 18 months and 18 years of age • Effec;ve and efficient lexicons are organized – children learn an average of 9 to 10 words a day – Entries are interconnected in mul+ple ways • Fast Mapping • Taxonomic categories • Thema+c categories • Synonyms / antonyms • Phonological structure – ini+al connec+on between a new phonological form and a referent • Slow Mapping – refinement of a fast mapped lexical entry over +me and experience » and perhaps integra+on with known items 04/22/15 31 Discovery & Risk Taking: When things go wrong • Abstract seman+cs develop across the elementary school years 32 Discovery & Risk Taking: When things go wrong • Reduced input • Word finding deficits – hearing loss, au+sm, poverty – cannot build a large vocabulary or interconnected lexicon – vocabulary may be within normal limits – underdeveloped meanings • especially with with abstract concepts – specific language impairments • Low vocabularies – late talkers 33 Generaliza+on to BeUer Seman+cs: Assessment – What do you do to assess seman+cs? – Standardized tests are mostly focused on vocabulary – A few look at other aspects Preschool Language Scales Generaliza+on to BeUer Seman+cs: Assessment – Language sample analysis • Brackenbury & Pye (2005) 34 • limited informa+on • may need to verify with other tasks – Nonword repe++on tasks • measure of phonological short-‐term memory Test of Seman+c Skills Ages 9 – 13 – Clinician developed tasks • good for evalua+ng interconnectedness 35 36 6 Annual Conven+on of the North Carolina Speech Language Hearing Associa+on 04/22/15 Generaliza+on to BeUer Seman+cs: Case Examples Generaliza+on to BeUer Seman+cs: Case Examples • Lara, 3 years, 7 months • Luigi, 9 years, 8 months – first expressive words ~ 18 months – recep+ve and expressive vocabulary scores < 10th percen+le – sorts and labels common objects into categories – vocabulary during language sample focused on • objects in the environment • aUribute words • prototypical ac+on words for those objects – recep+ve and expressive vocabulary scores at 18th and 14th percen+le, respec+vely – accurate but slow word naming – defini+ons imprecise – averages 65% accuracy with classroom vocabulary – categorizes by common groups and func+ons • low accuracy for classroom vocabulary 37 Generaliza+on to BeUer Seman+cs: Interven+on for Low Vocabularies 38 Generaliza+on to BeUer Seman+cs: Interven+on for Low Vocabularies – The Hanen Program • Interac+ve Modeling • parents are taught techniques that promote language learning through daily interac+ons – embed lexical models in everyday contexts – facilitate their use through focused s+mula+on techniques – Observe, Wait, Listen – Say less, Stress, Go Slow, Show • adults model target vocabulary, but do not require a response I. Parent Training Models – training parents/caregivers as agents of change 39 Generaliza+on to BeUer Seman+cs: Interven+on for Low Vocabularies 40 Generaliza+on to BeUer Seman+cs: Interven+on for Low Vocabularies • Posi+ve effects with parents across naturalis+c environments – Research Evidence • Posi+ve effects on parent language facilita+on – Home: – Clinic group: – Classroom: – GirolameUo, Pearce, and Weitzman (1996) • Increases in children learning target words – GirolameUo, Pearce, and Weitzman (1996) – Whitehurst et al. (1991) GirolameUo, Pearce, and Weitzman (1996) Whitehurst et al. (1991) Lederer (2001) Wilcox, Kouri, and Caswell (1991) • Posi+ve effects with other adult conversa+onal partners • Variable results for generaliza+on to other word learning – Significant results by GirolameUo, Pearce, and Weitzman (1996) – Non-‐significant results from Whitehurst et al. (1991) 41 – Ruston & Schwanenflugel (2010) 42 7 Annual Conven+on of the North Carolina Speech Language Hearing Associa+on Generaliza+on to BeUer Seman+cs: Interven+on for Low Vocabularies 04/22/15 Generaliza+on to BeUer Seman+cs: Interven+on for Low Vocabularies • Posi+ve effects when targe+ng seman+c and phonological features of new words II. Clinician-‐based models • Posi+ve effects with SLP focused s+mula+on – Motsch and Ulrich (2012) – Kouri (2005) • Explicit vocabulary instruc+on helps • Classroom + supplemental work – Coyne, McCoach, and Kapp (2007) – Louus, Coyne, McCoach, Zipoli, and Pullen (2010) 43 Generaliza+on to BeUer Seman+cs: Case Examples 44 Generaliza+on to BeUer Seman+cs: Interven+on for Word Finding • What we did… – Hanen model + clinician focused s+mula+on – Sessions targeted prior and new technique Storage of words • parent use previous technique • introduce new technique • clinician use of technique • parent trial of technique • discuss parent performance and words to target Retrieval of words – Later sessions highlighted seman+c & phonological features 45 WFD 46 Generaliza+on to BeUer Seman+cs: Interven+on for Word Finding Generaliza+on to BeUer Seman+cs: Interven+on for Word Finding Storage of words Retrieval of words Seman+cs Phonology Emphasizes: Increasing knowledge within lexical entries Seman+cs Emphasizes: Improving connec+ons between entries Phonology 47 Cueing strategies to improve lexical access 48 8 Annual Conven+on of the North Carolina Speech Language Hearing Associa+on Generaliza+on to BeUer Seman+cs: Interven+on for Word Finding • Hodgepodge of interven+on models – single feature 04/22/15 Generaliza+on to BeUer Seman+cs: Interven+on for Word Finding • Research Evidence – Seman+c Storage • seman+c storage • Marks and Stokes (2009) – mul+ple features • seman+c vs. phonological – mul+ple features across modes • seman+c vs. phonological storage vs. both – Narra+ve-‐based interven+on, targe+ng words through » defini+onal sentences » contextual sentences » exposure, imita+on, and retelling – Significant increases in target words – Non-‐significant for control words 49 Generaliza+on to BeUer Seman+cs: Interven+on for Word Finding – Phonology Retrieval 50 Generaliza+on to BeUer Seman+cs: Interven+on for Word Finding – Seman+c vs. Phonology • German (2002) • Wing (1990) – Iden+fied and prac+ced phonological cues of » syllable coun+ng » phonological neighbors » verbal rehearsing – Significant increases in target words – Non-‐significant for control words – Seman+c features » defini+on categoriza+on picture associa+on – Phonological features » rhyming syllable count imagery phoneme count – Phonological group > seman+c group on trained and untrained words 51 Generaliza+on to BeUer Seman+cs: Interven+on for Word Finding – Seman+c vs. Phonology 52 Generaliza+on to BeUer Seman+cs: Interven+on for Word Finding – Seman+c vs. Phonology • Wright, Gorrie, Haynes, and Shipman (1993) • Bragard, Schelstraete, Syners, & James (2012) – Seman+c features » category func+on content descrip+on similarity associa+on – Phonological features » length rhyme rhythm ini+al sound other sounds – Seman+c group > phonological group on untrained words – Seman+c features » defini+ons associa+ons – Phonological features » ini+al sound phoneme segmenta+on – Children responded beUer to condi+on that matched their ini+al strengths 53 54 9 Annual Conven+on of the North Carolina Speech Language Hearing Associa+on Generaliza+on to BeUer Seman+cs: Interven+on for Word Finding 04/22/15 Generaliza+on to BeUer Seman+cs: Interven+on for Word Finding Interven+on = # WFD – Seman+c vs. Phonology vs. Both • McGregor & Leonard (1989, 1995) – Seman+c features » category aUributes func+ons – Phonological features » rhyming ini+al sound syllable coun+ng – Words trained under Both condi+ons were learned the best Improvement = Storage + Retrieval Improvement = Seman+c + Phonology WFD = TEACHING > TESTING 55 Generaliza+on to BeUer Seman+cs: Case Examples • What we did… 56 Unlocking Future Rewards • What might the future hold??? – Teach seman+c and phonological features for common words – Selec+ng groups of words based on seman+c and phonological neighbors – Targe+ng “unusual words” to improve learning • sor+ng and grouping ac+vi+es • iden+fying – Iden+fy the features in low frequency words – Iden+fy the features in target vocabulary words • like maximal opposi+on therapy • within contexts 57 Unlocking Future Rewards – Addressing/Including syntac+c informa+on 58 Contact Informa+on • What about your