Chapter 2 - Representing Motion 2-1 Picturing Motion • All kinds of motion (changes in position) > Motion diagrams - a series of images showing the positions of a moving object at equal time intervals > Particle model - replace the object from a motion diagram with a central point – to use: « the object's size must be much less than the distance it moves Glencoe Physics 2013 Glencoe Physics 2013 2-2 Where and When • Coordinate System - gives the location of the zero point of the variable you are studying and the direction in which the values of the variable increase > Try to imagine every physics problem on a graph > origin - the point at which all variables in a coordinate system have a zero value > position - the distance and direction from the origin to the object > distance - the entire length of an object's path, even if it moves in many directions > Can position be negative? – Sure! Glencoe Physics 2013 • Vector - a quantity that has both magnitude and direction • Scalar - a quantity that is just a number without any direction • time interval > ∆t = tf - ti > The runner's time is scalar, but what about the runner's position? > You can draw an arrow from the origin to the runner's current location. The arrows have both magnitude and direction (makes them vectors) > Position and displacement are both vectors > Displacement - a change in position > ∆x = xf - xi Glencoe Physics 2013 Glencoe Physics 2013 • Adding and subtracting vectors > resultant - a vector that represents the sum of two vectors Glencoe Physics 2013 Homework: P 36 # 2,3 P 40 # 7,10 P 54 # 46,47
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