192 Table 11.2 Scrimmage Scoring System

Table 11.2 Scrimmage Scoring System
Points
Pace of game
Slow pace by pitcher
and catcher
OT +2
Off the field in 15
(OF) or 7 (IF) seconds
+2
Between innings =
90 seconds
+2
Around infield after
strikeout > 5 seconds
OT +2
Pitching
Leadoff or two-out
walk
OT +2
No three-ball counts
+2
Pick off runner
+2
1-2-3-4-5 inning
+3
Defense
Less than 2 seconds
by catcher between
innings
+2
Throw out lead
runner with tag
+3
Turn double play
+2
No communication
OT +2
Mental mistake
OT +2
Error
OT +2
Offense
192
RBI
+2
Bunt base hit
+2
Dirt ball read
+1
Two-strike base hit
+3
Leadoff batter
reaches
+3
First to third
+2
Eight-pitch at-bat
+2
3-to-8
+2
Draw a walk
+2
Stolen base
+2
Team 1
Team 2
Organizing Effective Practices • 193
Points
Team 1
Team 2
Compete—toughness, effort, approach
Flinch
OT +2
Web gem
+2
Nonhustle, failure
to dive
OT +2
Strikeout looking
OT +2
Two-RBI pop-up
OT +2
HBP
+
Team battles
Tally of bases advanced
Winner of most
bases advanced
+4
Winner of freebie
war (add)
+4
Total
OT equals other team.
From T. Guilliams, 2013, High-scoring baseball (Champaign, IL: Human Kinetics).
Two-Strike
This particular two-strike drill has been modified from my college coach
at Eastern Kentucky University, Jim Ward, who made our hitters go to the
plate with a 1-2 count and face our ace pitcher. If we struck out we ran to the
fence and back. This drill was the most challenging one I ever participated
in, and we modified it to teach our players how to compete with two strikes.
Teams of five hitters compete against one another on the main field. The
hitters bat twice and the pitcher throws a maximum of 20 pitches and then
the sides then rotate. Each hitter starts with a 1-2 count and sees a maximum
of two pitches. The hitter’s job is to win two pitches. He does this by fouling
off pitches, by putting the ball in play effectively, or by taking a pitch that
results in a ball. We use a scoring system that awards points as follows: 1
point for a foul ball, 2 points for getting to a 3-2 count, 3 points for hitting
ground-ball RBI, and 4 points for a base hit.
You can also start the drill with a runner at third and the infield back.
In this scenario a hitter who can put the ball in play on the ground in the
middle of the field will collect the RBI. This drill reinforces the concept that
the RBI is more important than getting a base hit.
Table 11.3 Bunt Scrimmage Scoring Sheet
Team #1 (offense)
Team #2 (bench)
Team #3 (defense)
C
C
C
1B
1B
1B
2B
2B
2B
3B
3B
3B
SS
SS
SS
H
H
H
H
H
H
P
P
P
P
P
P
P
P
P
P
P
P
P
P
P
Total
Total
Total
Scoring grid
+2 (other team)
+1, +2, +3
Two foul balls and you are out
Base-hit bunt, safe
+2
Popped-up bunt
Ball bunted in triangle
+2
Error on the defense
Move runner
+1
Mental error
Run scores
+2
Nonhustle
Defense gets lead runner
+3
From T. Guilliams, 2013, High-scoring baseball (Champaign, IL: Human Kinetics).
195
Table 11.5 Offensive Checklist
Date: _________________________________________
Philosophy—seven runs
Six elements of offense
Bunting—master four
Baserunning
Base stealing
Hitting, less than two strikes, two
strikes
Bat-control skills
Slash
Hit-and-run
Hit-and-run drive
Over and in
Strike-zone discipline
Goal: hit hard line drives,
consistently, off the sweet spot of
the bat with backspin
Six phases of the swing
Vision and timing
Bat path and hand action
Lower half and balance
Approach: with less than two
strikes, sit on what you’re going to
get up in the zone and attack the
inside part of the ball
Adjustments: “Ask LOUE” late, over,
under, early
Outcome: QAB, 3-8
Two-strike adjustments: “Late and
on top”
Stress important play
Hitting the curveball
Positive count theory
RBI situations—second, no outs;
third, in; third, back; second, two
outs; first and third; loaded
Use middle of the field
Cover high
Hit-and-run philosophy—on the
ground out of the middle
Bases-loaded drill—keep ball off the
ground
The four plays
1. Get ’em on
2. Get ’em over
3. Get ’em in
4. Keep rally going
From T. Guilliams, 2013, High-scoring baseball (Champaign, IL: Human Kinetics).
