Table 11.2 Scrimmage Scoring System Points Pace of game Slow pace by pitcher and catcher OT +2 Off the field in 15 (OF) or 7 (IF) seconds +2 Between innings = 90 seconds +2 Around infield after strikeout > 5 seconds OT +2 Pitching Leadoff or two-out walk OT +2 No three-ball counts +2 Pick off runner +2 1-2-3-4-5 inning +3 Defense Less than 2 seconds by catcher between innings +2 Throw out lead runner with tag +3 Turn double play +2 No communication OT +2 Mental mistake OT +2 Error OT +2 Offense 192 RBI +2 Bunt base hit +2 Dirt ball read +1 Two-strike base hit +3 Leadoff batter reaches +3 First to third +2 Eight-pitch at-bat +2 3-to-8 +2 Draw a walk +2 Stolen base +2 Team 1 Team 2 Organizing Effective Practices • 193 Points Team 1 Team 2 Compete—toughness, effort, approach Flinch OT +2 Web gem +2 Nonhustle, failure to dive OT +2 Strikeout looking OT +2 Two-RBI pop-up OT +2 HBP + Team battles Tally of bases advanced Winner of most bases advanced +4 Winner of freebie war (add) +4 Total OT equals other team. From T. Guilliams, 2013, High-scoring baseball (Champaign, IL: Human Kinetics). Two-Strike This particular two-strike drill has been modified from my college coach at Eastern Kentucky University, Jim Ward, who made our hitters go to the plate with a 1-2 count and face our ace pitcher. If we struck out we ran to the fence and back. This drill was the most challenging one I ever participated in, and we modified it to teach our players how to compete with two strikes. Teams of five hitters compete against one another on the main field. The hitters bat twice and the pitcher throws a maximum of 20 pitches and then the sides then rotate. Each hitter starts with a 1-2 count and sees a maximum of two pitches. The hitter’s job is to win two pitches. He does this by fouling off pitches, by putting the ball in play effectively, or by taking a pitch that results in a ball. We use a scoring system that awards points as follows: 1 point for a foul ball, 2 points for getting to a 3-2 count, 3 points for hitting ground-ball RBI, and 4 points for a base hit. You can also start the drill with a runner at third and the infield back. In this scenario a hitter who can put the ball in play on the ground in the middle of the field will collect the RBI. This drill reinforces the concept that the RBI is more important than getting a base hit. Table 11.3 Bunt Scrimmage Scoring Sheet Team #1 (offense) Team #2 (bench) Team #3 (defense) C C C 1B 1B 1B 2B 2B 2B 3B 3B 3B SS SS SS H H H H H H P P P P P P P P P P P P P P P Total Total Total Scoring grid +2 (other team) +1, +2, +3 Two foul balls and you are out Base-hit bunt, safe +2 Popped-up bunt Ball bunted in triangle +2 Error on the defense Move runner +1 Mental error Run scores +2 Nonhustle Defense gets lead runner +3 From T. Guilliams, 2013, High-scoring baseball (Champaign, IL: Human Kinetics). 195 Table 11.5 Offensive Checklist Date: _________________________________________ Philosophy—seven runs Six elements of offense Bunting—master four Baserunning Base stealing Hitting, less than two strikes, two strikes Bat-control skills Slash Hit-and-run Hit-and-run drive Over and in Strike-zone discipline Goal: hit hard line drives, consistently, off the sweet spot of the bat with backspin Six phases of the swing Vision and timing Bat path and hand action Lower half and balance Approach: with less than two strikes, sit on what you’re going to get up in the zone and attack the inside part of the ball Adjustments: “Ask LOUE” late, over, under, early Outcome: QAB, 3-8 Two-strike adjustments: “Late and on top” Stress important play Hitting the curveball Positive count theory RBI situations—second, no outs; third, in; third, back; second, two outs; first and third; loaded Use middle of the field Cover high Hit-and-run philosophy—on the ground out of the middle Bases-loaded drill—keep ball off the ground The four plays 1. Get ’em on 2. Get ’em over 3. Get ’em in 4. Keep rally going From T. Guilliams, 2013, High-scoring baseball (Champaign, IL: Human Kinetics). 