future??? – What ques+ons and comments do you have? – How might you change your prac+ce as a result of this presenta+on? 59 Tim Brackenbury, Ph.D., CCC-‐SLP 200 College of Health and Human Services Bowling Green State University Bowling Green, OH 43403 [email protected] 419.352.2515 60 10 Annual Conven+on of the North Carolina Speech Language Hearing Associa+on 04/22/15 Core References Core References Video Game Principles Gee, J. P. (2005). Good Games and Good Learning. Phi Kappa Phi Forum, 85, 33-‐37. Gee, J. P. (2007). What Video Games Have to Teach Us About Learning and Literacy. New York: Palgrave Macmillan. Full Experience of Seman8cs Dollaghan, C. A. (1992). Adult-‐based models of the lexical long-‐term store: Issues for language acquisi+on and disorders. In R. S. Chapman (Ed.) Processes in Language Acquisi;on and Disorders. St. Louis, MO: Mosby-‐ Year Book. Discovery & Risk Taking in Seman8c Development Golinkoff, R. M., Mervis, C. B., & Hirsh-‐Pasek, K. (1994). Early object labels: The case for a developmental lexical principles framework. Journal of Child Language, 21, 125–155. Kuhl, P. (2011). The Linguis;c Genius of Babies. Retrieved February 26, 2013, from hUp://www.ted.com/talks/ patricia_kuhl_the_linguis+c_genius_of_babies.html 61 Storkel, H. L., & MorriseUe, M. L. (2002). The lexicon and phonology: Interac+ons in language acquisi+on. Language, Speech, and Hearing Services in Schools, 33, 24–37. Generaliza8on to BeDer Seman8cs Brackenbury, T. & Pye, C. (2005). Seman+c deficits in children with language impairments: Issues for clinical assessment. Language, Speech, and Hearing Services in Schools, 36, 5-‐16. Research Evidence: Low Vocabularies Cable, A. L., & Domsch, C. (2011). Systema+c review of the literature on the treatment of children with late language emergence. Interna+onal Journal of Language and Communica+on Disorders, 46(2), 138-‐154. Coyne, M. D., McCoach, D. B., & Kapp, S. (2007). Vocabulary interven+on for kindergarten students: Comparing extended instruc+on to embedded instruc+on and incidental exposure. Learning Disability Quarterly, 30, 74-‐88. Ellis-‐Weismer, S., Murray-‐Branch, J., & Miller, J. F. (1993). Comparison of two methods for promo+ng produc+ve vocabulary in late talkers. Journal of Speech and Hearing Research, 36, 1037-‐1050. 62 Core References Core References GirolameUo, L., Pearce, P. S., & Weitzman, E. (1996). Interac+ve focused s+mula+on for toddlers with expressive vocabulary delays. Journal of Speech and Hearing Research, 39, 1274-‐1283. Kouri, T. A. (2005). Lexical training through modeling and elicita+on procedures with late talkers who have specific language impairment and developmental delays. Journal of Speech, Language, and Hearing Research, 48, 157-‐171. Research Evidence: Low Vocabularies Lederer, S. H. (2001). Efficacy of parent-‐child language group interven+on for late-‐talking toddlers. Infant-‐toddler interven+on, 11(3-‐4), 223-‐235. Louus, S. M., Coyne, M. D., McCoach, D. B., Zipoli, R., & Pullen, P. C. (2010). Effects of a supplemental vocabulary interven+on on the word knowledge of kindergarten students at risk for language and literacy difficul+es. Learning Disabili+es Research and Prac+ce, 25(3), 124-‐136. Motsch, H. J., & Ulrich, T. (2012). Effects of the strategy therapy 'lexicon pirate' on lexical deficits in preschool age: A randomized controlled trial. Child Language Teaching and Therapy, 28(2), 159-‐175. Ruston, H. P., & Schwanenflugel, P. J. (2010). Effects of a Conversa+on Interven+on on the expressive vocabulary development of prekindergarten children. Language, Speech, and Hearing Services in Schools, 41, 303-‐313. Whitehurst, G. J., Fischel, J. E., Lonigan, C. J., Valdez-‐Menchaca, M. C., Arnold, D. S., & Smith, M. (1991). Treatment of early expressive language delay: If, when, and how. Topics in Language Disorders, 11(4), 55-‐68. Wilcox, M. J., Kouri, T. A., & Caswell, S. B. (1991). Early language interven+on: A comparison of classroom and individual treatment. American Journal of Speech-‐Language Pathology, 1, 49-‐62. Research Evidence: Word Finding Bragard, A., Schelstraete, M., Snyers, P., & James, D. (2012). Word-‐finding interven+on for children with specific language impairment: A mul+ple single-‐case study. Language, Speech, and Hearing Services in Schools, 43, 222-‐234. German, D. (2002). A phonologically based strategy to improve word-‐finding abili+es in children. Communica+on Disorders Quarterly, 23 (4), 179-‐192. 