197
198
From T. Guilliams, 2013, High-scoring baseball (Champaign, IL: Human Kinetics).
Pitcher
Picks
Situations
1.Nobody/1B
2.At 1st/1B
3.At 1st – 2nd/1B
4.Nobody/2B
5.At 1st/2B
6.At 2nd/1B
7.At 3rd F-7
8.1st/3rd Foul
Catchers
__________
__________
__________
Catcher
1st
2nd
3rd
Baserunning
1.One base
• Home to 1st
• Contact
2.Two bases
• 1st to 3rd
• 2nd to home
Slides
Bent
Popup
Head first
Late/tap
Dirt balls
Pregame
UNF
Game
Cutoffs and relays
Outfield throwing
Pitchers
__________
__________
__________
Outfield
Single cuts
Double cuts
Drill series two
Rundowns
Bunt defense
1st and 3rd
Picks
Street monkey
Plays at 1st
Secondary
Steal
Delay
Fake break
Hit and run
1st and 3rd
Steal pullup
Delay steal
Get picked
Early break
Team defense
(3:43-4:13)
Drill series one
Outfield
__________
__________
__________
3
Infield
Box drills
Individual defense
(3:20-3:40)
Infield
__________
__________
__________
Secondary
22 feet
29 feet
21 feet
Throw
(3:08-3:20)
60—90--120
by position
Active stretch
1.Form run
• Low hurdles
2.Hurdles
• Ladder
• Dot
3.Agility
• Box
• Star
• Pro
• Shuttle
4.Arm care
• Tubing
• Weighted ball
• Fungo
3
Baseruning checklist
(2:50-3:05)
Lead and return
1st
2nd
3rd
Stretch
(2:30-2:50)
Static stretch
(6 min.)
Ropes
Date: _________________________________________
Table 11.6 Sample Practice Plan
3
Competitive drills
(4:16-4:36)
Small game
DP tee drill
2K hitting
Live steals
27 outs
Get on/over
5
Hitting rotation
1.Bunting (S, D,
P, Q, SS)
2.Tunnel 1
3.Tunnel 2
4.Tees
5.Bat throws
6.Whirly-bird
7.Front toss
8.Side toss
9.CB machine
10.Special
Execution BP
Free BP
Off-set hitting
IOCFDRS
Game BP
R1: Sac, H&R, O/I
R2: GBs backside
R3: LDs opposite
R4: UTM LDs
R5: 3-to-8
Team BP
S1__________
S2__________
S3__________
S4__________
Offensive stations
(4:41-5:56)
Offensive BP
Defensive BP
Day 4 (Bat control)
1.Slash
2.Nobody on
3.Runner at 1st
4.3-1 start runner
Day 3 (RBI day)
1.Safety
2.3rd in
3.2 out RBI
4.2K (3rd in)
Day 2 (LD up
“Automatic”)
1.Push
2.1st/ 3rd
3.Loaded
4.2K (1st/3rd)
Scripted intrasquad
(4:15-5:45)
Day 1 (LD down
“GB day”)
1.Drag
2.Over/in
3.3rd back
4.2K (Back
202 • High-Scoring Baseball
Table 12.1 Base-Stealing Tendencies Chart
Number
Pitcher
Team
Throws
L
Date
Charter
R
Runner at first base
LHP
RHP
Look at first, pick
Off rubber
Look home, pick
Onto rubber
Look at first, pitch
Going up
Look home, pitch
At top
Read
Coming down
Step off
Set
Delivery tempo,
UCLA
Delivery tempo,
UCLA
Pitcher times at first
Stretch
Slide
Step
Pick
Runner at second base
No look
Inside move
One look
Spin move
Two looks
Timing
Two plus two looks
No look
Pitcher times at second
Stretch
Slide step
Runner at first and third
Multiple runners
Fake
Back pick
Pickoff attempts
First
Second
Third
Catcher
Pop time to second
base
Accuracy
Back picks (first base,
second base, third
base)
Blocking rating
Defense
The scouting report on the opponent’s defense starts with the catcher’s arm
strength and accuracy. If the catcher throws extremely well the offense might
use the hit-and-run instead of the steal. We also note whether the catcher
likes to throw behind runners and how he blocks and retrieves.