197 198 From T. Guilliams, 2013, High-scoring baseball (Champaign, IL: Human Kinetics). Pitcher Picks Situations 1.Nobody/1B 2.At 1st/1B 3.At 1st – 2nd/1B 4.Nobody/2B 5.At 1st/2B 6.At 2nd/1B 7.At 3rd F-7 8.1st/3rd Foul Catchers __________ __________ __________ Catcher 1st 2nd 3rd Baserunning 1.One base • Home to 1st • Contact 2.Two bases • 1st to 3rd • 2nd to home Slides Bent Popup Head first Late/tap Dirt balls Pregame UNF Game Cutoffs and relays Outfield throwing Pitchers __________ __________ __________ Outfield Single cuts Double cuts Drill series two Rundowns Bunt defense 1st and 3rd Picks Street monkey Plays at 1st Secondary Steal Delay Fake break Hit and run 1st and 3rd Steal pullup Delay steal Get picked Early break Team defense (3:43-4:13) Drill series one Outfield __________ __________ __________ 3 Infield Box drills Individual defense (3:20-3:40) Infield __________ __________ __________ Secondary 22 feet 29 feet 21 feet Throw (3:08-3:20) 60—90--120 by position Active stretch 1.Form run • Low hurdles 2.Hurdles • Ladder • Dot 3.Agility • Box • Star • Pro • Shuttle 4.Arm care • Tubing • Weighted ball • Fungo 3 Baseruning checklist (2:50-3:05) Lead and return 1st 2nd 3rd Stretch (2:30-2:50) Static stretch (6 min.) Ropes Date: _________________________________________ Table 11.6 Sample Practice Plan 3 Competitive drills (4:16-4:36) Small game DP tee drill 2K hitting Live steals 27 outs Get on/over 5 Hitting rotation 1.Bunting (S, D, P, Q, SS) 2.Tunnel 1 3.Tunnel 2 4.Tees 5.Bat throws 6.Whirly-bird 7.Front toss 8.Side toss 9.CB machine 10.Special Execution BP Free BP Off-set hitting IOCFDRS Game BP R1: Sac, H&R, O/I R2: GBs backside R3: LDs opposite R4: UTM LDs R5: 3-to-8 Team BP S1__________ S2__________ S3__________ S4__________ Offensive stations (4:41-5:56) Offensive BP Defensive BP Day 4 (Bat control) 1.Slash 2.Nobody on 3.Runner at 1st 4.3-1 start runner Day 3 (RBI day) 1.Safety 2.3rd in 3.2 out RBI 4.2K (3rd in) Day 2 (LD up “Automatic”) 1.Push 2.1st/ 3rd 3.Loaded 4.2K (1st/3rd) Scripted intrasquad (4:15-5:45) Day 1 (LD down “GB day”) 1.Drag 2.Over/in 3.3rd back 4.2K (Back 202 • High-Scoring Baseball Table 12.1 Base-Stealing Tendencies Chart Number Pitcher Team Throws L Date Charter R Runner at first base LHP RHP Look at first, pick Off rubber Look home, pick Onto rubber Look at first, pitch Going up Look home, pitch At top Read Coming down Step off Set Delivery tempo, UCLA Delivery tempo, UCLA Pitcher times at first Stretch Slide Step Pick Runner at second base No look Inside move One look Spin move Two looks Timing Two plus two looks No look Pitcher times at second Stretch Slide step Runner at first and third Multiple runners Fake Back pick Pickoff attempts First Second Third Catcher Pop time to second base Accuracy Back picks (first base, second base, third base) Blocking rating Defense The scouting report on the opponent’s defense starts with the catcher’s arm strength and accuracy. If the catcher throws extremely well the offense might use the hit-and-run instead of the steal. We also note whether the catcher likes to throw behind runners and how he blocks and retrieves. As we go around the field we start with the outfielders. We want to know how strong their arms are and how quickly they unload the ball. Their skills will affect our ability to go from first to third on a single or stretch singles 206 0 Weak, mid 3 to 8 between cones Line-drive off the L-frame HR between cones +4 +5 −1 Average fastball −5 −5 −3 −2 Hard hit, outside cones +1 +2 Scoring grid +1 Hard, out −1 +2 3-to-8 cones Weak, middle 0 +4 Line L From T. Guilliams, 2013, High-scoring baseball (Champaign, IL: Human Kinetics). 