Ship-Trap Island High School Communication Arts Task by Joyce George Heather Tibbs MAP Team Member Lesterville School District South Central Region Ship-Trap Island Purpose: This performance task will be used as a cumulative activity after reading the famous story “The Most Dangerous Game” by Richard Connell to assess reading comprehension and the use of map skills. The students are required to use information from the story to create a map of the setting (ShipTrap Island). The locations of important events are to be noted on the map. Show Me Standards Addressed: Knowledge: CA2, SS7 Performance: 1.8 Grade Level Range: High School Level Subject Area: Communication Arts Materials Needed: Performance Task Packet (which includes the Student Prompt, the Response Sheets, and the Scoring Guide), colored pencils, pencil, textbooks/or books containing the famous short story “The Most Dangerous Game” by Richard Connell. Time Needed for Task: 2 class periods Instructions for Administration: Present students with the Performance Task Packet and make sure they understand what they are to do. Go over the scoring guide so they know how the written product will be assessed. Pre-Assessment: Have students read and discuss the story “The Most Dangerous Game” by Richard Connell. Ship-Trap Island Student Prompt You are a mapmaker specializing in islands. You have been chosen to follow Rainsford, the main character of the story called “The Most Dangerous Game.” Your task will be to create a map of Ship-Trap Island and plot Rainsford’s trail. Using information from the text and your map skills, create a map (complete with a legend) that shows the main events in Rainsford’s life as they pertain to the plot of the story. Student Response Sheet Using information from the story and your map skills, create a map of Ship-Trap Island and plot Rainsford’s trail. Be sure to include a legend. Scoring Guide: Ship-Trap Island The student will use map skills and reading comprehension to locate and label the places of importance in the story. 4 All important locations are shown on the map and are correctly labeled. 3 Most important locations are shown on the map and they are correctly labeled. 2 Some acceptable locations are shown on the map and are correctly labeled 1 Few acceptable locations are shown on the map and are correctly labeled The student exhibits knowledge of map legends. 4 All items match the legend. 3 Most items match the legend. 2 Some items match the legend. 1 Few items match the legend. The student demonstrates neatness and creativity in map design. 4 The map is neat and can be clearly understood by others, it has accurate proportions yet shows individual creativity. 3 For the most part, the map is neat and can be understood by others, it has accurate proportions. The map is essentially correct but lacks creatively. 2 The map lacks neatness and may be difficult to understand. It may or may not be correct but does not show creativity. . 1 The map is not neat and shows little effort or creativity. It is impossible to under stand.
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