As we go around the field we start with the outfielders. We want to know
how strong their arms are and how quickly they unload the ball. Their skills
will affect our ability to go from first to third on a single or stretch singles
206
0
Weak,
mid
3 to 8 between cones
Line-drive off the L-frame
HR between cones
+4
+5
−1
Average
fastball
−5
−5
−3
−2
Hard hit, outside cones
+1
+2
Scoring grid
+1
Hard, out
−1
+2
3-to-8
cones
Weak, middle
0
+4
Line L
From T. Guilliams, 2013, High-scoring baseball (Champaign, IL: Human Kinetics).
16
15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
Name
+5
HR cones
Date: _________________________________________
Table 12.3 Batting Practice Game Score Sheet
−3
Foul, in
−5
Foul, out
Cage contact
Foul, outside the park
Foul, inside the park
Weak, outside cones
Average fair fly ball, anywhere
−2
Weak, out
−5
Cage
Total
Grading period/Game:
/
Name
Opponent:
#1
Date:
#2
#3
#4
#5
Total
1
2
3
4
5
6
7
8
9
QABs
Pitches
Base hit
3-to-8
Innings
8 pitches
At-bats
BB
Quality
RBI
String
Well-placed bunt Advanced runner
Runs
HBP
Comments
1
2
3
4
5
6
7
8
9
10
Total QAB QAB % Under Total 3-to-8 % 3-to-8 % < 2K 3-to-8 % E/U w/2K
#
Name
R/L
#
Name
R/L
#
Name
Big Three
R/L
Time 1B/2B
K Pitch
Pattern
FB/CB/X
Plan
From T. Guilliams, 2013, High-scoring baseball (Champaign, IL: Human Kinetics).
Figure 12.2 Quality at-bat chart template.
Guilliams/E5561/Fig 12.1/446449/KE/R3-alw
210
#
Big Innings
Name
R/L
216
3-0
3-1
0-1
0-2
Behind in count
0-2
Behind in count
1-2
1-2
Start/relief number:
1-1
1-1
From T. Guilliams, 2013, High-scoring baseball (Champaign, IL: Human Kinetics).
K pitch
2-2
Even in count
2-2
Even in count
Innings:
Describe (movement, velocity, location and command)
3-0
0-1
Other
2-1
3-1
CH
2-0
Ahead in count
2-1
Ahead in count
2-0
CB
1-0
1-0
Slider
0-0
Count
0-0
Count
Game number:
Class:
FB
Other
Slider
CH
CB
FB
Totals
PH
PH
PH
PH
9
8
7
6
5
4
3
2
1
Hitter
Date:
Number:
L
Pitcher:
R
Team:
Table 13.1 Pitcher Tendency Chart
Catcher:
3-2
Full count
3-2
Full count
1st
pitch
RBI
1st
pitch
empty
BaseAB
runners result
Number:
Opponent:
1
2
3
4
5
Date/Game:
6
7
8
9
Hitting
Reach base as lead-off 1-9
1
2
3
4
5
6
7
8
9
Pitching
Retire lead off man/relief
5+ pitch at-bat
1st pitch strikes
5+ pitch at-bat
1st pitch strikes
Stingers (7)
1st pitch strikes
Execute over and in 100%
1st pitch strikes
RBI 3rd 1-out situation 75%
Strikeout
Execute bases loaded <2
Run 1st inning/run after we score
Hit and run/slash execution
0-2 to 3-2 progression
Take called 3rd strike
Walk lead off batter
Any pop-up or routine fly ball
2 walks in one inning
Any big hop ground ball
2-out BB
Hit into DP in a positive count
3-ball count
Strikeouts
0-2 base hit or hit hand
Early on off speed with 2 Ks
Walk or HBP
Chase ball out of zone
16 pitches or less per inning
2 out RBI—groundball/flyball
RBIs— deposit or withdrawal
Defense
Earn a free base (BB or HBP)
1-2-3 inning
Execute a big inning (3+ runs)
Dive, block, and finish
Execute bunt defense
Baserunning
OF keep DP in order
Not run 100% speed or hesitate
Turn a DP
Advancing OF bad throw
Missed cut off or wrong base
Great read reaction
2-out error, cost a run
OF tag rules
Opponent free base (SB, E)
Bad decision
Allow a big inning (3+ runs)
Back runner not advances
Put head down on bases
Game Totals
Game Goals
2-base advancement
Hitting
1. Execute big inning
Create a mistake
Baserunning
2. Deny big inning
Dirt-ball read
Pitching
3. “Freebie war” +5
Steal a base
Defense
4. 150 pitches or <
Total
Total
From T. Guilliams, 2013, High-scoring baseball (Champaign, IL: Human Kinetics).
Figure 13.1 Game execution chart.
Guilliams/E5561/Fig 13.1/446450/KE/R3-alw
218