63 Core References 64 Video Game Movie URLs Marks, I., & Stokes, S. (2010). Narra+ve-‐based interven+on for word-‐finding difficul+es: A case study. Interna+onal Journal of Language Communica+on Disorders, 45 (5), 586-‐599. McGregor, K., & Leonard, L. (1989). Facilita+ng word-‐finding skills of language-‐impaired children. Journal of Speech and Hearing Disorders, 54, 141-‐147. McGregor, K., & Leonard, L. (1995). Interven+on for word-‐finding deficits in children. In M. Fey, J. Windsor, & S. Warren (Eds.), Language interven+on: Preschool through the elementary years (pp. 85-‐105). Bal+more, MD: Brookes. Wing, C. (1990). A preliminary inves+ga+on of generaliza+on to untrained words following two treatments of children’s word-‐finding problems. Language, Speech, and Hearing Services in Schools, 21, 151-‐156. Wright, S., Gorrie, B., Haynes, C., & Shipman, A. (1993). What’s in a name? Compara+ve therapy for word-‐finding difficul+es using seman+c and phonological approaches. Child Language Teaching and Therapy, 9 (3), 214-‐229. 65 • Penumbra hUp://www.youtube.com/watch?v=GAvQAkXqnUg • Braid hUp://braid-‐game.com/ • Skyrim hUp://www.youtube.com/watch?v=Fe_lhUuyyZw • World of Goo hUp://www.youtube.com/watch?v=XAoW9•Kmo4 • Super Mario Galaxy 2 hUp://www.youtube.com/watch?v=3EIVDo_uuSM • Epic Mickey hUp://www.youtube.com/watch?v=-‐pyQLiE5wEg 66 11 Annual Conven+on of the North Carolina Speech Language Hearing Associa+on Image URLs Image URLs • Slide # 1 hUp://gsgill37.deviantart.com/art/Angry-‐Birds-‐209987239 • Slide #2 hUp://www.computerweekly.com/blogs/inspect-‐a-‐gadget/2011/07/ angry-‐bird-‐developers-‐stop-‐short-‐of-‐wan+ng-‐world-‐domina+on.html • Slide # 3 hUp://www.uvlist.net/es/game-‐99763-‐Superman • Slide #4 hUp://nerdreactor.com/2011/06/23/sonic-‐turns-‐the-‐big-‐2-‐0-‐today/ • Slide #5 hUp://t2.gsta+c.com/images?q=tbn:ANd9GcQmPCbd4inAGQhzZgtmjM6-‐ hhweO4IV-‐drI6Ft33UD8pihETLLtOmLiuU3q1Q 04/22/15 67 Image URLs • Slide # 8 hUp://images.wikia.com/assassinscreed/images/archive/8/8e/ 20110509151451!Ezio.jpg • Slide # 9 hUp://www.xblafans.com/the-‐xbla-‐fans-‐staff-‐looks-‐back-‐on-‐our-‐gaming-‐ memories-‐57592.html/pong-‐console/ • Slide # 20 hUp://fc03.deviantart.net/fs46/f/2009/178/0/e/ Best_VideoGame_Characters_Ever_by_PacDuck.jpg • Slide # 21 hUp://www.gamerdad.com/blog/wp-‐content/uploads/2008/10/super-‐ smash-‐bros-‐brawl.jpg 68 Image URLs • Slide # 22 hUp://cdn.redmondpie.com/wp-‐content/uploads/2011/05/Angry-‐ Birds.png hUp://www.shoemycolor.com/media/wysiwyg/plants-‐vs-‐zombie-‐ papercrau.jpg • Slides # 24 & 25 hUp://www.allouUabubblegum.com/main/?p=12703 • Slide # 28 hUp://4chon.net/duck/index.html • Slide # 30 hUp://www.statewide1.com.au/index.php?cPath=8_116 • Slide # 32 www.dic+onary.com • Slide # 34 hUp://www.lalaloopsyparty.com/toss-‐the-‐ball-‐of-‐yarn-‐party-‐game/ • Slide # 35 hUp://www.tellingmachine.com/post/How-‐does-‐IPv6-‐impact-‐web-‐ debugging-‐with-‐VS200%2858%29.aspx • Slide # 37 hUp://news.stanford.edu/news/2012/december/infants-‐process-‐ faces-‐121112.html 69 Image URLs 70 Image URLs • Slides # 41 hUp://learnenglish.bri+shcouncil.org/en/vocabulary-‐games • Slide # 42 hUps://www.pearsonassessments.com/HAIWEB/Cultures/en-‐us/ Productdetail.htm?Pid=PLS-‐5 hUp://www.linguisystems.com/products/product/display?itemid=10253 • Slides # 44, 54, & 55 hUp://www.listal.com/viewimage/268326 • Slides # 46, 67, & 68 hUp://en.wikipedia.org/wiki/Luigi • Slide # 49 hUp://www.staspeech.com/parents.htm • Slide # 59 hUps://signal.federatedmedia.net/thursday-‐signal-‐hodge-‐meet-‐podge/ • Slides 69 & 70 hUp://rlv.zcache.com/achievement_unlocked_s+cker-‐ p217613456253850489envb3_400.jpg 71 72 12
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