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 Name +5 HR cones Date: _________________________________________ Table 12.3 Batting Practice Game Score Sheet −3 Foul, in −5 Foul, out Cage contact Foul, outside the park Foul, inside the park Weak, outside cones Average fair fly ball, anywhere −2 Weak, out −5 Cage Total Grading period/Game: / Name Opponent: #1 Date: #2 #3 #4 #5 Total 1 2 3 4 5 6 7 8 9 QABs Pitches Base hit 3-to-8 Innings 8 pitches At-bats BB Quality RBI String Well-placed bunt Advanced runner Runs HBP Comments 1 2 3 4 5 6 7 8 9 10 Total QAB QAB % Under Total 3-to-8 % 3-to-8 % < 2K 3-to-8 % E/U w/2K # Name R/L # Name R/L # Name Big Three R/L Time 1B/2B K Pitch Pattern FB/CB/X Plan From T. Guilliams, 2013, High-scoring baseball (Champaign, IL: Human Kinetics). Figure 12.2 Quality at-bat chart template. Guilliams/E5561/Fig 12.1/446449/KE/R3-alw 210 # Big Innings Name R/L 216 3-0 3-1 0-1 0-2 Behind in count 0-2 Behind in count 1-2 1-2 Start/relief number: 1-1 1-1 From T. Guilliams, 2013, High-scoring baseball (Champaign, IL: Human Kinetics). K pitch 2-2 Even in count 2-2 Even in count Innings: Describe (movement, velocity, location and command) 3-0 0-1 Other 2-1 3-1 CH 2-0 Ahead in count 2-1 Ahead in count 2-0 CB 1-0 1-0 Slider 0-0 Count 0-0 Count Game number: Class: FB Other Slider CH CB FB Totals PH PH PH PH 9 8 7 6 5 4 3 2 1 Hitter Date: Number: L Pitcher: R Team: Table 13.1 Pitcher Tendency Chart Catcher: 3-2 Full count 3-2 Full count 1st pitch RBI 1st pitch empty BaseAB runners result Number: Opponent: 1 2 3 4 5 Date/Game: 6 7 8 9 Hitting Reach base as lead-off 1-9 1 2 3 4 5 6 7 8 9 Pitching Retire lead off man/relief 5+ pitch at-bat 1st pitch strikes 5+ pitch at-bat 1st pitch strikes Stingers (7) 1st pitch strikes Execute over and in 100% 1st pitch strikes RBI 3rd 1-out situation 75% Strikeout Execute bases loaded <2 Run 1st inning/run after we score Hit and run/slash execution 0-2 to 3-2 progression Take called 3rd strike Walk lead off batter Any pop-up or routine fly ball 2 walks in one inning Any big hop ground ball 2-out BB Hit into DP in a positive count 3-ball count Strikeouts 0-2 base hit or hit hand Early on off speed with 2 Ks Walk or HBP Chase ball out of zone 16 pitches or less per inning 2 out RBI—groundball/flyball RBIs— deposit or withdrawal Defense Earn a free base (BB or HBP) 1-2-3 inning Execute a big inning (3+ runs) Dive, block, and finish Execute bunt defense Baserunning OF keep DP in order Not run 100% speed or hesitate Turn a DP Advancing OF bad throw Missed cut off or wrong base Great read reaction 2-out error, cost a run OF tag rules Opponent free base (SB, E) Bad decision Allow a big inning (3+ runs) Back runner not advances Put head down on bases Game Totals Game Goals 2-base advancement Hitting 1. Execute big inning Create a mistake Baserunning 2. Deny big inning Dirt-ball read Pitching 3. “Freebie war” +5 Steal a base Defense 4. 150 pitches or < Total Total From T. Guilliams, 2013, High-scoring baseball (Champaign, IL: Human Kinetics). Figure 13.1 Game execution chart. Guilliams/E5561/Fig 13.1/446450/KE/R3-alw 218
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